Archiving The Ephemeral In Digital Public Space: Using Speculative Design To Consider Collaborative Fan Play In The Metaverse,
2024
Lancaster University
Archiving The Ephemeral In Digital Public Space: Using Speculative Design To Consider Collaborative Fan Play In The Metaverse, Naomi Jacobs
Proceedings from the Document Academy
Looking at fan activity through the lens of play, this paper considers the archiving opportunities and challenges posed by new technology for playful ephemeral fan co-creation in multiplatform digital contexts. These include technical concerns such as platform fragility and how to capture inherent liveness and temporality, but also ethical concerns such as sustainability, consent and content moderation.
To examine this, the paper takes fan-created alternate reality games (ARGs) as a particular example of such archiving challenges. It first describes a real example of such a game, ‘Blow the Man Down’ before introducing speculative design as a method to consider a …
Dim111.2 This Mortalcoil: Visual Response Example 3,
2024
SAE University College
Dim111.2 This Mortalcoil: Visual Response Example 3, Sae University College
Exemplars
This is a final presentation examining the album artwork for this Mortal Coil and the author's visual response to this.
Ani219.3 Concept Combination With Mechanical Object (Vehicle) Concept Art Example 2,
2024
SAE Institute Australasia
Ani219.3 Concept Combination With Mechanical Object (Vehicle) Concept Art Example 2, Sae University College
Exemplars
ANI219 Project 3 Student exemplar
Ani219.3 Concept Combination With Mechanical Object (Vehicle) Concept Art Example 1,
2024
SAE Institute Australasia
Ani219.3 Concept Combination With Mechanical Object (Vehicle) Concept Art Example 1, Sae University College
Exemplars
ANI219 Project 3 student exemplar.
Dim111.2 Visual Response Presentation Example 2,
2024
SAE University College
Dim111.2 Visual Response Presentation Example 2, Sae University College
Exemplars
This is the final presentation slides for an in-class presentation analysing a design piece and showing the author's response.
Interview! Virgil Abloh! By Chuck Anderson And Benjamin Edgar (Internet Journal, Issue 001: 17-22, 2024),
2024
Cal Poly Humboldt
Interview! Virgil Abloh! By Chuck Anderson And Benjamin Edgar (Internet Journal, Issue 001: 17-22, 2024), Benjamin Edgar Gott, Chuck Anderson, Virgil Abloh
Digital Laboratory: Publisher of Internet Journal
A historical article sourced from www.thebrilliance.com, a relic of internet culture initially started by Benjamin Edgar Gott and Chuck Anderson in the 2000s, later joined by Virgil Abloh. The blog was eventually retired and now serves as an archive of the beginning of three monumental careers in the creative industries. This interview consists of the two original co-creators of THEBRILLIANCE !!! interviewing the late artist, designer, and architect, Virgil Abloh. Originally published on the website blog in 2013.
Uncanny Bodies,
2024
Washington University in St. Louis
Uncanny Bodies, Samantha Neu
MFA in Visual Art
In “Uncanny Bodies,” unseemly bits are revealed, sensibilities are questioned, and solid ground morphs into shaky mounds. I delve into how the uncanny challenges traditional views and societal norms about the body. My artwork emphasizes the fluid and often unsettling experiences of physical existence, blurring the boundaries between personal and collective perceptions. Through distortions and manipulation of scale, the familiar is rendered alien in my sculptures, prints, and paintings. Through this ambiguity, I hope to offer space for the viewer to navigate their body’s emotional and physical relationship to the unknown.
Raisin Fingers,
2024
Washington University in St. Louis
Raisin Fingers, Sophia Hatzikos
Graduate School of Art Theses
I am a sculptor that uses site reactive interactions, video documentation, and studio-based processes to explore landscape. I investigate my multifaceted relationship of self to my sensorial memory of landscape. Through themes of memory, loss and longing intertwined with my personal connection to water. I identify the intersections of sculpture and landscape seeking ways in which environments shapes decisions in the making process.
