Attempts To Measure Nanosecond Resolved Electronic Dynamics Of Charge Density Wave Phase Transition In 1t-Tas2,
2022
University of New Hampshire - Main Campus
Attempts To Measure Nanosecond Resolved Electronic Dynamics Of Charge Density Wave Phase Transition In 1t-Tas2, Ben Campbell
Honors Theses and Capstones
Scanning tunneling microscopes allow for atomic spatial resolution but the resulting images are necessarily time-averaged and fast dynamics are lost. Pump-probe spectroscopy is a common optical technique used to measure ultrafast electronic dynamics but the integration of optical pump-probe spectroscopy into an STM requires specialized knowledge and equipment. Alternatively, an all-electronic pump-probe spectroscopy technique has recently been developed for use with an STM that replaces the laser pulses of optical pump-probe with voltage pulses. In this paper, I implemented an all-electronic pump-probe scheme into an existing scanning tunneling microscope using an arbitrary waveform generator and a lock-in amplifier. I developed …
Using Ai-Enabled Gaze Tracking System To Understand Comprehension Patterns Of Computer Science Students,
2022
Georgia Southern University
Using Ai-Enabled Gaze Tracking System To Understand Comprehension Patterns Of Computer Science Students, Bradley Boswell
College of Graduate Studies: Theses & Dissertations
Academic institutions and instructors lack the ability to accurately assess the moment-to-moment attentiveness of students in classrooms where students’ faces are obscured by computer monitors. This can cause the lectures of Computer Science, Information Technology, or other lab-based courses to be incorrectly-paced, which can lead to students having an overall poorer grasp of the subject material. We propose a system for real-time accurate detection of classroom attentiveness using monitor-mounted webcams and eye trackers, along with a Convolutional Neural Network machine learning model (NiCATS). Through the use of a neural network, we produce an initial attentiveness score based on student webcam …
Core Point Pixel-Level Localization By Fingerprint Features In Spatial Domain,
2022
Old Dominion University
Core Point Pixel-Level Localization By Fingerprint Features In Spatial Domain, Xueyi Ye, Yuzhong Shen, Maosheng Zeng, Yirui Liu, Huahua Chen, Zhijing Zhao
Computational Modeling & Simulation Engineering Faculty Publications
Singular point detection is a primary step in fingerprint recognition, especially for fingerprint alignment and classification. But in present there are still some problems and challenges such as more false-positive singular points or inaccurate reference point localization. This paper proposes an accurate core point localization method based on spatial domain features of fingerprint images from a completely different viewpoint to improve the fingerprint core point displacement problem of singular point detection. The method first defines new fingerprint features, called furcation and confluence, to represent specific ridge/valley distribution in a core point area, and uses them to extract the innermost Curve …
The Effect Of Touch Simulation In Virtual Reality Shopping,
2022
Old Dominion University
The Effect Of Touch Simulation In Virtual Reality Shopping, Ha Kyung Lee, Namhee Yoon, Dooyoung Choi
STEMPS Faculty Publications
This study aims to explore the effect of touch simulation on virtual reality (VR) store satisfaction mediated by VR shopping self-efficacy and VR shopping pleasure. The moderation effects of the autotelic and instrumental need for touch between touch simulation and VR store satisfaction are also explored. Participants wear a head-mounted display VR device (Oculus Go) in a controlled laboratory environment, and their VR store experience is recorded as data. All participants’ responses (n = 58) are analyzed using SPSS 20.0 for descriptive statistics, reliability analysis, exploratory factor analysis, and the Process macro model analysis. The results show that touch simulation …
Dark Mode Vogue: Do Light-On-Dark Displays Have Measurable Benefits To Users?,
2022
Bentley University
Dark Mode Vogue: Do Light-On-Dark Displays Have Measurable Benefits To Users?, Tara Sethi
Theses and Dissertations - All Years
In recent years, dark mode displays have become a popular user interface design trend. Major software providers have promised several benefits to using dark mode (negative polarity) displays. However, most of the prior research showed that light more (positive polarity) is more beneficial to human performance. In this work, we investigated the effect of display polarity (negative and positive) on cognitive load, subjective mental effort, subjective task difficulty, and emotion to assess whether the popularity of these displays is related to aesthetic qualities or true physiological benefits. As the dark mode trend has been observed mostly in younger populations, two …
Temporally Sliced Photon Primitives For Volumetric Time-Of-Flight Rendering,
2022
Dartmouth College
Temporally Sliced Photon Primitives For Volumetric Time-Of-Flight Rendering, Yang Liu
Dartmouth College Master’s Theses
Traditional steady-state rendering assumes that the light transport has already reached equilibrium. In contrast, time-of-flight rendering removes this assumption and recovers the pattern of light at extremely high temporal resolutions. This novel rendering modality not only provides a way to visualize the propagation of light, but can also empower the advances in time-of-flight imaging and its corresponding applications.
