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Articles 1681 - 1710 of 3725
Full-Text Articles in Instructional Media Design
The Importance Of Using Information Communication Technology For Learning And Teaching The English Language In Kurdistan Of Iraq, Nabaz Noori Kareem
The Importance Of Using Information Communication Technology For Learning And Teaching The English Language In Kurdistan Of Iraq, Nabaz Noori Kareem
English (TESOL) Master Theses
Kurdistan as a region in north of Iraq has undergone significant changes regarding its educational system, and using ICTs (information communication technologies) for teaching and learning English has been given a great role in the system. There are many researchers who wrote about the benefits and the challenges of using ICTs. As the term ICT includes many kinds of devices and applications, students and teachers in Kurdistan are using various types of ICTs inside or outside of the schools. Students and teachers use ICTs for teaching and learning the skills of the English language such as reading, writing, speaking, and …
Applying Affective Engagement To Change Organizational Culture: A Secondary Analysis Of Sexual Assault Prevention And Reporting Curriculum Outcomes On U.S. Air Force Technical Training Campuses, Stephen Bryce Ellis
Dissertations
Sexual assault, sexual harassment, and unprofessional relationships are inconsistent with U.S. Air Force vision to foster a culture that promotes dignity and respect. These problems reduce military readiness and retention of talented personnel while increasing costs to taxpayers. To combat these problems, the U.S. Air Force revised its sexual assault prevention and reporting curriculum to employ affective engagement techniques at four technical training campuses. Curriculum developers employed plausible vignettes, storytelling, and classroom debate to create an emotional connection to the sexual assault prevention and reporting lessons. The objective of the revised curriculum was to change the organizational culture to one …
The Flipped Training Model: Six Steps For Getting Employees To Flip Out Over Training, Quincy Conley, Heather S. Lutz, Carrie Lewis Miller
The Flipped Training Model: Six Steps For Getting Employees To Flip Out Over Training, Quincy Conley, Heather S. Lutz, Carrie Lewis Miller
Organizational Performance and Workplace Learning Faculty Publications and Presentations
One of the latest trends in education is ‘flipping’ the classroom. The premise behind this form of blended learning is to reframe the role of the teacher in the classroom, to shift the focus towards the student as the constructor rather than receptor of information. As such, a stepwise framework for flipping the classroom is presented in this paper, serving as a starting point for training practitioners interested in how to flip the corporate classroom.
Persistence Factors Revealed: Students’ Reflections On Completing A Fully Online Program, Dazhi Yang, Sally Baldwin, Chareen Snelson
Persistence Factors Revealed: Students’ Reflections On Completing A Fully Online Program, Dazhi Yang, Sally Baldwin, Chareen Snelson
Educational Technology Faculty Publications and Presentations
Despite the rapid growth in online programs, online programs routinely face student attrition. How to retain students and help students successfully complete an online program is usually a top priority for online programs. This study investigated persistence factors that contributed to students’ successful completion from one of the largest and most successful online programs in the United States. Results show that both personal and program attributes contributed to students’ successful completion of a fully online program. Main individual attributes include interest in or career goals related to technology, time and effort invested, and perceived utility of learning. Main program attributes …
3 Key Principles For Increasing Self-Confidence & Engagement In Online Developmental Math Courses, Jessie Kong
3 Key Principles For Increasing Self-Confidence & Engagement In Online Developmental Math Courses, Jessie Kong
The International Institute for Innovative Instruction Blog
Most students who enter colleges need basic math skills to succeed in college-level mathematics. Therefore, most colleges provide “a sequence of developmental mathematics courses that starts with basic arithmetic, then goes on to pre-algebra, elementary algebra, and finally intermediate algebra, all of which must be passed before a student can enroll in a transfer-level college mathematics course” (Stigler, Givvin, & Thompson, 2013, p. 1).
