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Full-Text Articles in Instructional Media Design

Strategies For Teaching Reading Comprehension To Children Of Migrant Workers, Dianne Pennington Jan 2020

Strategies For Teaching Reading Comprehension To Children Of Migrant Workers, Dianne Pennington

Walden Dissertations and Doctoral Studies

A high percentage of migrant students are not meeting state content standards in readability and legibility within a small independent school district located in California's Central Valley. Prior research indicates that if a student is not proficient in reading skills by the 5th grade, academic success will not be attained effecting the student, parents, educators, and economics of the community. The purpose of this exploratory qualitative case study was to explore the teaching strategies that were used to help migrant students increase their reading comprehension skills. This study has its theoretical basis in the learning theories of Dewey, Slavin, and …


The Effect Of Scaffolded Strategies On Content Learning In A Designed Science Cyberlearning Environment, Cynthia Lee Kern Aug 2013

The Effect Of Scaffolded Strategies On Content Learning In A Designed Science Cyberlearning Environment, Cynthia Lee Kern

UNLV Theses, Dissertations, Professional Papers, and Capstones

Scientific inscriptions--graphs, diagrams, and data--and argumentation are integral to generating and communicating scientific understanding. Scientific inscriptions and argumentation are also important to learning science. However, previous research has indicated that learners struggle to understand and learn science content represented in inscriptions. Furthermore, when learners engage in argumentation, learning science content becomes secondary to the learning of argumentation skills. This design-based research study is nested within the larger effort to inform the design and development of the 5-Featured Dynamic Inquiry Enterprise design framework (5-DIE) for cyberlearning environments and to advance theory associated with the difficulties learners have with scientific inscriptions and …


A Hub Website Of Online German Learning And Teaching: Resources For The Development Of 21st Century Skills, Carrie Christensen Jan 2013

A Hub Website Of Online German Learning And Teaching: Resources For The Development Of 21st Century Skills, Carrie Christensen

All Graduate Projects

Rapid technological developments and relaxed international trade agreements have created increased global competition in the job market (Committee for Economic, 2006). In this global society and economy, a new set of skills will be required of the United States workforce. These 21st century skills include autonomous learning skills, communication skills, and technological literacy (Partnership, 2008). In order to support the development and instruction of these skills in the high school German classroom, a hub website of online resources for German teachers and students has been created. The resources available on the hub website include teacher resources, reference resources, instructional websites, …


Developing Knowledge For Real World Problem Scenarios : Using 3d Gaming Technology Within A Problem-Based Learning Framework, Michael Garrett Jan 2012

Developing Knowledge For Real World Problem Scenarios : Using 3d Gaming Technology Within A Problem-Based Learning Framework, Michael Garrett

Theses: Doctorates and Masters

Problem-based learning is an instructional strategy that emphasises active and experiential learning through problem-solving activity. Using gaming technologies to embed this approach in a three-dimensional (3D) simulation environment provides users with a dynamic, responsive, visually engaging, and cost effective learning experience. Representing real world problems in 3D simulation environments develops knowledge and skills that are applicable to their resolution.

The Simulation, User, and Problem-based Learning (SUPL) Design Framework was developed to inform the design of learning environments which develop problem-solving knowledge for real world application. This framework identifies design factors relative to the user, the problem-solving task, and the 3D …


Technology In The Classroom An Educator’S Guide To Technology & Learning, Joseph Lawrence Bishop Jul 2010

Technology In The Classroom An Educator’S Guide To Technology & Learning, Joseph Lawrence Bishop

All Graduate Projects

The need for an educational technology manual was researched. Based on research a resource handbook for understanding and using technology in the classroom was in demand. In order to meet the demand for a technology training guide for teachers, a detailed handbook was created. The handbook includes information on the following aspects of educational technology; desktop computers, laptop computers, miniature computing, visual technologies, educational software, accessibility software, the Internet, video technology, and WebQuests. The handbook is intended to be used as a technology resource for teachers K-12 in any State/Country.


