Learning And Simulation Algorithms For Constraint Physical Systems,
2021
Dartmouth College
Learning And Simulation Algorithms For Constraint Physical Systems, Shuqi Yang
Dartmouth College Master’s Theses
This thesis explores two computational approaches to learn and simulate complex physical systems exhibiting constraint characteristics. The target applications encompass both solids and fluids. On the solid side, we proposed a new family of data-driven simulators to predict the behaviors of an unknown physical system by learning its underpinning constraints. We devised a neural projection operator facilitated by an embedded recursive neural network to interactively enforce the learned underpinning constraints and to predict its various physical behaviors. Our method can automatically uncover a broad range of constraints from observation point data, such as length, angle, bending, collision, boundary effects, and …
Privacyprimer: Towards Privacy-Preserving Episodic Memory Support For Older Adults,
2021
Singapore Management University
Privacyprimer: Towards Privacy-Preserving Episodic Memory Support For Older Adults, Thivya Kandappu, Vigneshwaran Subbaraju, Qianli Xu
Research Collection School Of Computing and Information Systems
Built-in pervasive cameras have become an integral part of mobile/wearable devices and enabled a wide range of ubiquitous applications with their ability to be "always-on". In particular, life-logging has been identified as a means to enhance the quality of life of older adults by allowing them to reminisce about their own life experiences. However, the sensitive images captured by the cameras threaten individuals' right to have private social lives and raise concerns about privacy and security in the physical world. This threat gets worse when image recognition technologies can link images to people, scenes, and objects, hence, implicitly and unexpectedly …
Recent Advances In Smartphone Computational Photography,
2021
University of Minnesota - Morris
Recent Advances In Smartphone Computational Photography, Paul Friederichsen
Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal
Smartphone cameras present many challenges, most of which come from the need for them to be physically small. Their small size puts a fundamental limit on their ability to resolve detail and collect light, which makes low-light photography and zooming difficult. This paper presents two approaches to improve smartphone photography through software techniques. The first is handheld super-resolution which uses natural hand movement to improve the resolution smartphone images, especially when zoomed. The second approach is a system which improves low light photography in smartphones.
Physics Engine On The Gpu With Opengl Compute Shaders,
2021
Cal Poly
Physics Engine On The Gpu With Opengl Compute Shaders, Quan Huy Minh Bui
Master's Theses
Any kind of graphics simulation can be thought of like a fancy flipbook. This notion is, of course, nothing new. For instance, in a game, the central computing unit (CPU) needs to process frame by frame, figuring out what is happening, and then finally issues draw calls to the graphics processing unit (GPU) to render the frame and display it onto the monitor. Traditionally, the CPU has to process a lot of things: from the creation of the window environment for the processed frames to be displayed, handling game logic, processing artificial intelligence (AI) for non-player characters (NPC), to the …
Gpu High-Performance Framework For Pic-Like Simulation Methods Using The Vulkan® Explicit Api,
2021
California Polytechnic State University, San Luis Obispo
Gpu High-Performance Framework For Pic-Like Simulation Methods Using The Vulkan® Explicit Api, Kolton Jacob Yager
Master's Theses
Within computational continuum mechanics there exists a large category of simulation methods which operate by tracking Lagrangian particles over an Eulerian background grid. These Lagrangian/Eulerian hybrid methods, descendants of the Particle-In-Cell method (PIC), have proven highly effective at simulating a broad range of materials and mechanics including fluids, solids, granular materials, and plasma. These methods remain an area of active research after several decades, and their applications can be found across scientific, engineering, and entertainment disciplines.
