Pillpetz: A Smarter Way To Encourage Medication Adherence In Children,
2026
Claremont McKenna College
Pillpetz: A Smarter Way To Encourage Medication Adherence In Children, John H. Begley
CMC Senior Theses
Medication adherence is usually framed as a problem of patient behavior, but this thesis argues that it is equally a problem of design. Children who take daily medication face barriers that adults often do not: developing executive function, dependence on caregivers, shifting school and home routines, privacy concerns, and stigma around being perceived as different. The standard prescription bottle, by contrast, was designed primarily for dispensing efficiency, safety, and accidental ingestion prevention—not for sustained daily use by a developing child.
This thesis proposes PillPetz, a smart pill case and digital companion that uses routine, play, dose confirmation, and caregiver-connected support …
Properties Of Shape Memory Alloys In Solving Design Problems,
2025
Helwan University Faculty of Applied Arts, Cairo, Egypt
Properties Of Shape Memory Alloys In Solving Design Problems, Aya Mahmoud Ad-El Gawad Gouda
Journal of Art, Design and Music
Shape Memory Alloys (SMAs) are a unique class of materials that possess the ability to return to a predefined shape when subjected to specific thermal or mechanical stimuli. This property, known as the "shape memory effect," arises from the transformation between two phases: the low-temperature martensite phase and the high-temperature austenite phase. SMAs have gained significant attention in various engineering fields, particularly in solving complex design problems that require materials with the ability to undergo reversible deformation. These alloys exhibit exceptional properties such as high strength, elasticity, and the ability to absorb significant amounts of energy, which make them ideal …
From The Pages To The Gaming Table: Designing A Homebrew System To Adapt A Book Series Into A Ttrpg,
2025
Universidad Autónoma del Estado de México
From The Pages To The Gaming Table: Designing A Homebrew System To Adapt A Book Series Into A Ttrpg, Ricardo Victoria-Uribe, Nazario Robles-Bastida, Chris Birmingham
Journal of Roleplaying Studies and STEAM
Adapting media properties, in particular fantasy, science fiction, and horror books, has been a staple of the development of tabletop role-playing games since their inception. Different properties, ranging from Lord of the Rings to Call of Cthulhu and everything in between has been undergoing this process. Developing an indie game based on indie and self-published books can be used as a promoting tool on overlapping audiences, which is the case for the selected book series for this design exercise. This paper has the aim of sharing these developing experiences during the early stages of creating a quick start guide supplement …
Brands & Virtual Personas: How Virtual Influencer Types Impact Brand Awareness,
2025
University of Nebraska-Lincoln
Brands & Virtual Personas: How Virtual Influencer Types Impact Brand Awareness, Carol Calderon Ambelis
Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research
As social media continues to shape how consumers interact with brands, virtual influencers (VIs) have emerged as a new type of digital celebrity. While previous research has explored how VIs contribute to brand image and awareness, there has been limited attention on how different types of VIs, both anime-like and human-like, affect consumer perceptions across different markets. This study examines how these two types of VIs impact relatability, aspiration, and brand awareness, with a focus on the differences between luxury and mass market. Using a within-subjects experimental design, this study recruited 574 participants with social media experience using MTurk. The …
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania,
2025
Sokoine University of Agriculture
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Journal of Humanities and Social Sciences
The current study investigates the relationship between noun classes and plant folk taxonomy in Chasu (G 22). The study focuses on two objectives: the first objective is to describe the plant folk taxonomy in Chasu and the second objective is to determine the relationship between noun classes and plant folk taxonomy in Chasu. Data were collected from rural villages in Same and Mwanga districts by using free listing, field interviews (jungle-walk-and-identify), and written texts containing Chasu plant names. The findings reveal that Chasu folk taxonomy reflects different ethnobotanical categories; including a unique beginner which is mmea/mimea ‘plant(s)’, and three life …
Proposing An Integrative Framework For Conducting Empirical Research On Culture-Inspired Product Design,
2025
Department of Fine and Applied Art, Olabisi Onabanjo University, Ogun State, Nigeria
Proposing An Integrative Framework For Conducting Empirical Research On Culture-Inspired Product Design, Peter Oluwagbenga Odewole, Michael Abiodun Oyinloye, Johnson Olarinde Oladesu
Journal of Art, Design and Music
In developing African countries, such as Nigeria, the intersection of culture and product design poses a multifaceted challenge that demands comprehensive investigation. The existing body of research needs an integrative framework that adequately addresses the intricate dynamics involved in culture-inclined product design processes within these specific socio-economic and cultural contexts. This deficiency hampers the ability of designers, researchers, and policymakers to develop effective strategies for creating products that resonate with their diverse cultural heritage. Using a qualitative research method based on secondary data, this study develops an integrative framework for conducting empirical research on culture-inspired product design focusing on Nigeria, …
Seattle's New Edition,
2025
California Polytechnic State University, San Luis Obispo
Seattle's New Edition, Kyle Gray
Graphic Communication
My project is to create and develop the branding of the NBA's newest franchise: The Seattle Grunge. Grunge is a genre of alternative rock that emerged in the mid-1980s particularly in the city of Seattle. With my team, I am looking for seamless cohesion with other logos in the Association while establishing an emotional connection between the fanbase and its city. The project will consist of a complete creation of the team’s logo/branding, court, 3 jersey designs (home/away/city connect), merchandise, season ticket packaging, and a full marketing report (team logo exposure/connection to the city).
