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Articles 1 - 24 of 24
Full-Text Articles in Instructional Media Design
Generation Of Elaborated, Targeted And Effective Feedback For Novice Programmers Using Llm, Hua Leong Fwa
Generation Of Elaborated, Targeted And Effective Feedback For Novice Programmers Using Llm, Hua Leong Fwa
Research Collection School Of Computing and Information Systems
Programming errors and misconceptions are pervasive in novice programmers which causes difficulty in the learning of computer programming. Large Language Models (LLMs), with their ability to comprehend and generate programming codes have shown promising results in the automatic identification of errors. This can potentially benefit student programmers by providing them with timely formative feedback at efficiencies and scale that were not attainable previously. In this study, we leveraged an LLM - OpenAI o4-mini for the generation of elaborated, targeted feedback for novice programmers across PHP and JavaScript exercises. We contend that the feedback needs to be effective and targeted other …
Towards Goal-Oriented Intelligent Tutoring Systems In Online Education, Yang Deng, Zifeng Ren, An Zhang, Tat-Seng Chua
Towards Goal-Oriented Intelligent Tutoring Systems In Online Education, Yang Deng, Zifeng Ren, An Zhang, Tat-Seng Chua
Research Collection School Of Computing and Information Systems
Interactive Intelligent Tutoring Systems (ITSs) enhance the learning experience in online education byfostering effective learning through interactive problem-solving. However, many current ITS models do notfully incorporate proactive engagement strategies that optimize educational resources through thoughtfulplanning and assessment. In this work, we propose a novel and practical task of Goal-oriented IntelligentTutoring Systems (GITS), designed to help students achieve proficiency in specific concepts through a tailoredsequence of exercises and evaluations. We introduce a novel graph-based reinforcement learning framework,named Planning-Assessment-Interaction (PAI), to tackle the challenges of goal-oriented policy learningwithin GITS. This framework utilizes cognitive structure information to refine state representation andguide the selection …
Towards Automated Slide Augmentation To Discover Credible And Relevant Links, Dilan Dinushka Senarath Arachchige, Christopher M. Poskitt, Kwan Chin (Xu Guangjin) Koh, Heng Ngee Mok, Hady Wirawan Lauw
Towards Automated Slide Augmentation To Discover Credible And Relevant Links, Dilan Dinushka Senarath Arachchige, Christopher M. Poskitt, Kwan Chin (Xu Guangjin) Koh, Heng Ngee Mok, Hady Wirawan Lauw
Research Collection School Of Computing and Information Systems
Learning from concise educational materials, such as lecture notes and presentation slides, often prompts students to seek additional resources. Newcomers to a subject may struggle to find the best keywords or lack confidence in the credibility of the supplementary materials they discover. To address these problems, we introduce Slide++, an automated tool that identifies keywords from lecture slides, and uses them to search for relevant links, videos, and Q&As. This interactive website integrates the original slides with recommended resources, and further allows instructors to 'pin' the most important ones. To evaluate the effectiveness of the tool, we trialled the system …
Educational Technologies And Assessment Practices: Evolution And Emerging Research Gaps, Lim Ming Soon Tristan, Gottipati Swapna, Michelle L. F. Cheong
Educational Technologies And Assessment Practices: Evolution And Emerging Research Gaps, Lim Ming Soon Tristan, Gottipati Swapna, Michelle L. F. Cheong
Research Collection School Of Computing and Information Systems
This chapter examines the integration and trajectory of ubiquitous, adaptive, and immersive technologies in educational assessments, based upon qualitative predictions from Horizon Report and quantitative bibliometric analysis. Through network analysis, the authors identified key educational technological trends and their interconnectedness within the academic domain. These findings underscored the ascendance of adaptive assessments for personalized real-time feedback, the role of virtual immersive assessments adding layers of complexity, variability, and adaptability that a physical environment might not offer, and the pervasive reach of ubiquitous assessments in crafting contextually anchored evaluations. Grounded in pedagogical underpinnings, the chapter presents pressing research gaps, theoretical and …
Overcoming Challenges In Devops Education Through Teaching Methods, Samuel Ferino, Marcelo Fernandes, Elder Cirilo, Lucas Agnez, Bruno Batista, Uirá Kulesza, Eduardo Aranha, Christoph Treude
Overcoming Challenges In Devops Education Through Teaching Methods, Samuel Ferino, Marcelo Fernandes, Elder Cirilo, Lucas Agnez, Bruno Batista, Uirá Kulesza, Eduardo Aranha, Christoph Treude
Research Collection School Of Computing and Information Systems
DevOps is a set of practices that deals with coordination between development and operation teams and ensures rapid and reliable new software releases that are essential in industry. DevOps education assumes the vital task of preparing new professionals in these practices using appropriate teaching methods. However, there are insufficient studies investigating teaching methods in DevOps. We performed an analysis based on interviews to identify teaching methods and their relationship with DevOps educational challenges. Our findings show that project-based learning and collaborative learning are emerging as the most relevant teaching methods.
