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Full-Text Articles in Computer Sciences
Exploring Computer Graphics: Photorealistic And Non-Photorealistic Rendering, Brittany Chin
Exploring Computer Graphics: Photorealistic And Non-Photorealistic Rendering, Brittany Chin
CLAS: Colby Liberal Arts Symposium
Over the course of the year, the Advanced Computer Graphics course has explored a variety of image rendering techniques starting with the basic filling of polygons, and working all the way up to non-photorealistic rendering techniques. I have implemented a variety of these techniques in projects which demonstrate the growth and advancements of graphics over time. The implementations that are featured are an interactive tile game, a curve editor, a ray-tracer, and a non-photorealistic project. The capabilities of computer graphics are seemingly endless, and it is getting easier and easier to model the real world in synthetic systems. Where will …
Graphics, Beatrice Liang
Graphics, Beatrice Liang
CLAS: Colby Liberal Arts Symposium
Here I show images generating using computer graphics methods ranging from green screen images to 3D models
3d Model Generation From Flat Images And Other Pretty Pictures, Matthew Levine
3d Model Generation From Flat Images And Other Pretty Pictures, Matthew Levine
CLAS: Colby Liberal Arts Symposium
We present a novel method of generating 3D models from 2D images using neural network techniques. We also show a custom implementation of a global illumination model natively integrated into Python's standard 2D image library (with a fast C backend).
Trees And Non-Photorealistic Images, Christopher Burnham
Trees And Non-Photorealistic Images, Christopher Burnham
CLAS: Colby Liberal Arts Symposium
Showing of a graphics system with some trees and non-photorealistic images.
A Look Into Graphics Engines And Non-Photorealistic Rendering, Margaux Leblanc
A Look Into Graphics Engines And Non-Photorealistic Rendering, Margaux Leblanc
CLAS: Colby Liberal Arts Symposium
Throughout the year I have created a graphics pipeline that can render both photorealistic and non-photorealistic images. It all starts with defining what a pixel is and building from there. For instance, an image is a collection of pixels, a color is just three numbers (red, green, and blue values), a line is coloring certain pixels with such a color based on Bresenham's line algorithm and so on. My graphics engine can draw and shade points, lines, polylines, and polygons according to different algorithms. Using these basic shapes I can create photorealistic images of L-systems and non-photorealistic images of paintbrush …
Computer Graphics Presentation, Itrat Akhter
Computer Graphics Presentation, Itrat Akhter
CLAS: Colby Liberal Arts Symposium
The aim of this poster presentation is to display the works that I did over two semester of computer graphics classes. As such, I will give a brief glimpse of the methods and images involving fractals, bezier curves and surfaces, hierarchical modeling, shading and lighting, particle systems and others.