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Full-Text Articles in Instructional Media Design

Analysis Of The Relationship Between The Level Of Educational Computer Game Use And Milken Exemplar Teacher Instructional Strategies, Yaela Dahan Marks Jan 2011

Analysis Of The Relationship Between The Level Of Educational Computer Game Use And Milken Exemplar Teacher Instructional Strategies, Yaela Dahan Marks

Electronic Theses and Dissertations

This research examines the nature and level of educational computer-based game techniques adoption by Milken Educator Award winning teachers in achieving success in their classrooms. The focus of the research is on their level of acceptance of educational computer-based games and the nature of game usage to increase student performance in the classroom. With Davis' (1985) Technology Acceptance Model (Davis, 1985) as the conceptual framework, the research also examines how teachers' perceptions of educational computer-based games influence their willingness to incorporate these teaching methods in their classroom. The approach utilizes a descriptive survey to develop and evaluate responses from exemplar …


Teachers' Perception Of Handheld Response Systems As A Tool For Formative Assessment In High School Classrooms, Jon Chevalier Jan 2011

Teachers' Perception Of Handheld Response Systems As A Tool For Formative Assessment In High School Classrooms, Jon Chevalier

Walden Dissertations and Doctoral Studies

While research supports that formative assessment can improve student learning, it is rarely used and difficult to implement. The purpose of this qualitative case study was to investigate the use of student handheld response systems (SRS) as a tool for formative assessment in high school classes as well as teachers' attitudes towards this emerging technology. Self-efficacy and motivation theories provide the theoretical framework for this study. To explore this phenomenon, data were collected via an online interview from high school teachers (n=11) and were analyzed using inductive coding. Three themes emerged from this analysis and served as a basis for …


Preschoolers' Use Of Technology In The Classroom, Re, Darlene M. Estes-Del Re Jan 2011

Preschoolers' Use Of Technology In The Classroom, Re, Darlene M. Estes-Del Re

Walden Dissertations and Doctoral Studies

Almost from birth, children are immersed in a technologically rich world yet they often enter preschools that offer little to no use of technology. Preschool learning is tied to more traditional forms of reading and writing; this may be inconsistent with the ways children are learning at home and will learn in elementary school. Despite growing interest in creating learning environments that better mirror the technological experiences of the home, there is a significant gap in current research about how learning is affected in preschool environments designed with multiple forms of technology. This qualitative single case study was designed to …


Middle School Educators' Perceptions Of Online Professional Development, Kelley E. Theodocion Jan 2011

Middle School Educators' Perceptions Of Online Professional Development, Kelley E. Theodocion

Walden Dissertations and Doctoral Studies

Numerous researchers have investigated distance education in postsecondary settings, but there is a paucity of research regarding the design and delivery of online professional development for K-12 educators. The goal of this mixed methods sequential exploratory study was to examine attitudes of middle grades educators toward an online professional development course held for teachers employed by one suburban school district in the southeast region of the United States. The theoretical framework is Knowles's theory of adult education (andragogy). The research questions addressed perceptions of connectedness and learning in an online professional development course. A structured interview protocol was used to …


The Relationship Of Faculty Demographics And Attitudes Toward Technology Integration, Brian Michael Mckinley Jan 2011

The Relationship Of Faculty Demographics And Attitudes Toward Technology Integration, Brian Michael Mckinley

Walden Dissertations and Doctoral Studies

Stakeholders in a midsized rural high school district were concerned that faculty failure to integrate educational technologies into instruction was adversely affecting student performance as measured by recent state mandated test scores. The purpose of this study was to determine if relationships existed between faculty age, gender, tenure, and overall attitude toward technology, and the implementation of technology into classroom instruction. Dewey's and Knowles' theories of adult learning were used as theoretical frameworks because they emphasize the practical application of knowledge in the transfer of learning. The research design was a one-time cross-sectional survey of teachers within the district. The …


Negotiating The "Relevant" In Culturally Relevant Mathematics, N. Enyedy, J. Danish, Deborah A. Fields Jan 2011

Negotiating The "Relevant" In Culturally Relevant Mathematics, N. Enyedy, J. Danish, Deborah A. Fields

