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Articles 1 - 11 of 11
Full-Text Articles in Computer Sciences
Artificial Intelligence History, And Libraries: History And Legacy Of Library Contributions To Machine Learning, Wilhelmina Randtke
Artificial Intelligence History, And Libraries: History And Legacy Of Library Contributions To Machine Learning, Wilhelmina Randtke
Library Faculty Presentations
Machine learning seems to be newly everywhere. It's not new, so much as faster processing makes it newly useful. Imagine an automated cataloging program that takes 300 years to run, versus one that takes a week to run. Increased processing speed is a substantive change. This presentation overviews the history of libraries and artificial intelligence. First, teasing out past applications of machine learning in libraries. High quality results and concrete applications of artificial intelligence in libraries have been explored and published for decades. Over time, faster processing allows use at scale. Second, how library and metadata work contributes to machine …
Simulating Salience: Developing A Model Of Choice In The Visual Coordination Game, Adib Sedig
Simulating Salience: Developing A Model Of Choice In The Visual Coordination Game, Adib Sedig
Undergraduate Student Research Internships Conference
This project is primarily inspired by three papers: Colin Camerer and Xiaomin Li’s (2019 working paper)—Using Visual Salience in Empirical Game Theory, Ryan Oprea’s (2020)—What Makes a Rule Complex?, and Caplin et. al.’s (2011)—Search and Satisficing. Over the summer, I worked towards constructing a model of choice for the visual coordination game that can model player behavior more accurately than traditional game theoretic predictions. It attempts to do so by incorporating a degree of bias towards salience into a cellular automaton search algorithm and utilizing it alongside a sequential search mechanism of satisficing. This …
3d Procedural Maze & Cave Generation, Jacob Sharp
3d Procedural Maze & Cave Generation, Jacob Sharp
Student Scholar Showcase
The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research …
Unsupervised Machine Learning In Agent-Based Modeling, Luke D. Robinson
Unsupervised Machine Learning In Agent-Based Modeling, Luke D. Robinson
Celebration of Learning
Agent-based models (ABMs) are used by researchers in a variety of fields to model natural phenomena. In an ABM, a wide range of behaviors and outcomes can be observed based on the parameters of the model. In many cases, these behaviors can be categorized into discrete outcomes identifiable by human observers. Our goal was to use clustering algorithms to identify those outcomes from model output data. For this project, we used data from the NetLogo Wolf Sheep Predation model to explore and evaluate three clustering algorithms from Python's scikit-learn package. If this task can be completed reliably by a computer, …
Optimizing Campus Mobility With A Focus On Sustainability: A Graph Theory Approach To Intra-Campus Transportation Networks, Quinn M. Nelson
Optimizing Campus Mobility With A Focus On Sustainability: A Graph Theory Approach To Intra-Campus Transportation Networks, Quinn M. Nelson
UNO Student Research and Creative Activity Fair
The idea of public transportation is supported by most in theory but often heavily criticized by users when put into application. There are common tensions that are related to public transportation, as described by frequent users: unreliable, too crowded, and slow. The University of Nebraska-Omaha (UNO) is a growing metropolitan institution that uses a shuttle system to transport students among their three campuses daily. As of 2015, the current total student enrollment is approximately 16,000; UNO plans to enroll 20,000 students by 2020. The expected student growth is also reflected by the current construction of new buildings and expansion of …
Modeling Traffic At An Intersection, Kaleigh L. Mulkey, Saniita K. Fasenntao
Modeling Traffic At An Intersection, Kaleigh L. Mulkey, Saniita K. Fasenntao
Symposium of Student Scholars
The main purpose of this project is to build a mathematical model for traffic at a busy intersection. We use elements of Queueing Theory to build our model: the vehicles driving into the intersection are the “arrival process” and the stop light in the intersection is the “server.”
We collected traffic data on the number of vehicles arriving to the intersection, the duration of green and red lights, and the number of vehicles going through the intersection during a green light. We built a SAS macro code to simulate traffic based on parameters derived from the data.
In our program …
Three Views On Motivation And Programming, Amber Settle, Arto Vihavainen, Juha Sorva
Three Views On Motivation And Programming, Amber Settle, Arto Vihavainen, Juha Sorva
Amber Settle
Imagining Emergent Metadata, Realizing The Emergent Web, Jason A. Bengtson
Imagining Emergent Metadata, Realizing The Emergent Web, Jason A. Bengtson
Jason A Bengtson
Current metadata schemas are largely analog technology grafted onto the digital format. They have three inherent limitations that need to be transcended: they generate a static product which must be changed manually, they revolve around the needs of human, rather than mechanistic agents, and they are limited by the imagination and organizational capabilities of human agency. The author argues that to meet future challenges metadata will have to take a more flexible, adaptive form that centers on the needs of the machine in searching, interpretation and organization until the information it proxies enters into the human sphere. The author further …
The Art Of Redirection: Putting Mobile Devices Where You Want Them, Jason A. Bengtson
The Art Of Redirection: Putting Mobile Devices Where You Want Them, Jason A. Bengtson
Jason A Bengtson
Mobile technology has exploded, with many libraries experiencing a surge in access to their resources through mobile devices. In response, many institutions have created or are creating mobile sites designed to accommodate themselves to the unique strictures of these devices. One hurdle faced by these organizations, however, is getting mobile users to those sites. One solution is mobile redirect scripts, which automatically redirect mobile users from a regular page to a mobile page. These scripts come in various forms and present unique challenges to libraries. How are these scripts created? What triggers can or should be used to activate them? …
Imagining Emergent Metadata, Realizing The Emergent Web, Jason A. Bengtson
Imagining Emergent Metadata, Realizing The Emergent Web, Jason A. Bengtson
Jason A Bengtson
Current metadata schemas are largely analog technology grafted onto the digital format. They have three inherent limitations that need to be transcended: they generate a static product which must be changed manually, they revolve around the needs of human, rather than mechanistic agents, and they are limited by the imagination and organizational capabilities of human agency. The author argues that to meet future challenges metadata will have to take a more flexible, adaptive form that centers on the needs of the machine in searching, interpretation and organization until the information it proxies enters into the human sphere. The author further …
Testing First: Emphasizing Testing In Early Programming Courses, Will Marrero, Amber Settle
Testing First: Emphasizing Testing In Early Programming Courses, Will Marrero, Amber Settle
Amber Settle