Investigating Collaborative Problem Solving Temporal Dynamics Using Interactions Within A Digital Whiteboard, Hua Leong Fwa
Investigating Collaborative Problem Solving Temporal Dynamics Using Interactions Within A Digital Whiteboard, Hua Leong Fwa
Research Collection School Of Computing and Information Systems
Collaborative Problem Solving, the resolution of complex problems with the collaboration of multiple peoplepooling their knowledge, skills and effort is postulated as an essential 21st century skills for the futureworkforce. Collaborative Problem Solving has been embraced in schools where both online and face-to-face collaboration are afforded through the proliferation of educational technology tools. Assessing the amount of collaboration that has taken place among the students has however been challenging. In this research, we seek to identify the collaboration patterns of our students by mining the temporal sequence of their actions logs captured within a digital whiteboard tool. With the use …
Designing Flipped Learning Activities For Beginner Programming Course, Benjamin Gan, Eng Lieh Ouh
Designing Flipped Learning Activities For Beginner Programming Course, Benjamin Gan, Eng Lieh Ouh
Research Collection School Of Computing and Information Systems
This study focuses on designing flipped classroom learning activities across pre-class problem-based exercises; with in-class active discussions and practical problem-solving sessions; and follow up with postclass problem-based labs and assessments. We evaluate the effectiveness of our learning activities based on student surveys, course feedback, grades, and teacher feedback for a beginner programming course with non-IS students. We describe detail programming learning activities with comparisons to existing practices based on related work. Our findings are that majority of students (86%) agreed with flipped classroom, but teachers should be aware of the 14% who disagreed and cater for them. Teachers should avoid …
Gender Influence On Communication Initiated Within Student Teams, Rita Garcia, Chieh-Ju Trinity Liao, Ariane Pearce, Christoph Treude
Gender Influence On Communication Initiated Within Student Teams, Rita Garcia, Chieh-Ju Trinity Liao, Ariane Pearce, Christoph Treude
Research Collection School Of Computing and Information Systems
Collaboration is important during software development, but related work has found gender differences can influence the collaboration process, creating inequality in the team’s dynamics. In this paper, we present a gender analysis study that involved 39 students, examining their teams’ online collaborations while contributing to a large open-source software project. Eight teams of 4-6 Software Engineering (SE) students communicated over an online messaging platform, Slack, to complete an eight-week project. The goal of this study is to identify gender differences emerging from team collaboration. A mixed-methods approach was used to collect students’ teamwork experiences and analyse their collaboration. Our research …
Flip & Slack – Active Flipped Classroom Learning With Collaborative Slack Interactions, Kyong Jin Shim, Gottipati Swapna, Yi Meng Lau
Flip & Slack – Active Flipped Classroom Learning With Collaborative Slack Interactions, Kyong Jin Shim, Gottipati Swapna, Yi Meng Lau
Research Collection School Of Computing and Information Systems
Active flipped classroom learning is stipulated with faculty structuring the activities involving constructive interactions, either formal or informal. Sharing ideas and responding to ideas improve the cognitive skills of the students. Encouraging peers to contribute to class activities and respecting peers contribute to the development of affective skills. We present an integrated platform for cognitive and affective skills development. A flipped classroom arrangement allows the faculty to focus more on in-class activities such as programming and lab exercises to support active learning in computing courses. We share the design of an innovative flipped classroom model integrated with Slack and present …