Building Collaborative Reference And Instructional Services For Distance Education Students, Angela P. Whitehurst, Carolyn N. Willis Apr 2009

Building Collaborative Reference And Instructional Services For Distance Education Students, Angela P. Whitehurst, Carolyn N. Willis

The Southeastern Librarian

To meet the needs of rigorous educational programs, academic libraries must make a commitment to serve growing distance education (DE) populations. Students who participate in distance education are typically older, nontraditional students with unique characteristics who need special services provided by their university library in order to obtain an education equal to their on-campus counterparts. Creating a successful reference and instructional service for distance education students not only takes planning, collaboration, and assessment, but also requires knowing your audience, constantly experimenting with new technologies, expecting the unexpected, and being ready to problem-solve at a moment’s notice. In this article, the …


The Videoconferencing Classroom: What Do Students Think?, Dr. Anthony Mark Doggett Jan 2008

The Videoconferencing Classroom: What Do Students Think?, Dr. Anthony Mark Doggett

Architectural and Manufacturing Sciences Faculty Publications

The advantages of video conferencing in educational institutions are well documented. Scholarly literature has indicated that videoconferencing technology reduces time and costs between remote locations, fill gaps in teaching services, increases training productivity, enables meetings that would not be possible due to prohibitive travel costs, and improves access to learning (Martin, 2005; Rose, Furner, Hall, Montgomery, Katsavras, & Clarke, 2000; Townes-Young & Ewing, 2005; West, 1999). However, there are few studies that analyze the effectiveness of videoconferencing from the student’s perspective. Videoconferencing technology is often touted as a method to connect with previously inaccessible student populations, but does it adequately …


Engaged: A Teacher Resource Based On Fun Factor, Jay Marcus Jones Jan 2007

Engaged: A Teacher Resource Based On Fun Factor, Jay Marcus Jones

Theses Digitization Project

The purpose of this project was to develop a teacher resource in which content is both standards based and student demonstrated as "fun" in which to participate. The form of this resource is a website called Engaged. It will ultimately consist of several folioed and interconnected web pages. Academic content is to be all teacher supplied. At risk youth are in danger of being left behind, not only in schools, but by society as a whole. Through classroom teachers it has the potential to provide at-risk-youth a vital bridge across the digital divide.


Interactive Multimedia E-Learning System, Wen-Yi Shih Jan 2006

Interactive Multimedia E-Learning System, Wen-Yi Shih

Theses Digitization Project

This project is an interactive, multimedia, on-line learning system. It provides a friendly and simple interface to let kids easily learn their ABC's. Teachers and administrators can modify and view files and database information from a normal web browser to customize the student's learning experience. The web browser is written in Java Server Page (JSP), Hyper Text Markup Language (HTML) and Macromedia Flash.


Development Of A Usable Website For An Electric Motorboat Drag Racing Physics Project, Reno Don Barry Jan 2006

Development Of A Usable Website For An Electric Motorboat Drag Racing Physics Project, Reno Don Barry

Theses Digitization Project

The project developed a web site for a high school physics projected called "Electric Motorboat Drag Racing." The web site was produced following the ADDIE instructional design model (analyze, design, develop, implement, evaluate) and was designed using key usability concepts identified through research: speed, content, appearance, and navigation (SCAN). The web site was developed and tested by asking experts for their feedback and by having participants use the web site. The web site was implemented in physics classrooms and data from 43 participants were evaluated. The data showed 97 percent of the participants' boats successfully completed the five-meter drag race. …


Integrating Computer Software Within The Houghton Mifflin Language Arts Program, Leslie Serine Ouren Jan 2005

Integrating Computer Software Within The Houghton Mifflin Language Arts Program, Leslie Serine Ouren

Theses Digitization Project

This project was created for third grade teachers who use the Houghton Mifflin Language Arts series and want to integrate computer software into their writing curriculum. The website created includes all the writing assignments that the students are to complete and the required software used to complete the assignment.


Using A Teacher Created Website To Provide 24/7 Access To Student Assignments: An Abstract, Dianne Lenore Austin Jan 2005

Using A Teacher Created Website To Provide 24/7 Access To Student Assignments: An Abstract, Dianne Lenore Austin

Theses Digitization Project

The purpose of this project was to create a website that would assist students in the process of submitting the correct assignments with a minimal amount of frustration for all parties concerned: teachers, administrators, parents, and students.


Web Tools: An Aid For Cognitive Learning, Shari Ann Pate Jan 2004

Web Tools: An Aid For Cognitive Learning, Shari Ann Pate

Theses Digitization Project

The purpose of this project is to provide students and teachers with a disk of tools to aide in the development of Web pages either in the classroom or through online (distance education) learning. Many of the tools supplied on this disk have been field tested in a high school Web design class. When students are allowed to be creative and are able to fuse interesting visual displays the results can be significant in increasing cognitive and multiple intelligences skills.