Instructional Technology and Learning Sciences Faculty Publications

One approach to promoting successful engagement of underrepresented groups in mathematics classrooms is Culturally Relevant Pedagogy (CRP). However, it has been argued that CRP risks essentializing students or watering down academic content. We report our analysis of a case study of a group of three 6th grade students who took part in a 6-week mathematics curriculum. This curriculum used Geographical Information System (GIS) maps to engage students in designing personally meaningful research projects while learning about measures of central tendency (i.e., learning statistics). The case study was chosen as representative of how students in this urban classroom (47 total) successfully …


Understanding Teacher Users Of A Digital Library Service: A Clustering Approach, Beijie Xu, Mimi Recker Jan 2011

Understanding Teacher Users Of A Digital Library Service: A Clustering Approach, Beijie Xu, Mimi Recker

Instructional Technology and Learning Sciences Faculty Publications

This article describes the Knowledge Discovery and Data Mining (KDD) process and its application in the field of educational data mining (EDM) in the context of a digital library service called the Instructional Architect (IA.usu.edu). In particular, the study reported in this article investigated a certain type of data mining problem, clustering, and used a statistical model, latent class analysis, to group the IA teacher users according to their diverse online behaviors. The use of LCA successfully helped us identify different types of users, ranging from window shoppers, lukewarm users to the most dedicated users, and distinguish the isolated users …


The Uva Bay Game:Complex Systems, Interdisciplinary Collaboration, And Institutional Renewal, J. Plank, David F. Feldon, W. Sherman, J. Elliott Jan 2011

The Uva Bay Game:Complex Systems, Interdisciplinary Collaboration, And Institutional Renewal, J. Plank, David F. Feldon, W. Sherman, J. Elliott

Instructional Technology and Learning Sciences Faculty Publications

Research-intensive universities enjoy—or suffer—a paradoxical reputation: They are thought to be dedicated to both cutting-edge research and to the preservation of the canon. They are seen as broad and diverse communities of scholars with a vibrant collective intellectual life, yet also as silos of disciplinary entrenchment. Most significantly, they are thought of as places where the complex problems of our society are studied intensely but from which solutions are rarely forthcoming.


Aligning Game Activity With Educational Goals: Following A Constrained Design Approach To Instructional Computer Games, Brett E. Shelton, Jon Scoresby Jan 2011

Aligning Game Activity With Educational Goals: Following A Constrained Design Approach To Instructional Computer Games, Brett E. Shelton, Jon Scoresby

Instructional Technology and Learning Sciences Faculty Publications

We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of alignment. We studied groups of instructional designers and an interactive fiction computer game they built. The game was implemented in a 9th grade English classroom to see if the designed alignments were realized in the classroom. Results from observations and collected design artifacts suggest the alignment theory created extra challenges and rewards for the game designers. They encountered tensions between creating an exciting game-like atmosphere with inventive programming techniques while …


Using Ipad2 To Assess Students' Live Performances And Actively Engage Students With Tutor And Peer Feedback, Julia Wren, Alistair B. Campbell, John Heyworth, Christine Lovering Jan 2011

Using Ipad2 To Assess Students' Live Performances And Actively Engage Students With Tutor And Peer Feedback, Julia Wren, Alistair B. Campbell, John Heyworth, Christine Lovering

Research outputs 2011

Assessing student live performances can be challenging because markers need to make quick and often complex judgements about the learning while at the same time record information and watch the performance. This is further challenged where multiple markers are involved and moderation between markers is required. Maintaining fairness and validity throughout the assessment process can consequently become a significant issue. Moderation of assessment can cause a delay in the turnaround time for student feedback because markers need to meet and review. In addition, the ‘busy type of work’ associated with compiling and sorting individual marks and distributing them to students, …


Managing Large E-Learning Development Initiatives: Lessons Learnt From The Australian Flexible Learning Toolbox Project, Mark Mcmahon Jan 2011

Managing Large E-Learning Development Initiatives: Lessons Learnt From The Australian Flexible Learning Toolbox Project, Mark Mcmahon

Research outputs 2011

This paper reports on a research consultancy undertaken for the Flexible Learning Framework in reviewing management processes undertaken as part of Series 13 of Flexible Learning Toolboxes. Toolboxes are e-learning products that cover multiple Units of Competency in National Training Packages. In the 13th iteration of the project a number of initiatives were implemented designed to support the development of 7 Toolboxes. The research explores the role of documentation and communication processes and their impact on the development experiences of key stakeholders such as the designers, developers and managers of the products. Findings identified a number of important factors with …


Exploring The Use Of Audio-Visual Feedback Within 3d Virtual Environments To Provide Complex Sensory Cues For Scenario-Based Learning, Michael Garrett, Mark Mcmahon Jan 2011

