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Formal Aspects Of Non-Rigid-Shape-From-Motion Perception, Vicky Froyen, Qasim Zaidi 2015 SUNY College of Optometry

Formal Aspects Of Non-Rigid-Shape-From-Motion Perception, Vicky Froyen, Qasim Zaidi

MODVIS Workshop

Our world is full of objects that deform over time, for example animals, trees and clouds. Yet, the human visual system seems to readily disentangle object motions from non-rigid deformations, in order to categorize objects, recognize the nature of actions such as running or jumping, and even to infer intentions. A large body of experimental work has been devoted to extracting rigid structure from motion, but there is little experimental work on the perception of non-rigid 3-D shapes from motion (e.g. Jain, 2011). Similarly, until recently, almost all formal work had concentrated on the rigid case. In the last fifteen …


Object Recognition And Visual Search With A Physiologically Grounded Model Of Visual Attention, Frederik Beuth, Fred H. Hamker 2015 Chemnitz University of Technology

Object Recognition And Visual Search With A Physiologically Grounded Model Of Visual Attention, Frederik Beuth, Fred H. Hamker

MODVIS Workshop

Visual attention models can explain a rich set of physiological data (Reynolds & Heeger, 2009, Neuron), but can rarely link these findings to real-world tasks. Here, we would like to narrow this gap with a novel, physiologically grounded model of visual attention by demonstrating its objects recognition abilities in noisy scenes.

To base the model on physiological data, we used a recently developed microcircuit model of visual attention (Beuth & Hamker, in revision, Vision Res) which explains a large set of attention experiments, e.g. biased competition, modulation of contrast response functions, tuning curves, and surround suppression. Objects are represented by …


Modeling Visual Features To Recognize Biological Motion: A Developmental Approach, Giulio Sandini, Nicoletta Noceti, Alessia Vignolo, Alessandra Sciutti, Francesco Rea, Alessandro Verri, Francesca Odone 2015 Robotics, Brain and Cognitive Sciences Department, Istituto Italiano di Tecnologia, Italy

Modeling Visual Features To Recognize Biological Motion: A Developmental Approach, Giulio Sandini, Nicoletta Noceti, Alessia Vignolo, Alessandra Sciutti, Francesco Rea, Alessandro Verri, Francesca Odone

MODVIS Workshop

In this work we deal with the problem of designing and developing computational vision models – comparable to the early stages of the human development – using coarse low-level information.

More specifically, we consider a binary classification setting to characterize biological movements with respect to non-biological dynamic events. To this purpose, our model builds on top of the optical flow estimation, and abstract the representation to simulate the limited amount of visual information available at birth. We take inspiration from known biological motion regularities explained by the Two-Thirds Power Law, and design a motion representation that includes different low-level features, …


Using Probabilistic Graphical Models To Solve Np-Complete Puzzle Problems, Fengjiao Wu 2015 San Jose State University

Using Probabilistic Graphical Models To Solve Np-Complete Puzzle Problems, Fengjiao Wu

Master's Projects

Probabilistic Graphical Models (PGMs) are commonly used in machine learning to solve problems stemming from medicine, meteorology, speech recognition, image processing, intelligent tutoring, gambling, games, and biology. PGMs are applicable for both directed graph and undirected graph. In this work, I focus on the undirected graphical model. The objective of this work is to study how PGMs can be applied to find solutions to two puzzle problems, sudoku and jigsaw puzzles. First, both puzzle problems are represented as undirected graphs, and then I map the relations of nodes to PGMs and Belief Propagation (BP). This work represents the puzzle grid …


Comparative Analysis Of Particle Swarm Optimization Algorithms For Text Feature Selection, Shuang Wu 2015 San Jose State University

Comparative Analysis Of Particle Swarm Optimization Algorithms For Text Feature Selection, Shuang Wu

