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Articles 2071 - 2100 of 3725
Full-Text Articles in Instructional Media Design
Pitch Circles – From Music Theory To Computer-Based Learning Tool, Matt Smith
Pitch Circles – From Music Theory To Computer-Based Learning Tool, Matt Smith
The ITB Journal
This paper describes how a music theory with explanatory power for expression of relationships between pitch classes, chords and tonal regions can be exploited as the foundations for a computer-based tool, called ‘Pitch Circles’, to support musical novices learn about and manipulate such musical concepts and relationships . The paper introduces this research with a brief review of the ‘direct manipulation’ principles for computer interaction design on which the computer-based learning tool has been based, and of the features of tonal theories which led to our choice of a particular theory, ‘Pitch Spaces’, as the basis for this work.
Identifying Standards Of Quality In Christian Online Theological Education, Ryan Baltrip
Identifying Standards Of Quality In Christian Online Theological Education, Ryan Baltrip
USF Tampa Graduate Theses and Dissertations
Changes in computer and communication technology have sparked an educational revolution. For over 20 years, higher education, as a whole, has been adapting to the changing educational landscape. Christian theological education, which is not immune to changing educational realities, has also been adapting to decentralized educational tendencies and experiencing rapid growth in distance and online learning. Christian theological education appears to be a decade or so behind higher education in its contemporary adaptation to online learning,. Questions that higher education began asking over a decade ago about online learning are now part of the contemporary conversation within Christian online theological …
An Examination Of The Relationship Between Instructional Technology Integration And Student Achievement, Carla Holt
An Examination Of The Relationship Between Instructional Technology Integration And Student Achievement, Carla Holt
Doctoral Dissertations and Projects
This correlational, causal-comparative research study examined the relationships between secondary career and technical education teachers’ gender, experience, professional development and their perceptions of technology use. The research also investigated how the teachers in this study perceive the adequacy of their student’s technology skills for meeting college and workplace demands. Eighty-four career and technical education teachers in six North Carolina high schools completed the School Technology Needs Assessment Survey 4.0 (STNA), which also included demographic questions that asked about age, gender and years of experience. A two sample t test, correlation analysis and multiple linear regression were performed. The results of …
A Needs Analysis For Social Media At A Southern Postsecondary Campus, Sheri Burnett
A Needs Analysis For Social Media At A Southern Postsecondary Campus, Sheri Burnett
Morehead State Theses and Dissertations
A capstone submitted in partial fulfillment of the requirements for the degree of Doctor of Education in the College of Education At Morehead State University by Sheri Burnett on October 26, 2015.
Optimizing Merlot For Optimal Ict Literacy, Lesley S. Farmer
Optimizing Merlot For Optimal Ict Literacy, Lesley S. Farmer
SJSU Open Access Conference
Today's students need to locate, use and share information in myriad formats; they need to be ICT (information and communication technology) literacy. The CSU system has started an ICT Literacy Initiative to build out the MERLOT collection of ICT literacy learning objects, and to help faculty integrate ICT literacy into their curricula. This session explains ICT literacy, especially in terms of new standards. Attendees will find out how MERLOT supports ICT literacy, and how they can join and contribute to the ICT literacy community.
