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Articles 1 - 30 of 182
Full-Text Articles in Instructional Media Design
Design Variables For Self-Directed Learning In Mooc Environment, Tai Wang, Juhong Christie Liu, Tonggui Li
Design Variables For Self-Directed Learning In Mooc Environment, Tai Wang, Juhong Christie Liu, Tonggui Li
Journal of Educational Technology Development and Exchange (JETDE)
Massive Open Online Courses (MOOCs) can meet education needs from diverse social, cultural, and access backgrounds and require a minimal cost of resources from learners. To successfully scaffold large and distributed populations to learn effectively in these MOOCs, the design needs to optimize self-directed learning. In this paper, the researchers investigated the design variables for MOOCs' learning environment that allowed learning choices made by learners. With this study, the researchers developed a 21-item questionnaire based on a review of the literature and their MOOC design and implementation practices, Massive Online Open Course Learning Environment Design Questionnaire (MOOC-LED). The researchers used …
Social Media In Dynamic Learning: Logistics And Influential Factors, Leping Liu, Li-Ting Chen, Wenzhen Li
Social Media In Dynamic Learning: Logistics And Influential Factors, Leping Liu, Li-Ting Chen, Wenzhen Li
Journal of Educational Technology Development and Exchange (JETDE)
Educators have been using social media to enrich learning activities and promote interactive and collaborative learning. Under the context of dynamic learning – the way that 21st century’s learners learn, the new challenges are: how educators design such a setting to effectively integrate certain social media tools to improve learning, and what the influential factors might be that educators need to focus during the design. In this article, we employ the concept “logistics” to explain and redefine dynamic design, dynamic learning, and dynamic thinking, which furthermore formulate the framework of the study. This article presents a critical content review of …
Perceptions Of Blended Learning In The High School Classroom, Kelli Murphy
Perceptions Of Blended Learning In The High School Classroom, Kelli Murphy
Electronic Theses and Dissertations
As innovative technologies and accessibility increase in the K12 environment, teachers are offered opportunities to rethink the paradigm of the instructional and learning process. They are at the forefront of instructional change. One type of change is the use of technology as an instructional strategy. Blended learning is a type of instructional strategy which incorporates both online and face-to-face instruction.
The instructional choices a K12 teacher makes under their own volition to present new content in a technology-rich school is the focus of this study. A quantitative research study was performed in a high school with high technology accessibility. Teachers’ …
Learning Together In Public And In Private: Exploring Learner Interactions And Engagement In A Blended-Platform Mooc Environment, Arianna Montero-Colbert, Natalie Delia Deckard, Bonnie Stewart, Sundi Richard, Alexa Nanan
Learning Together In Public And In Private: Exploring Learner Interactions And Engagement In A Blended-Platform Mooc Environment, Arianna Montero-Colbert, Natalie Delia Deckard, Bonnie Stewart, Sundi Richard, Alexa Nanan
Current Issues in Emerging eLearning
With the growing popularity of connectivist MOOCs, the aim of facilitators has increasingly shifted from helping students meet completion-oriented goals to encouraging meaningful engagement among participants. In this paper, we study the relationship between platform of engagement and learner participation, controlling for relevant demographic factors of participants including gender, age, and level of education attained. Our study employs four distinct measures of participatory engagement: autonomous learning, knowledge reproduction, information networking, and scholarly engagement. We find that on the public platform of Twitter, participants were more likely to exhibit meaningful engagement patterns across all measures studied than they were on the …
Comparative Reflection On Best Known Instructional Design Models: Notes From The Field, Bengi Birgili
Comparative Reflection On Best Known Instructional Design Models: Notes From The Field, Bengi Birgili
Current Issues in Emerging eLearning
This paper is intended to stimulate discussion on historical and evolving instructional design models in an educational era. After enriching the vision of what constitutes an instructional design, the paper explores the historical development and improvement of instructional design processes and models. The instructional design models of Dick and Carey, Morrison, Ross and Kemp, Posner and Rudnitsky, and Smith and Ragan are identified herein as being among the best known, most popular, and most widely applied instructional design models in the field of educational sciences. The philosophical underpinnings and the rationales for the arrangement of components in each instructional design …
Digital Tools In The Classroom: Measuring The Effectiveness, Jeff Carpenter
Digital Tools In The Classroom: Measuring The Effectiveness, Jeff Carpenter
Current Issues in Emerging eLearning