Exploring The Use Of Audio-Visual Feedback Within 3d Virtual Environments To Provide Complex Sensory Cues For Scenario-Based Learning, Michael Garrett, Mark Mcmahon

Research outputs 2011

The continuous quest for ever increasing fidelity in 3D virtual worlds is running parallel to the emergence and adoption of low-cost technologies to implement such environments. In education and training, complex simulations can now be implemented on standard desktop technologies. However, such tools lack the means to represent multisensory data beyond audio-visual feedback. This paper reports on a study that involved the design, development and implementation of a 3D learning environment for underground mine evacuation. The requirements of the environment are discussed in terms of the sensory information that needs to be conveyed and techniques are described to achieve this …


The Natives Are Restless: Meeting The Diversity And Needs Of Millennial Students In A Large Undergraduate Unit, Mark Mcmahon, Joo Jung Jan 2011

The Natives Are Restless: Meeting The Diversity And Needs Of Millennial Students In A Large Undergraduate Unit, Mark Mcmahon, Joo Jung

Research outputs 2011

Today’s students are referred to as ‘digital natives’. But what does it mean to be digitally native? How does the digital nativeness affect the way student learn and we teach? This paper examines the key characteristics of Millennial students, and outlines teaching and learning strategies. A modular structure was implemented in first year undergraduate unit to trial the new strategies. Challenges and successes of the trial are described.


Enhancing Nutritional Learning Outcomes Within A Simulation And Pervasive Game-Based Strategy [Conference Paper], Mark Mcmahon, Shane Henderson Jan 2011

Enhancing Nutritional Learning Outcomes Within A Simulation And Pervasive Game-Based Strategy [Conference Paper], Mark Mcmahon, Shane Henderson

Research outputs 2011

Games are often seen as a means of enhancing motivation in learning. Despite the rhetoric, however, games that provide quality experiences for learners are hard to find. One reasoning is the focus on the game medium without a clear understanding of the strategy behind it. This paper outlines a game designed to raise primary school-aged children’s awareness of nutritional issues using simulation and pervasive gaming strategies. Nute implements ubiquitous mobile technology and QR Code scanning to allow players to engage in virtual shopping. The effects of their dietary choices are manifest in a simulated character, Nute, who has similar dietary …


Exploring The Nature Of Immersion In Games To Enhance Educational Engagement, Mark Mcmahon, Shane Henderson Jan 2011

Exploring The Nature Of Immersion In Games To Enhance Educational Engagement, Mark Mcmahon, Shane Henderson

Research outputs 2011

Student engagement is often considered one of the most important determinants of successful learning. An often cited argument for games in learning is their value to be ‘immersive’. Beyond the rhetoric however, a model needs to be developed of immersion to identify the cognitive and affective factors involved and to tie it into existing theories relating to flow and narratology. This paper presents a model of immersion and details findings based upon the development and implementation of a range of levels in a 3D ‘first person shooter’ game which were evaluated according to criteria for immersion. A range of potential …


Managing Multidisciplinary Student Design Teams, Martin Masek, Joo Jung, Barnard Clarkson Jan 2011

Managing Multidisciplinary Student Design Teams, Martin Masek, Joo Jung, Barnard Clarkson

Research outputs 2011

The management of multidisciplinary student teams is a challenge. In this paper we describe our experience in running a shared assessment across several units. Four multidisciplinary teams were formed, and success was mixed, with one team splitting into two along discipline lines and all experiencing communication issues. The main management challenges that arose were based around difficulty in communication and the understanding of the other disciplines requirements. We outline the process we used to construct the shared assessment, and provide some insight in how the student groups dealt with issues that arose.


Thinking Outside The"I Am The User" Box: A Trial Of Social-Emotional Design In Hci Education, Jo Jung, Barnard Clarkson, Martin Masek Jan 2011

Thinking Outside The"I Am The User" Box: A Trial Of Social-Emotional Design In Hci Education, Jo Jung, Barnard Clarkson, Martin Masek

Research outputs 2011

A socio-emotional approach to consider human-computer interaction (HCI) has emerged as a discipline responding to much neglected aspect of interaction design: the social nature and emotions of users. Teaching a socio-emotional design in practice can be challenging due to the newness and multidisciplinary nature. This paper reports a trial of a collaborative socio-emotional design project shared by two faculties and three design disciplines–interface design, software design, and 3D design. Success and challenges encountered during the project are presented to share our experience of teaching and managing a multidisciplinary collaboration project.