Integrated Discourse Analysis & Learning Skills Framework For Class Conversations, Devyn Wei Hung Tan, Gottipati Swapna, Kyong Jin Shim, Shankararaman, Venky
Integrated Discourse Analysis & Learning Skills Framework For Class Conversations, Devyn Wei Hung Tan, Gottipati Swapna, Kyong Jin Shim, Shankararaman, Venky
Research Collection School Of Computing and Information Systems
Constructive interactions through discussion forums allow students to open their horizons and thought processes to acquire more knowledge and develop skills. Thus, discussion forums play an important role in supporting learning. Additionally, the discussion forum provides the content for creating a knowledge repository. It contains discussion threads related to key course topics that are debated by the students. One approach to understanding the student learning experience is through the analysis of the discussion threads. This research proposes the application of discourse analysis and collaborative learning frameworks to discussion forums to gain further insights into the student’s learning in a classroom. …
Effective Digital Learning Practices For Is Design Courses During Covid-19, Eng Lieh Ouh, Benjamin Gan
Effective Digital Learning Practices For Is Design Courses During Covid-19, Eng Lieh Ouh, Benjamin Gan
Research Collection School Of Computing and Information Systems
The COVID-19 pandemic has pushed educational institutions to adopt digital learning for an extended period. This research studies the effectiveness of digital learning practices based on student feedback data collected for two Information Systems design courses: human interaction design and solution architecture design. This paper leverages the data to analyze the effectiveness of a set of digital learning practices: ZOOM lectures, polling or Kahoot questions, self-reflection, virtual exercises and virtual mentorship. Our research questions are on the effectiveness of these learning practices to keep the student’s interest and learn the course materials. The research compares each learning practice and the …
A Meta-Analysis: Gamification In Education, Y. Wang, Fiona Fui-Hoon Nah, T. Shen
A Meta-Analysis: Gamification In Education, Y. Wang, Fiona Fui-Hoon Nah, T. Shen
Research Collection School Of Computing and Information Systems
The lack of motivation and engagement of students has posed a prevailing challenge in education, including in higher education and K-12 education (Legault et al., 2006; Meens et al., 2018). Given that gamification has gained increased attention and interest among educators (Nah et al., 2014) and yet, the literature does not provide consistent findings, we will conduct a meta-analysis on gamification in education.
Challenges In Learning Uml: From The Perspective Of Diagrammatic Representation And Reasoning, Z. Shen, S. Tan, Keng Siau
Challenges In Learning Uml: From The Perspective Of Diagrammatic Representation And Reasoning, Z. Shen, S. Tan, Keng Siau
Research Collection School Of Computing and Information Systems
Unified modeling language (UML) is widely taught in the information systems (IS) curriculum. To understand UML in IS education, this paper reports on an empirical study that taps into students’ learning of UML. The study uses a concept-mapping technique to identify the challenges in learning UML notational elements. It reveals that some technical properties of UML diagrammatic representation, coupled with students’ cognitive attributes, hinder both perceptual and conceptual processes involved in searching, recognizing, and inferring visual information, which creates learning barriers. This paper also discusses how to facilitate perceptual and conceptual processes in instruction to overcome learning challenges. The study …
Effectiveness Of Bite-Sized Lecture On Student Learning Outcomes, Noi Sian Koh, Swapna Gottipati, Venky Shankararaman
Effectiveness Of Bite-Sized Lecture On Student Learning Outcomes, Noi Sian Koh, Swapna Gottipati, Venky Shankararaman
Research Collection School Of Computing and Information Systems
