Fostering Student Empowerment Through Co-Design-Based Learning: An Exploratory Study In Special Schools In Hong Kong,
2025
The Hong Kong Polytechnic University, Hong Kong, China
Fostering Student Empowerment Through Co-Design-Based Learning: An Exploratory Study In Special Schools In Hong Kong, Xi Liu, Henry Ma, Newman Lau, Tulio Maximo
IASDR Conference Series
Participatory Design (PD) has been applied in technology and design education to foster empowerment. However, its application in special education remains under explored. To address this gap, this study proposes a PD method called Co-design-based Learning (CoDBL), which aims to foster digital literacy, design skills, and a sense of empowerment among students in special education. An exploratory case study was conducted in two special schools in Hong Kong to implement the CoDBL method. This study examined students’ learning experiences and perceived empowerment outcomes, as reported by both students and teachers. Additionally, challenges of implementing CoDBL in special education were identified, …
The Many Chefs In The Ai Kitchen: Collaborative Ai Design And Development In Oncology,
2025
Eindhoven University of Technology, Eindhoven, The Netherlands
The Many Chefs In The Ai Kitchen: Collaborative Ai Design And Development In Oncology, Ning Fang, Victoria Bruno, Nick Ruijs, Jon Pluyter, Lin‐Lin Chen, Mathias Funk
IASDR Conference Series
Advancements in artificial intelligence (AI) are redefining innovation in healthcare. In the radiology do‐ main, advanced AI systems have shown promising performance in medical tasks such as tumordetection and treatment plan. Given the multidisciplinary nature of the medical AIdevelopmentteam, challenges in collaboration, design, and integration are common. Forexample, the design lens is less present, researchers from different disciplines speak different languages, and clinicians as the end‐users often play the external consultant role rather than team members. To address these gaps, we present the development of a col‐ labor ation platform, an AI‐assisted computer‐aided diagnosis (CAD) system for radiology, usinga Research …
Application Study Of Adhd Design Based On Kano-Qfd-Z-Pareto Methods,
2025
Royal College of Art, London, UK
Application Study Of Adhd Design Based On Kano-Qfd-Z-Pareto Methods, Zixiang Feng, Yiwei Mo, Zhaochuan Fang, Wenjinhan Chen
IASDR Conference Series
In the past and current research and design practices, individuals with ADHD are predominantly defined as “patients,” with most design efforts focusing on the normalization needs of children and adolescents. However, there remains a significant gap in addressing the everyday and social support needs of adults with ADHD. This study adopts the lens of neuro diversity to explore the intersection of social and personal needs among adults with ADHD. By integrating the Kano-QFD-Z-Pareto methodology, the research systematically identifies and translates user needs into actionable design elements. Through a comprehensive literature review and Kano model analysis, 17 core user needs were …
Research On The Design Method Of Cultural And Creative Products Of The Palace Museum In Beijing Based On Empathy,
2025
Beihang University, Beijing, China
Research On The Design Method Of Cultural And Creative Products Of The Palace Museum In Beijing Based On Empathy, Xingjie Yan, Zhiyu Zhao
IASDR Conference Series
Nowadays, visual communication designers are paying more and more attention to audience experience. Design should not only meet aesthetics and functionality, but also meet the emotional needs of users. The EDIPT design thinking model, which begins with empathy as its foundational step and upholds the concept of "perception from the user's perspective," equips designers with a wealth of thought processes and practical skills. Furthermore, it facilitates the transformation and upgrading of cultural and creative products that effectively connect users, culture, and creativity. As a country with a long cultural history, China has good research value based on Chinese culture. The …
"Just Summarize It In A Bite-Sized Way": Evaluating A Conversational Agent To Support Information-Seeking About Motor Neurone Disease Management,
2025
University College London, London, UK
"Just Summarize It In A Bite-Sized Way": Evaluating A Conversational Agent To Support Information-Seeking About Motor Neurone Disease Management, Allison Hall, Mark Quinlan, Wen Mo, Youngjun Cho
IASDR Conference Series
People with Motor Neurone Disease (MND) and those who care for people with MND require timely, accurate information to manage a progressively debilitating condition. However, common information- seeking tools such as search engines, online forums, and websites can be inaccessible, misleading, or overwhelming. This paper evaluates a prototype of a conversational agent designed with input from people with MND, carers, and professionals who work directly with people with MND. Study 1 identified participants unmet informational needs and source preferences through surveys and interviews. Drawing on the information needs and evidence-based sources specified by participants, a conversational agent prototype was created …
Peacebuilding: Scoping An Empathic Design Approach Through Speculative Fiction,
2025
UNSW Sydney, Sydney, Australia
Peacebuilding: Scoping An Empathic Design Approach Through Speculative Fiction, Koskinen Ilpo, Philip Ely, Markus Wernli
