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Articles 1 - 22 of 22
Full-Text Articles in Computer Sciences
Blind Fighter – A Video Game For The Visually Impaired, Avery Wayne Harrah
Blind Fighter – A Video Game For The Visually Impaired, Avery Wayne Harrah
ATU Research Symposium
Blind Fighter is a video game made to be playable by anyone, regardless of any visual impairments the player may have. The game relies on auditory queues to allow players to understand what is happening in the game without ever having to see the screen. The project’s goal is to serve as a proof of concept that video games can be made inclusive with a few additions during development, without sacrificing overall quality. To do this, the game features full graphics in addition to testing many strategies for visually impaired players, including direction-based audio, unique sound effects for each game …
The Ozark Getaway, Houston Barber, Marcus Gasca, Evan Reece Matlock, Avery Wayne Harrah
The Ozark Getaway, Houston Barber, Marcus Gasca, Evan Reece Matlock, Avery Wayne Harrah
ATU Research Symposium
Website designed for usage of renting AirBnb houses outside of the original website under the specific owner.
Responsive Web Design, Ashley Varon, David Karlins
Responsive Web Design, Ashley Varon, David Karlins
Publications and Research
Responsive web design is one of the most important topics in web. It can be one of the main reasons a website can be costing a business clients, and creating an effect on a business. The rise in popularity of mobile phones and tablets makes it crucial for a website to be designed to respond and adjust to different viewports. This project will research how important responsive web design is in 2020 and the positive or negative impacts it may have on the users, customers, and businesses. Companies must consider text size, layout, navigation, image sizes, and testing when designing …
Public Interest Technology: Coding For The Public Good, Devorah Kletenik
Public Interest Technology: Coding For The Public Good, Devorah Kletenik
Open Educational Resources
These slides are used to guide a discussion with students introducing them to the notion of public interest technology and coding for the public good. The lesson is intended to spark a discussion with students about different sorts of technology and their societal ramifications.
Accessibility: The Whys And The Hows, Devorah Kletenik
Accessibility: The Whys And The Hows, Devorah Kletenik
Open Educational Resources
This presentation introduces Computer Science students to the notion of accessibility: developing software for people with disabilities. This lesson provides a discussion of why accessibility is important (including the legal, societal and ethical benefits) as well as an overview of different types of impairments (visual, auditory, motor, neurological/cognitive) and how developers can make their software accessible to users with those disabilities. This lesson includes videos and links to readings and tutorials for students.
Security Camera Using Raspberry Pi, Tejendra Khatri
Security Camera Using Raspberry Pi, Tejendra Khatri
Student Academic Conference
Making a security camera using raspberry pi utilizing OpenCV for facial recognition, upper body recognition or full-body recognition
3d Procedural Maze & Cave Generation, Jacob Sharp
3d Procedural Maze & Cave Generation, Jacob Sharp
Student Scholar Showcase
The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research …
Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill
Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill
Student Scholar Showcase
Death Arena is a 3D first-person action shooter with a horror twist. The player has 30 seconds to collect guns and health before a monster spawns. The map will be large with indoor and outdoor play. In each round a more powerful boss spawns with minions. Our goal is to appeal to horror and action fans alike.
Design For Safety: Decreasing First Responder Health Risks Through Real-Time Bio-Sensor Alerts, Suzy Fendrick
Design For Safety: Decreasing First Responder Health Risks Through Real-Time Bio-Sensor Alerts, Suzy Fendrick
UNO Student Research and Creative Activity Fair
The focus of this research project is using the Design Thinking process to create an informative dashboard for first responders. Design Thinking involves empathizing with the user, defining the problems to be solved, ideation, creating prototypes, and testing. This iterate process focuses on the user, resulting in the most effective product possible. The dashboard will display real-time biosensor data from sensors in the first responders’ uniforms. This project is part of a larger project with the goal of vastly improving the safety of first responders during emergency hazardous material incidents.
Library Guides: An Aggregation Of User Research From 1998 To 2017, David Vess
Library Guides: An Aggregation Of User Research From 1998 To 2017, David Vess
Libraries
A truly comprehensive search tool for resources provided by libraries will continue to be a distant dream until daunting technical challenges are addressed. A Google-like search experience is desirable in some contexts, but a case can be made that hiding subject-specific article databases behind a comprehensive search tool is a disservice to researchers.