Jetde 2011 Preface, Barbara B. Lockee Jan 2011

Jetde 2011 Preface, Barbara B. Lockee

Journal of Educational Technology Development and Exchange (JETDE)

No abstract provided.


Play Education Video Games On Their Terms, Wendi M. Kappers Jan 2011

Play Education Video Games On Their Terms, Wendi M. Kappers

Publications

It is imperative when utilizing educational video games in K-12 classrooms that student preferences with regard to game play, purpose, and design be considered in order to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.


Comparisons Between Educational Map Software Displaying Soil Data, Laura A. Kocur Jan 2011

Comparisons Between Educational Map Software Displaying Soil Data, Laura A. Kocur

Department of Computer Graphics Technology Degree Theses

The use of technology in the classroom is becoming more widespread, and the area of agronomy is no different. Utilization of various mapping technology is more common in instructional components in the classroom, although the impacts of software usability have not yet been explored. Maps available over the Internet are identified as an area in which usability is not known, nor are there any fixed standards or conventions to govern the display of them. The recently developed mapping prototype is intended to increase accessibility to map data used in class, as well as make it easier to use the data. …


Saudi Students' Attitudes, Beliefs, And Preferences Toward Coeducational Online Cooperative Learning, Salim Alanazy Jan 2011

Saudi Students' Attitudes, Beliefs, And Preferences Toward Coeducational Online Cooperative Learning, Salim Alanazy

Wayne State University Dissertations

In Saudi Arabia, the single-sex learning environment is the only choice for students due to social and religious concerns. Recently, online education is a growing field in Saudi Arabia. However, there is a paucity of research examining coeducational online cooperative learning that allows virtual interaction between male and female learners. The purpose of the study was to investigate the attitude, belief, and preference of Saudi students regarding working in a coeducation online cooperative learning environment. The participants of the study were 707 students from the Saudi students in the USA. An electronic questionnaire was developed by the researcher for the …


Gender And Race, Online Communities, And Composition Classrooms, Jill Anne Morris Jan 2011

Gender And Race, Online Communities, And Composition Classrooms, Jill Anne Morris

Wayne State University Dissertations

As the culmination of a two-year long Internet ethnographic study of three separate sites, I use examples of women and minorities fighting against discrimination online to explore the power structures inherent to networks and how these might affect classroom practice. I will show how our ordinary assumptions in rhetoric and composition as well as computers and writing about the necessity of safe spaces in fostering communication about gender and race and safety for people of color and women online might actually be harming the rhetorical effectiveness of these writings. To focus this discussion, I will develop three case studies and …


Effectively Using Presentation Technology In The History Classroom, Scott Louis Johnson Jan 2011

Effectively Using Presentation Technology In The History Classroom, Scott Louis Johnson

Walden Dissertations and Doctoral Studies

In spite of increased use of technology in the history classroom, the impact of technology remains low on student retention and comprehension of historical information. This project study examined the manner in which PowerPoint slides in history classes are formatted and the elements they contain for effective use. The literature related to best methods was reviewed to reveal practices that lead to the highest levels of comprehension and retention and how those practices could be implemented in PowerPoint presentations. This grounded theory study in the field of cognition and instruction centered on a high school that successfully implements technology in …


Students' Perceptions Of A Mobile Application For College Course Management Systems, Roopa Mathur Jan 2011

Students' Perceptions Of A Mobile Application For College Course Management Systems, Roopa Mathur

Walden Dissertations and Doctoral Studies

Higher education administrators need data on student perceptions to support their decision making regarding mobile learning (m-learning) applications. There is a lack of research addressing students' perceptions of mobile applications for course management systems (CMS). The findings of this study may help administrators understand students' perceptions of a CMS m-learning application, Blackboard Mobile Learn (BML). This m-learning application is available on mobile devices, such as the iPad, iPod Touch, iPhone, Android, and Blackberry smartphones. The purpose of this quantitative survey study was to explore the linear relationship between the independent variables of students' perceptions of usefulness and students' perceptions of …


The Effect Of Reading Test Mode Interchangeability And Student Assessment Preferences On Achievement, Tania M. Sterling Jan 2011

The Effect Of Reading Test Mode Interchangeability And Student Assessment Preferences On Achievement, Tania M. Sterling

