The Lantern, 2023-2024,
2024
Ursinus College
The Lantern, 2023-2024, Grace Wurzer, Naila Twyman, Owen Fazzini, Catherine Stump, Aiden Jones, Keegan Mcgowan, Nanditha Vinod, Olivia Cross, Tatiana Kent, Sidney Belleroche, Zach Devita-Paulson, Christopher Gerrow, Morgan Grabowski, Leyna Maio, Derek Matarazzo, Madeline O'Connor, Luke Peloquin, Ze'ev Shaheen, Hana Yolacan, Mary Mcnabb, Mary Lobo, Hannah Conley, Matilda Dumaine, Mairead Mcdermott, Abigail Prince, Livia M. Nocito, Heather Reitnauer, Ashley Adam, Ryan Bernier, Erin Corcoran, Leo Cox, Julia Decamp, Izabella Entrekin, Georgia Gardner, Emily Gurganus, Amber Leech, Kelsey Lyons, Aurora Mckee, Amy Smith, Miara Truog Sebouhian
The Lantern Literary Magazines, 1933 to Present
"God," worship, and damnation in the font of my body • The Men in My Life • Vagabond Fishermen • Unfinished Elegy • Big Game • Bitters • On the Ferris Wheel • Ruffling Feathers • Haunted House • Dragon in the Pond • Saint Sebastian • The Last Supper • The Perfect Babka • Session • Sunrise • Dish Dog • A Love Letter to Hands • In Memoriam: Mary Lobo '15 • Champagne • Resting Place • Balance • An Arboreal Requiem • Moving Forward • Bye-Bye Beach Days • Portofino • The Moth on My Dashboard • …
Unraveling Paradise,
2024
Providence College
Unraveling Paradise, Olivia Arslanian, Sydney King, Augustine Muller, Camryn Burns, Giana Napolitano
Development of Western Civilization Student Scholarship
The colloquium marks the culminating semester of the DWC experience. Over four semesters, students have achieved a grounding in major texts of the western tradition, engaged in deep reading and reflection, improved their communication skills, and are ready to make connections with their majors and careers. The colloquium allows them to utilize these skills and make the transition to their future academic work. In light of this, the Development of Western Civilization Program Committee has selected 5 DWC colloquium culminating projects that demonstrate excellence in communication and critical thinking skills. We are grateful to these students for their hard work …
Q&A With Molly Johnson (Bfa Painting),
2024
University of Mississippi
Q&A With Molly Johnson (Bfa Painting), Molly Johnson
Q & A Interviews with Art Students
No abstract provided.
Q&A With Emily Hollowell (Bfa Imaging Arts),
2024
University of Mississippi
Q&A With Emily Hollowell (Bfa Imaging Arts), Emily Hollowell
Q & A Interviews with Art Students
No abstract provided.
Q&A With Angel Morgan (Bfa Imaging Arts),
2024
University of Mississippi
Q&A With Angel Morgan (Bfa Imaging Arts), Angel Morgan
Q & A Interviews with Art Students
No abstract provided.
Saga Vol.87 / 2023-24,
2024
Augustana College, Rock Island Illinois
Saga Vol.87 / 2023-24, Lainey Terfruchte, Megan Yarusso
SAGA Art & Literary Magazine
No abstract provided.
Front Cover (Spring 2024),
2024
Tidewater Community College
Front Cover (Spring 2024), Tina Geissler
Inquiry: The Journal of the Virginia Community Colleges
Tina Geissler is a graphic design student at Tidewater Community College.
Chapter 07: What Can Instructional Designers Learn From Graphic Designers?,
2024
Old Dominion University
Chapter 07: What Can Instructional Designers Learn From Graphic Designers?, Mark Richard Parsons
Instructional Message Design, Volume 3
Instructional message design uses learning theories to effectively communicate information using technology. The instructional designer identifies the main objectives and skills to be learned to devise and deliver a strategy for the learner. The graphic designer plays a role by helping guide the learner through the material without distraction. Graphic design plays a vital role with visual learners. Using instructional and graphic design principles is important for effective instructional message design. This chapter looks at the importance of graphic design in the instructional design process. It will explore what skills and strategies instructional designers can utilize from a graphic design …
Review Of Designing For Sex And Gender Equity,
2024
Università Iuav di Venezia
Review Of Designing For Sex And Gender Equity, Annapaola Vacanti
Book Reviews
No abstract provided.
Q&A With Tori Ellis (Bfa Ceramics),
2024
University of Mississippi
Q&A With Tori Ellis (Bfa Ceramics), Tori Ellis
Q & A Interviews with Art Students
No abstract provided.
Best Practices: Enhancing Narrative Communication Through Environmental Shifts,
2024
Southern Methodist University
Best Practices: Enhancing Narrative Communication Through Environmental Shifts, Xinyu Zhang
Level Design Theses and Dissertations
The purpose of this research is to integrate traditional storytelling methods with environmental shifts to test the effectiveness in enhancing player immersion and narrative communication. The researcher created a custom single-player level in Fallout 4, which tasks players with investigating a case and finding out the truth of the quest’s narrative with the help of environmental shifts. The researcher collected data on the effectiveness of their researched, environmental shift best practices by observing testers’ playtests and their subsequent understanding of the story.