This thesis presents a GPU driven PIC-like simulation framework created using the Vulkan® API. Vulkan is a cross-platform and open-standard explicit API for graphics …
Display Design To Avoid And Mitigate Limit Cycle Oscillations (Lco) On The F-16c,
2021
Air Force Institute of Technology
Display Design To Avoid And Mitigate Limit Cycle Oscillations (Lco) On The F-16c, David J. Feibus
Theses and Dissertations
The U.S. Air Force F-16 Fighting Falcons flying characteristics and flight envelope are dynamic and defined by its external weapon stores configuration. The employment of its munitions at certain speeds can put the F-16 into a flutter-like state in which Limit Cycle Oscillations (LCO) are induced. In LCO, a pilots fine motor control might be hindered, and the aircraft may lose combat effectiveness until flight conditions are reduced. The current research attempted to provide pilots with a predictive feedback display to avoid an LCO-susceptible configuration by increasing their situation awareness about the consequences of employing certain munitions to their flight …
3d Printing Of Human Microbiome Constituents To Understand Spatial Relationships And Shape Parameters In Bacteriology,
2021
University of Nebraska-Lincoln
3d Printing Of Human Microbiome Constituents To Understand Spatial Relationships And Shape Parameters In Bacteriology, Jacques Izard, Teklu Kuru Gerbaba, Shara R. P. Yumul
Department of Food Science and Technology: Faculty Publications
Effective laboratory and classroom demonstration of microbiome size and shape, diversity, and ecological relationships is hampered by a lack of high-resolution, easy-to-use, readily accessible physical or digital models for use in teaching. Three-dimensional (3D) representations are, overall, more effective in communicating visuospatial information, allowing for a better understanding of concepts not directly observable with the unaided eye. Published morphology descriptions and microscopy images were used as the basis for designing 3D digital models, scaled at 20,000×, using computer-aided design software (CAD) and generating printed models of bacteria on mass-market 3D printers. Sixteen models are presented, including rod-shaped, spiral, flask-like, vibroid, …
Google Books,
2021
James Madison University
Google Books, Jody Condit Fagan
Libraries
Google Books’ (GB) full-text search of more than 40 million books offers significant value for libraries and their patrons. However, Google’s refusal to disclose information about the coverage of GB, as well as observed gaps and inaccuracies in the collection and its metadata, makes it difficult to recommend with confidence for a given research need. While most search and retrieval functions work well, glitches aren’t hard to find, which suggests GB development is focused on user experiences that relate to monetization. Privacy and equity concerns surrounding GB mirror those of other big technology platforms. Still, every librarian should familiarize themselves …
Olympic Games Event Recognition Via Transfer Learning With Photobombing Guided Data Augmentation,
2021
University of Dayton
Olympic Games Event Recognition Via Transfer Learning With Photobombing Guided Data Augmentation, Yousef I. Mohamad, Samah S. Baraheem, Tam Van Nguyen
Computer Science Faculty Publications
Automatic event recognition in sports photos is both an interesting and valuable research topic in the field of computer vision and deep learning. With the rapid increase and the explosive spread of data, which is being captured momentarily, the need for fast and precise access to the right information has become a challenging task with considerable importance for multiple practical applications, i.e., sports image and video search, sport data analysis, healthcare monitoring applications, monitoring and surveillance systems for indoor and outdoor activities, and video captioning. In this paper, we evaluate different deep learning models in recognizing and interpreting the sport …
Efficientderain: Learning Pixel-Wise Dilation Filtering For High-Efficiency Single-Image Deraining,
2021
Nanyang Technological University
Efficientderain: Learning Pixel-Wise Dilation Filtering For High-Efficiency Single-Image Deraining, Qing Guo, Jingyang Sun, Felix Juefei-Xu, Lei Ma, Xiaofei Xie, Wei Feng, Yang Liu, Jianjun Zhao
Research Collection School Of Computing and Information Systems
Single-image deraining is rather challenging due to the unknown rain model. Existing methods often make specific assumptions of the rain model, which can hardly cover many diverse circumstances in the real world, compelling them to employ complex optimization or progressive refinement. This, however, significantly affects these methods’ efficiency and effectiveness for many efficiency-critical applications. To fill this gap, in this paper, we regard the single-image deraining as a general image-enhancing problem and originally propose a model-free deraining method, i.e., EfficientDeRain, which is able to process a rainy image within 10 ms (i.e., around 6 ms on average), over 80 times …
