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Articles 11941 - 11970 of 36638

Full-Text Articles in Art and Design

How Live Streaming And Twitch Have Changed The Gaming Industry, Krystal Ruiz Dec 2020

How Live Streaming And Twitch Have Changed The Gaming Industry, Krystal Ruiz

ART 108: Introduction to Games Studies

Live streaming in itself has become a booming industry in which its content consists of “streamers” who live broadcast numerous events and real-time interactions while simultaneously chatting with viewers drawing huge and increasing numbers (Adamovich). Twitch has especially excelled at garnering attention as one of the most popular live streaming platforms that focuses on broadcasting and viewing video game content (Adamovich). Twitch has grown rapidly within the last few years asserting its dominance as one of the major forces in the games industry and becoming a multi-billion-dollar industry (Adamovich). For example, according to Descrier, in 2016 there were approximately 292 …


Volcanoes & Other Yards, Rebeca Flores Dec 2020

Volcanoes & Other Yards, Rebeca Flores

Master's Theses

Volcanoes & Other Yards is a collection of short stories set in the yards of California, Mexico, and El Salvador. Characters see the manifestations of their labor through imagination and purposeful acts of play. Working class characters are pushed to eruptions that make them question what it means to witness racism, capitalism, and noble acts of good. They undergo solitude, loss of home, and welfare lines, and they witness their country gas children, government intrusions, and grief. To reconcile with their generational trauma, they must encounter land and labor. The collection explores the idea of an imaginary volcano to bring …


Object Of Sublimity, Light: Particle And Phenomenon., Rachel Hancey Dec 2020

Object Of Sublimity, Light: Particle And Phenomenon., Rachel Hancey

Fall Student Research Symposium 2020

This artwork visually explores how we experience light in the context of space and material through a series of screen prints created in part with funding from the Undergraduate Research and Creative Opportunities Grant. Preliminary research involved studying the works of the 1960's West Coast Light and Space Artists and the movement's subsequent evolution to the present-day, the interconnected phenomenology of light and space, as well as the existing and developing philosophies of aesthetics most specifically related to the Sublime in a contemporary context. The goal of this project is not to create work similar in appearance to that of …


Dogs In Police Work, Jackson Morley Dec 2020

Dogs In Police Work, Jackson Morley

Fall Student Research Symposium 2020

This research project discusses canines and their involvement in police work. Why do we not have more police dogs? K-9 units are very effective and helpful, but there are also several drawbacks. Police dogs are extremely expensive, they also can be used as an abuse of power, having too many canine units also can be unnecessary for every event of police work. Having police dogs as a specialty unit in a specific region would be effective though.


Making Data Playable: A Game Co-Creation Method To Promote Creative Data Literacy, Stefan Werning Dec 2020

Making Data Playable: A Game Co-Creation Method To Promote Creative Data Literacy, Stefan Werning

Journal of Media Literacy Education

This article explores how making data playable, i.e. developing exploratory co-creation techniques that use elements of play and games to interpret small to mid-sized datasets beyond the current focus on visual evidence, can help a) promote creative data literacy in higher education, and b) expand existing definitions of data literacy. The article briefly investigates playful characteristics in existing data practices, and discusses how this perspective compares to existing frameworks that define data literacy. In a second step, we present a Discursive Game Design technique to promote creative data literacy. The article reports on findings from a sample workshop, during which …


Cvc's Plans For Spring 2021 Dec 2020

Cvc's Plans For Spring 2021

St. Norbert Times

News

  • CVC’s Plans for Spring 2021
  • Coffee, Crafts and Conversation
  • Managing Difficult Talks at Home

Opinion

  • Is Good Enough Good?
  • My Prediction for 2021

Features

  • Circle K Club
  • A Published Alum: Jasmine Babineaux

Entertainment

  • Student Spotlight: Kodee Zarnkee
  • Music Review: My Chemical Romance
  • Higurashi When They Cry
  • Coming Soon to Netflix
  • Most Anticipated December Book Releases
  • Junk Drawer: Most Looking Forward to Over Break

Sports

  • Delayed: College Hockey
  • The Olympics Are Still On
  • Common Ice Skating Injuries
  • Implications of College Sports Cancellations


News Dec 2020

News

In The Loop

News briefs: Hollywood Reporter Honor; Studio CDM Documents Remote Initiatives; Animation Jam Goes Virtual; "Tom of Your Life" Film Release; D.E.F. Showcase 2020; Trackmania Soundtrack; Alumnus Commemorates St. Vincent de Paul; Alumni Games at PixelPop; Cybersecurity Champion