Bite-Sized teaching approach uses relatively small learning units with short term focused activities. The paper presents the effectiveness of Bite-Sized lecture pedagogy on learning outcomes for an analytics course offered by the School of Information Technology at Nanyang Polytechnic. The methodology involves breaking a typical 1 hour lecture into 3 to 4 short lectures followed by related tutorial / practical exercises relevant to each respective short lecture. The results from the exercises shows statistically significant improvements in the assessed learning outcomes for the Bite-Sized lecture over the traditional one hour lecture. 75% of the surveyed respondents agreed that the speed …
Using Teaching Cases For Achieving Bloom’S High-Order Cognitive Levels: An Application In Technically-Oriented Information Systems Course, Kar Way Tan
Research Collection School Of Computing and Information Systems
Case-teaching has been an attractive pedagogy method for bringing in real-world examples into the classroom. However, it is challenging to introduce cases to address high-order cognitive skills such as analyzing and creating new IT solutions in technically-oriented computing course. In this research, we present our experience in introducing three types of case studies -- Story-Telling case, Design-and-Problem-Solving case, and Create-Design-Implement case to a course in an undergraduate Information Systems programme. For each case study, we plan and map the learning objectives to address various cognitive levels in the revised Bloom’s Taxonomy. Using surveys conducted over two academic years, we show …
Analyzing The E-Learning Video Environment Requirements Of Generation Z Students Using Echo360 Platform, Swapna Gottipati, Venky Shankararaman
Analyzing The E-Learning Video Environment Requirements Of Generation Z Students Using Echo360 Platform, Swapna Gottipati, Venky Shankararaman
Research Collection School Of Computing and Information Systems
As with any other generational cohort,Generation Z students have their own unique characteristics that influencetheir approach to learning process. They are the future workforce and severalefforts are undertaken by Government and education institutes to consider thecharacteristics of Gen-Z in developing the curriculum and teaching environmentsuitable for these students. E-learning plays a key role in students learningprocess and has been widely adopted by many education institutions. Inparticular, videos play a major role in the learning process of Gen-Zstudents. The purpose of this paper isto focus the on requirements of Gen-Z students and to provide suggestions forhow to create a e-learning video …
Impact Of Artificial Intelligence, Robotics, And Automation On Higher Education, Keng Siau
Impact Of Artificial Intelligence, Robotics, And Automation On Higher Education, Keng Siau
Research Collection School Of Computing and Information Systems
What is the future of higher education in the AI age? Higher education is expected to be challenged by AI, Robotics, and Automation on multiple fronts. First and foremost, AI, robotics, and automation are replacing and will continue to replace jobs and revolutionalize every nation’s economy and disrupt economic development in the world. Millions of job are expected to be replaced by machines (Zhao & Siau, 2017). Many manufacturing jobs have already been replaced by robots and middle class jobs may be taken over by AI in the near future (Siau & Yang, 2017).The short and long term impact on …
Learning Of Business Processes & Application: An Industry-Ready Approach, Yi Meng Lau, Yu Yee Poon, Mike Wee
Learning Of Business Processes & Application: An Industry-Ready Approach, Yi Meng Lau, Yu Yee Poon, Mike Wee
Research Collection School Of Computing and Information Systems
The Learning Framework for Business Processes was developed by lectures from School of InfoComm Technology (ICT)to support their students’ learning in the Diploma of Financial Informatics. This framework leverage on the use of learning approaches such as Inquiry based learning to create opportunities for students to be engaged, explore, explain and apply their learning. This framework was presented at International Symposium on Advances in Technology Education (ISATE) 2015 in Nagaoka, Japan.