The purpose of the study is to determine if, compared to traditional practice, digital practice increases student measuring accuracy on an authentic task. Therefore the study explores the relative efficacy of digital versus traditional practice for increasing student measurement skills in applied situations. Research tells us that students’ poor performance with measuring skills is directly related to lack of practice. To increase the ability to accurately use a ruler, Junior High, Intermediate and Middle Schools students require more time on task than they typically spend practicing this skill. Since more time is hard to come by in the classroom, educators …
A Study On Usage Of Open Educational Resources (Oer) Format To Enhancing The Academic Performance Of Higher Secondary School Students In Ramanathapuram Educational District, Udhaya Mohan Babu R, Dr G. Kalaiyarasan
A Study On Usage Of Open Educational Resources (Oer) Format To Enhancing The Academic Performance Of Higher Secondary School Students In Ramanathapuram Educational District, Udhaya Mohan Babu R, Dr G. Kalaiyarasan
Library Philosophy and Practice (e-journal)
Open Educational Resources (OER) are freely available, openly allowed text, media, and other digital resources that are useful for instruction. The Open Educational Resources (OER) formats are used for this study with the help of the internet. The investigator as a facilitator for this study. The learning is through open educational resources in three months. The quarterly marks were used for pretest and half-yearly marks were used for the post-test score. The experimental method and single group design were employed in the study. 40 students were taken for this study. The simple random sampling has used the study. The findings …
December 2019, Lisa Friesen
December 2019, Lisa Friesen
The CETL Correspondent
Finals are fast approaching, and with it comes entering final grades. This semester entering final grades can be a one-stop process in Canvas. Please check Faculty Commons for information on the process, as well as a quick video, that goes through the process with narration.
The Van Hiele Analysis Of Curricular Materials: A Comparative Study, Vinay Kumar Kalyankar
The Van Hiele Analysis Of Curricular Materials: A Comparative Study, Vinay Kumar Kalyankar
Graduate Theses and Dissertations
The goal of this study is to investigate K-8 geometry curriculum standards and textbooks for their effectiveness in preparing students for high school geometry. The basis for the study is van Hiele theory pioneered by the Dutch educators and researchers of geometric understanding in adolescents, Dina van Hiele Geldof and Pierre van Hiele. Another driving force for this dissertation is research into mathematics textbooks and curriculum standards of school mathematics as seen in CCSSM and state specific standards documents, both of which influence the mathematics students have the opportunity to learn.
The K-8 geometry curriculum standards and textbook instructional segments …
Perceptions And Experiences Of Online Learning And Synchronous Communication, Michelle Fry
Perceptions And Experiences Of Online Learning And Synchronous Communication, Michelle Fry
Dissertations
Abstract
High-quality and effective online education is essential to the continuous growth of higher education. As online higher education grows in professional programs, it is especially pertinent to investigate learning designs for their effectiveness in supporting the acquisition of professional skills. Drawing upon the Community of Inquiry (CoI) and the Practice-Based Teaching (PBT) frameworks, this research investigated the effectiveness of one online graduate program designed for practicing teachers to learn new skills (i.e., diagnostic assessment and differentiated instruction) in teaching reading to elementary students. The learning design introduced a new component of virtual presence (i.e., synchronous communication) at strategic points …
Instructional Strategies To Prepare Students For Success In Informal Learning Environments: Leveraging Metacognition And Critical Thinking To Develop Self-Regulated Learning Skills, Carolyn P. Commiso
Instructional Strategies To Prepare Students For Success In Informal Learning Environments: Leveraging Metacognition And Critical Thinking To Develop Self-Regulated Learning Skills, Carolyn P. Commiso
Instructional Design Capstones Collection
This paper looks at how learning is evolving in the 21st century and what skills learners need to be successful in that environment. Based on existing research into the topic, this paper focuses on how learning is increasingly taking place in informal settings, through the lens of the Social Cognitive Learning and Cognitive Constructivism theories. The hypothesis is that students can be successful in these settings by mastering self-regulated learning strategies which can be developed through critical thinking and meta-cognitive skills. It assesses what instructional strategies can be used to develop these skills and enable continued learner success. In addition, …
Augmenting Education: Ethical Considerations For Incorporating Artificial Intelligence In Education, Dana Remian
Augmenting Education: Ethical Considerations For Incorporating Artificial Intelligence In Education, Dana Remian
Instructional Design Capstones Collection
Artificial intelligence (AI) has existed in theory and practice for decades, but applications have been relatively limited in most domains. Recent developments in AI and computing have placed AI-enhanced applications in various industries and a growing number of consumer products. AI platforms and services aimed at enhancing educational outcomes and taking over administrative tasks are becoming more prevalent and appearing in more and more classrooms and offices. Conversations about the disruption and ethical concerns created by AI are occurring in many fields. The development of the technology threatens to outpace academic discussion of its utility and pitfalls in education, however. …
