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Full-Text Articles in Computer Sciences

Blind Fighter – A Video Game For The Visually Impaired, Avery Wayne Harrah Apr 2023

Blind Fighter – A Video Game For The Visually Impaired, Avery Wayne Harrah

ATU Research Symposium

Blind Fighter is a video game made to be playable by anyone, regardless of any visual impairments the player may have. The game relies on auditory queues to allow players to understand what is happening in the game without ever having to see the screen. The project’s goal is to serve as a proof of concept that video games can be made inclusive with a few additions during development, without sacrificing overall quality. To do this, the game features full graphics in addition to testing many strategies for visually impaired players, including direction-based audio, unique sound effects for each game …


The Ozark Getaway, Houston Barber, Marcus Gasca, Evan Reece Matlock, Avery Wayne Harrah Apr 2023

The Ozark Getaway, Houston Barber, Marcus Gasca, Evan Reece Matlock, Avery Wayne Harrah

ATU Research Symposium

Website designed for usage of renting AirBnb houses outside of the original website under the specific owner.


Responsive Web Design, Ashley Varon, David Karlins Dec 2020

Responsive Web Design, Ashley Varon, David Karlins

Publications and Research

Responsive web design is one of the most important topics in web. It can be one of the main reasons a website can be costing a business clients, and creating an effect on a business. The rise in popularity of mobile phones and tablets makes it crucial for a website to be designed to respond and adjust to different viewports. This project will research how important responsive web design is in 2020 and the positive or negative impacts it may have on the users, customers, and businesses. Companies must consider text size, layout, navigation, image sizes, and testing when designing …


Public Interest Technology: Coding For The Public Good, Devorah Kletenik Jan 2020

Public Interest Technology: Coding For The Public Good, Devorah Kletenik

Open Educational Resources

These slides are used to guide a discussion with students introducing them to the notion of public interest technology and coding for the public good. The lesson is intended to spark a discussion with students about different sorts of technology and their societal ramifications.


Accessibility: The Whys And The Hows, Devorah Kletenik Jan 2020

Accessibility: The Whys And The Hows, Devorah Kletenik

Open Educational Resources

This presentation introduces Computer Science students to the notion of accessibility: developing software for people with disabilities. This lesson provides a discussion of why accessibility is important (including the legal, societal and ethical benefits) as well as an overview of different types of impairments (visual, auditory, motor, neurological/cognitive) and how developers can make their software accessible to users with those disabilities. This lesson includes videos and links to readings and tutorials for students.


Security Camera Using Raspberry Pi, Tejendra Khatri Jan 2020

Security Camera Using Raspberry Pi, Tejendra Khatri

Student Academic Conference

Making a security camera using raspberry pi utilizing OpenCV for facial recognition, upper body recognition or full-body recognition


3d Procedural Maze & Cave Generation, Jacob Sharp Apr 2019

3d Procedural Maze & Cave Generation, Jacob Sharp

Student Scholar Showcase

The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research …


Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill Apr 2019

Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill

Student Scholar Showcase

Death Arena is a 3D first-person action shooter with a horror twist. The player has 30 seconds to collect guns and health before a monster spawns. The map will be large with indoor and outdoor play. In each round a more powerful boss spawns with minions. Our goal is to appeal to horror and action fans alike.


Design For Safety: Decreasing First Responder Health Risks Through Real-Time Bio-Sensor Alerts, Suzy Fendrick Mar 2019

Design For Safety: Decreasing First Responder Health Risks Through Real-Time Bio-Sensor Alerts, Suzy Fendrick

UNO Student Research and Creative Activity Fair

The focus of this research project is using the Design Thinking process to create an informative dashboard for first responders. Design Thinking involves empathizing with the user, defining the problems to be solved, ideation, creating prototypes, and testing. This iterate process focuses on the user, resulting in the most effective product possible. The dashboard will display real-time biosensor data from sensors in the first responders’ uniforms. This project is part of a larger project with the goal of vastly improving the safety of first responders during emergency hazardous material incidents.