Understanding The Values Of Mobile Technology In Education: A Value-Focused Thinking Approach, Hong Sheng, Keng Siau, Fiona Nah
Understanding The Values Of Mobile Technology In Education: A Value-Focused Thinking Approach, Hong Sheng, Keng Siau, Fiona Nah
Research Collection School Of Computing and Information Systems
Mobile technology has mobilized the human interaction in all dimensions by supporting mobile collaboration. As collaboration is key to learning in today's educational environment, mobile technology has tremendous potential in supporting and improving education and its delivery. Given that mobile technology for education is a new phenomenon that is gaining popularity, the values of using mobile technology to support education need to be further researched and better understood. In this research, we used the Value-Focused Thinking approach to interview students and instructors to identify the values of education that are enabled by mobile technology. These values are represented in the …
A Hybrid Of Plot-Based And Character-Based Interactive Storytelling, Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen
A Hybrid Of Plot-Based And Character-Based Interactive Storytelling, Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen
Research Collection School Of Computing and Information Systems
Interactive storytelling in the virtual environment attracts a lot of research interests in recent years. Story plot and character are two most important elements of a story. Based on these two elements, currently there are two research directions: plot-based and character-based interactive storytelling. However, plot-based approach lacks the refinement of character behaviors as character-based approach. On the other side, character-based approach does not follow a well organized story plot so that the moral of the story might be distorted. Therefore, there is a need to develop an integrated framework to achieve the balance between conveying story moral and enhancing the …
Using Mobile Technology In Education: Perspectives Of Students And Instructors, H. Sheng, F. Nah, Keng Siau
Using Mobile Technology In Education: Perspectives Of Students And Instructors, H. Sheng, F. Nah, Keng Siau
Research Collection School Of Computing and Information Systems
Mobile technology has the tremendous potential in supporting and improving education and its delivery. As a new phenomenon that is gaining popularity, the values of mobile technology in education need to be better researched and understood. In this research, we used the Value-Focused Thinking approach to interview students and instructors to identify the values of education that are enabled by mobile technology. These values are represented in the form of a means-ends objective network that not only captures the values of education facilitated by mobile technology but also depicts the relationships between these values. The values of education enabled by …
Use Of A Classroom Response System To Enhance Classroom Interactivity, Keng Siau, H. Sheng, Fiona Fui-Hoon Nah
Use Of A Classroom Response System To Enhance Classroom Interactivity, Keng Siau, H. Sheng, Fiona Fui-Hoon Nah
Research Collection School Of Computing and Information Systems
Classroom interactivity is a critical component of teaching and learning. This paper reports on the use of a classroom response system to enhance classroom interactivity in a systems analysis and design course. The success of the project was assessed using both quantitative and qualitative data. A pretest/posttest design was used to examine the effects of a classroom respons system on interactivity. The results show that a classroom response system can significantly improve classroom interactivity. Qualitative data was also collected to identify the strengths and weaknesses of using a classroom response system to enhance classroom interaction. Based on the quantitative and …
Values Of Mobile Technology In Education, Fiona Fui-Hoon Nah, Keng Siau, H. Sheng
Values Of Mobile Technology In Education, Fiona Fui-Hoon Nah, Keng Siau, H. Sheng
Research Collection School Of Computing and Information Systems
Mobile technology shows promise in supporting and improving education and its delivery. Coupled with the use of mobile devices and software/hardware solutions that make it possible to access educational content, students can be exposed to new educational experience. Applications of mobile technology in education can provide many benefits including greater flexibility, more available education resources, as well as greater convenience, accessibility and responsiveness. As a new phenomenon that will be widely used and adopted in the years to come, the values of mobile technology in education should be better understood and researched. This research outlines our empirical study to examine …
E-Ducation, J. Erickson, Keng Siau
E-Ducation, J. Erickson, Keng Siau
Research Collection School Of Computing and Information Systems
Most educators are convinced Internet technology will sharply alter the educational landscape of the future, but considerable uncertainly still exists as to exactly how the classroom will evolve over the next decade. Many of the relevant technologies in development are a direct result of the Internet2 Project [1], a collaboration of more than 200 universities working closely with private industry and the National Science Foundation to build and promote an advanced network using state-of-the-art technology and applications. But how the classroom evolves depends not only on advanced Internet2 technologies, which are discussed later in the article, but also on issues …