Building on previous work in steady-state volumetric rendering, this thesis introduces a novel framework for deriving new Monte Carlo estimators for solving the time-of-flight rendering problem in participating media. Conceptually, our method starts with any steady-state photon primitive, like a photon plane …
Realtime Event Detection In Sports Sensor Data With Machine Learning,
2022
University of New Hampshire, Durham
Realtime Event Detection In Sports Sensor Data With Machine Learning, Mallory Cashman
Honors Theses and Capstones
Machine learning models can be trained to classify time series based sports motion data, without reliance on assumptions about the capabilities of the users or sensors. This can be applied to predict the count of occurrences of an event in a time period. The experiment for this research uses lacrosse data, collected in partnership with SPAITR - a UNH undergraduate startup developing motion tracking devices for lacrosse. Decision Tree and Support Vector Machine (SVM) models are trained and perform with high success rates. These models improve upon previous work in human motion event detection and can be used a reference …
Interpretable Machine Learning For Self-Service High-Risk Decision Making,
2022
Central Washington University
Interpretable Machine Learning For Self-Service High-Risk Decision Making, Charles Recaido
All Master's Theses
This research contributes to interpretable machine learning via visual knowledge discovery in General Line Coordinates (GLC). The concepts of hyperblocks as interpretable dataset units and GLC are combined to create a visual self-service machine learning model. Two variants of GLC known as Dynamic Scaffold Coordinates (DSC) are proposed. DSC1 and DSC2 can map in a lossless manner multiple dataset attributes to a single two-dimensional (X, Y) Cartesian plane using a dynamic scaffolding graph construction algorithm.
Hyperblock analysis is used to determine visually appealing dataset attribute orders and to reduce line occlusion. It is shown that hyperblocks can generalize decision tree …
The Utility Of Electroencephalography For User Input,
2022
The University of Akron
The Utility Of Electroencephalography For User Input, Caleb Maurice
Williams Honors College, Honors Research Projects
The goal of this paper is to introduce the use of noninvasive brain-computer interfaces to prospective computer scientists. Electroencephalography is explained starting with how a user’s brain waves are measured and ending with how the data is parsed to software programs. To further expand on the ability to implement electroencephalography into software code, and example of a simple game is given. This game is an endless runner, meaning that it has no end and stops once the player’s game piece collides with an object. It is coded in the Python computer language.
Correlations And Reuse For Fast And Accurate Physically Based Light Transport,
2022
Dartmouth College
Correlations And Reuse For Fast And Accurate Physically Based Light Transport, Benedikt Bitterli
Dartmouth College Ph.D Dissertations
Light transport is the study of the transfer of light between emitters, surfaces, media and sensors. Fast simulations of light transport play a pivotal role in photo-realistic image synthesis, and find many applications today, including predictive manufacturing, machine learning, scientific visualization and the movie industry. In order to accurately reproduce the appearance of real scenes, light transport must closely approximate the physical laws governing the flow of light. Physically based rendering is a set of principles for codifying these laws into a mathematical model, and is the predominant rendering methodology today.