Infographics: A Librarian's Best Friend, Rachel S. Evans
Infographics: A Librarian's Best Friend, Rachel S. Evans
Presentations
Infographics are on the rise as a communication medium in libraries. We live in a visual world; we are visual creatures, naturally drawn to graphical representations. Using free web applications, librarians and their support staff can now easily create beautiful and compelling infographics which can serve multiple purposes in the library environment. From community outreach and marketing of programs and collections to internal use as a presentation aid and everything in between, infographics can help us relay important information in an attractive way for little to no cost. This presentation will discuss the advantages of using infographics in the library …
Exploring Effects Of Intrinsic Motivation And Prior Knowledge On Student Achievements In Game-Based Learning, Youngkyun Baek, Yan Xu, Sanghoon Han, Jungwon Cho
Exploring Effects Of Intrinsic Motivation And Prior Knowledge On Student Achievements In Game-Based Learning, Youngkyun Baek, Yan Xu, Sanghoon Han, Jungwon Cho
Educational Technology Faculty Publications and Presentations
This study investigates the effects of students’ intrinsic motivation and prior knowledge on student achievement in learning Chinese in a game-based learning environment. A total of 140 fourth-grade students from an elementary school in South Korea participated in this study. An instructional game called “Hanjamaru,” which is designed to teach Chinese characters, was implemented for four weeks. During the experiment, students’ prior knowledge, intrinsic motivation in gaming, and achievements learning Chinese were quantitatively measured. Findings from this study demonstrate that both students’ prior knowledge and intrinsic motivation affect their achievements in learning Chinese. Also, there students’ prior knowledge and intrinsic …
Social Media Engagement And Collegiate Recruitment: An Examination Of The Use Of Social Networks In The College Recruitment And Student Choice Processes, Corie M. Martin
Social Media Engagement And Collegiate Recruitment: An Examination Of The Use Of Social Networks In The College Recruitment And Student Choice Processes, Corie M. Martin
Dissertations
This research focused on the recruitment activities of higher education social media administrators and observed student interactions within institutional social media communities. The individual social media administrators interviewed for this qualitative case study shared their experiences using social media for prospective and admitted student outreach. More than 1800 social media comment threads from dozens of students at the five participating four-year institutions were observed during the yield period of the students’ college search processes. This research used Hossler and Gallagher’s Three Phase Model of Student College Choice, specifically the second of the three phases, the search phase, to explore student …
Value-Added Results For Public Virtual Schools In California, Richard Ford, Kerry Rice
Value-Added Results For Public Virtual Schools In California, Richard Ford, Kerry Rice
Educational Technology Faculty Publications and Presentations
The objective of this paper is to present value-added calculation methods that were applied to determine whether online schools performed at the same or different levels relative to standardized testing. This study includes information on how we approached our value added model development and the results for 32 online public high schools in California. Student level California Standards Test results in English Language Arts and Mathematics for over 5,000 online students were analyzed. Mean value added metrics for each school were calculated for 8 courses held during the 2010-2011 academic year. We found that schools of distinction existed in 7 …
How Debriefing Strategies Can Improve Student Motivation And Self-Efficacy In Game-Based Learning, Cigdem Uz Bilgin, Youngkyun Baek, Hyungsung Park
How Debriefing Strategies Can Improve Student Motivation And Self-Efficacy In Game-Based Learning, Cigdem Uz Bilgin, Youngkyun Baek, Hyungsung Park
Educational Technology Faculty Publications and Presentations
Debriefing is an important step in game-based learning environments. In the present study, the effect of different debriefing strategies in terms of two factors, grouping (self vs. team) and timing (in-game vs. post-game), was investigated on the motivation and self-efficacy levels of students. In a 2x2 ANOVA design, 62 sixth grade students were randomly assigned into two debriefing groups: self-debriefing and team debriefing. About half of members in each group performed either one of the two debriefing: in-game debriefing or post-game debriefing. Students in the self-debriefing as well as in the team-briefing group played the game three days a week …
Online Learning Center For Java, Sravankumar Reddy Mukkonda, Gopichand Pallepati, Sandhya Vani Pasam, Kartheek Punna
Online Learning Center For Java, Sravankumar Reddy Mukkonda, Gopichand Pallepati, Sandhya Vani Pasam, Kartheek Punna
All Capstone Projects
In our project, we want to develop an online-tutorial which helps students to learn and practice basic program functions in Java. It includes learning the major features in Java language and practicing developing programs by online quizzes, code generating, debugging, executing, and verifying the result. In short our projects show a Java tutorial which includes learning materials and online Java compiler and interpreter to execute Java programs.
E-Classroom For An Underserved Institution, Bhanuprakash Madupati, Kaleem Danish Mohammed, Dilipkumar Pampana
E-Classroom For An Underserved Institution, Bhanuprakash Madupati, Kaleem Danish Mohammed, Dilipkumar Pampana
All Capstone Projects
The E-Class Room system is a web based project. An educational institution in India is understaffed and has limited interaction among faculty, student and industry experts. The project is to provide an online platform for the students and faculty of the institution to enhance their educational needs and to share their learning with their fellow students, faculty or industrial experts. It aims to provide a platform for mutual cooperation between different kinds of learning. The new system will provide directional way for online learning between faculty, student and industrial experts.
