Mabic: Mobile Application Builder For Interactive Communication,
2016
Western Kentucky University
Mabic: Mobile Application Builder For Interactive Communication, Huy Manh Nguyen
Masters Theses & Specialist Projects
Nowadays, the web services and mobile technology advance to a whole new level. These technologies make the modern communication faster and more convenient than the traditional way. People can also easily share data, picture, image and video instantly. It also saves time and money. For example: sending an email or text message is cheaper and faster than a letter. Interactive communication allows the instant exchange of feedback and enables two-way communication between people and people, or people and computer. It increases the engagement of sender and receiver in communication.
Although many systems such as REDCap and Taverna are built for …
Fast And Adaptive Indexing Of Multi-Dimensional Observational Data,
2016
National University of Singapore
Fast And Adaptive Indexing Of Multi-Dimensional Observational Data, Sheng Wang, David Maier, Beng Chin Ooi
Computer Science Faculty Publications and Presentations
Sensing devices generate tremendous amounts of data each day, which include large quantities of multi-dimensional measurements. These data are expected to be immediately available for real-time analytics as they are streamed into storage. Such scenarios pose challenges to state-of-the-art indexing methods, as they must not only support efficient queries but also frequent updates. We propose here a novel indexing method that ingests multi-dimensional observational data in real time. This method primarily guarantees extremely high throughput for data ingestion, while it can be continuously refined in the background to improve query efficiency. Instead of representing collections of points using Minimal Bounding …
Development And Semantic Exploitation Of A Relational Data Model For Service Delivery In South African Municipalities,
2016
Vaal University of Technology
Development And Semantic Exploitation Of A Relational Data Model For Service Delivery In South African Municipalities, Kgotatso Desmond Mogotlane, Jean Vincent Fonou Dombeu
The African Journal of Information Systems
Relational databases (RDB) are the main sources of structured data for government institutions and businesses. Since these databases are dependent on autonomous hardware and software they create problems of data integration and interoperability. Solutions have been proposed to convert RDB into ontology to enable their sharing, reuse and integration on the Semantic Web. However, the proposed methods and techniques remain highly technical and there is lack of research that focuses on the empirical application of these methods and techniques in information systems (IS) domains. This study develops and semantically exploits a relational data model of the South African Municipalities Information …
Ubiquitous Electronic Medical Record (Emr) For Developing Countries,
2016
Marquette University
Ubiquitous Electronic Medical Record (Emr) For Developing Countries, Nasser Mohammed Alkathiri
Master's Theses (2009 -)
Around the globe, Healthcare Information Technology (HIT) has been evolved either by governments or healthcare providers. The utilization of these technologies has resulted in the improvement of healthcare services all over the world. This evolution has been characterized by availability, reliability, serviceability to patients, and has been enhanced with increased cost and time efficiency. As such, new systems and terms have been established. Electronic Medical Record (EMR), which can also be used interchangeably with Electronic Health Record (EHR) is considered to be the main transformation in healthcare information technologies. EMR has been aimed to reduce and eliminate existing paper based …
Arise-Pie: A People Information Integration Engine Over The Web,
2016
Singapore Management University
Arise-Pie: A People Information Integration Engine Over The Web, Vincent W. Zheng, Tao Hoang, Penghe Chen, Yuan Fang, Xiaoyan Yang
Research Collection School Of Computing and Information Systems
Searching for people information on the Web is a common practice in life. However, it is time consuming to search for such information manually. In this paper, we aim to develop an automatic people information search system, named ARISE-PIE. To build such a system, we tackle two major technical challenges: data harvesting and data integration. For data harvesting, we study how to leverage search engine to help crawl the relevant Web pages for a target entity; then we propose a novel learning to query model that can automatically select a set of "best" queries to maximize collective utility (e.g., precision …
Deep-Based Ingredient Recognition For Cooking Recipe Retrieval,