A Digital Dive: Redesigning The Cabrillo High School Aquarium Website,
2025
California Polytechnic State University, San Luis Obispo
A Digital Dive: Redesigning The Cabrillo High School Aquarium Website, Jacob V. Cacho
Graphic Communication
Tucked away on the Central Coast in Lompoc, you’ll find the Cabrillo High School (CHS) Aquarium. Started in 1986, the CHS Aquarium is the only high school aquarium of its kind in the nation run entirely by high school students. This 10,000+ square foot aquarium serves an underserved community at a Title I school, where students manage all aspects of animal care, nutrition, breeding, educational curriculum development, and visitor tours.
This program is truly one-of-a-kind and deserves the spotlight for just how unique it is. As a CHS graduate, I felt the current website lacked in many areas and could …
Digitalizing Organization: Creating A Digital And Customizable Bullet Journal,
2025
California Polytechnic State University, San Luis Obispo
Digitalizing Organization: Creating A Digital And Customizable Bullet Journal, Ashley Ho
Graphic Communication
This project presents a digital, customizable bullet journal designed to improve organization, creativity, and accessibility. Using a user-centered design approach and principles of design thinking, the planner addresses common barriers to traditional journaling, such as time-consuming setup and lack of flexibility. Based on survey feedback, the final product includes a 2026 calendar, habit trackers, budgeting tools, and customizable weekly spreads in a print-friendly PDF format. The project highlights how digital tools can enhance personal productivity and well-being, with broader applications in UX/UI design and digital wellness solutions.
Rooted In Embodied Making: A Notebook On Process,
2025
Rhode Island School of Design
Rooted In Embodied Making: A Notebook On Process, Vija Lietuvninkas
Masters Theses
This thesis takes the form of a wooden box containing an archive of fragments – scanned notebooks, sketches, photographs, emails, journal entries, and other materials – that trace a year of embodied, process-based inquiry. Rather than presenting a linear argument or a polished final product, the work reflects a nonlinear, exploratory methodology grounded in making, wandering, and self-reflection.
Born within the context of the 2025 Sustainability Design Lab, an interdisciplinary initiative at RISD examining the material culture of wood across design fields, this project documents the artist’s evolving engagement with green wood as both material and metaphor. Through practices such …
Designing Between Worlds,
2025
Rhode Island School of Design
Designing Between Worlds, Levon Kostandyan
Masters Theses
This thesis reimagines design as a means of cultural continuity—an act of memory, resistance, and transformation. Rooted in the diasporic Armenian experience, it explores how identity is carried not only through storytelling, but through materials, rituals, and objects that evolve across time and place. Through the transformation of pomegranate skin from waste into a meaningful design material, the project navigates the space between symbolism and substance, honoring both the fruit’s ancestral weight and its potential as a living material language.
The work moves between personal narrative, historical research, and material experimentation, engaging with themes of displacement, hybridity, and embedded knowledge. …
Where Motion Lingers...,
2025
Rhode Island School of Design
Where Motion Lingers..., Cheng-Lin Lee
Masters Theses
In the pursuit of seamlessness, modern technology has become oversimplified, reduced to simple taps and pushes of buttons. This standardized interaction feels distant and mechanical, offering services without inviting touch, movement, or emotion.
This thesis explores how technology can blend into everyday life in a gentle way. The designed objects will focus on integrating familiar movements that elicit moments of harmony within interactions with technology. Through design transformations, this project seeks to uncover how everyday movements, like lifting a handle and placing flowers, can transform our technological exchanges into something felt rather than simply performed.
The findings reveal that when …
Gamifit,
2025
Rhode Island School of Design
Gamifit, Sishu Wu
Masters Theses
How can we make fitness feel more like raising a pet than checking off a chore?
Gamifit is a playful system that helps beginners build exercise habits by blending AR fitness pets (Fitimals) with a simple physical reminder device (The Dock). Instead of tracking numbers and steps, it focuses on emotional motivation—your Fitimal eats, rests, and grows based on your workout consistency. Skip too many days, and they might get sick... or even leave.