A Review Of Models And Frameworks For Designing Mobile Learning Experiences And Environments, Yu-Chang Hsu, Yu-Hui Ching
A Review Of Models And Frameworks For Designing Mobile Learning Experiences And Environments, Yu-Chang Hsu, Yu-Hui Ching
Educational Technology Faculty Publications and Presentations
Mobile learning has become increasingly popular in the past decade due to the unprecedented technological affordances achieved through the advancement of mobile computing, which makes ubiquitous and situated learning possible. At the same time, there have been research and implementation projects whose efforts centered on developing mobile learning experiences for various learners’ profiles, accompanied by the development of models and frameworks for designing mobile learning experiences. This paper focuses on categorizing and synthesizing models and frameworks targeted specifically on mobile learning. A total of 17 papers were reviewed, and the models or frameworks were divided into five categories and discussed: …
Critical Thinking Skills And Information Literacy Skills: Discerning Online Information Among High School Students, Patricia Flood
Critical Thinking Skills And Information Literacy Skills: Discerning Online Information Among High School Students, Patricia Flood
Doctoral Dissertations and Projects
This study examined the impact of discerning information accessed on the Internet that is authentic, reliable, and valid as facilitated by a 1:1 iPad program on students’ critical thinking skills and information literacy skills. Students enrolled in a Career Magnet School where each student has an iPad to receive and deliver assignments were measured on their critical thinking skills in solving real-world problems using the Test of Everyday Reasoning (TER). Their information literacy skills were measured using iSkills which is based on real-world problem solving through digital means. Students enrolled in a traditional high school with limited exposure to the …
A Proactive, Experiential And Student-Centered Learning Approach: A Case Study Of The Effects Of A Social Media Video Editing “App” In A Traditional Classroom Setting, Bruce Kirk
Doctoral Dissertations and Projects
The use of social media App’s has exploded in recent years. The purpose of this case study was to explore the use and implications of a social media App for shooting and editing video, when used in a higher education classroom where video projects are required. The study examined how the use of a student-centered App — in place of more traditional video and editing instruction — effected the student-learner model. The research questions included: RQ1 How does a social media video App impact student learning in a traditional higher education classroom? RQ2 What is the impact of a social …
An Evaluation Of Game Fiction-Enhanced Training: Using Narrative To Improve Trainee Reactions And Learning, Michael Beaumont Armstrong
An Evaluation Of Game Fiction-Enhanced Training: Using Narrative To Improve Trainee Reactions And Learning, Michael Beaumont Armstrong
Psychology Theses & Dissertations
Gamification is growing in popularity in instructional contexts like education and workplace training, but it is unclear which game elements are specifically conducive to improve learning outcomes. Narratives, which represent one way the game element “game fiction” is commonly implemented, have been used to improve learning outcomes over expository texts in the context of psycholinguistics, whereas the Technology-Enhanced Training Effectiveness Model (TETEM) proposes that certain individual differences impact the relationships between technology-enhanced training and learning outcomes. From this theoretical basis, this study gamified a training session with game fiction in order to improve reactions to training and learning over the …
The Impact Of E-Readers On The Domains Of Reading Comprehension In High School Students, Erika Zeidler
The Impact Of E-Readers On The Domains Of Reading Comprehension In High School Students, Erika Zeidler
Doctoral Dissertations and Projects
n this quasi-experimental static comparison group design, a homogenous sample of 128 American Literature (high school juniors) students were placed in a comparison and treatment group to determine whether e-readers can improve decoding skills and language comprehension, the two main domains of reading comprehension. Both groups took a pre- and posttest that measured their reading comprehension skills in both areas. The comparison group read a class assigned novel in a traditional paperback version while the treatment group read the novel on either a Kindle or a Kindle app on his or her smart phone or device. The treatment group was …
Collection Development, E-Resources, And Meeting The Needs Of People With Disabilities, Axel Schmetzke, Cheryl Pruitt, Michele Bruno
Collection Development, E-Resources, And Meeting The Needs Of People With Disabilities, Axel Schmetzke, Cheryl Pruitt, Michele Bruno
Charleston Library Conference
Access barriers do not only exist in the physical environment but also online. Just as certain architectural design features make it possible, or impossible, for people with certain disabilities to move about independently, so does design of the electronic environment, which includes all the library e‐resources, creates either enabling or disabling conditions for certain individuals. Recently conducted research reveals a rather grim picture: while policy statements issued by professional library organization call for inclusive selection and procurement procedures, books on collection development do not cover the issue adequately. When librarians make decision about the selection of specific e‐resources, the needs …
