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Articles 121 - 141 of 141

Full-Text Articles in Computer Sciences

Imagining Emergent Metadata, Realizing The Emergent Web, Jason A. Bengtson Mar 2012

Imagining Emergent Metadata, Realizing The Emergent Web, Jason A. Bengtson

Jason A Bengtson

Current metadata schemas are largely analog technology grafted onto the digital format. They have three inherent limitations that need to be transcended: they generate a static product which must be changed manually, they revolve around the needs of human, rather than mechanistic agents, and they are limited by the imagination and organizational capabilities of human agency. The author argues that to meet future challenges metadata will have to take a more flexible, adaptive form that centers on the needs of the machine in searching, interpretation and organization until the information it proxies enters into the human sphere. The author further …


Social Networks And Web2.0 Among Youth: Lessons For Pacific Island Nations, Deogratias Harorimana Sr Feb 2012

Social Networks And Web2.0 Among Youth: Lessons For Pacific Island Nations, Deogratias Harorimana Sr

Dr Deogratias Harorimana

This study is on social networks and web2 among youths and the lessons for Pacific Island nation. This study defines commonly used social networking sites used by the Pacific youths, average time spent, reasons behind the use of social networking sites and how social networking sites can be used as a development tool for Pacific Island nation. It was found that the popularity of social networking amongst youths in Pacific Island Countries is fast growing, increasing more than three folds year on year in the last 3years. Social Networks are a vital part of life for PIC youths, where, now …


Warcreate - Create Wayback-Consumable Warc Files From Any Webpage, Mat Kelly, Michele C. Weigle, Michael L. Nelson Jan 2012

Warcreate - Create Wayback-Consumable Warc Files From Any Webpage, Mat Kelly, Michele C. Weigle, Michael L. Nelson

Computer Science Faculty Publications

[First Slide]

What is WARCreate?

  • Google Chrome extension
  • Creates WARC files
  • Enables preservation by users from their browser
  • First steps in bringing Institutional Archiving facilities to the PC


Institutional Repositories: Mechanism For Visibility, S M. Shafi, Nadim Akhtar Khan Dec 2011

Institutional Repositories: Mechanism For Visibility, S M. Shafi, Nadim Akhtar Khan

NADIM AKHTAR KHAN

Institutional repositories are a set of services that a university offers to the members of its community for the management and dissemination of digital materials created by the institution and its community members


A Review Of International Best Practice In E-Governmentsome Lessons For New Adopters, Deogratias Harorimana Sr Oct 2011

A Review Of International Best Practice In E-Governmentsome Lessons For New Adopters, Deogratias Harorimana Sr

Dr Deogratias Harorimana

Efficient bureaucratic processes as essential to attract and retain investment, as well as promote SME growth. The e_Gov is one of many ways emerging economies have used to streamline public service delivery and create a freindly and conducive atmosphere for business -both MNC and SMEs. This presentation provide an overview of some of the World's most recent case examples on the successful design-plan-implementation of eGov to build a strong basis to attract investment and deliver seamless essential services to Citizens.


Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle Oct 2011

Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle

Amber Settle

Many information technology educators have worked in recent years to develop courses to attract students to the field. As faculty achieve success with technical courses designed to be appeal to a broad audience, it can be hard to maintain the initial excitement particularly as multiple sections of the courses are taught on a continuing basis. In this article we describe a project that added peer evaluation to an assessment in a game design course with a large non-major audience. While controversial, peer evaluation has shown some promise in motivating students to work harder and in improving certain key skills. Consistent …


Computational Thinking In A Game Design Course, Amber Settle Oct 2011

Computational Thinking In A Game Design Course, Amber Settle

Amber Settle

As a part of an NSF-funded project to enhance computational thinking in undergraduate general education courses, activities and assessments were developed for a game design course taught at DePaul University. The focus of the course is on game analysis and design, but the course textbook uses an approach that is heavily grounded in computational thinking principles. We describe the course activities and assignments and discuss an initial assessment of those materials. Our results show that there is a gap in difficulty between several of the activities and indicate that the materials developed help students to better learn the computational thinking …