Adversarial Meta Sampling For Multilingual Low-Resource Speech Recognition,
2021
Singapore Management University
Adversarial Meta Sampling For Multilingual Low-Resource Speech Recognition, Yubei Xiao, Ke Gong, Pan Zhou, Guolin Zheng, Xiaodan Liang, Liang Lin
Research Collection School Of Computing and Information Systems
Human doctors with well-structured medical knowledge can diagnose a disease merely via a few conversations with patients about symptoms. In contrast, existing knowledgegrounded dialogue systems often require a large number of dialogue instances to learn as they fail to capture the correlations between different diseases and neglect the diagnostic experience shared among them. To address this issue, we propose a more natural and practical paradigm, i.e., low-resource medical dialogue generation, which can transfer the diagnostic experience from source diseases to target ones with a handful of data for adaptation. It is capitalized on a commonsense knowledge graph to characterize the …
Graph-Evolving Meta-Learning For Low-Resource Medical Dialogue Generation,
2021
Singapore Management University
Graph-Evolving Meta-Learning For Low-Resource Medical Dialogue Generation, Shuai Lin, Pan Zhou, Xiaodan Liang, Jianheng Tang, Ruihui Zhao, Ziliang Chen, Liang Lin
Research Collection School Of Computing and Information Systems
Human doctors with well-structured medical knowledge can diagnose a disease merely via a few conversations with patients about symptoms. In contrast, existing knowledge-grounded dialogue systems often require a large number of dialogue instances to learn as they fail to capture the correlations between different diseases and neglect the diagnostic experience shared among them. To address this issue, we propose a more natural and practical paradigm, i.e., low-resource medical dialogue generation, which can transfer the diagnostic experience from source diseases to target ones with a handful of data for adaptation. It is capitalized on a commonsense knowledge graph to characterize the …
Evoking Empathy: A Framework For Describing Empathy Tools,
2021
Singapore Management University
Evoking Empathy: A Framework For Describing Empathy Tools, Sydney Pratte, Anthony Tang, Lora Oehlberg
Research Collection School Of Computing and Information Systems
Empathy tools are experiences designed to evoke empathetic responses by placing the user in another’s lived and felt experience. The problem is that designers do not have a common vocabulary to describe empathy tool experiences; consequently, it is difficult to compare/contrast empathy tool designs or to think about their efficacy. To address this problem, we analyzed 26 publications on empathy tools to develop a descriptive framework for designers of empathy tools. Based on our analysis, we found that empathy tools can be described along three dimensions: (i) the amount of agency the tool allows, (ii) the user’s perspective while using …
Evaluating Grasping Visualizations And Control Modes In A Vr Game,
2021
Clemson University
Evaluating Grasping Visualizations And Control Modes In A Vr Game, Alex Adkins, Lorraine Lin, Aline Normoyle, Ryan Canales, Yuting Ye, Sophie Jörg
Computer Science Faculty Research and Scholarship
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducing environments with seamless and natural interactions. To reach this goal, researchers are investigating how to best directly use our hands to interact with a virtual environment using hand tracking. Most studies in this field require participants to perform repetitive tasks. In this article, we investigate if results of such studies translate into a real application and game-like experience. We designed a virtual escape room in which participants interact with various objects to gather clues and complete puzzles. In a between-subjects study, we examine the effects …
Soda: An Open-Source Library For Visualizing Biological Sequence Annotation,
2021
The University Of Montana
Soda: An Open-Source Library For Visualizing Biological Sequence Annotation, Jack W. Roddy, Travis J. Wheeler
Graduate Student Theses, Dissertations, & Professional Papers
Genome annotation is the process of identifying and labeling known genetic sequences or features within a genome. Across the various subfields within modern molecular biology, there is a common need for the visualization of such annotations. Genomic data is often visualized on web browser platforms, providing users with easy access to visualization tools without the need for installing any software or, in many cases, underlying datasets. While there exists a broad range of web-based visualization tools, there is, to my knowledge, no lightweight, modern library tailored towards the visualization of genomic data. Instead, developers charged with the task of producing …
