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Computer Sciences Commons

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2011

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Articles 1 - 6 of 6

Full-Text Articles in Computer Sciences

A Review Of International Best Practice In E-Governmentsome Lessons For New Adopters, Deogratias Harorimana Sr Oct 2011

A Review Of International Best Practice In E-Governmentsome Lessons For New Adopters, Deogratias Harorimana Sr

Dr Deogratias Harorimana

Efficient bureaucratic processes as essential to attract and retain investment, as well as promote SME growth. The e_Gov is one of many ways emerging economies have used to streamline public service delivery and create a freindly and conducive atmosphere for business -both MNC and SMEs. This presentation provide an overview of some of the World's most recent case examples on the successful design-plan-implementation of eGov to build a strong basis to attract investment and deliver seamless essential services to Citizens.


Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle Oct 2011

Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle

Amber Settle

Many information technology educators have worked in recent years to develop courses to attract students to the field. As faculty achieve success with technical courses designed to be appeal to a broad audience, it can be hard to maintain the initial excitement particularly as multiple sections of the courses are taught on a continuing basis. In this article we describe a project that added peer evaluation to an assessment in a game design course with a large non-major audience. While controversial, peer evaluation has shown some promise in motivating students to work harder and in improving certain key skills. Consistent …


Computational Thinking In A Game Design Course, Amber Settle Oct 2011

Computational Thinking In A Game Design Course, Amber Settle

Amber Settle

As a part of an NSF-funded project to enhance computational thinking in undergraduate general education courses, activities and assessments were developed for a game design course taught at DePaul University. The focus of the course is on game analysis and design, but the course textbook uses an approach that is heavily grounded in computational thinking principles. We describe the course activities and assignments and discuss an initial assessment of those materials. Our results show that there is a gap in difficulty between several of the activities and indicate that the materials developed help students to better learn the computational thinking …


Does Lecture Capture Make A Difference For Students In Traditional Classrooms, Amber Settle, Lucia Dettori, Mary Jo Davidson Jun 2011

Does Lecture Capture Make A Difference For Students In Traditional Classrooms, Amber Settle, Lucia Dettori, Mary Jo Davidson

Amber Settle

The College of Computing and Digital Media (CDM) at DePaul University has recorded thousands of courses using an in-house system called Course Online (COL) since 2001. These recordings are available not only to students enrolled in online CDM courses, but also to students in traditional classrooms at CDM. In this study we analyzed survey responses and grade data to determine whether traditional students found COL recordings to be a valuable substitutional tool and whether the recordings had any impact on student performance. We found that a large majority of traditional CDM students find the recordings useful and believe that they …


Graph Games: A Human Computing Game Framework, Ryan Alfuth, Matt Jara, Jeff Largent, Dan Simpson Apr 2011

Graph Games: A Human Computing Game Framework, Ryan Alfuth, Matt Jara, Jeff Largent, Dan Simpson

10th Annual Celebration of Undergraduate Research and Creative Performance (2011)

Graph Games is a suite of online casual games that make use of human computation to help solve several NP-complete graph problems. These problems are very difficult for computers to solve efficiently because they rapidly become computationally infeasible as their size increases. However, humans possess intelligent decision-making abilities that computers do not, so they can solve these problems more resourcefully than computers.

Graph Games seeks to harness these abilities to increase the body of knowledge about solving NP-complete problem by presenting problems in the form of puzzle-like games. Graph Games currently consists of three families of games, each being comprised …


Underfunded And Understaffed: A Ground-Level View Of Ir Creation In Difficult Times, John Davison Mar 2011

Underfunded And Understaffed: A Ground-Level View Of Ir Creation In Difficult Times, John Davison

Giving Undergraduate Research a Worldwide Voice: Institutional Repositories as Publishers

A discussion of the creation of OhioLINK, the institutional repository system for the Ohio University system.

More information at http://drc.ohiolink.edu/