IASDR Conference Series
Despite an apparent period of geopolitical stability following the establishment of the UN in 1945, questions of war and peace remain as perennial concerns. . This paper presents an attempt to scope a design approach for peace building. It grounds its approach on Johan Galtung’s notion of positive peace as justice and John Paul Lederach’s middle-ground theory of peace building but underlines the importance of an empathic dialogue that brings parties in conflict together to find common ali ties and develop skills useful in post-conflict societies. The paper scopes an approach through a piece of speculative fiction about a design …
"A Second Glance": Anthropomorphic Tools As Speculative Companion,
2025
King's College London, Department of Engineering, London, UK
"A Second Glance": Anthropomorphic Tools As Speculative Companion, Yixuan Wei, Dag Aarsland, Wei Liu
IASDR Conference Series
This paper explores how anthropomorphic design can function as a speculative pathway toward alternative futures. Drawing on the vision of design as a form of critical speculation, it proposes that endowing objects with human-like qualities, often accompanied by unexpected behaviours and effects, invites new modes of engagement that are emotional and narratives of the self. By examining selected design cases and artefacts that evoke anthropomorphic thinking, the study argues that such designs do not simply imitate life but provoke reflections on human entanglement with objects they live around and interact with every day, the fragility of agency, and the companionship …
Heritaverse: A Framework Integrating Cultural Heritage In Immersive Interactive Experience,
2025
Xi'an Jiaotong University, Xi'an, China
Heritaverse: A Framework Integrating Cultural Heritage In Immersive Interactive Experience, Yuxuan Xiao, Shucheng Zheng, Zhongjian Song, Tingting Zhu, Ximu Sun, Chenyang He, Ruoyu Qiu, Xue Wu, Yiqing Zhao, Yaning Li, Meng Li
IASDR Conference Series
In cultural heritage (CH) context, immersive interactive experience can benefit user experience and participation, while enhancing their cultural identity. However, few studies integrate both tangible and intangible CH elements in the same immersive environment. Meanwhile, thereisalsoalackofa systematic design framework to guide the whole design process of creating immersive interactive CH experiences. In response to the research challenges, this study firstly proposes a design framework named Her it averse, whichcan helpco-design with multi-stakeholders, capture and integrate various representative CHelements, and design for emotional experience. To understand the potential of the framework in real design practices, weselect Azheke Villageat Hani Rice Terracesin …
Game Experience For Psychological Well-Being: Design Translation And Practice Based On The Perma Model,
2025
Tianjin University, Tianjin, China
Game Experience For Psychological Well-Being: Design Translation And Practice Based On The Perma Model, Jing Zhao, Runyan Wang
IASDR Conference Series
With the growing demand for mental health and the development of digital interactive media, using games to address psychological well-being has become increasingly possible. To address the current lack of effective translation of psychological theories into game experience design, this study introduces the PERMA model from positive psychology and proposes a game experience design approach oriented toward psychological well-being. Through user research, key needs were identified, and design exploration was carried out across four dimensions: visual, narrative, interaction, and theory. The interactive effect was implemented using the Unity engine and Kinect somatosensory technology. The design practice employed both NPS and …
A Component-Based Approach For Developing Actions In Non-Humanoid Elderly Care Robots,
2025
Design Department, Ulsan National Institute of Science and Technology, Ulsan, South Korea
A Component-Based Approach For Developing Actions In Non-Humanoid Elderly Care Robots, Danyal Sarfraz, Ulugbek Vahobjon Ugli Ismatullaev, Kwanmyung Kim
IASDR Conference Series
Developing expressive motion for non-humanoid companion robots is a growing area of research in human–robot interaction. This study presents a hybrid design approach that integrates designer-led ideation with user-based empirical validation to develop physical actions for Lemmy, a two-wheeled companion robot for elderly users. The research followed a three-stage process: designer workshops produced an initial action catalogue; pairwise comparison testing with older adults identified preferred variants of four key motion components, speed, posture, path, and turn type, and validation studies compared complete actions composed from preferred, non-preferred, and random combinations. High-fidelity 3D animation was employed to enable rapid iteration, experimental …
The Aesthetic Appeal Of Visual Flow: A Kansei Engineering Study On Attractive Factors Of Motion Graphics In An Immersive Environment,
2025
National Taichung University of Science and Technology, Taichung, Taiwan
The Aesthetic Appeal Of Visual Flow: A Kansei Engineering Study On Attractive Factors Of Motion Graphics In An Immersive Environment, Hsin-Jui Chen, Tzu-Wei Tsai
IASDR Conference Series