What Do They Really Like?: An Investigation Of Students' Perceptions Of Their Coursework In A Fully Online Educational Technology Program, Jesus Trespalacios, Patrick R. Lowenthal
What Do They Really Like?: An Investigation Of Students' Perceptions Of Their Coursework In A Fully Online Educational Technology Program, Jesus Trespalacios, Patrick R. Lowenthal
Educational Technology Faculty Publications and Presentations
The higher education market space has become increasingly competitive during the past few years. For instance, there are now hundreds of fully online master’s programs in educational technology. Given this increased competition, it is more important than ever for those working in graduate education to understand what students, and specifically those who have graduated from their program, like and dislike about their coursework. We constructed a survey using Rovai’s Classroom Community Scale (CCS) and some additional questions about the easiest, most difficult, and favourite courses to investigate what graduates thought about the coursework of the program they just completed. Results …
Using An Lms In Teaching English: A Qualitative Content Analysis Of Medical Sciences Students’ Evaluations And Suggestions, Iman Alizadeh
Using An Lms In Teaching English: A Qualitative Content Analysis Of Medical Sciences Students’ Evaluations And Suggestions, Iman Alizadeh
The Qualitative Report
In this study, I aimed to discover Iranian medical sciences students’ evaluation of using a Learning Management System (LMS) in teaching English and to collect their suggestions for using the system more efficiently. To collect data, I conducted semi-structured interviews with 38 students. The themes emerging from the qualitative content analysis of the students’ responses were (1) technical advantages (accessibility, and online homework bank), (2) educational gains (learning gains, benefits for professors, and professor-student interaction), (3) logistical benefits (optimizing class time, task management, and logistical support), (4) educational shortcomings (limited instruction, correction and feedback, and academic misconduct), (5) technical limitations …
Jewish Time Jump: New York, Owen Gottlieb
Jewish Time Jump: New York, Owen Gottlieb
Articles
Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …
Understanding Second Grader’S Computational Thinking Skills In Robotics Through Their Individual Traits, Youngkyun Baek, Dazhi Yang, Yibo Fan
Understanding Second Grader’S Computational Thinking Skills In Robotics Through Their Individual Traits, Youngkyun Baek, Dazhi Yang, Yibo Fan
Educational Technology Faculty Publications and Presentations
This study investigated the relationship between the personal traits and computational thinking skills of second graders within the context of robotics activities. The hypothesized model showed that learning preference, intrinsic motivation, and self-efficacy were the main predictors of coding achievement and computational thinking skills, while no direct relationship was found between learning preference, intrinsic, or extrinsic motivation. The final path analysis revealed that intrinsic and extrinsic motivation predict self-efficacy, self-efficacy predicts coding achievement, and coding achievement predicts computational thinking skills. Another important finding was the strong impact of self-efficacy on coding achievement as well as computational thinking skills. Results are …
Identifying Faculty And Peer Interaction Patterns Of First-Year Biology Doctoral Students: A Latent Class Analysis, Soojeong Jeong, Jennifer M. Blaney, David F. Feldon
Identifying Faculty And Peer Interaction Patterns Of First-Year Biology Doctoral Students: A Latent Class Analysis, Soojeong Jeong, Jennifer M. Blaney, David F. Feldon
Instructional Technology and Learning Sciences Faculty Publications
Faculty and peer interactions play a key role in shaping graduate student socialization. Yet, within the literature on graduate student socialization, researchers have primarily focused on understanding the nature and impact of faculty alone, and much less is known about how peer interactions also contribute to graduate student outcomes. Using a national sample of first-year biology doctoral students, this study reveals distinct categories that classify patterns of faculty and peer interaction. Further, we document inequities such that certain groups (e.g., underrepresented minority students) report constrained types of interactions with faculty and peers. Finally, we connect faculty and peer interaction patterns …
Game-Based Science Education: Effect Of Aesthetics On Learning And Motivational Outcomes, Lucille Moon-Michel
Game-Based Science Education: Effect Of Aesthetics On Learning And Motivational Outcomes, Lucille Moon-Michel
USF Tampa Graduate Theses and Dissertations
The study of how aesthetic qualities of games affect student learning and motivational outcomes is an area in need of research in the instructional design field. Existing research in this realm is either lacking or does not provide comprehensive criteria for assessing its effectiveness on student outcomes. The purpose of this dissertation was to address this gap in literature by producing two articles based on a systematic literature review and a game-based learning quasi-experiment.