2016
Singapore Management University
Deep-Based Ingredient Recognition For Cooking Recipe Retrieval, Jingjing Chen, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Retrieving recipes corresponding to given dish pictures facilitates the estimation of nutrition facts, which is crucial to various health relevant applications. The current approaches mostly focus on recognition of food category based on global dish appearance without explicit analysis of ingredient composition. Such approaches are incapable for retrieval of recipes with unknown food categories, a problem referred to as zero-shot retrieval. On the other hand, content-based retrieval without knowledge of food categories is also difficult to attain satisfactory performance due to large visual variations in food appearance and ingredient composition. As the number of ingredients is far less than food …
Plackett-Luce Regression Mixture Model For Heterogeneous Rankings,
2016
Singapore Management University
Plackett-Luce Regression Mixture Model For Heterogeneous Rankings, Maksim Tkachenko, Hady W. Lauw
Research Collection School Of Computing and Information Systems
Learning to rank is an important problem in many scenarios, such as information retrieval, natural language processing, recommender systems, etc. The objective is to learn a function that ranks a number of instances based on their features. In the vast majority of the learning to rank literature, there is an implicit assumption that the population of ranking instances are homogeneous, and thus can be modeled by a single central ranking function. In this work, we are concerned with learning to rank for a heterogeneous population, which may consist of a number of sub-populations, each of which may rank objects dierently. …
Satt: Tailoring Code Metric Thresholds For Different Software Architectures,
2016
Singapore Management University
Satt: Tailoring Code Metric Thresholds For Different Software Architectures, Maurício Aniche, Christoph Treude, Andy Zaidman, Arie Van Deursen, Marco Aurélio Gerosa
Research Collection School Of Computing and Information Systems
Code metric analysis is a well-known approach for assessing the quality of a software system. However, current tools and techniques do not take the system architecture (e.g., MVC, Android) into account. This means that all classes are assessed similarly, regardless of their specific responsibilities. In this paper, we propose SATT (Software Architecture Tailored Thresholds), an approach that detects whether an architectural role is considerably different from others in the system in terms of code metrics, and provides a specific threshold for that role. We evaluated our approach on 2 different architectures (MVC and Android) in more than 400 projects. We …
Online Adaptive Passive-Aggressive Methods For Non-Negative Matrix Factorization And Its Applications,
2016
Zhejiang University
Online Adaptive Passive-Aggressive Methods For Non-Negative Matrix Factorization And Its Applications, Chenghao Liu, Hoi, Steven C. H., Peilin Zhao, Jianling Sun, Ee-Peng Lim
Research Collection School Of Computing and Information Systems
This paper aims to investigate efficient and scalable machine learning algorithms for resolving Non-negative Matrix Factorization (NMF), which is important for many real-world applications, particularly for collaborative filtering and recommender systems. Unlike traditional batch learning methods, a recently proposed online learning technique named "NN-PA" tackles NMF by applying the popular Passive-Aggressive (PA) online learning, and found promising results. Despite its simplicity and high efficiency, NN-PA falls short in at least two critical limitations: (i) it only exploits the first-order information and thus may converge slowly especially at the beginning of online learning tasks; (ii) it is sensitive to some key …
Tracking Virality And Susceptibility In Social Media,
2016
Singapore Management University
Tracking Virality And Susceptibility In Social Media, Tuan Anh Hoang, Ee-Peng Lim
Research Collection School Of Computing and Information Systems
In social media, the magnitude of information propagation hinges on the virality and susceptibility of users spreading and receiving the information respectively, as well as the virality of information items. These users' and items' behavioral factors evolve dynamically at the same time interacting with one another. Previous works however measure the factors statically and independently in a restricted case: each user has only a single adoption on each item, and/or users' exposure to items are observable. In this work, we investigate the inter-relationship among the factors and users' multiple adoptions on items to propose both new static and temporal models …
