04. Multimedia Design,
2015
Southwestern Oklahoma State University
04. Multimedia Design, Northeastern State University
Oklahoma Research Day Abstracts
No abstract provided.
06. Theatre,
2015
Southwestern Oklahoma State University
06. Theatre, Northeastern State University
Oklahoma Research Day Abstracts
No abstract provided.
Catalogue Essay For Kiera O'Toole Solo Exhibtion,
2015
Technological University Dublin
Catalogue Essay For Kiera O'Toole Solo Exhibtion, Brian Fay
Exhibition Catalogues
A catalogue essay discussing elements of O'Toole's practice as it responds to recent contemporary drawing practices and the specifics of the history and architecture of the Wicklw site.
Kiera O'Toole - A Fragile Intensity,
2015
Technological University Dublin
Kiera O'Toole - A Fragile Intensity, Brian Fay
Catalogues
This catalogue essay discusses the Irish artist Kiera O'Toole's practice in relation to serial drawing practices of the 1960's and Alain Badiou's observations on drawing.
Early Medieval World (Chapter 2 Of World History, A Short, Visual Introduction),
2015
George Fox University
Early Medieval World (Chapter 2 Of World History, A Short, Visual Introduction), Caitlin Corning
Faculty Publications - Department of History and Politics
The fifth through the tenth centuries was a period of significant transformation for Europe. As a result of the Germanic invasions and the collapse of the economy, the last Roman Emperor in the West, Romulus Augustulus (475-76), was deposed in 476. The Eastern Roman or Byzantine Empire would continue in a much-truncated form until the Ottoman Turks conquered Constantinople in 1453. Not only did the Germanic tribes continue their expansion into the Roman territories in the fourth and fifth centuries, the Arabs conquered substantial territory in the seventh and eighth, and Viking, Magyar, and Arab attacks tore apart Europe in …
What Makes A Technology Appropriate?,
2015
Brown University
What Makes A Technology Appropriate?, Barrett Hazeltine
Articles
No abstract provided.
A Company Town,
2015
Rhode Island School of Design
Urban Eden,
2015
Rhode Island School of Design
The Challenges Of Beginning A Scholarly Debate In The 21st Century,
2015
Brown University
The Challenges Of Beginning A Scholarly Debate In The 21st Century, Jo Guldi
Articles
No abstract provided.
Critical Design And The Critical Social Sciences,
2015
Rhode Island School of Design
Critical Design And The Critical Social Sciences, Damian White
Articles
No abstract provided.
Designing Social Change: Inquiry-Based Practice & Teaching,
2015
Bridgewater State University
Designing Social Change: Inquiry-Based Practice & Teaching, Donald Tarallo
Art and Art History Faculty Publications
This paper shares an exploratory and inquiry-based graphic design project and the resultant pedagogic approach that offers arts and design educators ideas on teaching to instigate positive social change. The author summarizes a year-long fellowship project where he worked as a change agent in service to a partnership of six non-profit, after-school arts programs in Providence, Rhode Island who are organized as the Providence Youth Arts Collaborative (PYAC).
The intention of this project was two-fold. The primary effort was to investigate ways graphic design can be strategically used to seed interest and empower youth to make positive choices with how …
Shangaa: Art Of Tanzania - Qcc Art Gallery, City University Of New York (Cuny) February 22-May 19, 2013; Portland Museum Of Art, Maine June 8 - August 25, 2013 [Exhibition Review],
2015
Bridgewater State University
Shangaa: Art Of Tanzania - Qcc Art Gallery, City University Of New York (Cuny) February 22-May 19, 2013; Portland Museum Of Art, Maine June 8 - August 25, 2013 [Exhibition Review], Jonathan Shirland
Art and Art History Faculty Publications
No abstract provided.