Does Lecture Capture Make A Difference For Students In Traditional Classrooms, Amber Settle, Lucia Dettori, Mary Jo Davidson Jun 2011

Does Lecture Capture Make A Difference For Students In Traditional Classrooms, Amber Settle, Lucia Dettori, Mary Jo Davidson

Amber Settle

The College of Computing and Digital Media (CDM) at DePaul University has recorded thousands of courses using an in-house system called Course Online (COL) since 2001. These recordings are available not only to students enrolled in online CDM courses, but also to students in traditional classrooms at CDM. In this study we analyzed survey responses and grade data to determine whether traditional students found COL recordings to be a valuable substitutional tool and whether the recordings had any impact on student performance. We found that a large majority of traditional CDM students find the recordings useful and believe that they …


Graph Games: A Human Computing Game Framework, Ryan Alfuth, Matt Jara, Jeff Largent, Dan Simpson Apr 2011

Graph Games: A Human Computing Game Framework, Ryan Alfuth, Matt Jara, Jeff Largent, Dan Simpson

10th Annual Celebration of Undergraduate Research and Creative Performance (2011)

Graph Games is a suite of online casual games that make use of human computation to help solve several NP-complete graph problems. These problems are very difficult for computers to solve efficiently because they rapidly become computationally infeasible as their size increases. However, humans possess intelligent decision-making abilities that computers do not, so they can solve these problems more resourcefully than computers.

Graph Games seeks to harness these abilities to increase the body of knowledge about solving NP-complete problem by presenting problems in the form of puzzle-like games. Graph Games currently consists of three families of games, each being comprised …


Underfunded And Understaffed: A Ground-Level View Of Ir Creation In Difficult Times, John Davison Mar 2011

Underfunded And Understaffed: A Ground-Level View Of Ir Creation In Difficult Times, John Davison

Giving Undergraduate Research a Worldwide Voice: Institutional Repositories as Publishers

A discussion of the creation of OhioLINK, the institutional repository system for the Ohio University system.

More information at http://drc.ohiolink.edu/


Computational Thinking (Ct): On Weaving It In, Paul Curzon, Joan Peckham, Harriet G. Taylor, Amber Settle, Eric Roberts Jul 2009

Computational Thinking (Ct): On Weaving It In, Paul Curzon, Joan Peckham, Harriet G. Taylor, Amber Settle, Eric Roberts

Amber Settle

Computing offers essential problem-solving tools needed for contemporary challenges. The role of computing in education, and appropriate pathways for modern students, are of concern [10]. Educators recognize the importance of improving information technology (IT) skills and fluency, and studies have developed guidelines [7][8], but the analytical concepts and tools of computing have benefits beyond IT fluency. CT [12] continues earlier discussions on the nature of computing, [3][9]. This has helped the computing community to strengthen definition of the problem solving skills that computing brings to society, through education, outreach, and research. Recently, CT has served as a basis for several …


Tampa Public Mood Ring, Collaborative Project Jan 2009

Tampa Public Mood Ring, Collaborative Project

Dyson College- Seidenberg School of CSIS : Collaborative Projects and Presentations

This entry adheres to the use of the quad chart template to provide a succinct description only of the current research project undertaken by the participants. It provides for the following information

1. Participants and Affiliations
2. Overall Project Goals
3. Illustrative picture
4. Specific research/artistic/pedagogic foci


Quirky, Not Quacky: Quantum Computing For Librarians, Jill Cirasella Jan 2009

Quirky, Not Quacky: Quantum Computing For Librarians, Jill Cirasella

Publications and Research

This slideshow introduces librarians and non-scientists to the relatively young field of quantum computing.


A Hybrid Approach To Projects In Gaming Courses, Amber Settle, Joe Linhoff, André Berthiaume Feb 2008

A Hybrid Approach To Projects In Gaming Courses, Amber Settle, Joe Linhoff, André Berthiaume

Amber Settle

We describe an approach to projects used in game development courses that supports learning individual skills while also developing team skills. Early assignments focus on developing individual skills in coding and content creation, and when those skills are honed, students form teams to work on a larger and more complex game. Classes that use a hybrid approach, that is individual projects that build toward a large group project, allow students to solidly learn game development skills required of gaming graduates and yet stimulate creativity and challenge students to move beyond their comfort zone. 