Through case studies of two distinct landscapes, Malaki and Tyson, I look at how these environments serve as sources of inspiration and material for experimentation. By identifying the ways in which I researched at each site respectively …
A Business Model For Communication Design Enterprises (Paper),
2024
Technological University Dublin
A Business Model For Communication Design Enterprises (Paper), Con Kennedy
Academic Articles
Several international reports and studies indicate that the Communication Design sector has a skill deficit in entrepreneurship and business management, and a greater understanding of these topics is needed. Some authors advocate applying existing business models for design enterprises. However, the skill deficit prevails. It is worth noting that these reports discuss the entrepreneurship deficit in general terms without an explanation of the causes of this deficit or how to remedy the issue. Therefore, this paper explores the development of a Business Model specific for Design Entrepreneurs for deployment in Communication Design enterprises. A theoretical framework for a specific business …
Batavia In The19th Century: A Russian Diplomat's Criticism Of The Capital Society And The Colonial System Of The Dutch East Indies,
2024
Department of Area Studies, Faculty of Humanities, Universitas Indonesia
Batavia In The19th Century: A Russian Diplomat's Criticism Of The Capital Society And The Colonial System Of The Dutch East Indies, Ahmad Fahrurodji
International Review of Humanities Studies
ABSTRACT This article analyzes the traces of diplomatic relations between the Russian Empire and the Dutch East Indies in the late 19th century. The views and criticisms of the Russian Consul in Batavia became one of the important milestones of cultural relations between the two nations in the future. This research is a cultural history research using historical research method and structural approach. The documents used are diplomatic reports that have been published in the original language (Russian). By using the theory of hermeneutics, this article aims to see how Batavia and the people in it interacted and acted from …
Great Games Need Great Leaders: From Masters To Publication,
2024
SAE Institute Australasia
Great Games Need Great Leaders: From Masters To Publication, Matthew Dyet
Staff Scholarship - Australia & Dubai
This talk was given to the SAE Graduate Seminar and looked at the whole process of writing the book Great Games Need Great Leaders. It covers the Masters research that informed the book, the process of interviewing experts from the games industry and other fields, and the writing of the book itself.
How Comics Impact The Process Of Instructional Design,
2024
Indiana State University
How Comics Impact The Process Of Instructional Design, Aaron M. White
All-Inclusive List of Electronic Theses and Dissertations
Despite growing evidence and professional consensus of the educational benefits of comics, the medium has not received much explicit attention within instructional design literature. This very lack of attention leaves instructional designers (IDs) and subject matter experts (SMEs) without the necessary means to integrate comics into higher education curriculum. Drawn from theoretical and empirical evidence found in Mayer’s Multimedia Learning (2021) and Cohn’s The Visual Language of Comics (2014), this dissertation explored how incorporating comics as anchor text into three different courses (face-to-face, hybrid, and online) at three different higher education institutions in the Midwest impacted the dynamics of the …
Examining The Theory Of Planned Behavior As An Explanation For Why Some Creatives Learn To Use Generative Ai Tools,
2024
Montclair State University
Examining The Theory Of Planned Behavior As An Explanation For Why Some Creatives Learn To Use Generative Ai Tools, Navrose Bajwa
Theses, Dissertations and Culminating Projects
Artificial Intelligence (AI) can create art which earlier was restricted to humans. This involvement of AI in creating art poses risks of automation for the arts and design industry. One way with which artists can respond to this threat is to engage in proactive coping behavior and learn to use generative AI (GAI) for their work. Using an expanded version of Theory of Planned Behavior, this study looked at the predictors of graphic designer’s intentions to learn how to use GAI for art and design work. It was hypothesized that attitudes, social norms, perceived behavioral control and automation awareness would …
Drselects: Li Jönsson On Constructive Design Re-Search,
2024
Malmö University
Drselects: Li Jönsson On Constructive Design Re-Search, Li Jönsson
DRSelects
No abstract provided.
