Hell Is Real,
2026
Furman University
Drainwater Hymnal,
2026
Furman University
Tennessee Sunrise,
2026
Furman University
Jester With A Silver Bullet,
2026
Furman University
The Swing And The Tree And The In-Between,
2026
Furman University
The Swing And The Tree And The In-Between, Bella Fantauzzi
The Echo
No abstract provided.
Smoke Break,
2026
Furman University
A Small Oasis Behind The Ocean,
2026
Furman University
Pelican,
2026
Furman University
Preface & Table Of Contents,
2026
Furman University
Outlook,
2026
Furman University
Cover,
2026
Furman University
Echo 2026 - Complete Issue,
2026
Furman University
Murder Of A Creative: Mfa Thesis,
2026
Liberty University
Murder Of A Creative: Mfa Thesis, Himani Sanjeevkumar Mehta
Masters Theses
In the creative industry, the phrase “fast-paced environment” is often treated as an essential ingredient for productivity and success. The contemporary design landscape operates within an output-driven system that prioritizes speed, visibility, and measurable worth, contributing to the growing commercialization of creativity. Within this framework, the creative process is often diminished or overlooked where it no longer serves efficiency, reducing creativity to a consumable outcome rather than a reflective and sustaining practice. As a result, creative professionals and students increasingly experience creative anxiety, burnout, and paralysis, alongside imposter syndrome, perfectionism, and self-doubt. These conditions are rarely examined as systemic outcomes …
Can An Ai System Be Creative? A Critical Perspective From Art And Engineering,
2026
Chapman University
Can An Ai System Be Creative? A Critical Perspective From Art And Engineering, Ivan Magrin-Chagnolleau
Presidential Fellows Articles and Research
This paper examines the question of whether artificial intelligence (AI) systems can be creative, approached from the dual perspective of a researcher trained in electrical engineering, pattern recognition, machine learning, and neural networks, who has also spent most of his life engaged in the arts as actor, stage and film director, writer, composer, and visual artist, and in philosophy. Drawing on Margaret Boden’s foundational framework — both her three properties of creativity (novelty, surprise, and value) and her three types of creative processes (combinatorial, exploratory, and transformational) — the paper argues that AI systems are structurally incapable of creativity in …
"The First Web Novel At 30: The Collection And The Creative Process",
2026
University of Bergen
"The First Web Novel At 30: The Collection And The Creative Process", Robert Arellano, Scott Rettberg
ELO (un)supervised 2026
Summer 2026 marks the 30th anniversary of Sunshine '69, recognized as the first novelistic hypertext fiction published on the web. While the full work remains accessible online—an "(un)supervised" preservation achievement in itself—the archive remains split between boxes and memory. This conversation between the work's creator and a major scholar in electronic literature documents both specific preservation challenges and systemic patterns in what the field chooses to preserve.
Topics include: figuring out web-born composition before established methodologies existed; the three decades of technical decisions that kept a 1996 work alive through format obsolescence and server migrations; and what gets lost …
Aesthetic Relationship Of The Female Character Design And Peacocks In Art Nouveau And Art Deco,
2026
Assistant Lecturer, Faculty of Applied Arts, MSA University in Cairo, Egypt.
Aesthetic Relationship Of The Female Character Design And Peacocks In Art Nouveau And Art Deco, A.L Rawan Reda Atef Elzeky, Prof. Dr. Manal Abdel Rahim, Prof. Asmaa Abu Bakr El-Nawawy
Journal of Art, Design and Music
The Art Nouveau and Art Deco movements (1890–1940) produced a rich visual vocabulary in which the female figure and the peacock emerged as recurring and symbolically charged motifs. Despite extensive scholarship on both movements, the specific aesthetic and symbolic relationship between these two elements, and their collective contribution to the development of character design principles, has received limited scholarly attention.
The aim is to enhance understanding of the visual diversity presented in the selected works, despite the shared fundamental elements represented by the woman and peacock. The complementary relationship between them, whether it is a spatially intertwined and harmonious relationship …
Man.A.Machine.Txt,
2026
SUNY University at Buffalo
Man.A.Machine.Txt, James H. Pardue
ELO (un)supervised 2026
man.A.machine.txt is an audiovisual composition generated in real time through a real-time multimedia system that remediates the words of Julien Offray de La Mettrie’s Man a Machine, a foundational text of eighteenth-century materialist philosophy. The system produces cut-up poetry and a particle cloud, transforming the original text into a shifting field of language and data. In Man a Machine, La Mettrie argues that body and soul are inseparable, proposing sleep as the moment in which their unity becomes undeniable. By remediating this text, I seek to reactivate its materialist concerns within our present technological condition—one increasingly defined by …
Remaking The Red Death: An Interactive Fiction Post-Mortem,
2026
University of Central Florida
Remaking The Red Death: An Interactive Fiction Post-Mortem, Kenton T. Howard
ELO (un)supervised 2026
This individual talk provides a post-mortem discussion of an interactive fiction game the author created, ReMasque of the Red Death, for the Electronic Literature Collection Volume 5. The game is a web-based interactive fiction recreation of Edgar Allan Poe’s classic short story “The Masque of the Red Death” built using ink and Inky, an interactive fiction scripting engine, with 2D art assets created in Sketchpad, a mobile-based digital drawing app. The game was produced entirely without the usage of AI tools. This talk will cover the initial ideation for the game, creating a basic prototype of the game’s core systems, …
Cooperation, Collaboration, And Community In Horror And Suspense Games,
2026
University of Texas at Dallas
Cooperation, Collaboration, And Community In Horror And Suspense Games, Rachel Kerr, Monica Evans, Cameron Irby, Cheri Tang
ELO (un)supervised 2026
Cooperation has been a staple in video and analog games since their inception. From couch co-op to social deduction games, there are few games that cannot be enjoyed cooperatively in some way. Even games that are not inherently cooperative can be played collaboratively, from single-player games enjoyed by multiple people in the same room to PvP games where players opt for teamwork despite explicitly competitive mechanics. In horror and suspense games, cooperation tends to form strong communicative bonds between players. The four papers in this panel examine how communities form in and around horror and suspense games, and how those …
Quilt Poems: Encoding Craft Traditions As Generative Poetry,
2026
SUNY Purchase
Quilt Poems: Encoding Craft Traditions As Generative Poetry, Lee Tusman
ELO (un)supervised 2026
This talk presents Quilt Poems, a generative literature project that finds unexpected common ground between quilting, data, and computational poetry. Beginning as a NaNoGenMo (National Novel Generating Month) entry, the project encodes a library of traditional quilt patterns as structured data, pairs them with a curated word corpus, and uses software to produce visual poems whose form is literally shaped by quilt geometries. I'll walk through the process of translating a tactile, domestic craft tradition into a formal data schema — the interpretive choices that entails, what gets lost and what gets discovered — and how that encoded knowledge …