Master's Projects

With the rapid growth of Internet, more and more natural language text documents are available in electronic format, making automated text categorization a must in most fields. Due to the high dimensionality of text categorization tasks, feature selection is needed before executing document classification. There are basically two kinds of feature selection approaches: the filter approach and the wrapper approach. For the wrapper approach, a search algorithm for feature subsets and an evaluation algorithm for assessing the fitness of the selected feature subset are required. In this work, I focus on the comparison between two wrapper approaches. These two approaches …


Using Hidden Markov Models To Detect Dna Motifs, Santrupti Nerli 2015 San Jose State University

Using Hidden Markov Models To Detect Dna Motifs, Santrupti Nerli

Master's Projects

During the process of gene expression in eukaryotes, mRNA splicing is one of the key processes carried out by a complex called spliceosome. Spliceosome guarantees proper removal of introns and joining of exons before the translation process. Precise splicing is essential for the production of functional proteins. Spliceosome detects specific sequence motifs within an mRNA sequence called splice sites. Two of the splice sites are the 5’ and 3’ sites that border all the introns. Normal splicing process if disrupted by mutation may lead to fatal diseases. In this work, we predict splice sites in a human genome using hidden …


Using Genetic Learning In Weight-Based Game Ai, Dylan Anthony Kordsmeier 2015 University of Arkansas, Fayetteville

Using Genetic Learning In Weight-Based Game Ai, Dylan Anthony Kordsmeier

Computer Science and Computer Engineering Undergraduate Honors Theses

Human beings have been playing games for centuries, and over time, mankind has learned how to excel at these fun competitions. With the ever-growing interest in the field of Machine Learning and Artificial Intelligence (AI), developers have been finding ways to let the game compete against the player much like another human would. While there are many approaches to humanlike learning in machines, this article will focus on using Evolutionary Optimization as a method to develop different levels of pseudo-thinking inan AI used for ato effectively play the Connect Four game.


Near-Optimal Decentralized Power Supply Restoration In Smart Grids, Pritee AGRAWAL, Akshat KUMAR, Pradeep VARAKANTHAM 2015 Singapore Management University

Near-Optimal Decentralized Power Supply Restoration In Smart Grids, Pritee Agrawal, Akshat Kumar, Pradeep Varakantham

Research Collection School Of Computing and Information Systems

Next generation of smart grids face a number of challenges including co-generation from intermittent renewable power sources, a shift away from monolithic control due to increased market deregulation, and robust operation in the face of disasters. Such heterogeneous nature and high operational readiness requirement of smart grids necessitates decentralized control for critical tasks such as power supply restoration (PSR) after line failures. We present a novel multiagent system based approach for PSR using Lagrangian dual decomposition. Our approach works on general graphs, provides provable quality-bounds and requires only local message-passing among different connected sub-regions of a smart grid, enabling decentralized …


Predicting Bundles Of Spatial Locations From Learning Revealed Preference Data, Truc Viet LE, Siyuan LIU, Hoong Chuin LAU, Ramayya KRISHNAN 2015 Singapore Management University

Predicting Bundles Of Spatial Locations From Learning Revealed Preference Data, Truc Viet Le, Siyuan Liu, Hoong Chuin Lau, Ramayya Krishnan

Research Collection School Of Computing and Information Systems

We propose the problem of predicting a bundle of goods, where the goods considered is a set of spatial locations that an agent wishes to visit. This typically arises in the tourism setting where attractions can often be bundled and sold as a package to visitors. While the problem of predicting future locations given the current and past trajectories is well-established, we take a radical approach by looking at it from an economic point of view. We view an agent's past trajectories as revealed preference (RP) data, where the choice of locations is a solution to an optimisation problem according …


Direct: A Scalable Approach For Route Guidance In Selfish Orienteering Problems, Pradeep VARAKANTHAM, Hala MOSTAFA, Na FU, Hoong Chuin LAU 2015 Singapore Management University