Rediscovering Physical Collections Through The Digital Archive: The Jesuit Libraries Provenance Project,
2016
Loyola University Chicago
Rediscovering Physical Collections Through The Digital Archive: The Jesuit Libraries Provenance Project, Kyle Roberts
History: Faculty Publications and Other Works
Historic library collections offer a rich and underexplored resource for teaching undergraduate and graduate students about new digital approaches, methodologies, and platforms. Their scope and scale can make them difficult to analyze in their physical form, but remediated onto a digital platform, they offer valuable insights into the process of archive creation and the importance of making their content available to audiences that cannot normally access it. The Jesuit Libraries Provenance Project (JLPP) was launched by students, faculty, and library professionals in 2014 to create an online archive of marks of ownership—bookplates, stamps, inscriptions—contained within books from the original library …
Behavior Analysis In Social Networks: Challenges, Technologies, And Trends,
2016
Hefei University of Technology
Behavior Analysis In Social Networks: Challenges, Technologies, And Trends, Meng Wang, Ee-Peng Lim, Lei Li, Mehmet Orgun
Research Collection School Of Computing and Information Systems
The research on social networks has advanced significantly, which can be attributed to the prevalence of the online social websites and instant messaging systems as well as the popularity of mobile apps that support easy access to online social networks. These social networks are usually characterized by the complex network structures and rich contextual information. They now become the key platforms for, among others, content dissemination, professional networking, recommendation, alerting, and political campaigns. As online social network users perform activities on the social networks, they leave data traces of human behavior which allow the latter to be studied at scale. …
Attractiveness Versus Competition: Towards An Unified Model For User Visitation,
2016
Singapore Management University
Attractiveness Versus Competition: Towards An Unified Model For User Visitation, Thanh-Nam Doan, Ee-Peng Lim
Research Collection School Of Computing and Information Systems
Modeling user check-in behavior provides useful insights about venues as well as the users visiting them. These insights can be used in urban planning and recommender system applications. Unlike previous works that focus on modeling distance effect on user’s choice of check-in venues, this paper studies check-in behaviors affected by two venue-related factors, namely, area attractiveness and neighborhood competitiveness. The former refers to the ability of an area with multiple venues to collectively attract checkins from users, while the latter represents the ability of a venue to compete with its neighbors in the same area for check-ins. We first embark …
Inferring Links Between Concerns And Methods With Multi-Abstraction Vector Space Model,
2016
Singapore Management University
Inferring Links Between Concerns And Methods With Multi-Abstraction Vector Space Model, Yun Zhang, David Lo, Xin Xia, Tien-Duy B. Le, Giuseppe Scanniello, Jianling Sun
Research Collection School Of Computing and Information Systems
Concern localization refers to the process of locating code units that match a particular textual description. It takes as input textual documents such as bug reports and feature requests and outputs a list of candidate code units that are relevant to the bug reports or feature requests. Many information retrieval (IR) based concern localization techniques have been proposed in the literature. These techniques typically represent code units and textual descriptions as a bag of tokens at one level of abstraction, e.g., each token is a word, or each token is a topic. In this work, we propose a multi-abstraction concern …
Get Me To My Gate On Time: Efficiently Solving General-Sum Bayesian Threat Screening Games,
2016
Singapore Management University
Get Me To My Gate On Time: Efficiently Solving General-Sum Bayesian Threat Screening Games, Aaron Schlenker, Matthew Brown, Arunesh Sinha, Milind Tambe, Ruta Mehta
Research Collection School Of Computing and Information Systems
Threat Screening Games (TSGs) are used in domains where there is a set of individuals or objects to screen with a limited amount of screening resources available to screen them. TSGs are broadly applicable to domains like airport passenger screening, stadium screening, cargo container screening, etc. Previous work on TSGs focused only on the Bayesian zero-sum case and provided the MGA algorithm to solve these games. In this paper, we solve Bayesian general-sum TSGs which we prove are NP-hard even when exploiting a compact marginal representation. We also present an algorithm based upon a adversary type hierarchical tree decomposition and …