The representational power of this model is limited to …
Deep Learning For Video-Grounded Dialogue Systems,
2022
Singapore Management University
Deep Learning For Video-Grounded Dialogue Systems, Hung Le
Dissertations and Theses Collection (Open Access)
In recent years, we have witnessed significant progress in building systems with artificial intelligence. However, despite advancements in machine learning and deep learning, we are still far from achieving autonomous agents that can perceive multi-dimensional information from the surrounding world and converse with humans in natural language. Towards this goal, this thesis is dedicated to building intelligent systems in the task of video-grounded dialogues. Specifically, in a video-grounded dialogue, a system is required to hold a multi-turn conversation with humans about the content of a video. Given an input video, a dialogue history, and a question about the video, the …
Can I Touch The Clothes On The Screen? The Touch Effect In Online Shopping,
2022
Chungnam National University
Can I Touch The Clothes On The Screen? The Touch Effect In Online Shopping, Ha Kyung Lee, Dooyoung Choi
STEMPS Faculty Publications
We examined the interplay effects of device types (touch vs. non-touch) and the tactile sensitivity (fur vs. woven) on the product attitudes mediated by the mental simulation for touch. The participants from MTurk were randomly assigned to one of two tactile conditions. Responses from those who used tablets (n=83, touch device) and laptops (n=96, non-touch device) were included in the analysis. The main effects of device types and tactile-sensitivity on the mental simulation for touch were significant. The interaction effect of device types and tactile sensitivity was also significant. Those participants seeing the less tactile-sensitive product showed greater mental simulation …
Augmented Reality Integrated Welder Training For Mechanical Engineering Technology,
2022
The University of Texas Rio Grande Valley
Augmented Reality Integrated Welder Training For Mechanical Engineering Technology, Aditya Akundi, Hamid Eisazadeh, Mona Torabizadeh
Engineering Technology Faculty Publications
The shortage of welders is well documented and projected to become more severe for various industries such as shipbuilding in coming years. It is mainly because welding training is a critical and often costly endeavor. This study examines the training potential using augmented reality technology as a critical part of welder training for mechanical engineering technology students. This study assessed the performance of two groups of MET students trained with two different methods. One group received training with the traditional method in three sessions. The second group acquired training initially with an augmented reality welding system for three sessions. Then, …
Utilization Of Virtual Reality For General Education Purposes,
2022
University of the Pacific
Utilization Of Virtual Reality For General Education Purposes, Amit Lal
University of the Pacific Theses and Dissertations
The use of Virtual Reality (VR) in a variety of professional, military, governmental, and educational fields has continued to expand over the past several decades, and the recent Covid-19 pandemic has brought attention to this field. This study surveys 154 college students over 23 questions that include various demographics that can be used to look for discriminators, multiple-choice VR-related questions, as well as a few free-form questions about use of VR in learning environments. The students’ experience with, interest in, and thoughts on how to best use VR vary considerably. The Covid-19 pandemic is found to have limited impact thus …
Eye Movement And Pupil Measures: A Review,
2022
Old Dominion University
Eye Movement And Pupil Measures: A Review, Bhanuka Mahanama, Yasith Jayawardana, Sundararaman Rengarajan, Gavindya Jayawardena, Leanne Chukoskie, Joseph Snider, Sampath Jayarathna
Computer Science Faculty Publications
Our subjective visual experiences involve complex interaction between our eyes, our brain, and the surrounding world. It gives us the sense of sight, color, stereopsis, distance, pattern recognition, motor coordination, and more. The increasing ubiquity of gaze-aware technology brings with it the ability to track gaze and pupil measures with varying degrees of fidelity. With this in mind, a review that considers the various gaze measures becomes increasingly relevant, especially considering our ability to make sense of these signals given different spatio-temporal sampling capacities. In this paper, we selectively review prior work on eye movements and pupil measures. We first …
Stroke Clustering And Fitting In Vector Art,
2022
The College of Wooster
Stroke Clustering And Fitting In Vector Art, Khandokar Shakib
Senior Independent Study Theses
Vectorization of art involves turning free-hand drawings into vector graphics that can be further scaled and manipulated. In this paper, we explore the concept of vectorization of line drawings and study multiple approaches that attempt to achieve this in the most accurate way possible. We utilize a software called StrokeStrip to discuss the different mathematics behind the parameterization and fitting involved in the drawings.