Direct: A Scalable Approach For Route Guidance In Selfish Orienteering Problems, Pradeep Varakantham, Hala Mostafa, Na Fu, Hoong Chuin Lau

Research Collection School Of Computing and Information Systems

We address the problem of crowd congestion at venues like theme parks, museums and world expos by providing route guidance to multiple selfish users (with budget constraints) moving through the venue simultaneously. To represent these settings, we introduce the Selfish Orienteering Problem (SeOP) that combines two well studied problems from literature, namely Orienteering Problem (OP) and Selfish Routing (SR). OP is a single agent routing problem where the goal is to minimize latency (or maximize reward) in traversing a subset of nodes while respecting budget constraints. SR is a game between selfish agents looking for minimum latency routes from source …


Oscar: Online Selection Of Algorithm Portfolios With Case Study On Memetic Algorithms, Mustafa MISIR, Stephanus Daniel HANDOKO, Hoong Chuin LAU 2015 Singapore Management University

Oscar: Online Selection Of Algorithm Portfolios With Case Study On Memetic Algorithms, Mustafa Misir, Stephanus Daniel Handoko, Hoong Chuin Lau

Research Collection School Of Computing and Information Systems

This paper introduces an automated approach called OSCAR that combines algorithm portfolios and online algorithm selection. The goal of algorithm portfolios is to construct a subset of algorithms with diverse problem solving capabilities. The portfolio is then used to select algorithms from for solving a particular (set of) instance(s). Traditionally, algorithm selection is usually performed in an offline manner and requires the need of domain knowledge about the target problem; while online algorithm selection techniques tend not to pay much attention to a careful construction of algorithm portfolios. By combining algorithm portfolios and online selection, our hope is to design …


Adviser: A Web-Based Algorithm Portfolio Deviser, Mustafa MISIR, Stephanus Daniel HANDOKO, Hoong Chuin LAU 2015 Singapore Management University

Adviser: A Web-Based Algorithm Portfolio Deviser, Mustafa Misir, Stephanus Daniel Handoko, Hoong Chuin Lau

Research Collection School Of Computing and Information Systems

The basic idea of algorithm portfolio [1] is to create a mixture of diverse algorithms that complement each other’s strength so as to solve a diverse set of problem instances. Algorithm portfolios have taken on a new and practical meaning today with the wide availability of multi-core processors: from an enterprise perspective, the interest is to make best use of parallel machines within the organization by running different algorithms simultaneously on different cores to solve a given problem instance. Parallel execution of a portfolio of algorithms as suggested by [2, 3] a number of years …


Prepositional Phrase Attachment Problem Revisited: How Verbnet Can Help, Dan Bailey, Yuliya Lierler, Benjamin Susman 2015 University of Nebraska at Omaha

Prepositional Phrase Attachment Problem Revisited: How Verbnet Can Help, Dan Bailey, Yuliya Lierler, Benjamin Susman

Computer Science Faculty Proceedings & Presentations

Resolving attachment ambiguities is a pervasive problem in syntactic analysis. We propose and investigate an approach to resolving prepositional phrase attachment that centers around the ways of incorporating semantic knowledge derived from the lexico-semantic ontologies such as VERBNET and WORDNET.


Technology And Gambling: How It Has Changed The Game, Nicholas Hensley 2015 Bridgewater College

Technology And Gambling: How It Has Changed The Game, Nicholas Hensley

Senior Seminars

No abstract provided.


Exploring Cyberbullying And Other Toxic Behavior In Team Competition Online Games, Haewoon KWAK, Jeremy BLACKBURN, Seungyeop. HAN 2015 Singapore Management University

Exploring Cyberbullying And Other Toxic Behavior In Team Competition Online Games, Haewoon Kwak, Jeremy Blackburn, Seungyeop. Han

Research Collection School Of Computing and Information Systems

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.