In Chapter Two, the systematic literature review gathered 44 studies published within the last decade to find trends in game design, visual game attributes, and research …
Using Voicethread To Enhance Asynchronous Collaboration And Communication, Rebecca Burgner
Using Voicethread To Enhance Asynchronous Collaboration And Communication, Rebecca Burgner
TxDLA Journal of Digital Learning
This article is a review of the product VoiceThread. The product review contains information regarding VoiceThread's features, pricing, and instructional uses in asynchronous online learning environment.
Blended Learning: Teacher Vs. Student, Mariya Khan
Blended Learning: Teacher Vs. Student, Mariya Khan
Showcase of Graduate Student Scholarship and Creative Activities
Project Description – Blended learning: Teacher vs. Student
Blended Learning is commonly referred to as “a formal education program in which a student learns at least in part through the online delivery of content and instruction with some element of student control over time, place, path and/or pace” (Horn & Staker, 2012). This means that learning can take place virtually anywhere with increased supervision at a coffee shop, a public library, or any other educational setting that allows connectivity to the internet. The constant development of technology permits the inclusion of content through various forms of blended learning and online …
Educational Poster: Service Dogs, Nancy P. Hemenway
Educational Poster: Service Dogs, Nancy P. Hemenway
Showcase of Graduate Student Scholarship and Creative Activities
The foundation of instructional design and e-learning incorporates the distribution of digital media elements such as educational posters. An educational poster includes research into the topic, problem-solving, decision making, communication of information, locating resources, work with a digital camera, and utilization of powerful software such as Adobe Photoshop; all the while following the foundation principles of PARC. PARC stands for proximity, alignment, repetition, and contrast. Proximity indicates that objects are grouped together suggesting a close relationship with one another and can create a sense of balance, harmony, or even discord. Alignment gives organization and meaning to the project. Repetition unites …
November 2019, Lisa Friesen
November 2019, Lisa Friesen
The CETL Correspondent
As with instructors and departments fall 2019 has been a busy time in CETL. We hosted two 5 C’s and R luncheons (more about that later in this newsletter) as well as assisted many instructors on both the Weatherford and Sayre campuses. We are also working on the implementation of “Zoom rooms” for spring 2020.
The Impact Of Virtual Classroom Template On The Development Of Cognitive Skills, Infographic Production Quality And Usability, Amal Nasralden, Mohamed El-Sherbeny
The Impact Of Virtual Classroom Template On The Development Of Cognitive Skills, Infographic Production Quality And Usability, Amal Nasralden, Mohamed El-Sherbeny
International Journal for Research in Education
This study aims at pointing out the impact of "lobby mode" versus that of "analytical mode" on developing cognitive skills, quality of production and usability of the model system; all through using Adobe Connect. An achievement was developed and it consisted of 20 lexicon to measure the cognitive skills of instructional infographic design. In addition, an assessment card has been used to assess the final production in terms of quality. The card is composed of 44 texts designed to measure the quality of infographic. Besides, a measuring scale has been founded, that is composed of 55 phrases distributed among five …
Spring Forward: Collaborating To Build And Assess A Collection Of Learning Objects, Stephanie A. Jacobs, Audrey Powers
Spring Forward: Collaborating To Build And Assess A Collection Of Learning Objects, Stephanie A. Jacobs, Audrey Powers
Charleston Library Conference
Delivering innovative information literacy instruction to an ever-growing student population requires some resetting of previous practices and ideas. Collaboratively developed interactive learning activities that address library skills and the research process presented in a flipped-classroom style may represent a useful innovation in this area. This paper addresses the ongoing project at the University of South Florida (USF) Tampa Library in which interactive digital learning objects are developed, embedded into all sections of a university course via the online learning management system, assessed, and reworked.
