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CLAS: Colby Liberal Arts Symposium

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Full-Text Articles in Computer Sciences

Exploring Computer Graphics: Photorealistic And Non-Photorealistic Rendering, Brittany Chin Apr 2015

Exploring Computer Graphics: Photorealistic And Non-Photorealistic Rendering, Brittany Chin

CLAS: Colby Liberal Arts Symposium

Over the course of the year, the Advanced Computer Graphics course has explored a variety of image rendering techniques starting with the basic filling of polygons, and working all the way up to non-photorealistic rendering techniques. I have implemented a variety of these techniques in projects which demonstrate the growth and advancements of graphics over time. The implementations that are featured are an interactive tile game, a curve editor, a ray-tracer, and a non-photorealistic project. The capabilities of computer graphics are seemingly endless, and it is getting easier and easier to model the real world in synthetic systems. Where will …


Graphics, Beatrice Liang Apr 2015

Graphics, Beatrice Liang

CLAS: Colby Liberal Arts Symposium

Here I show images generating using computer graphics methods ranging from green screen images to 3D models


3d Model Generation From Flat Images And Other Pretty Pictures, Matthew Levine Apr 2015

3d Model Generation From Flat Images And Other Pretty Pictures, Matthew Levine

CLAS: Colby Liberal Arts Symposium

We present a novel method of generating 3D models from 2D images using neural network techniques. We also show a custom implementation of a global illumination model natively integrated into Python's standard 2D image library (with a fast C backend).


Trees And Non-Photorealistic Images, Christopher Burnham Apr 2015

Trees And Non-Photorealistic Images, Christopher Burnham

CLAS: Colby Liberal Arts Symposium

Showing of a graphics system with some trees and non-photorealistic images.


A Look Into Graphics Engines And Non-Photorealistic Rendering, Margaux Leblanc Apr 2015

A Look Into Graphics Engines And Non-Photorealistic Rendering, Margaux Leblanc

CLAS: Colby Liberal Arts Symposium

Throughout the year I have created a graphics pipeline that can render both photorealistic and non-photorealistic images. It all starts with defining what a pixel is and building from there. For instance, an image is a collection of pixels, a color is just three numbers (red, green, and blue values), a line is coloring certain pixels with such a color based on Bresenham's line algorithm and so on. My graphics engine can draw and shade points, lines, polylines, and polygons according to different algorithms. Using these basic shapes I can create photorealistic images of L-systems and non-photorealistic images of paintbrush …


Computer Graphics Presentation, Itrat Akhter Apr 2015

Computer Graphics Presentation, Itrat Akhter

CLAS: Colby Liberal Arts Symposium

The aim of this poster presentation is to display the works that I did over two semester of computer graphics classes. As such, I will give a brief glimpse of the methods and images involving fractals, bezier curves and surfaces, hierarchical modeling, shading and lighting, particle systems and others.