Reflective, Deliberative Agent-Based Information Gathering, Adam D. Eck 2015 University of Nebraska-Lincoln

Reflective, Deliberative Agent-Based Information Gathering, Adam D. Eck

School of Computing: Dissertations, Theses, and Student Research

As computational devices and entities become further established as routine, omnipresent components of our everyday lives (e.g., wearable sensors, smart homes, cyber-physical systems, embodied agents, human-robot interactions), such systems face an increased pressure to perpetually understand the complex, noisy, uncertain world around them in real-time. This environmental knowledge enables computational systems to intelligently decide how to best behave in response to the current situation, adapt to the ever-changing conditions of the dynamic world, and accomplish system goals that ultimately aim to improve our daily experience. However, achieving and maintaining such knowledge is very complicated due to the complexities and challenging …


Trajectory Generation For Lane-Change Maneuver Of Autonomous Vehicles, Ashesh Goswami 2015 Purdue University

Trajectory Generation For Lane-Change Maneuver Of Autonomous Vehicles, Ashesh Goswami

Open Access Theses

Lane-change maneuver is one of the most thoroughly investigated automatic driving operations that can be used by an autonomous self-driving vehicle as a primitive for performing more complex operations like merging, entering/exiting highways or overtaking another vehicle. This thesis focuses on two coherent problems that are associated with the trajectory generation for lane-change maneuvers of autonomous vehicles in a highway scenario: (i) an effective velocity estimation of neighboring vehicles under different road scenarios involving linear and curvilinear motion of the vehicles, and (ii) trajectory generation based on the estimated velocities of neighboring vehicles for safe operation of self-driving cars during …


Securing Communication Within The Harms Model For Use With Firefighting Robots, Maxwell D. DeWees 2015 Purdue University

Securing Communication Within The Harms Model For Use With Firefighting Robots, Maxwell D. Dewees

Open Access Theses

Humans and robots must work together in increasingly complex networks to achieve a common goal. In this research, firefighting robots are a part of a larger, decentralized system of humans, agents, robots, machines, and sensors (HARMS). Although communication in a HARMS model has been utilized in previous research, this new study looks at the security considerations of the communications layer of the HARMS model. A network attack known as a man-in-the-middle attack is successfully demonstrated in this paper. Then, a secure communications protocol is proposed to help provide confidentiality and authentication of HARMS actors. This research is applied to any …


Improving Product Design Phase For Engineer To Order (Eto) Product With Knowledge Base Engineering (Kbe), Hanhdung Thi Dinh 2015 Purdue University

Improving Product Design Phase For Engineer To Order (Eto) Product With Knowledge Base Engineering (Kbe), Hanhdung Thi Dinh

Open Access Theses

In industry currently Computer Aided Design (CAD) is an important tool for the modification, analysis, or optimization of the 3D virtual environment that replicates the physical product. CAD software is an efficient and reliable tool. However, as globalization increases customer demands, this process needs to be faster and more efficient to accommodate changing product design situations, especially for Engineer-to- Order (ETO) products. ^ The traditional method of product design process is to operate CAD software without argumentation. Design engineers create CAD prototypes and drawings based on available knowledge and information which comes from engineering experts, company standards, industrial practices as …


The Unified Behavior Framework For The Simulation Of Autonomous Agents, Daniel M. Roberson 2015 Air Force Institute of Technology

The Unified Behavior Framework For The Simulation Of Autonomous Agents, Daniel M. Roberson

Theses and Dissertations

Since the 1980s, researchers have designed a variety of robot control architectures intending to imbue robots with some degree of autonomy. A recently developed architecture, the UBF, implements a variation of the three-layer architecture with a reactive controller to rapidly make behavior decisions. Additionally, the UBF utilizes software design patterns that promote the reuse of code and free designers to dynamically switch between behavior paradigms. This paper explores the application of the UBF to the simulation domain. By employing software engineering principles to implement the UBF architecture within an open-source simulation framework, we have extended the versatility of both. The …


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