Librarians have a long history of addressing the complex landscape of the various resources they offer by crafting guides to library collections. These guides provide direct links to resources while educating inexperienced researchers about discipline-specific databases. Unfortunately, this solution creates more complexities in the research resource landscape. …
Three Views On Motivation And Programming, Amber Settle, Arto Vihavainen, Juha Sorva
Three Views On Motivation And Programming, Amber Settle, Arto Vihavainen, Juha Sorva
Amber Settle
Beyond Computer Science: Computational Thinking Across Disciplines, Amber Settle, Debra S. Goldberg, Valerie Barr
Beyond Computer Science: Computational Thinking Across Disciplines, Amber Settle, Debra S. Goldberg, Valerie Barr
Amber Settle
Interactive Learning Online: Challenges And Opportunities, Mihaela Sabin, Amber Settle, Becky Rutherfoord
Interactive Learning Online: Challenges And Opportunities, Mihaela Sabin, Amber Settle, Becky Rutherfoord
Amber Settle
Imagining Emergent Metadata, Realizing The Emergent Web, Jason A. Bengtson
Imagining Emergent Metadata, Realizing The Emergent Web, Jason A. Bengtson
Jason A Bengtson
Current metadata schemas are largely analog technology grafted onto the digital format. They have three inherent limitations that need to be transcended: they generate a static product which must be changed manually, they revolve around the needs of human, rather than mechanistic agents, and they are limited by the imagination and organizational capabilities of human agency. The author argues that to meet future challenges metadata will have to take a more flexible, adaptive form that centers on the needs of the machine in searching, interpretation and organization until the information it proxies enters into the human sphere. The author further …
The Art Of Redirection: Putting Mobile Devices Where You Want Them, Jason A. Bengtson
The Art Of Redirection: Putting Mobile Devices Where You Want Them, Jason A. Bengtson
Jason A Bengtson
Mobile technology has exploded, with many libraries experiencing a surge in access to their resources through mobile devices. In response, many institutions have created or are creating mobile sites designed to accommodate themselves to the unique strictures of these devices. One hurdle faced by these organizations, however, is getting mobile users to those sites. One solution is mobile redirect scripts, which automatically redirect mobile users from a regular page to a mobile page. These scripts come in various forms and present unique challenges to libraries. How are these scripts created? What triggers can or should be used to activate them? …
Imagining Emergent Metadata, Realizing The Emergent Web, Jason A. Bengtson
Imagining Emergent Metadata, Realizing The Emergent Web, Jason A. Bengtson
Jason A Bengtson
Current metadata schemas are largely analog technology grafted onto the digital format. They have three inherent limitations that need to be transcended: they generate a static product which must be changed manually, they revolve around the needs of human, rather than mechanistic agents, and they are limited by the imagination and organizational capabilities of human agency. The author argues that to meet future challenges metadata will have to take a more flexible, adaptive form that centers on the needs of the machine in searching, interpretation and organization until the information it proxies enters into the human sphere. The author further …
Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle
Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle
Amber Settle
Does Lecture Capture Make A Difference For Students In Traditional Classrooms, Amber Settle, Lucia Dettori, Mary Jo Davidson
Does Lecture Capture Make A Difference For Students In Traditional Classrooms, Amber Settle, Lucia Dettori, Mary Jo Davidson
Amber Settle
Tampa Public Mood Ring, Collaborative Project
Tampa Public Mood Ring, Collaborative Project
Dyson College- Seidenberg School of CSIS : Collaborative Projects and Presentations
This entry adheres to the use of the quad chart template to provide a succinct description only of the current research project undertaken by the participants. It provides for the following information
1. Participants and Affiliations
2. Overall Project Goals
3. Illustrative picture
4. Specific research/artistic/pedagogic foci
A Hybrid Approach To Projects In Gaming Courses, Amber Settle, Joe Linhoff, André Berthiaume
A Hybrid Approach To Projects In Gaming Courses, Amber Settle, Joe Linhoff, André Berthiaume
Amber Settle
Game Design As A Writing Course In The Liberal Arts., Amber Settle, Robin Burke, Lucia Dettori
Game Design As A Writing Course In The Liberal Arts., Amber Settle, Robin Burke, Lucia Dettori
Amber Settle
Graduate Student Satisfaction With An Online Discrete Mathematics Course, Amber Settle, Chad Settle
Graduate Student Satisfaction With An Online Discrete Mathematics Course, Amber Settle, Chad Settle
Amber Settle