Lessons Learned Over A Growing Development Cycle In Medical Simulation,
2024
East Tennessee State University
Lessons Learned Over A Growing Development Cycle In Medical Simulation, Alex Pacheco-San Martin
Master of Fine Arts in Digital Media Culminating Experience
For the last five years, East Tennessee State University’s Department of Digital Media has partnered with the East Tennessee Children’s Hospital in downtown Knoxville to create a collection of training modules for their nursing staff. Dozens of students have devoted thousands of hours both inside and outside of the department’s various production courses to build the eleven modules currently in use today. However, development has not been without its hurdles, particularly in moving from one project to the next. Poor documentation and miscommunications compounded with faults in the projects’ design philosophies to repeatedly delay production. While each deliverable was playable …
Illuminating Women’S Interwar Australian Ghosts Stories In A Tabletop Roleplaying Game - Methods, Processes And Aesthetics,
2024
SAE University College
Illuminating Women’S Interwar Australian Ghosts Stories In A Tabletop Roleplaying Game - Methods, Processes And Aesthetics, Matthew Sparksman
Postgraduate
Australian voices are underrepresented in international media, particularly in the medium of Tabletop roleplaying games. Women’s voices and access to publishing media were rapidly retaken by men after the Great War, including the mediums of Ghost Stories, Film, and other media (Handasyde, 2017, p.18; Ohri, 2018, p.386). This can also be illustrated in the shift in archetypes of ghostly tales to be dominated by that of the “suffering and sacrificed male exiled to death far from home” (Kelly cited in Carleton, 2015, p.21; Kelly, 2007, 18). It is therefore important that we seek to find and value such artefacts that …
Razorblade Swing: Sympathy For The Dead, Game Design Document,
2024
SAE University College
Razorblade Swing: Sympathy For The Dead, Game Design Document, Matthew Sparksman
Postgraduate
Sydney of the late 20s was a world of dark, crisp shadows and flashing blades. The war has recently ended, and there is a hunger, a mania, to forget and bury the ghosts and spirits. But the dead, and things inhuman, do not like to be forgotten.
Razorblade Swing is a tabletop roleplaying game that seeks to explore this world through the eyes of street-level, everyday, vulnerable people, particularly women. The main conceit is that the Razor Wars were the product of the ghosts and spirits of war. Those who come back often deal with this through addiction, vice and …
Nonplanar Robotic Printing Of Earth-Based Material: A Case Study Using Cob-Like Mixture,
2024
Zayed University
Nonplanar Robotic Printing Of Earth-Based Material: A Case Study Using Cob-Like Mixture, Lina Ahmad, Wassim Jabi, Marco Sosa
All Works
The study presents an integration of cob with robotic processes. By challenging conventional monolithic earth-building methods, the study proposes the use of spatial nonplanar formations that are robotically fabricated, presenting an alternative geometric language for earth construction. The research methodology is derived from existing factors within the robotic lab, encompassing both constant and variable parameters. Through an experimental approach, the variables are systematically manipulated while observing the outcomes to identify patterns and relationships. Incremental refinements to the research conditions result in an optimal equilibrium state within the defined lab parameters. An empirical investigation approach serves as the foundation for controlling …
A Pilot Study On The Effects Of Aesthetic In Game Play Experience And Visual Attention In Virtual Reality,
2024
Clemson University
A Pilot Study On The Effects Of Aesthetic In Game Play Experience And Visual Attention In Virtual Reality, Makayla Middleton
All Theses
Video games have become very popular over the last couple of decades and the popularity is increasing year by year. Imagine a world where video games didn’t exist. Yes, the world would function as normal but we would take away the creative freedoms expressed in game play. The video game industry today has become larger than the music and film industry combined. With new technologies becoming available, the user’s game play experience continues to change.
The purpose of this thesis is to look at the growth and definitions of game play experience and see how it will change with virtual …
Deutsche Welle’S Coverage Of Palestine And Israel From December 1st To December 8th 2023: A Critical Discourse Analysis,
2024
German Studies Program, Faculty of Humanities, Universitas Indonesia
Deutsche Welle’S Coverage Of Palestine And Israel From December 1st To December 8th 2023: A Critical Discourse Analysis, Zahirah Soraya Nurromadini, Sonya Puspasari Suganda
International Review of Humanities Studies
The attacks on October 7th, 2023 sparked a new wave of escalation between Israel and Palestine with global news coverage. Though there is coverage on both sides, many are calling out the Western news media for being biased in their reports. This paper explores the diction used by Deutsche Welle (DW) when reporting Palestine and Israel from December 1st to December 8th, 2023. The paper will use the Critical Discourse Analysis (CDA) theory by Norman Fairclough to process the data using a qualitative approach. The study aims to examine whether the diction used by DW journalists in their reports reflects …