A Tutorial System For Studying Chromatography Techniques, Hossam Mohamed Hassan Jan 2003

A Tutorial System For Studying Chromatography Techniques, Hossam Mohamed Hassan

Theses Digitization Project

The goal of this project is to use the Generic Tutorial System for the Sciences (GTSS) tools to develop a prototype interactive chromatography simulation with the Chrom-Quiz system. This will demonstrate Chrom-Quiz/chromatography integration as a teaching system.


Instructional Designer's Toolkit: A Practical Approach To The Effective Design Of Instruction, Andrew Casimer Masiewicz Jan 2003

Instructional Designer's Toolkit: A Practical Approach To The Effective Design Of Instruction, Andrew Casimer Masiewicz

Theses Digitization Project

The purpose of the project was to develop a web-based instructional design tool. The tool provides guidelines, templates, and checklists to simplify the overall process, and give the designer a path to follow to help manage the instructional design project. It is based on the generalized model of Instructional Systems Design (ISD), but is applicable to the design of instructional materials for delivery by an instructor, by Computer-based Training (CBT), or a combination of instructor-led and technology-based delivery.


Development, Implementation And Evaluation Of An Interactive Multimedia Instructional Model : A Teaching And Learning Programming Approach, Kacha Chansilp Jan 2003

Development, Implementation And Evaluation Of An Interactive Multimedia Instructional Model : A Teaching And Learning Programming Approach, Kacha Chansilp

Theses: Doctorates and Masters

This study sought to explore the outcomes from the use of a dynamic interactive visualisation tool among novice programmers in an introductory computer programming course. The proposed model, Dynamic Interactive Visualisation Tool in Teaching C (DIVTIC), was designed to use multimedia and visual imagery to provide learners with a step-by-step representation of program execution in the C language as a means of enhancing their understanding of programming structures and concepts. DIVTIC was designed to support constructivist learning principles and combined collaborative and visualisation learning strategies with use of the Internet and the World Wide Web to support the learning of …


Educational Technology: An Online Tutor Training Course, Cd Jackson Jr. Jan 2002

Educational Technology: An Online Tutor Training Course, Cd Jackson Jr.

Theses Digitization Project

The goal of this online tutoring course project is to institutionalize an online tutoring training course. This instructionally designed model will target College of the Desert students serving as tutors. The students taking this course will generally be freshmen and sophomore students. A questionnaire was used to determine what the needs would be in order to build the online course.


The Development, Design, And Theory Of Educational Interactive Multimedia Software, William James Chapman Jan 2002

The Development, Design, And Theory Of Educational Interactive Multimedia Software, William James Chapman

Theses Digitization Project

This project provides teachers and students with background information regarding software design. Specifically it will focus on design theory including content, interface, graphics, animation, navigation, and audio issues which may arise during the design and construction of educational multimedia software. The design issues represented here are demonstrated in the software "You can make a difference ... Human Rights".


Web Page Design Class Curriculum For The Secondary Level, Corey Lamoin Knowlton Jan 2002

Web Page Design Class Curriculum For The Secondary Level, Corey Lamoin Knowlton

Theses Digitization Project

The purpose of this project is to create and implement a web page design curriculum for the secondary level.


Integrating Technology Into The English As A Second Language Curriculum: Computer-Assisted English Language Learning, Ibrahem Rotha Pen Jan 2002

Integrating Technology Into The English As A Second Language Curriculum: Computer-Assisted English Language Learning, Ibrahem Rotha Pen

Theses Digitization Project

The project integrates computer technology with English as a second language curriculum and instruction. It utilizes the World Wide Web to deliver computer-assisted instruction in English grammar, reading and conversation. Moreover, the project shows the impact of computer technology in helping students develop critical thinking skills, problem-solving skills, and meaningful and applicable skills for employment.


Creating A Student Accessible Online Syllabus, Kenneth Louis Decroo Jan 2001

Creating A Student Accessible Online Syllabus, Kenneth Louis Decroo

Theses Digitization Project

This project addresses how to create an online syllabus that is accessible to students and parents, that empowers students to take responsibility for their own learning while enhancing school/home communication, and serves as a graphic representation of what students have accomplished. Web quests are used as the principle means of instructional delivery to engage middle school students in problem-based projects that address real life situations using rigorous and relevant curricula. Elements of an online syllabus and the content of the course it supports are examined. The role, an online syllabus plays in fulfilling the goals of techno-constructivism, the move from …


Internet-Based Efl University Course Design: Humanistic Considerations, Options And Approaches, Russell Garafalo Jan 2001

Internet-Based Efl University Course Design: Humanistic Considerations, Options And Approaches, Russell Garafalo