Students' Attitudes Towards Textbook Types: Are Students Really Ready For E-Textbooks?, Diane R. Edmondson, Cheryl Ward
Students' Attitudes Towards Textbook Types: Are Students Really Ready For E-Textbooks?, Diane R. Edmondson, Cheryl Ward
Atlantic Marketing Association Proceedings
Textbook selection is just one of the many decisions a professor has to make when teaching a class. These selection decisions are sometimes made by the individual professor while other times it is made by committee or department. In many cases, students are not taken into consideration when making these decisions. However considering many professors complain that students do not buy or use the required textbook (Kingkade 2014, Paxhia 2011, Robinson 2011), maybe it is time to think about student’s attitudes and preferences before making textbook adoption decisions. Unfortunately there are only a few studies (e.g. Daniel and Woody 2013) …
The Dos And Don'ts Of Teaching Online: Practical Advice And Suggestions For Teaching Online, Anita Whiting
The Dos And Don'ts Of Teaching Online: Practical Advice And Suggestions For Teaching Online, Anita Whiting
Atlantic Marketing Association Proceedings
Many colleges and universities are focusing heavily on online learning (Holzweiss, Joyner, Fuller, Henderson, & Young 2014). Over sixty-six percent of higher education institutions report that online learning is an important part of their long term strategy (Allen & Seaman, 2014). Over seven million students took online courses at higher education institutions in 2012 (Baran & Correia 2014).
Demand for online classes is growing. Students are expecting more online teaching and universities are requesting that more classes be taught online. According to Hart (2014), online teaching has become almost expected at most universities.
In Search Of Quality: Using Quality Matters To Analyze The Quality Of Massive, Open, Online Courses (Moocs), Patrick R. Lowenthal, Charles B. Hodges
In Search Of Quality: Using Quality Matters To Analyze The Quality Of Massive, Open, Online Courses (Moocs), Patrick R. Lowenthal, Charles B. Hodges
Educational Technology Faculty Publications and Presentations
The concept of the massive, open, online course (MOOC) is not new, but high-profile initiatives have moved MOOCs into the forefront of higher education news over the past few years. Members of institutions of higher education have mixed feelings about MOOCs, ranging from those who want to offer college credit for the successful completion of MOOCs to those who fear MOOCs are the end of the university as we know it. We set forth to investigate the quality of MOOCs by using the Quality Matters quality control framework. In this article, we present the results of our inquiry, with a …
Adoption Of Ereaders By Senior Adults: A Phenomenological Study, Dale Tysor
Adoption Of Ereaders By Senior Adults: A Phenomenological Study, Dale Tysor
Doctoral Dissertations and Projects
A majority of the previous research on older adults and their use of technology has focused on computers and the Internet. Most of the eReader-specific research examined younger participants in an academic setting. The purpose of this phenomenological study was to describe the perspectives of Georgia senior adults in their adoption of eReaders. The adoption of an eReader was generally defined as the acquisition of an eReader, followed by the selecting, downloading, navigating, and reading of eBooks using an eReader. This study took place in a public library and was designed to answer 3 research questions: (a) What are contributing …
Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie
Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie
Faculty Scholarship and Creative Works
This article explores the design and instructional effectiveness of Medulla, an educational game meant to teach brain structure and function to undergraduate psychology students. Developed in the retro-style platformer genre, Medulla uses two-dimensional gameplay with pixel-based graphics to engage students in learning content related to the brain, information which is often pre-requisite to more rigorous psychological study. A pretest posttest design was used in an experiment assessing Medulla’s ability to teach psychology content. Results indicated content knowledge was significantly higher on the posttest than the pretest, with a large effect size. Medulla appears to be an effective learning tool. These …
Learning Of Business Processes & Application: An Industry-Ready Approach, Yi Meng Lau, Yu Yee Poon, Mike Wee
Learning Of Business Processes & Application: An Industry-Ready Approach, Yi Meng Lau, Yu Yee Poon, Mike Wee
Research Collection School Of Computing and Information Systems
The Learning Framework for Business Processes was developed by lectures from School of InfoComm Technology (ICT)to support their students’ learning in the Diploma of Financial Informatics. This framework leverage on the use of learning approaches such as Inquiry based learning to create opportunities for students to be engaged, explore, explain and apply their learning. This framework was presented at International Symposium on Advances in Technology Education (ISATE) 2015 in Nagaoka, Japan.