May 2017, Marci Grant
Using World Of Warcraft To Teach Research Methods In Online Doctoral Education: A Student-Instructor Duoethnography, Chareen Snelson, Christopher I. Wertz, Kimberly Onstott, Jason Bader
Using World Of Warcraft To Teach Research Methods In Online Doctoral Education: A Student-Instructor Duoethnography, Chareen Snelson, Christopher I. Wertz, Kimberly Onstott, Jason Bader
Educational Technology Faculty Publications and Presentations
The educational potential of games has captured the ongoing interest of scholars and educators who have sought to understand when, how, and under what conditions games support the teaching and learning process. General knowledge of how games support literacy, scientific thinking, or social learning has been theorized and researched, but some applications of game-based learning remain unexplored. One area where much remains to be learned is within online doctoral education and particularly in the poorly understood area of research methods education. In this study, three doctoral students and an instructor collaboratively fieldtested a set of instructional activities within World of …
Crowdsourcing Cognitive Presence: A Quantitative Content Analysis Of A K12 Educator Mooc Discussion Forum, Kathryn Dawson Shields
Crowdsourcing Cognitive Presence: A Quantitative Content Analysis Of A K12 Educator Mooc Discussion Forum, Kathryn Dawson Shields
Doctor of Education in Teacher Leadership Dissertations
Massively Open Online Courses (MOOCs) offer participants opportunities to engage with content and discussion forums similar to other online courses. Pedagogical components of MOOCs and the nature of learning are worth of examining due to issues involving scale, interaction and the role of the instructor (Ross, Sinclair, Know, Bayne & McLeod, 2014). The Community of Inquiry (CoI) framework provides a basis for measuring cognitive presence in online discussion forums. As voluntary point of entry to a community of learners, it is important to consider the nature of participant contributions in terms of cognitive presence. This study focused on an educator …
A Descriptive Case Study Of Writing Standards-Based Individualized Education Plan Goals Via Problem-Based Learning In A Virtual World, Peter J. Blair
A Descriptive Case Study Of Writing Standards-Based Individualized Education Plan Goals Via Problem-Based Learning In A Virtual World, Peter J. Blair
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
The goal of this study was to examine the professional development experiences of two participants while they were creating standards-based individualized education plan (IEP) goals using a virtual world called TeacherSim. The focuses of the study were how did special educators engage with the task of creating standards-based IEP goals using TeacherSim and how did TeacherSim support or hinder this? This research used a descriptive case study selecting two participants from the larger data set of seven participants. The data was analyzed using qualitative coding which compared the observed experiences with the case propositions. This case study demonstrated that special …
Perceptions And Practice: The Relationship Between Teacher Perceptions Of Technology Use And Level Of Classroom Technology Integration, Laura Marie Sawyer
Perceptions And Practice: The Relationship Between Teacher Perceptions Of Technology Use And Level Of Classroom Technology Integration, Laura Marie Sawyer
Doctor of Education (Ed.D)
This correlational-predictive study investigated the relationship between teacher perceptions of technology use and observed classroom technology integration level using the Technology Uses and Perceptions Survey (TUPS) and the Technology Integration Matrix-Observation (TIM-O) instruments, developed by the Florida Center for Instructional Technology (FCIT) at USF. Anonymized data were obtained from FCIT that included 51 teachers from a Florida school district who completed the TUPS and were observed using the TIM-O. Linear regression was used to determine the overall relationship between perceptions and technology integration, as well as the overall predictive value of teacher perceptions on technology integration level. Both were found …
3 Top Leadership Competencies For Instructional Designers, Yi Yang
3 Top Leadership Competencies For Instructional Designers, Yi Yang
The International Institute for Innovative Instruction Blog
A successful instructional designer not only needs to be excelling in design and development, but also needs to be a leader, a change agent, and a strategist. Within higher education organizations, instructional design leaders are in demand because they are uniquely qualified to envision the future of education, give critical and strategic direction to others, and ultimately provide an organization with the leadership necessary to move institutions deeper into the 21st century and beyond (Shaw, 2012). However, both International Board of Standards for Training, Performance, and Instruction (IBSTPI , 2012) competency standards and the ATD (2014) competency model put strong …
Triviaprep®: The Design And Development Of A Competitive Academic Trivia Application, Sean D. Bailey
Triviaprep®: The Design And Development Of A Competitive Academic Trivia Application, Sean D. Bailey
Morehead State Theses and Dissertations
A capstone submitted in partial fulfillment of the requirements for the degree of Doctor of Education in the College of Education at Morehead State University by Sean D. Bailey on April 20, 2017.