This project uses gamification to bring short-term joy into a long-term challenge, creating a softer, kinder fitness journey—one that feels fun, forgiving, and actually worth sticking …
Wood In Hand: Open-Ended Wooden Play,
2025
Rhode Island School of Design
Wood In Hand: Open-Ended Wooden Play, Farnaz Dastranj
Masters Theses
This project explores the design of a sustainable, open-ended wooden toy that encourages children’s creativity, collaboration, and physical development. Recognizing the important role of play in learning, the toy aims to connect children to natural materials while supporting skills like eye-hand coordination, flexible thinking, and visual-spatial processing. Free-form linear elements constructed from wood, a renewable, durable, and biodegradable material, the toy invites children to assemble and create various structures using dowels, pegs, and fabric. By offering different connection possibilities and free-form pieces, it fosters imagination, problem-solving, and group play. This project also addresses sustainability by focusing on material longevity, reusability, …
Smora: Breath As Memory,
2025
Rhode Island School of Design
Smora: Breath As Memory, Pratikesh Pundkar
Masters Theses
Smora: Breath as Memory explores smell as a medium for memory, presence, and emotional communication in a world dominated by visual and audio stimuli. The project investigates olfactory interaction through multisensory design, proposing a tangible product system called Smora Cassette that captures, stores, and shares scent memories. Grounded in user research, expert interviews, and material prototyping, Smora speculates a future where smell reconnects us to the truth of lived experience, offering a poetic yet grounded alternative to AI-generated realities.
Graphic Gestures On The Digital Surface; In Defense Of The Observational,
2025
Rhode Island School of Design
Graphic Gestures On The Digital Surface; In Defense Of The Observational, Soyoung Ro
Masters Theses
This thesis offers a subjective and process-based exploration of digital tools, challenging the dominant function-driven mindset that often defines digital design today. Rather than prioritizing speed, efficiency, or usability metrics, this work is a shift in focus toward experience, spatial awareness, and the subtle dynamics of interaction.
Rooted in acts of attention—looking inwards, looking outwards—this approach begins by setting aside assumptions about what tools are for, in order to ask how they shape our behaviors and ways of thinking. In doing so, it proposes a design methodology grounded in presence over productivity, process over execution, and agency over automation.
The …
Immersive Stillness In Poetic Space: Textiles For An Uncertain World,
2025
Rhode Island School of Design
Immersive Stillness In Poetic Space: Textiles For An Uncertain World, Dora Hyunjung Kim
Masters Theses
In an era shaped by environmental crises, the erosion of seasonal rhythms, cultural uncertainty, and the accelerating pace of technological shifts, this thesis explores how textiles—through their tactility, atmosphere, and quiet presence—can serve as vessels for meditative and emotional spaces, which I refer to as "poetic spaces." In the midst of countless unpredictable variables and a rapidly evolving cultural landscape, there is a growing need for environments where silence and quiet reflection can unfold. Within this broader context, poetic space functions not merely as an aesthetic concept, but as a vital site for emotional grounding and inner restoration.
This research …
Patchworks - A Design Framework For Repairing Systems, One Patch At A Time.,
2025
Rhode Island School of Design
Patchworks - A Design Framework For Repairing Systems, One Patch At A Time., Jack A. Martinez
Masters Theses
Design interventions for social good often fall short—ineffective at best and harmful at worst. Even successful projects tend to have fleeting impacts. Despite prototyping, innovation, and scaling expertise, designers struggle to create lasting community change. Skills that drive capitalist markets remain underutilized in the social sector. Reducing barriers to entry in the design for social good field might foster a more equitable, service-oriented design practice.
This thesis examines how designers can collaborate ethically and effectively with community organizations to support their missions. It examines the challenges and benefits of applying a ‘patchwork design approach’ to social good through real-world partnerships. …
Time Reclamation,
2025
Rhode Island School of Design
Time Reclamation, Yuming Hu
Masters Theses
In today’s involution culture or “internal competition”, epitomized by China’s 996 work schedule, time is tracked like a quota rather than lived. Drawing on Camus’ call to make one’s very existence a quiet act of rebellion, this thesis answers alienated time with multisensory design.
Four interventions, the Thermochromic Table, Blinds Light, Dappled Shadows Light, and a haptic Squeeze Timer, using temperature, light, shadow, and touch to stage brief “moments of awareness.”
Instead of urging users to optimize every second, these objects invite them to pause, feel, and enjoy time. Each prototype softens the clock’s rigid tick into a gentle cue, …
Bell Telephone System’S Preeminent Role In The Growth Of Industrial Design,
2025
North Carolina State University
Bell Telephone System’S Preeminent Role In The Growth Of Industrial Design, Ralph O. Meyer, Russell A. Flinchum
Purdue University Press Books
Histories of design pay scant attention to the corded telephone, which played an immeasurable role in early communication. Although the Bell System, with many Nobel Prizes, is justly acknowledged for its technical prowess, it should also be recognized for its early and considerable impact on the developing discipline of industrial design. In 1930, young Henry Dreyfuss, who would later become known as a pioneer of industrial design, was retained by the Bell System as a design consultant and matured in that environment. With substantial input from Bell System engineers, Dreyfuss and his staff produced attractive telephone designs that were manufactured …