Human-Centred Design For Silver Assistants,
2016
Singapore Management University
Human-Centred Design For Silver Assistants, Zhiwei Zheng, Di Wang, Ailiya Borjigin, Chunyan Miao, Ah-Hwee Tan, Cyril Leung
Research Collection School Of Computing and Information Systems
To alleviate the rapidly increasing need of the healthcare workforce to serve the enormous ageing population, leveraging intelligent and autonomous caring agents is one promising way. Working towards the design and development of dedicated personal silver assistants for older adults, we follow the human-centred design approach. Specifically, we identify a number of human factors that affect the user experience of the older adults and develop an agent named Mobile Intelligent Silver Assistant (MISA) by applying these human factors. Integrating multiple reusable services onto one platform, MISA acts as a single point of contact while simultaneously providing easy and convenient access …
Representation Learning For Homophilic Preferences,
2016
Singapore Management University
Representation Learning For Homophilic Preferences, Trong T. Nguyen, Hady W. Lauw
Research Collection School Of Computing and Information Systems
Users express their personal preferences through ratings, adoptions, and other consumption behaviors. We seek tolearn latent representations for user preferences from such behavioral data. One representation learning model that has been shown to be effective for large preference datasets is Restricted Boltzmann Machine (RBM). While homophily, or the tendency of friends to share their preferences at some level, is an established notion in sociology, thus far it has not yet been clearly demonstrated on RBM-based preference models. The question lies in how to appropriately incorporate social network into the architecture of RBM-based models for learning representations of preferences. In this …
Efficient Community Maintenance For Dynamic Social Networks,
2016
Northeastern University
Efficient Community Maintenance For Dynamic Social Networks, Hongchao Qin, Ye Yuan, Feida Zhu, Guoren Wang
Research Collection School Of Computing and Information Systems
Community detection plays an important role in a wide range of research topics for social networks including personalized recommendation services and information dissemination. The highly dynamic nature of social platforms, and accordingly the constant updates to the underlying network, all present a serious challenge for efficient maintenance of the identified communities. How to avoid computing from scratch the whole community detection result in face of every update, which constitutes small changes more often than not. To solve this problem, we propose a novel and efficient algorithm to maintain the communities in dynamic social networks by identifying and updating only those …
Modeling Sequential Preferences With Dynamic User And Context Factors,
2016
Singapore Management University
Modeling Sequential Preferences With Dynamic User And Context Factors, Duc Trong Le, Yuan Fang, Hady W. Lauw
Research Collection School Of Computing and Information Systems
Users express their preferences for items in diverse forms, through their liking for items, as well as through the sequence in which they consume items. The latter, referred to as “sequential preference”, manifests itself in scenarios such as song or video playlists, topics one reads or writes about in social media, etc. The current approach to modeling sequential preferences relies primarily on the sequence information, i.e., which item follows another item. However, there are other important factors, due to either the user or the context, which may dynamically affect the way a sequence unfolds. In this work, we develop generative …
Towards Autonomous Behavior Learning Of Non-Player Characters In Games,
2016
Singapore Management University
Towards Autonomous Behavior Learning Of Non-Player Characters In Games, Shu Feng, Ah-Hwee Tan
Research Collection School Of Computing and Information Systems
Non-Player-Characters (NPCs), as found in computer games, can be modelled as intelligent systems, which serve to improve the interactivity and playability of the games. Although reinforcement learning (RL) has been a promising approach to creating the behavior models of non-player characters (NPC), an initial stage of exploration and low performance is typically required. On the other hand, imitative learning (IL) is an effective approach to pre-building a NPC’s behavior model by observing the opponent’s actions, but learning by imitation limits the agent’s performance to that of its opponents. In view of their complementary strengths, this paper proposes a computational model …