Begging The Question: Strategies To Increase Student Performance, Roberta Niche
Begging The Question: Strategies To Increase Student Performance, Roberta Niche
The International Institute for Innovative Instruction Blog
If you’re an instructional designer or an instructor, you undoubtedly know a lot about questions. You know that simple yes-no questions are often a dead end and that open-ended questions generally make for more interesting discussions. You know that students typically aren’t given enough think time; teachers’ average wait time is less than one second before they pick someone to answer or answer the question themselves.
Exploring The Use Of Technology To Support Literacy Of Sixth Grade Students With Reading Disabilities, Jaime R. Inman
Exploring The Use Of Technology To Support Literacy Of Sixth Grade Students With Reading Disabilities, Jaime R. Inman
Dissertations
University of Missouri-St. Louis
College of Education
Ed.D. Learning Community of Practice
Curriculum and Instruction
Exploring the Use of Technology to Support Literacy of Sixth Grade Students with Reading Disabilities
Jaime R. Ball-Inman
Abstract
The degree to which the utilization of technology supports the academic achievement of sixth grade students with reading disabilities was examined using a quantitative research design. The data analysis involved the results from the Educational Technology Assessment Program to measure achievement. The Standardized Test for the Assessment of Reading (STAR) provided 2015-2016 scores regarding academic accomplishment of middle school students with reading disabilities. The central research …
E-Textbooks: Making Course Resources More Accessible And Affordable, Patrick Bennett
E-Textbooks: Making Course Resources More Accessible And Affordable, Patrick Bennett
The International Institute for Innovative Instruction Blog
The affordability of, and accessibility to, lower cost course resources such as textbooks and supplementary materials in higher education is a growing concern in the United States. Currently, the process of textbook adoption has been left mostly unregulated at the federal, state, and university levels (Hill, 2015). In traditional settings, ultimately, the university selects the required textbooks and students are required to purchase them. In economic theory, this is referred to as the Principal Agent Problem.
Let’S Get Real About Learning, Xiaopeng Ni
Let’S Get Real About Learning, Xiaopeng Ni
The International Institute for Innovative Instruction Blog
The primary reason instructors are interested in integrating real world tasks into the classroom stems from a belief that learning that emulates real life is more likely to promote student motivation, engagement, transfer of learning, and professional development. Students who learn decontextualized knowledge are likely to be able to answer items on a test, but often struggle to apply what they have learned when attempting to solve real problems. In this post, I would like to discuss the following three questions related to real-world/authentic tasks
Best Practices For Online Tutorials In Academic Libraries, Kari Haynes
Best Practices For Online Tutorials In Academic Libraries, Kari Haynes
Undergraduate Research Symposium 2017
In a world that is increasingly dependent on technology, libraries must find ways to harness this tool to stay relevant to the communities they serve. For example, Briggs Library offers onsite training as well as online tutorials to reach all types of users. The purpose of my literature review and research was to identify the best practices for online. This was achieved by locating academic sources that described how other university libraries created effective online tutorials. I came to the conclusion that effective online tutorials meet diverse student learning needs by using similar teaching strategies. Furthermore, the various universities made …
Exploring How Individual Traits Influence Enjoyment In A Mobile Learning Game, Youngkyun Baek, Achraf Touati
Exploring How Individual Traits Influence Enjoyment In A Mobile Learning Game, Youngkyun Baek, Achraf Touati
Educational Technology Faculty Publications and Presentations