Library Guides: An Aggregation Of User Research From 1998 To 2017, David Vess Jun 2017

Library Guides: An Aggregation Of User Research From 1998 To 2017, David Vess

Libraries

A truly comprehensive search tool for resources provided by libraries will continue to be a distant dream until daunting technical challenges are addressed. A Google-like search experience is desirable in some contexts, but a case can be made that hiding subject-specific article databases behind a comprehensive search tool is a disservice to researchers.

Librarians have a long history of addressing the complex landscape of the various resources they offer by crafting guides to library collections. These guides provide direct links to resources while educating inexperienced researchers about discipline-specific databases. Unfortunately, this solution creates more complexities in the research resource landscape. …


Three Views On Motivation And Programming, Amber Settle, Arto Vihavainen, Juha Sorva Jun 2014

Three Views On Motivation And Programming, Amber Settle, Arto Vihavainen, Juha Sorva

Amber Settle

Teaching programming is one of the most widely studied areas in computing education. Part of the reason for this may be the difficulty students experience when learning programming which makes it a challenging endeavor for instructors. There is a relationship between student motivation and success in learning to program [1], and motivation is also important in the bigger picture for computing educators, having inspired two ITiCSE working groups [2]. What is perhaps surprising is that motivation does not play an equal role in the various subfields of programming education. 

In this panel we discuss three areas of programming education, emphasizing …


Beyond Computer Science: Computational Thinking Across Disciplines, Amber Settle, Debra S. Goldberg, Valerie Barr Jun 2013

Beyond Computer Science: Computational Thinking Across Disciplines, Amber Settle, Debra S. Goldberg, Valerie Barr

Amber Settle

In her influential CACM article, Jeannette Wing argues that computational thinking is an emerging basic skill that should become an integral part of every child’s education [14]. The potential impact of any approach for incorporating computational thinking into the curriculum is limited by the low enrollment in computing classes and the homogeneous population choosing these classes. While there are continuing efforts to draw students into computing courses, a complementary approach is to bring computational thinking into courses already taken by a diverse set of students. Because computing is transforming society and impacting many areas of study, providing students with meaningful …


Interactive Learning Online: Challenges And Opportunities, Mihaela Sabin, Amber Settle, Becky Rutherfoord Oct 2012

Interactive Learning Online: Challenges And Opportunities, Mihaela Sabin, Amber Settle, Becky Rutherfoord

Amber Settle

Since the early 1990s online education and online learning systems have held the promise of increasing instructional productivity and reducing costs without sacrificing educational quality. There is no evidence to date that such promise has materialized. The impetus of the newest developments with free online courses to hundreds of thousands of students might drastically transform how we teach more and better with less. The innovation that prompted this panel is called Interactive Learning Online (ILO), and has the distinctive feature of highly interactive, machine-guided instruction that can be scaled to accommodate a large number of students who benefit from targeted …


Imagining Emergent Metadata, Realizing The Emergent Web, Jason A. Bengtson Mar 2012

Imagining Emergent Metadata, Realizing The Emergent Web, Jason A. Bengtson

Jason A Bengtson

Current metadata schemas are largely analog technology grafted onto the digital format. They have three inherent limitations that need to be transcended: they generate a static product which must be changed manually, they revolve around the needs of human, rather than mechanistic agents, and they are limited by the imagination and organizational capabilities of human agency. The author argues that to meet future challenges metadata will have to take a more flexible, adaptive form that centers on the needs of the machine in searching, interpretation and organization until the information it proxies enters into the human sphere. The author further …


The Art Of Redirection: Putting Mobile Devices Where You Want Them, Jason A. Bengtson Mar 2012

The Art Of Redirection: Putting Mobile Devices Where You Want Them, Jason A. Bengtson

Jason A Bengtson

Mobile technology has exploded, with many libraries experiencing a surge in access to their resources through mobile devices. In response, many institutions have created or are creating mobile sites designed to accommodate themselves to the unique strictures of these devices. One hurdle faced by these organizations, however, is getting mobile users to those sites. One solution is mobile redirect scripts, which automatically redirect mobile users from a regular page to a mobile page. These scripts come in various forms and present unique challenges to libraries. How are these scripts created? What triggers can or should be used to activate them? …


Imagining Emergent Metadata, Realizing The Emergent Web, Jason A. Bengtson Mar 2012