The Impact Of Shigeru Miyamoto On The Game Design Industry, Luan Tran Dec 2020

The Impact Of Shigeru Miyamoto On The Game Design Industry, Luan Tran

ART 108: Introduction to Games Studies

Nintendo started as a small company in the 1970s that sold playing cards. Having seen the exemplary gift in his son, Miyamoto's father arranged for an interview with the president of Nintendo Hiroshi Yamauchi. Consequently, Miyamoto got a position in 1977 as an apprentice in the planning department after showing his toy creations to the president. He became the first Nintendo artist as he helped create the art for the first original coin-operated arcade game. The approach demonstrated his innate abilities that would help him become the ultimate guru in the industry. Through individual discovery, Miyamoto has managed to produce …


Love In A Bleak Climate: A Tale Of Desolation In The Deserts Of New Mexico, Remy Rogers, Han Dai-Yu Dec 2020

Love In A Bleak Climate: A Tale Of Desolation In The Deserts Of New Mexico, Remy Rogers, Han Dai-Yu

Honors Thesis

As an illustration major and English minor, my thesis melds the two mediums of the written word and visual imagery. One half of this thesis is a short story I’ve written about an old woman and her dog who become stranded in the deserts of New Mexico while on a camping trip following a coyote attack. Using the classic format of book illustrations, I chose 10 scenes from my story to interpret, decorate, and visually explain through the medium of traditional illustration: hand-drawn ink and watercolor drawings. A quote from each scene is included in the illustration itself. The purpose …


The Textile Industry: A Deep Look Into The Environmental Impacts Of Fast Fashion, Jordan Miller Dec 2020

The Textile Industry: A Deep Look Into The Environmental Impacts Of Fast Fashion, Jordan Miller

Honors Theses

The purpose of this research was to understand the detrimental effects the textile industry has had on global environments and ecosystems across the globe. The textile industry for many years has continued to disregard the current acceleration of global warming and other environmental crises, and it is time the fashion industry holds itself accountable for these actions and takes a change in a new, more sustainable future. With proper education of the environmental pollution the textile industry has made, young consumers will be able to make the change necessary for businesses to develop more sustainable habits for the future production. …


You Belong Here: A Critical Look At Community Engagement In Museum Education Through K-16 Place Based Pedagogy, Janelle O'Malley Dec 2020

You Belong Here: A Critical Look At Community Engagement In Museum Education Through K-16 Place Based Pedagogy, Janelle O'Malley

Student Projects

Historically museums exist as object centered spaces with little consideration of the community and artists that support them. Therefore museums as pedagogical sites must reorient themselves to become people centered spaces incorporating participatory pedagogical experiences for both community members and artists.

There is a lack of research in place-based pedagogies in museum education. It is important now more than ever to recognize the need to center community in museum education. This study will seek to investigate how museums can exact meaningful change through their educational practices and create a sense of belonging in museums for their immediate community. The outcomes …


To Lend Is To Love: The Benefits Of A Lending Library On Campus, Lucia Boulos Dec 2020

To Lend Is To Love: The Benefits Of A Lending Library On Campus, Lucia Boulos

Honors Projects

This project centers around the construction of a lending library for Bowling Green State University’s campus. It seeks to answer questions concerning the frequency of reading both academically and leisurely, the preference of printed texts over electronic texts, the financial toll of textbooks and other materials, and how to make resources more accessible for students and community members. The concept behind a lending library is to “take a book and leave a book.” Participants can choose to do both or one of those options. The final structure is installed by the Community Garden behind the Fine Arts building. The project …


Influence Of Convenience, Time-Savings, Price, And Product Variety On Amazon Prime Members And Non-Prime Shoppers’ Online Apparel Purchase Intention, Md Rashaduzzaman Dec 2020

Influence Of Convenience, Time-Savings, Price, And Product Variety On Amazon Prime Members And Non-Prime Shoppers’ Online Apparel Purchase Intention, Md Rashaduzzaman

Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research

The number of internet users and online shoppers in the United States has grown at an incredible rate over the past few decades. Greater convenience and availability of a wide assortment of apparel products at a cheaper price made online shopping very enticing to consumers. Amazon.com (Amazon) gained unprecedented popularity among consumers with its Amazon Prime program. Amazon’s retail revolutions changed consumer’s way of shopping and expectations. Both online and physical store retailers are facing tremendous pressure to fulfill that level of expectation. Thus, it is essential for retailers clearly understand the shopping expectations and preferences of Amazon Prime members …