This study investigated individual traits as predictors of game enjoyment by including learning style, intrinsic motivation, collaboration skills, and computer game attitude as key parts of a model that also included achievement. Results of correlation and regression analyses revealed that intrinsic motivation was the only variable to predict game enjoyment. This supports the conceptualization of enjoyment as need satisfaction of intrinsic needs. Enjoyment was also found to be positively correlated with achievement. Other significant relations emerged, particularly how a player’s attitude toward games predicted intrinsic motivation. The present study examined children’s enjoyment experiences in the mobile version of the Minecraft …
Assessment Of Student Learning Using Augmented Reality Grand Canyon Field Trips For Mobile Smart Devices, Natalie Bursztyn, Andy Walker, Brett Shelton, Joel Pederson
Assessment Of Student Learning Using Augmented Reality Grand Canyon Field Trips For Mobile Smart Devices, Natalie Bursztyn, Andy Walker, Brett Shelton, Joel Pederson
Educational Technology Faculty Publications and Presentations
In searching for ways to improve undergraduate success in introductory geoscience courses, the importance of experiential learning in engaging students has become clear—and in geoscience, that is encapsulated best by field trips. However, as general education class sizes increase, so do the cost, liability, and difficulty of running a field trip. A solution for economically and conveniently bringing kinesthetic field experiences to a broader audience lies in the integration of technology through mobile-device games, apps, and augmented reality (AR) field trips. We report here an examination of learning gains at five colleges after intervention with augmented reality field trips to …
April 2017, Marci Grant
Assessing Learning Strategies With An Educational Video, David James Harrison
Assessing Learning Strategies With An Educational Video, David James Harrison
STEMPS Theses & Dissertations
Even though educational films and videos have been in used for a century, there remains insufficient research into efficacious learning strategies that can be used alongside them. This study sought to investigate active learning strategies as a method to improve learning from video. This true experimental study, supported and informed by qualitative data, examined three active learning strategies utilized within video-based instruction: Guided Notetaking, Personal Notetaking, and Guided Summaries. Outcome measures included three dimensions of learning (factual, conceptual, and procedural) on an immediate posttest, perceptions of extrinsic cognitive load, likelihood that participants would use the strategies again, how often participants …
An Eye Tracking Study To Investigate The Influence Of Language And Text Direction On Multimedia, Arwa Adulwahab Mashat
An Eye Tracking Study To Investigate The Influence Of Language And Text Direction On Multimedia, Arwa Adulwahab Mashat
STEMPS Theses & Dissertations
This study investigated how native language orientation influences spatial bias, first visual fixation on screen, first visual fixation on pictures, learning outcomes, and mental effort of learners. Previous studies supported the effect of native language writing or reading direction on spatial bias, examining written text and images created by the participants (Barrett et al., 2002; Boroditsky, 2001; Chatterjee, Southwood & Basiko, 1999; Spalek & Hammad, 2005). However, no study investigated writing direction in multimedia presentations using eye tracking. This study addresses this gap.
A total of 84 participants completed the study forming four groups. The first group (NativeLeft_InstrEng) consisted of …
The Effect Of Device When Using Smartphones And Computers To Answer Multiple-Choice And Open-Response Questions In Distance Education, Thomas Royce Wilson
The Effect Of Device When Using Smartphones And Computers To Answer Multiple-Choice And Open-Response Questions In Distance Education, Thomas Royce Wilson
Teaching & Learning Theses & Dissertations
Traditionally in higher education, online courses have been designed for computer users. However, the advent of mobile learning (m-learning) and the proliferation of smartphones have created two challenges for online students and instructional designers. First, instruction designed for a larger computer screen often loses its effectiveness when displayed on a smaller smartphone screen. Second, requiring students to write remains a hallmark of higher education, but miniature keyboards might restrict how thoroughly smartphone users respond to open- response test questions. The present study addressed both challenges by featuring m-learning’s greatest strength (multimedia) and by investigating its greatest weakness (text input).