MA TESOL Collection

This paper focuses on the developing field of internet-based education as it pertains to the EFL learning environment within the university context. Guidelines and suggestions for approaching EFL course design at the university level are presented in universal terms, with details from one specific Korean university context serving as the experiential touchstone. Humanistic education is the underlying theme of this paper which outlines ways of adapting humanistic learning principles to internet-based classrooms. The learning potential afforded by the internet is weighed against its potential drawbacks. The paper attends to considerations that need to be taken into account at all stages …


Using Web Pages To Enhance Communication And Learning In The Math Classroom, Joy Cappello Gorman Jan 2001

Using Web Pages To Enhance Communication And Learning In The Math Classroom, Joy Cappello Gorman

Theses Digitization Project

The purpose of this document is to review the incorporation of technology into a math classroom. With technology becoming more a part of our growing society it is important for teachers and students to stay up with the times.


What Features Of Interactive Multimedia Technology Maximise The Motivation Of Primary School Aged Children Learning Music Theory?, Nick Netis Jan 2001

What Features Of Interactive Multimedia Technology Maximise The Motivation Of Primary School Aged Children Learning Music Theory?, Nick Netis

Theses : Honours

This study was conducted to find out what features of interactive multimedia elements best engage children between the ages of 8 and 12 in the process of learning music theory. Previous research into similar areas has indicated that multimedia technologies, such as CD-ROM, arc advantageous in teaching musical theory. A commercially available software application, Musicolour, that uses multimedia delivery of musical theory lessons, was analysed to identify the elements that the students found motivating. These features included the use of a combination of audio cues, graphical cues and interactivity. The findings were analysed to determine which multimedia elements or combination …


Young Children's Collaborative Interactions In An Educational Computer Environment, Mohamad I. Shahrimin Jan 2001

Young Children's Collaborative Interactions In An Educational Computer Environment, Mohamad I. Shahrimin

Theses: Doctorates and Masters

This study investigated the collaborative interaction patterns exhibited by five-year old pre-primary children in an educational computer environment. The case study method was used in one pre-primary centre in metropolitan Perth, Western Australia, to examine the patterns of collaborative interaction among young children whilst engaged with the computer. The one event case study was of the interactions exhibited by pre-primary children whilst engaged, in dyads, with the computer within a naturalistic classroom environment. This study involved three phases of data collection. Phase I consisted of observations and videotaping sessions, compilation of written observations, narrative descriptions and relevant field notes on …


Computer Assisted Language Activities: Are They All The Same?, Lynn Denise David Jan 2000

Computer Assisted Language Activities: Are They All The Same?, Lynn Denise David

Theses Digitization Project

This study examines English language learners working in pairs on two different types of computer programs to determine whether the quantity and quality of discourse varies with the type of software program. Also, to investigate how collaborative CALL activities can be designed to promote oral academic language proficiency.


Mapcast : Real-Time Collaboration With Concept Maps, Brett Greay Jan 2000

Mapcast : Real-Time Collaboration With Concept Maps, Brett Greay

Theses : Honours

This thesis describes the development of the application mapCAST, a computer-based concept-mapping tool that allows synchronous collaboration via TCP/IP networks, such as the Internet The useability and feasibility of mapCAST as a computer-based tool was examined and analysed in a real world situation. Results indicate that mapCAST is successful as a collaborative tool in a situations involving knowledge organisation, but lacks certain functionality that many Macintosh users are accustomed to.


Improving Students' Math Problem-Solving Skills In A Computer-Assisted Learning Environment, Yongjian Zhen Jan 1999

Improving Students' Math Problem-Solving Skills In A Computer-Assisted Learning Environment, Yongjian Zhen

Theses Digitization Project

No abstract provided.


The Use Of A Computer Assisted Learning Program For Teaching And Reinforcing The Basic Mathematical Skills, Benny Edward Boswell, Henrietta Gale Boswell Jan 1999

The Use Of A Computer Assisted Learning Program For Teaching And Reinforcing The Basic Mathematical Skills, Benny Edward Boswell, Henrietta Gale Boswell

Theses Digitization Project

The purpose of this project is to provide an instructional computer program that will be an alternative way to teach and reinforce basic mathematics skills for any student that is having difficulty in any given area and for students that are falling behind in the regular math class.


Incorporating Internet Technology As As Educational And Learning Tool, Charles Bernard Helsper Jan 1998

Incorporating Internet Technology As As Educational And Learning Tool, Charles Bernard Helsper

Theses Digitization Project

No abstract provided.