Total Curriculum Management (Tcm): An Integrated Curriculum Using Distributed Content, K. Michael Sep 2007

Total Curriculum Management (Tcm): An Integrated Curriculum Using Distributed Content, K. Michael

Associate Professor Katina Michael

This paper is concerned with practice, specifically, the implementation of a content management system (CMS) for the design of an integrated curriculum. The paper focuses on continuous assessment and how the notion of distributed content can be leveraged to help students become active learners, better integrate their knowledge, and develop critical thinking and professional skills throughout their candidature. Central to the paper is the idea of online resource sharing, reusable content chunks, metatagging, and customised workflows to aid in the coordination of tasks between stakeholders in achieving an integrated curriculum. In developing robust practices in accordance with overarching university and …


Game Design As A Writing Course In The Liberal Arts., Amber Settle, Robin Burke, Lucia Dettori Dec 2006

Game Design As A Writing Course In The Liberal Arts., Amber Settle, Robin Burke, Lucia Dettori

Amber Settle

The School of Computer Science, Telecommunications, and Information Systems (CTI) is a technologically-focused college within DePaul University. While DePaul CTI has a large number of technical degree programs, DePaul University is a liberal arts institution and one that is increasingly focused on improving the writing skills of its students. It can be difficult to create courses that cover necessary technical material while requiring writing as a major part of the assessments. In this paper we discuss GAM 224: Introduction to Game Design, a required course in one of the specialized degree programs at DePaul CTI that involves writing in a …


Computing Branches Out: On Revitalizing Computing Education., Ljubomir Perkovic, Amber Settle Dec 2006

Computing Branches Out: On Revitalizing Computing Education., Ljubomir Perkovic, Amber Settle

Amber Settle

No abstract provided.


Graduate Student Satisfaction With An Online Discrete Mathematics Course, Amber Settle, Chad Settle Sep 2005

Graduate Student Satisfaction With An Online Discrete Mathematics Course, Amber Settle, Chad Settle

Amber Settle

Student satisfaction with distance learning is impacted by a variety of factors, including interaction with the instructor and the structure of the course. We describe our experiences teaching discrete mathematics to graduate students using both a traditional classroom setting and two different types of distance learning formats. We then compare student evaluations between the traditional and distance-learning courses to determine if student satisfaction was affected by the course format.


Can A Divorced Mom/Dad Take Care Of The Child?, Vijay Dialani Sep 2005

Can A Divorced Mom/Dad Take Care Of The Child?, Vijay Dialani

Vijay Dialani

MOM – Message Oriented Middleware DAD – Direct Access to Data (DBMSs) CHILD – Correlating Historical or In-transit Large-scale Data-stream


Testing First: Emphasizing Testing In Early Programming Courses, Will Marrero, Amber Settle Jun 2005

Testing First: Emphasizing Testing In Early Programming Courses, Will Marrero, Amber Settle

Amber Settle

The complexity of languages like Java and C++ can make introductory programming classes in these languages extremely challenging for many students. Part of the complexity comes from the large number of concepts and language features that students are expected to learn while having little time for adequate practice or examples. A second source of difficulty is the emphasis that object-oriented programming places on abstraction. We believe that by placing a larger emphasis on testing in programming assignments in these introductory courses, students have an opportunity for extra practice with the language, and this affords them a gentler transition into the …


Is There A Cost Tipping Point For E-Journals?, Gordon C. Tibbitts May 2003

Is There A Cost Tipping Point For E-Journals?, Gordon C. Tibbitts

Gordon C. Tibbitts III

The above-inflation cost increases of scholarly publication and the reduction in library budgets may foster a new era of access. Emerging paradigms including open access, open choice, and "author paid" are only the beginning of the possibilities as the industry approaches what some call a "tipping point."