The …
Facilitating Higher Levels Of Thinking And Deeper Cognitive Processing Of Course Texts Using Reciprocal Teaching Strategies In Asynchronous Discussion Forums, Jenifer R. Marquis
Facilitating Higher Levels Of Thinking And Deeper Cognitive Processing Of Course Texts Using Reciprocal Teaching Strategies In Asynchronous Discussion Forums, Jenifer R. Marquis
STEMPS Theses & Dissertations
Reciprocal teaching is an interactive instructional procedure that improves students’ text comprehension skills through instruction that utilizes scaffolds of four comprehension-fostering and comprehension-monitoring strategies: predicting, questioning, clarifying, and summarizing (Palincsar & Brown, 1984, 1986; Palincsar, Brown, & Martin, 1987). Reciprocal teaching involves student-led instruction, modeling, practice, and feedback in metacognitive self-monitoring and evaluating strategies (Brown, Campione, & Day, 1981). The purpose of this study was to determine the potential of reciprocal teaching to facilitate deeper cognitive processing and higher levels of thinking related to course texts in an online, asynchronous community college course. The strategies and peer teaching were incorporated …
Varying Feedback Strategy And Scheduling In Simulator Training: Effects On Learner Perceptions, Initial Learning, And Transfer, Sonya Bland-Williams
Varying Feedback Strategy And Scheduling In Simulator Training: Effects On Learner Perceptions, Initial Learning, And Transfer, Sonya Bland-Williams
STEMPS Theses & Dissertations
This experimental study investigated the effects of visual feedback on initial learning, perceived self-efficacy, workload, near transfer, far transfer, and perceived realism during a simulator-based training task. Prior studies indicate that providing feedback is critical for schema development (Salmoni, Schmidt, & Walter 1984; Sterman, 1994). However, its influence has been shown to dissipate and is not directly proportionate to the frequency at which it is given (Wulf, Shea, & Matschiner, 1998). A total of 54 participants completed the study forming six treatment groups. The independent treatment, visual feedback, was manipulated as scheduling (absolute—every practice trial or relative—every third trial) and …
Full Issue: Journal On Empowering Teaching Excellence, Volume 1, Issue 1
Full Issue: Journal On Empowering Teaching Excellence, Volume 1, Issue 1
Journal on Empowering Teaching Excellence
For our inaugural issue, we reviewed the feedback from our 2016 ETE faculty conference—an event for USU faculty hosted every August on the USU main campus. We identified several of the presenters who received high marks in post-session surveys and invited them to submit a proceedings paper for their presentation. Many responded, and their papers now comprise the majority of this issue. Because most of the articles began as stand-up presentations for a conference, several adopt a first-person narrative style in which the authors share examples of things they have tried in their teaching that have worked. In the process …
Games=Fun=Learning?, Marsha Beal
Games=Fun=Learning?, Marsha Beal
Andrews University Teaching and Learning Conference
Games are not just for extracurricular activities with your friends. Games can be used effectively as a way to assist learners in better understanding the materials for a course. Games use a part of our brain that is known to help us remember key components of concepts and theories. Learners also get so caught up in the game that learning becomes fun and not just drudgery. Games in courses are effective at all levels of education and should not be limited.
Exploring Teacher Assessment Literacy Through The Process Of Training Teachers To Write Assessment Items, Heather Peltier Wright
Exploring Teacher Assessment Literacy Through The Process Of Training Teachers To Write Assessment Items, Heather Peltier Wright
USF Tampa Graduate Theses and Dissertations
The purpose of this study was to examine the process and impact of assessment training content and delivery mode on the quality of assessment items developed by the teachers in a two-year assessment development project. Teacher characteristics were examined as potential moderating factors. Four types of delivery mode were employed in the project: synchronous online, asynchronous online, in-person workshop, and blended (a combination of online and in-person training). The quality of assessment items developed by participating teachers was measured via: 1) item acceptance rate, 2) number of item reviews (as an indicator of how many times accepted items were rejected …
How To Make Assessment Meaningful, Yuerong Sweetland
How To Make Assessment Meaningful, Yuerong Sweetland
The International Institute for Innovative Instruction Blog
One of the challenges with assessment is answering the “so-what” question. After the initial nationwide calls for assessment more than three decades ago, most institutions are conducting assessment. However, when it comes to using assessment data, there are varying levels of success at higher education institutions, even though accrediting bodies are placing more and more emphasis on closing the assessment loop by using evidence of student learning to inform changes in curriculum and instruction (as well as co-curriculum).
Change, Ambiguity, And Uncertainty: On Becoming An Expert Instructional Designer, Rob Wood
Change, Ambiguity, And Uncertainty: On Becoming An Expert Instructional Designer, Rob Wood
The International Institute for Innovative Instruction Blog
“If you can learn to tolerate change, ambiguity, and uncertainty, you will be successful in this field.” That was the answer my supervisor gave me when I asked him how I could be a really good instructional designer. It was 1989, and I had been working at it for a whole year. I really wanted to know! I must have looked crestfallen, because he added, “Don’t worry. You’ll get it later.” Great. Thanks, Boss.