Walden Dissertations and Doctoral Studies

Computer-based testing (CBT) in education is on the rise; however, researchers question the interchangeability of CBT and pencil-based testing (PBT). Educators and leaders need to consider test mode interchangeability and student assessment preference prior to adopting CBT in K-8 schools. Following the new literacies theory, this mixed methods study examined test mode preference, the effect on achievement, and factors that influenced student preferences. Research questions investigated participants' computer attitudes and use to determine test mode preference, the impact of test mode and test mode preference on achievement, and factors that influence testing preferences. This sequential explanatory within-group design included 2 …


Teachers' Perceived Barriers To Technology Integration As Prescribed By 21st Century Learning Skills, Diane Killough Young Jan 2011

Teachers' Perceived Barriers To Technology Integration As Prescribed By 21st Century Learning Skills, Diane Killough Young

Walden Dissertations and Doctoral Studies

Technology is a learning and teaching tool that enhances students' communication, innovation, and critical thinking skills, also known as 21st century learning goals. Successfully using technology in the classroom to promote these learning goals, however, has presented some challenges for teachers. While research has identified a variety of obstacles that prevent teachers from using technology, little investigation has been done on the barriers of technology integration as related to 21st century learning goals. The purpose of this qualitative case study was to examine teachers' perceived barriers to technology integration related to 21 st century learning goals. Guided by a conceptual …


How Interactive Video (Itv) Web-Enhanced Format Affects Instructional Strategy And Instructor Satisfaction, Catrina V. Moody Jan 2011

How Interactive Video (Itv) Web-Enhanced Format Affects Instructional Strategy And Instructor Satisfaction, Catrina V. Moody

Walden Dissertations and Doctoral Studies

This qualitative study explored the quality of technology associated with interactive video (ITV) classes in distance education programs and the resulting satisfaction of the instructors teaching this format. The participants were full time instructors of a rural community college that used the ITV format. Community college ITV instructors are knowledgeable about the ITV technology and are in need of research that explores the satisfaction of that technology. Distance education theory, social constructivism, individual and collaborative learning, and technology formed the foundation for the research. Grounded theory was used to generate a theory about the perceptions of the instructors. Data collected …


Technology Strategies In The Classroom After Completing Professional Development, Peggy B. Johnson Jan 2011

Technology Strategies In The Classroom After Completing Professional Development, Peggy B. Johnson

Walden Dissertations and Doctoral Studies

In a school district, teachers and administrators found that students lacked the academic technology immersion necessary to ensure their technological preparation for the 21st century. Professional development was offered to prepare teachers to integrate 21st century technology into their instruction; however, teachers were not fully implementing technology. Administrators and stakeholders have indicated concern. The purpose of this study was to explore whether professional development was effective in increasing teachers' capacity to integrate student-directed technology into instruction. The study, guided by Prensky's transformation and Siemen's connectiveness theories, indicated that technology immersion was necessary within schools. The overarching research questions explored the …


Improving Community College Faculty Effectiveness Through Technology-Based Learning Communities, David Mark Peter Jan 2011

Improving Community College Faculty Effectiveness Through Technology-Based Learning Communities, David Mark Peter

Walden Dissertations and Doctoral Studies

College faculty members are often inadequately prepared to use technology in their classrooms. They often learn technology without institutional support, and without understanding technology's impact on student learning. As a result of these shortcomings, the use of technology in the college classroom is often not systematic or focused on improving learning. This study used a conceptual framework based on Wenger's learning community or community of practice idea. This study examined a Midwestern university where faculty made only limited use of classroom technology and did not demonstrate contemporary approaches to student learning. The study set out to determine the impact of …


Revision And Validation Of A Culturally-Adapted Online Instructional Module Using Edmundson's Cap Model: A Dbr Study, Marie A. Tapanes Jan 2011

Revision And Validation Of A Culturally-Adapted Online Instructional Module Using Edmundson's Cap Model: A Dbr Study, Marie A. Tapanes

USF Tampa Graduate Theses and Dissertations

In the present study, the Cultural Adaptation Process Model was applied to an online module to include adaptations responsive to the online students’ culturallyinfluenced learning styles and preferences. The purpose was to provide the online learners with a variety of course material presentations, where the e-learners had the opportunity to select their preferred structure for learning. The research methodology for the study is Design-Based Research (DBR), which has been identified by many prominent researchers in Instructional Technology as the most productive research approach for the field. DBR integrates different data types and data collection methods (quantitative, qualitative, and mixed) with …