The Gallery '15,
2015
Rowan University
The Gallery '15, Tyler Cheli, Derek Koch, Nick Vicente, Vic Steinman, Stephanie Gerhard, Paige Pentland, Samantha Kovnat, Susan Bowman, Jan Conradi, Amanda Almon
The Gallery
This is a digital copy of the print book produced by the Gallery 2015 team. Contents: Preface p. 6, Core Studios p. 8, Graphic Design p. 20, Illustration p. 32, Painting p. 44, Printmaking p. 56, Metals & Jewelry p. 68, Ceramics p. 80, Sculpture p. 92, 3D Biomedical p. 104, Photography p. 116, Credits p. 128, Artist Index p. 130.
Files for individual sections may be viewed on the detailed metadata page by clicking on the book title.
A Place Called Home: Frank Lundahl And The Quad Cities,
2015
Augustana College
A Place Called Home: Frank Lundahl And The Quad Cities, Augustana College, Rock Island Illinois
2015-2016
Frank Lundahl (1858-1932) was a Swedish-American artist born in Rock Island. A painter of interior murals by trade, his works in Augustana’s collections focus on the world around him, calling our attention to the everyday beauty of our region, this place we call home.
Parnassus 2015,
2015
Taylor University
Parnassus 2015
Parnassus
The 2015 edition of the student literary journal, Parnassus, published by Taylor University in Upland, Indiana.
Loudness In The Library: Empowering Students To Think Critically About Identity And Bias,
2015
Bank Street College of Education
Loudness In The Library: Empowering Students To Think Critically About Identity And Bias, Anshu Wahi, Allie Bruce, Jamie Steinfeld
Progressive Education in Context
Describes how an unplanned, informal discussion about how race and identity are depicted on book covers evolved into a year-long investigation with a class of 11 and 12-year-olds where the interests and comments of the students drove the curriculum.
Annual Report Of The Risd Fleet Library 2014-2015,
2015
Rhode Island School of Design
Annual Report Of The Risd Fleet Library 2014-2015, Fleet Library, Carol Terry
Annual Reports
No abstract provided.
Why Video Game Genres Fail: A Classificatory Analysis,
2015
Syracuse University
Why Video Game Genres Fail: A Classificatory Analysis, Rachel I. Clarke, Jin Ha Lee, Neils Clark
School of Information Studies - Faculty Scholarship
This paper explores the current affordances and limitations of video game genre from a library and information science perspective with an emphasis on classification theory. We identify and discuss various purposes of genre relating to video games, including identity, collocation and retrieval, commercial marketing, and educational instruction. Through the use of examples, we discuss the ways in which these purposes are supported by genre classification and conceptualization, and the implications for video games. Suggestions for improved conceptualizations such as family resemblances, prototype theory, faceted classification, and appeal factors for video game genres are considered, with discussions of strengths and weaknesses. …
A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors,
2015
Syracuse University
A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi
School of Information Studies - Faculty Scholarship
Video games are popular consumer products as well as research subjects, yet little exists about how players and other stakeholders find video games and what information they need to select, acquire, and play video games. With the aim of better understanding people’s game-related information needs and behaviors, we conducted 56 semi-structured interviews with users who find, play, purchase, collect, and recommend video games. Participants included casual and avid gamers, parents, collectors, industry professionals, librarians, and scholars. From this user data, we derive and discuss key design implications for video game information systems: designing for target user populations, enabling recommendations on …
The Formulation Of A Graphic Language,
2015
Johannes von Gumppenberg Scholarship
The Formulation Of A Graphic Language, Johannes H. Von Gumppenberg
Johannes von Gumppenberg Books
A philosophical study of fundamental concepts in delivering the two-dimensional rendition of basic forms. Starting in the late 1950s, the artist posed himself multiple problems about pictorial perception discovered when rendering form, then created 70 black-and-white plates and 20 figures, each a separate work of art, to illustrate the effort. The accompanying text discusses his reflections on his successes and failures and his philosophy regarding the artistic attempt in general, a personal aesthetics.