Using Multi-Staged Puzzles To Improve Backtracking In Level Design,
2024
Southern Methodist University
Using Multi-Staged Puzzles To Improve Backtracking In Level Design, Yufei Tian
Level Design Theses and Dissertations
This study explores the potential best practices in using multi-staged puzzles, which involve backtracking, in video games. The researcher focused on enhancing the players’ experiences by applying elements of the flow theory to an artifact level in Dying Light 2. Playtesters’ feedback suggested that best practices in multi-staged backtracking puzzles improve flow state entry and increase enjoyment.
Best Practices: Implementing Dense Level Design Through Reuse Of Space,
2024
Southern Methodist University
Best Practices: Implementing Dense Level Design Through Reuse Of Space, Shuo Zhang
Level Design Theses and Dissertations
This research explores the correlation between Dense Level Design and the Reuse of Space in video games. It provides assumptions about best practices for implementing Reuse of Space to attain Dense Level Design. To evaluate these best practices, an artifact level is developed for Dying Light 2: Stay Human. The practices are evaluated through an analysis of survey results.
Using Graph Theory To Create A 3d Miniscaped, Non-Linear Level,
2024
Southern Methodist University
Using Graph Theory To Create A 3d Miniscaped, Non-Linear Level, Donghua Li
Level Design Theses and Dissertations
This study focuses on how to use the Graph Theory and the Dominion Theory to design a three-dimensional (3D) non-linear, miniscaped level layout in a video game. Using these theories, the researcher aimed to aid players in navigating non-linear levels (which are notoriously difficult to traverse). Consequently, the researcher created a methodology outlining the best practices for constructing a level using Graph Theory and Dominion Theory. The researcher constructed a game level in The Elder Scrolls V: Skyrim to explore the effectiveness of this methodology. Testers played the level and provided feedback regarding their experiences. The researcher analyzed this data …
Best Practices: Modulating Tension Using Contrast Lighting,
2024
Southern Methodist University
Best Practices: Modulating Tension Using Contrast Lighting, Jaye Marie Williams
Level Design Theses and Dissertations
The goal of this thesis is to determine the best practices for modulating tension in a level through the use of contrast lighting. To test their theories, the researcher used variations of high and low contrast lighting when creating the artifact to elicit responses to tension from the player.
Prospect And Refuge: Modulating Level Pacing Through Spatial Composition,
2024
Southern Methodist University
Prospect And Refuge: Modulating Level Pacing Through Spatial Composition, Yifan Li
Level Design Theses and Dissertations
This thesis examines the concepts of Prospect space and Refuge space in video games and their influences on game pace. Based on the assumption that a Prospect space increases pacing while a Refuge space decreases pacing, the researcher created a custom level artifact (using both space types) to achieve an ideal pacing curve. By analysing playtesters’ experiences, the researcher was able to examine the influence of Prospect and Refuge space on pacing and formulate a set of best practices to help game designers modulate pacing through spatial composition.
Zephyr: The Twenty-Fourth Issue,
2024
University of New England
Zephyr: The Twenty-Fourth Issue, Zephyr Faculty Advisor, Thomas Garcia, Faye Botelho, Aliyah Walker-Pasko, Paige-Marie Merrill, Madelyn Asher, Autumn Brophy, Jasmin Y. Townsend Ng
Zephyr
This is the twenty-fourth issue of Zephyr, the University of New England's journal of creative expression. Since 2000, Zephyr has published original drawings, paintings, photography, prose, and verse created by current and former members of the University community. Zephyr's Editorial Board is made up exclusively of matriculating students.
Collaboration With Lillee One "Sucker Puss",
2024
Western Michigan University
Collaboration With Lillee One "Sucker Puss", Garald (Gary) Barton Iv
Waldo Library Student Exhibits
No abstract provided.
Clark Student Voices Literary Magazine, Issue 3: Serendipity (Spring 2024),
2024
Clark University
Clark Student Voices Literary Magazine, Issue 3: Serendipity (Spring 2024), Clark Student Voices Literary Magazine Contributors
Clark Student Voices Literary Magazine (2023-present)
Issue 3 of the Clark Student Voices Literary Magazine, published in the Spring 2024 semester. The theme of the issue is 'Serendipity'. A semesterly publication curated by Clark University students, CSVLM creates space for students to share their creative writing including poetry, prose, and artwork. Organizing and distributing Clark Student Literary Voices builds community by uniting the many creative students on the Clark campus. The magazine's editors on the issue's theme:
"The Oxford English Dictionary defines serendipity as “The faculty of making happy and unexpected discoveries by accident.” This doesn’t mean that all of the pieces in “Issue 03: Serendipity” …
Clark Student Voices Literary Magazine, Issue 3: Serendipity (Spring 2024),
2024
Clark University
Clark Student Voices Literary Magazine, Issue 3: Serendipity (Spring 2024), Clark Student Voices Literary Magazine Contributors
Clark Student Voices Literary Magazine (2023-present)
Issue 3 of the Clark Student Voices Literary Magazine, published in the Spring 2024 semester. The theme of the issue is 'Serendipity'. A semesterly publication curated by Clark University students, CSVLM creates space for students to share their creative writing including poetry, prose, and artwork. Organizing and distributing Clark Student Literary Voices builds community by uniting the many creative students on the Clark campus. The magazine's editors on the issue's theme:
"The Oxford English Dictionary defines serendipity as “The faculty of making happy and unexpected discoveries by accident.” This doesn’t mean that all of the pieces in “Issue 03: Serendipity” …