African Centered Education, The Maji Shujaa Online Academy: A Descriptive Case Study, Beverly Jackson
African Centered Education, The Maji Shujaa Online Academy: A Descriptive Case Study, Beverly Jackson
Dissertations
The purpose of this descriptive case study framed by African centered theory, is to advance the knowledge about the online African centered educational programming, Maji Shujaa Academy. The researcher is the Chief Executive Officer( CEO) and lead teacher/lead developer of online educational media for the Academy. Considerable private African-centered educators with enterprenueural spirit have advanced and created online African centered global educational programming for the students of Africa and African Diaspora population groups today. Yet the available literature is shallow with regard to the workings of online African centered educational programming. This study explores in which the online Academy makes …
5 Steps To Creating Quality Educational Programs: Lessons From The Field Of Instructional Design, Jennifer A. Keach
5 Steps To Creating Quality Educational Programs: Lessons From The Field Of Instructional Design, Jennifer A. Keach
Libraries
Whether you are developing a staff training program or programming for your community, the field of instructional design offers valuable advice if your goal is to help your attendees to learn. Learn how to build your own programs from scratch with easy-to-implement steps based on learning science.
High School Students Activities And Learning Experiences: Students’ Views Of An Ipad Initiative, Susan E. Hess
High School Students Activities And Learning Experiences: Students’ Views Of An Ipad Initiative, Susan E. Hess
Theses and Dissertations
With the increase of technology in classrooms today, school districts are using devices to prepare students to be literate in the digital world. Besides using computers, schools are introducing iPads as a way to give their students experiences with digital learning. One district embarked on a district-issued one-to-one iPad initiative in which every student was given an iPad to use for their academic and personal use. Despite iPads infiltrating high school classrooms, little research exists on the students’ perspectives of the use of the iPad for personal and academic use and the impact they have on student learning. In this …
Collaboration Between Faculty And The Library Using Oer For Curriculum Development, Kelly Whealan George, Anne Marie Casey
Collaboration Between Faculty And The Library Using Oer For Curriculum Development, Kelly Whealan George, Anne Marie Casey
Publications
• High Cost of Textbooks
• $1,240 – expected cost of textbooks in 2018-2019 for 4-year college students (CollegeBoard, 2019)
• 43.8% of Florida students spent $301 or more on textbooks in Spring 2018 (Florida Virtual Campus, 2018, p. 9)
• 63% of ERAU students surveyed in summer 2018 found textbooks more expensive than expected
• Case Study to explore textbooks in online courses
• Collaboration between the Library and the Faculty create value for the university and student population by incorporating OER into the course development process.
The Value Of Interactive Multimodal Online Higher Education Classrooms: Examining The Impact Of Interactive Multimedia-Based Instructional Design (Imbid), Andrea Munro
Dissertations
Purpose: Despite their affordability and convenience, online courses have higher student failure and dropout rates than ground based-courses. The purpose of this quantitative causal-comparative single-case study was to determine if there is a difference between interactive, multimedia-based online instruction and traditional text-based online instruction as it relates to the level of student performance, engagement, and satisfaction in higher education.
Methodology: This quantitative research design used inferential statistics to analyze the research questions. The researcher selected 13 text-based courses that were redesigned to become interactive, multimedia-based courses. Archival student performance, engagement, and satisfaction data was abstracted from both the text-based and …
Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan
Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan
Instructional Message Design, Volume 1
Instructional message design is the use of learning theories to effectively communicate information using technology. Theories involving gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems help us guide design. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes the study and the use of typography, color, illustrations, photographs, modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters will dive …