Nurture, Lauren Taylor League Dec 2020

Nurture, Lauren Taylor League

Graduate Theses

Nurture is a series of sculptural and performative works created to explore the emotional and psychological effects of objects as they relate to familial memory and the various processes one uses to nurture and express love. These moments incapsulate the need for comfort and connection, the need to be nourished, the need for protection, and the need to remember. The filmed interactions with each individual sculpture evoke the natural relationship of emotional release to the processes of remembering and healing.

By using sculpture as a residue of performance and creating work that serves as a memory of interaction and experience, …


Br/Leach Montage, Damisa Vanaswas, Special Collections, Fleet Library Dec 2020

Br/Leach Montage, Damisa Vanaswas, Special Collections, Fleet Library

Baker & Whitehill supplemental content

No abstract provided.


Zone: Apollinaire, Simpson, Chang, Naya Lee Chang, Special Collections, Fleet Library Dec 2020

Zone: Apollinaire, Simpson, Chang, Naya Lee Chang, Special Collections, Fleet Library

Baker & Whitehill supplemental content

No abstract provided.


Ozzi Box, Jessica Ruan, Special Collections, Fleet Library Dec 2020

Ozzi Box, Jessica Ruan, Special Collections, Fleet Library

8th Baker & Whitehill Student Artists' Book Contest 2022

No abstract provided.


Nee Ner Noo (Travel Sounds), Sophia Brown, Special Collections, Fleet Library Dec 2020

Nee Ner Noo (Travel Sounds), Sophia Brown, Special Collections, Fleet Library

Baker & Whitehill supplemental content

No abstract provided.


It's In Our Hands, Himangi Kanoi, Special Collections, Fleet Library Dec 2020

It's In Our Hands, Himangi Kanoi, Special Collections, Fleet Library

Baker & Whitehill supplemental content

No abstract provided.


If We Could Make It Out Alive, Jonathan Dewanto, Special Collections, Fleet Library Dec 2020

If We Could Make It Out Alive, Jonathan Dewanto, Special Collections, Fleet Library

Baker & Whitehill supplemental content

No abstract provided.


Modern Myths: Adding To America's Cultural Heritage, Kathryne E. Wood Dec 2020

Modern Myths: Adding To America's Cultural Heritage, Kathryne E. Wood

Masters Theses

As children, we believe in the Tooth Fairy, Santa Claus, and the Easter Bunny. We cower in fear when our friends talk about the Boogeyman, or how they'll summon Bloody Mary in the mirror. We check our closets, in hopes of finding an entrance to Narnia at the back of them. The world is a mysterious place in which anything can happen, anything can exist. What makes these types of stories so special? How do they generate true belief? What propels a narrative from entertaining story to the status of myth, legend, or folktale? This thesis explores the enduring qualities …


Overcoming The Myth Of The Contemporary “Starving Artist”: An Exploration Into The Fusion And Viability Of A 21st-Century Career In Art And Design, Miranda M. Myles Jackson Dec 2020

Overcoming The Myth Of The Contemporary “Starving Artist”: An Exploration Into The Fusion And Viability Of A 21st-Century Career In Art And Design, Miranda M. Myles Jackson

Masters Theses

This research explores the myth of the “starving artist” surrounding the pursuit of a career in the arts. Artists are often dubbed as starving due to the pre-conceived notion that careers in art do not provide longevity or financial stability. Due to this stigma, budding creatives are often dissuaded at home, school, or both from pursuing a career doing what they love. Arts programs are often cut and or remain underfunded, mainly due to this biased perception. Research indicates that careers in the arts have expanded exponentially due to its merge with various fields. According to both the STEM vs. …


Nexgen Create: Graphic Design Interface, Mary Kate Elizabeth Morgan Dec 2020

Nexgen Create: Graphic Design Interface, Mary Kate Elizabeth Morgan

Masters Theses

Students today do not have many options for college or career preparation in the artistic or creative fields. There are many options when it comes to creative careers that students and parents do not know about. There were 266,300 graphic designers recorded in the US in 2019. Based on the additional graphic designers entering the field and those retiring, in the next 10 years, it is expected that the US will need 16,700 new graphic designers to fill those positions. (See Graphic Designer Overview) This project focuses on teaching the next generation skills in graphic design to apply to college …