E-Book Acceptance Among Undergraduate Students: A Look At The Moderating Role Of Technology Innovativeness, Madison N. Ngafeeson, Jun Sun
E-Book Acceptance Among Undergraduate Students: A Look At The Moderating Role Of Technology Innovativeness, Madison N. Ngafeeson, Jun Sun
Information Systems Faculty Publications
This paper utilizes the technology acceptance model (TAM) to uncover the moderating roles of technology innovativeness. A study of 158 undergraduate students revealed that the original TAM constructs and relationships were reliable, supported, and applicable in the measurement of e-book acceptance. Interestingly, personal technology innovativeness was found to moderate in a significant way, the relationship between behavioral intention to use e-book and actual usage of e-book. These findings suggest that while individuals who are more open to technology (adopters) as well as less technologically innovative individuals (late adopters and non-adopters) are likely to have the intention to use webbased instructional …
The Perception Of The Effectiveness Of Classdojo In Middle School Classrooms: A Transcendental Phenomenological Study, Michael Burger
The Perception Of The Effectiveness Of Classdojo In Middle School Classrooms: A Transcendental Phenomenological Study, Michael Burger
Doctoral Dissertations and Projects
This transcendental phenomenological study modeled after Moustakas’ (1994) phenomenological reduction investigated the perceptions of teachers and students regarding the effectiveness of ClassDojo as a classroom management tool for three middle school classrooms at Cardinal Unified School District (pseudonym). The research questions for the study were aimed at understanding teachers’ and students’ perceptions of the effectiveness of ClassDojo as a classroom management tool as well as the necessary resources and experiences to implement it well. Furthermore, this research aimed at explaining teachers’ perceptions of how the use of this tool affected their administrators’ view of them as teachers. The participants consisted …
Media Literacy In Teacher Education: A Good Fit Across The Curriculum, Jessica Meehan, Brandi Ray, Sunny Wells, Amanda Walker, Gretchen Schwarz
Media Literacy In Teacher Education: A Good Fit Across The Curriculum, Jessica Meehan, Brandi Ray, Sunny Wells, Amanda Walker, Gretchen Schwarz
Journal of Media Literacy Education
Abstract
Current preoccupations in teacher education reform include data gathering, teaching technique, and preparing PK-12 students for standardized tests. The purpose of American education has been reduced to economic benefit. Concerns with ethical behavior, the good life, and democratic citizenship have fallen by the wayside except perhaps in a single social foundations course. Media literacy education infused in the teacher education curriculum offers one way to restore purpose to teacher education, encouraging both pre-service teachers and their students to think critically about their media-dominated society.
Media, Culture, And Education: One Teacher’S Journey Through The Mediated Intersections, Crystal L. Beach
Media, Culture, And Education: One Teacher’S Journey Through The Mediated Intersections, Crystal L. Beach
Journal of Media Literacy Education
Today’s classrooms often have a plethora of new ways of reading and writing entering the room, but too often these new ways of “doing” are disregarded and checked at the door. For this reason, one educator shares her journey through the mediated intersections of media, culture, and education. In this piece, she explores how literacy transformations are impacting her classroom and her students’ lives, how she tries to make connections for her students, as well as noting what these mediated intersections might mean for the future of education.
Hacking Assessment, Phillip Dawson
Hacking Assessment, Phillip Dawson
2009 - 2019 ACER Research Conferences
Hackers exploit weaknesses in a system to achieve their own goals. In this paper I argue that hacking presents a significant threat to the growing world of online assessment. This threat needs to be addressed through a variety of means; technological anti-hacking approaches will not be sufficient. The most effective ways to prevent hacking may be changes to the assessment tasks themselves to make hacking less tempting; these approaches also have a range of positive side effects in terms of authenticity, transparency of criteria, and ensuring tasks involve work beyond the exam. I conclude with a brief exploration of the …
Stealth Assessment In Video Games, Val Shute
Stealth Assessment In Video Games, Val Shute
2009 - 2019 ACER Research Conferences
Games can be powerful vehicles to support learning, but their success in education hinges on getting the assessment part right. In this presentation, I will explore how games can use stealth assessment to measure and support the learning of competencies critical for the future. I will discuss what stealth assessment is, why it is important, and how to develop and accomplish it. I will also provide examples within the context of a game called Physics Playground that I designed and developed with my team. I’ll share what has been learned by recent research on stealth assessments in games, including: Does …