Imagining Emergent Metadata, Realizing The Emergent Web, Jason A. Bengtson

Jason A Bengtson

Current metadata schemas are largely analog technology grafted onto the digital format. They have three inherent limitations that need to be transcended: they generate a static product which must be changed manually, they revolve around the needs of human, rather than mechanistic agents, and they are limited by the imagination and organizational capabilities of human agency. The author argues that to meet future challenges metadata will have to take a more flexible, adaptive form that centers on the needs of the machine in searching, interpretation and organization until the information it proxies enters into the human sphere. The author further …


Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle Oct 2011

Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle

Amber Settle

Many information technology educators have worked in recent years to develop courses to attract students to the field. As faculty achieve success with technical courses designed to be appeal to a broad audience, it can be hard to maintain the initial excitement particularly as multiple sections of the courses are taught on a continuing basis. In this article we describe a project that added peer evaluation to an assessment in a game design course with a large non-major audience. While controversial, peer evaluation has shown some promise in motivating students to work harder and in improving certain key skills. Consistent …


Does Lecture Capture Make A Difference For Students In Traditional Classrooms, Amber Settle, Lucia Dettori, Mary Jo Davidson Jun 2011

Does Lecture Capture Make A Difference For Students In Traditional Classrooms, Amber Settle, Lucia Dettori, Mary Jo Davidson

Amber Settle

The College of Computing and Digital Media (CDM) at DePaul University has recorded thousands of courses using an in-house system called Course Online (COL) since 2001. These recordings are available not only to students enrolled in online CDM courses, but also to students in traditional classrooms at CDM. In this study we analyzed survey responses and grade data to determine whether traditional students found COL recordings to be a valuable substitutional tool and whether the recordings had any impact on student performance. We found that a large majority of traditional CDM students find the recordings useful and believe that they …


Tampa Public Mood Ring, Collaborative Project Jan 2009

Tampa Public Mood Ring, Collaborative Project

Dyson College- Seidenberg School of CSIS : Collaborative Projects and Presentations

This entry adheres to the use of the quad chart template to provide a succinct description only of the current research project undertaken by the participants. It provides for the following information

1. Participants and Affiliations
2. Overall Project Goals
3. Illustrative picture
4. Specific research/artistic/pedagogic foci


A Hybrid Approach To Projects In Gaming Courses, Amber Settle, Joe Linhoff, André Berthiaume Feb 2008

A Hybrid Approach To Projects In Gaming Courses, Amber Settle, Joe Linhoff, André Berthiaume

Amber Settle

We describe an approach to projects used in game development courses that supports learning individual skills while also developing team skills. Early assignments focus on developing individual skills in coding and content creation, and when those skills are honed, students form teams to work on a larger and more complex game. Classes that use a hybrid approach, that is individual projects that build toward a large group project, allow students to solidly learn game development skills required of gaming graduates and yet stimulate creativity and challenge students to move beyond their comfort zone. 


Game Design As A Writing Course In The Liberal Arts., Amber Settle, Robin Burke, Lucia Dettori Dec 2006

Game Design As A Writing Course In The Liberal Arts., Amber Settle, Robin Burke, Lucia Dettori

Amber Settle

The School of Computer Science, Telecommunications, and Information Systems (CTI) is a technologically-focused college within DePaul University. While DePaul CTI has a large number of technical degree programs, DePaul University is a liberal arts institution and one that is increasingly focused on improving the writing skills of its students. It can be difficult to create courses that cover necessary technical material while requiring writing as a major part of the assessments. In this paper we discuss GAM 224: Introduction to Game Design, a required course in one of the specialized degree programs at DePaul CTI that involves writing in a …


Graduate Student Satisfaction With An Online Discrete Mathematics Course, Amber Settle, Chad Settle Sep 2005

Graduate Student Satisfaction With An Online Discrete Mathematics Course, Amber Settle, Chad Settle

Amber Settle

Student satisfaction with distance learning is impacted by a variety of factors, including interaction with the instructor and the structure of the course. We describe our experiences teaching discrete mathematics to graduate students using both a traditional classroom setting and two different types of distance learning formats. We then compare student evaluations between the traditional and distance-learning courses to determine if student satisfaction was affected by the course format.