Living My Best Life Gifting Program, Jessica Gilmore Dec 2020

Living My Best Life Gifting Program, Jessica Gilmore

Masters Theses

Living My Best Life (LMBL) is a qualitative research study that explores how creative products can help provide a positive impact on children. Research shows that various forms of art are utilized in therapy, classroom settings, outreach programs, and in homes to help children overcome complicated, disturbing, and disruptive behavior due to adverse circumstances they have experienced in their life. The research revealed how strategy that utilizes and implements creative products and activities can actually alter the perspective of children in a more productive and optimistic manner. The products serve as long and short-term interventions against negative thoughts and actions. …


Staves & Stones: The Truth Of Runic Tradition, Josiah John Duff Dec 2020

Staves & Stones: The Truth Of Runic Tradition, Josiah John Duff

Masters Theses

The research problem and task for this thesis was in the analysis of the Old Norse Futhark, or written runic language and how it has been represented through history. In order to educate the reader with a greater understanding and put the runes in context, the runes are analyzed thoroughly before being compared and contrasted to other runic systems that have been represented in modern media. The objective being to identify these similarities and differences in each language and maintain a consistent criteria to measure each language, via original use, design and form, and in-mythos development. Using this criteria and …


Enterieri I Një Biblioteke Dhe Shfrytëzimi I Hapësirës, Lirijeta Berisha Dec 2020

Enterieri I Një Biblioteke Dhe Shfrytëzimi I Hapësirës, Lirijeta Berisha

Theses and Dissertations

Dizajni është ajo pjesë e përvojes njerëzore, aftësi dhe njohuri e cila është çështje e aftësive të njeriut që të bëj mjedisin e tij të përshtatet më nevojat e tij materiale dhe shpirtërore. Dizajni është një proces racional, logjik për të zhgjedhur probleme. Për termin "procesi i dizajnit" ne gjithashtu mund të lexojme "procesi i zgjidhjes së problemit" i cili në të gjitha format, përvec asaj abstrakte punon më koncensus dhe konsultime. Biblioteka është një koleksionë i kuruar i burimëve të informacionit dhe burimëve të ngjashmë, të zgjedhur nga ekspertët dhe të bërë të arritshëm për një komunitet të përcaktuar …


Enterier I Një Kafeneje/Librari, Dardane Shala Dec 2020

Enterier I Një Kafeneje/Librari, Dardane Shala

Theses and Dissertations

Në të kaluarën, ambientet e brendshme ishin bashkuar instinktivisht si pjesë e procesit të ndërtimit. Qëllimi i dizajnit të brendshëm është të përmirësojë përvojën e përdoruesit duke menaxhuar më mirë hapësirën në dispozicion në mjedisin e ndërhyrë. Në thelb, kjo është një mënyrë për të transformuar jetën e njerëzve që jetojnë ose shijojnë një hapësirë të caktuar, duke përmirësuar cilësinë e jetës së tyre në këtë përmes dizajnit dhe dekorimit, duke filluar nga dyert, dritaret, muret, dhe orenditë. Ngjyra, forma, hapësira, struktura, modeli, vija dhe drita të jenë udhëzues në botën e dizajnit të brendshëm. Arkitektët e brendshëm bashkëveprojnë me …


Real-Time Body Tracking And Projection Mapping In The Interactive Arts, Sydney Baroya Dec 2020

Real-Time Body Tracking And Projection Mapping In The Interactive Arts, Sydney Baroya

Master's Theses

Projection mapping, a subtopic of augmented reality, displays computer-generated light visualizations from projectors onto the real environment. A challenge for projection mapping in performing interactive arts is dynamic body movements. Accuracy and speed are key components for an immersive application of body projection mapping and dependent on scanning and processing time.

This thesis presents a novel technique to achieve real-time body projection mapping utilizing a state of the art body tracking device, Microsoft’s Azure Kinect DK, by using an array of trackers for error minimization and movement prediction. The device's Sensor and Bodytracking SDKs allow multiple device synchronization. We combine …


The Hertzog Collection, Claudia A. Rivers Dec 2020

The Hertzog Collection, Claudia A. Rivers

Presentations & Slide Shows

No abstract provided.


Dordt University Department Of Art And Design, Vaughn Donahue Dec 2020

Dordt University Department Of Art And Design, Vaughn Donahue

Pro Rege

No abstract provided.