Human Activity Recognition Based On Wearable Flex Sensor And Pulse Sensor,
2021
South Dakota State University
Human Activity Recognition Based On Wearable Flex Sensor And Pulse Sensor, Xiaozhu Jin
Electronic Theses and Dissertations
In order to fulfill the needs of everyday monitoring for healthcare and emergency advice, many HAR systems have been designed [1]. Based on the healthcare purpose, these systems can be implanted into an astronaut’s spacesuit to provide necessary life movement monitoring and healthcare suggestions. Most of these systems use acceleration data-based data record as human activity representation [2,3]. But this data attribute approach has a limitation that makes it impossible to be used as an activity monitoring system for astronavigation. Because an accelerometer senses acceleration by distinguishing acceleration data based on the earth’s gravity offset [4], the accelerometer cannot read …
R2u3d: Recurrent Residual 3d U-Net For Lung Segmentation,
2021
University of Dayton
R2u3d: Recurrent Residual 3d U-Net For Lung Segmentation, Dhaval D. Kadia, Md Zahangir Alom, Ranga Burada, Tam Nguyen, Vijayan K. Asari
Computer Science Faculty Publications
3D Lung segmentation is essential since it processes the volumetric information of the lungs, removes the unnecessary areas of the scan, and segments the actual area of the lungs in a 3D volume. Recently, the deep learning model, such as U-Net outperforms other network architectures for biomedical image segmentation. In this paper, we propose a novel model, namely, Recurrent Residual 3D U-Net (R(2)U3D), for the 3D lung segmentation task. In particular, the proposed model integrates 3D convolution into the Recurrent Residual Neural Network based on U-Net. It helps learn spatial dependencies in 3D and increases the propagation of 3D volumetric …
Facial Emotion Recognition With Noisy Multi-Task Annotations,
2021
Singapore Management University
Facial Emotion Recognition With Noisy Multi-Task Annotations, S. Zhang, Zhiwu Huang, D.P. Paudel, Gool L. Van
Research Collection School Of Computing and Information Systems
Human emotions can be inferred from facial expressions. However, the annotations of facial expressions are often highly noisy in common emotion coding models, including categorical and dimensional ones. To reduce human labelling effort on multi-task labels, we introduce a new problem of facial emotion recognition with noisy multitask annotations. For this new problem, we suggest a formulation from the point of joint distribution match view, which aims at learning more reliable correlations among raw facial images and multi-task labels, resulting in the reduction of noise influence. In our formulation, we exploit a new method to enable the emotion prediction and …
Infinite-Duration All-Pay Bidding Games,
2021
Singapore Management University
Infinite-Duration All-Pay Bidding Games, Guy Avni, Ismäel Jecker, Dorde Zikelic
Research Collection School Of Computing and Information Systems
In a two-player zero-sum graph game the players move a token throughout a graph to produce an infinite path, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In bidding games, however, the players have budgets, and in each turn, we hold an "auction" (bidding) to determine which player moves the token: both players simultaneously submit bids and the higher bidder moves the token. The bidding mechanisms differ in their payment schemes. Bidding games were largely studied with variants of first-price bidding in which only the higher bidder pays his bid. …
Coherence And Identity Learning For Arbitrary-Length Face Video Generation,
2021
Singapore Management University
Coherence And Identity Learning For Arbitrary-Length Face Video Generation, Shuquan Ye, Chu Han, Jiaying Lin, Guoqiang Han, Shengfeng He
Research Collection School Of Computing and Information Systems
Face synthesis is an interesting yet challenging task in computer vision. It is even much harder to generate a portrait video than a single image. In this paper, we propose a novel video generation framework for synthesizing arbitrary-length face videos without any face exemplar or landmark. To overcome the synthesis ambiguity of face video, we propose a divide-and-conquer strategy to separately address the video face synthesis problem from two aspects, face identity synthesis and rearrangement. To this end, we design a cascaded network which contains three components, Identity-aware GAN (IA-GAN), Face Coherence Network, and Interpolation Network. IA-GAN is proposed to …