As immersive media continues to evolve as a dominant paradigm in digital design, understanding how motion graphics shape users’ emotional engagement and sensory perception has become a critical issue in visual communication research. This study examines the relationship between visual design elements in immersive motion graphics and users’ Kansei experiences, aiming to identify key attraction factors and their corresponding quality attributes. Grounded in the framework of Kansei Engineering, in-depth interviews were conducted using the Evaluation Grid Method (EGM), resulting in the identification of eight representative attraction factors. These factors were further analyzed using the Kano Model, Customer Satisfaction Coefficients (CS/DS), …
Encountering Automation Surprise In Everyday Automated Driving: An Exploratory Phenomenological Inspired Study Using A Wizard‐Of‐Oz Vehicle On Real Motorways,
2025
Eindhoven University of Technology, Eindhoven, The Netherlands
Encountering Automation Surprise In Everyday Automated Driving: An Exploratory Phenomenological Inspired Study Using A Wizard‐Of‐Oz Vehicle On Real Motorways, Haoyu Dong, Yuanzi Wang, Pavlo Bazilinskyy, Miguel Bruns, Marieke Martens
IASDR Conference Series
Automation Surprise (AS) has traditionally been studied as a system‐ or user‐induced failure in high‐risk or safety‐critical domains. However, as automated vehicles (AVs) enter everyday mobility, wearguefora shift in perspective: from As as failure, to ASasalivedexperience. This study explores how ASunfolds during non‐critical automated driving, using a phenomenologically informed, design research approach. We conducted a Wizard‐of‐Ozstudy in which participants experienced automated driving on realroads. By mainly interpreting interview data, we show how subtle mismatches between AVbehaviouranduser expectations can trigger surprise, even when the system performs technically correctly. These moments involved embodied sensations, attentionalshifts, and sensemaking of the environment. We propose …
A User Experience Model Of Artificial Empathy: Learn From Constructing An Evaluation Scale,
2025
Academy of Art and Design, Tsinghua University, Beijing, China
A User Experience Model Of Artificial Empathy: Learn From Constructing An Evaluation Scale, Chiju Chao, Zhiyong Fu
IASDR Conference Series
As intelligent products increasingly permeate daily life, artificial empathy - the ability of intelligent systems to understand and respond to human emotions - has become crucial to enhancing user experience. However, existing research lacks a systematic user experience structural model and effective evaluation tools, resulting in fragmented design goals and inconsistent assessment criteria. This study aims to construct a user experience model for artificial empathy using a scale development approach. Based on literature review, semi-structured interviews, thematic analysis, expert workshop, and multiple rounds of surveys (N = 500), four key dimensions were identified: Emotional Affordance, Behavioural Reliability, Perceived Personification, and …
Digitalization Methods Of Design Cultural Resources From The Perspective Of Authenticity: A Case Study Of Traditional Chinese Doors And Windows,
2025
Hunan University, Changsha, China
Digitalization Methods Of Design Cultural Resources From The Perspective Of Authenticity: A Case Study Of Traditional Chinese Doors And Windows, Qijun Tian, Tie Ji, Hanling Zhang
IASDR Conference Series
Based on the concept of cultural heritage authenticity, this study addresses key challenges such as insufficient semantic clarity and limited adaptability in the digitalization of cultural resources. It proposes a three-stage digitalization pathway: "cognitive authenticity, recording authenticity, expressive authenticity," and develops a structured methodological framework for applying digitalized cultural resources to design contexts. Using traditional Chinese doors and windows as case studies, the research systematically undertakes semantic identification, three-dimensional data acquisition, and semantic modeling of cultural elements, subsequently establishing a knowledge representation mechanism that facilitates creative generation. Through the "data-tool-design" process, this study demonstrates the effectiveness of the proposed framework …
Transforming Technological Factors Into Learning Outcomes Of Product Design: The Mediating Role Of Soe In Iiles,
2025
Jincheng College of Nanjing University of Aeronautics and Astronautics, Nanjing, China
Transforming Technological Factors Into Learning Outcomes Of Product Design: The Mediating Role Of Soe In Iiles, Wang Xinyan, Hsu Yen, Xu Rui
IASDR Conference Series
The rapid development of immersive technologies has brought revolutionary transformation to learning environments, with escalating scholarly interest in their impact on learning effectiveness. As a composite discipline that integrates theory with practice, as well as art with technology, design education imposes particularly stringent requirements on Immersive-Interactivity Learning Environments (IILEs). Therefore, this study takes product design courses as a task to comprehensively examines the complex interplay among immersion, interactivity, cognitive load, and learning outcomes within IILEs, with particular emphasis on the mediating role of Sense of Embodiment (SoE) between technological factors and learning outcomes. Employing a rigorous mixed-methods approach, the research …