"What's In A Name?”: The Use Of Instructional Design In Overcoming Terminology Barriers Associated With Dark Patterns,
2022
Technological University Dublin
"What's In A Name?”: The Use Of Instructional Design In Overcoming Terminology Barriers Associated With Dark Patterns, Andrea Curley, Damian Gordon, Dympna O'Sullivan
Conference Papers
Many users experience a phenomena when they are shopping on-line where they feel they are being pressured to either spend more money than they had intended, or to share more personal data than they wanted. In academic circles we use the term “Dark Patterns” to describe these deceptive practices, and categorize them as being within the discipline of User Experience (Narayanan, 2020). As academics it is important to name phenomena, and to categorize them, so that we can discuss and analyze these issues. However, this particular topic is one that all users should be made aware of when interacting online, …
Balancing User Experience For Mobile One-To-One Interpersonal Telepresence,
2022
University of Central Florida
Balancing User Experience For Mobile One-To-One Interpersonal Telepresence, Kevin Pfeil
Electronic Theses and Dissertations, 2020-2023
The COVID-19 virus disrupted all aspects of our daily lives, and though the world is finally returning to normalcy, the pandemic has shown us how ill-prepared we are to support social interactions when expected to remain socially distant. Family members missed major life events of their loved ones; face-to-face interactions were replaced with video chat; and the technologies used to facilitate interim social interactions caused an increase in depression, stress, and burn-out. It is clear that we need better solutions to address these issues, and one avenue showing promise is that of Interpersonal Telepresence. Interpersonal Telepresence is an interaction paradigm …
Authoring Tools For Augmented Reality Scenario Based Training Experiences,
2022
University of Central Florida
Authoring Tools For Augmented Reality Scenario Based Training Experiences, Andres Vargas Gonzalez
Electronic Theses and Dissertations, 2020-2023
Augmented Reality's (AR) scope and capabilities have grown considerably in the last few years. AR applications can be run across devices such as phones, wearables, and head-mounted displays (HMDs). The increasing research and commercial efforts in HMDs capabilities allow end users to map a 3D environment and interact with virtual objects that can respond to the physical aspects of the scene. Within this context, AR is an ideal format for in-situ training scenarios. However, building such AR scenarios requires proficiency in game engine development environments and programming expertise. These difficulties can make it challenging for domain experts to create training …
Drivers’ Response To Scenarios When Driving Connected And Automated Vehicles Compared To Vehicles With And Without Driver Assist Technology,
2022
University of North Carolina at Charlotte
Drivers’ Response To Scenarios When Driving Connected And Automated Vehicles Compared To Vehicles With And Without Driver Assist Technology, Srinivas S. Pulugurtha, Raghuveer Gouribhatla
Mineta Transportation Institute
Traffic related crashes cause more than 38,000 fatalities every year in the United States. They are the leading cause of death among drivers up to 54 years in age and incur $871 million in losses each year. Driver errors contribute to about 94% of these crashes. In response, automotive companies have been developing vehicles with advanced driver assistance systems (ADAS) that aid in various driving tasks. These features are aimed at enhancing safety by either warning drivers of a potential hazard or picking up certain driving maneuvers like maintaining the lane. These features are already part of vehicles with Driver …