Embodied Collaboration Game Design: Exploring Parent-Child Emotional Bonding Through Motion-Based Interaction,
2025
School of Industrial Design, China Academy of Art, Hangzhou, China
Embodied Collaboration Game Design: Exploring Parent-Child Emotional Bonding Through Motion-Based Interaction, Yufei Zeng, Mengting Xue, Zhizhi Wang, Junjie Zhang
IASDR Conference Series
In contemporary family life shaped by digital media, face-to-face communication between parents and children is increasingly limited. Traditional companion-style games often fail to support both emotional bonding and collaborative interaction. Grounded in embodied cognition theory, this study introduces a motion-based parent–child game with a “lighting–collection” mechanism and role-based task division. The system promotes non-verbal coordination and physical cooperation in a non-competitive setting. A mixed-method study involving eight families with children aged 6–9 evaluated its impact through behavioural observation, task performance, and emotional feedback. Results show that embodied interaction provides a novel channel for engagement beyond verbal exchange, while non-verbal collaboration …
Challenges And Opportunities Of Teaching Sustainable Interaction Design,
2025
Aarhus University, Aarhus, Denmark
Challenges And Opportunities Of Teaching Sustainable Interaction Design, Jonas Frich, Nicola Besana, Eli Blevis, Davide Spallazo, Amna Qureshi, Jonna Häkkilä, Peter Gall Krogh, Marianne Graves Petersen
IASDR Conference Series
This paper explores the challenges and opportunities of teaching Sustainable Interaction Design within higher education. Focusing on the integration of sustainability aspects into interaction design curricula, the paper examines the pedagogical approaches used to educate students as well as the students experience of having taken part in sustainability-related courses. Through a combination of interviews about student experiences, educator reflections, and analysis of students’ design projects, the study outlines key insights like the importance of students’ personal awareness and difficulty in moving from theory to practice. We consider how these insights can represent both challenges and opportunities and end by proposing …
Urban Furniture Design Strategies Based On The Concept Of Circular Economy,
2025
The Hong Kong Polytechnic University, Hong Kong, China
Urban Furniture Design Strategies Based On The Concept Of Circular Economy, Youzhi Chen, Chi Hang Lo, Kin Wai Michael Siu, Xin Liu
IASDR Conference Series
This study aims to explore how to design circular urban furniture in order to address the sustainability challenges faced by existing urban furniture. Firstly, the concept of the circular economy was outlined, and its four resource flow design principles were summarized, namely narrowing resource flows, slowing resource flows, closing resource flows, and regenerating resource flows. Secondly, a new definition and classification were proposed based on a review of the existing definitions and classifications of urban furniture. Then, the current state of research and practice on circular design in urban furniture was reviewed, and the research gap was identified. Finally, a …
Cultural Resonance – Understanding Food Cultures To Inform Adaptive Ai For Healthy And Sustainable Eating,
2025
EPFL+ECAL Lab, École polytechnique fédérale de Lausanne, Lausanne, Switzerland
Cultural Resonance – Understanding Food Cultures To Inform Adaptive Ai For Healthy And Sustainable Eating, Emily Groves, Zeynep Erol, Sebastian Baez-Lugo, Nicolas Henchoz, Margherita Motta
IASDR Conference Series
applications in this domain often disregard the complex array of factors that shape food perceptions and practices, leading to exclusion and disengagement. At the same time, AI offers opportunities to adapt digital systems based on individual preferences and behaviours. This paper reports the first stage of work to design an AI-powered digital tool that introduces users to principles of healthy and sustainable eating across different cultural contexts. Using cultural probes and semi-structured interviews, we investigate lived experiences and socio-cultural connections to food and eating practices. Our findings reveal the diversity of eating frameworks and highlight the need for adaptive AI …
Discourse Through Futures: Expanding The Organisational Foresight Practice With Design,
2025
Taiwan Design Research Institute; Department of Design, National Taiwan Normal University, Taipei, Taiwan
Discourse Through Futures: Expanding The Organisational Foresight Practice With Design, Li-Ting Huang, Xuqin Yu, Si Teng Lei, Tanaka Yasunori, Yahata Akihisa, Shyhnan Liou
IASDR Conference Series
The convergence of design and foresight is emerging as a powerful approach to navigate uncertainties and envision alternative futures. This study investigates how design and foresight are mutually facilitated based on the following questions: What are the current challenges in foresight practice? How can design meaningfully enhance foresight processes? Despite the growth of academic interest in frameworks such as experiential futures and design futuring, foresight practices of many organisations (particularly private corporations) remain limited in scope and imagination. Drawing on a practice-based perspective, this paper examines five organisational cases – the Japan Research Institute, the Taiwan Design Research Institute, the …
