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Articles 1 - 30 of 276
Full-Text Articles in Art and Design
A New Design Thinking Model Based On Bloom’S Taxonomy, Fan Wu, Yang Cheng Lin, Peng Lu
A New Design Thinking Model Based On Bloom’S Taxonomy, Fan Wu, Yang Cheng Lin, Peng Lu
Learn X Design Conference Series
A superior design thinking model can improve the quality of design education. In recent years, universities and design institutions already proposed many design thinking models around the world. Existing well-known design thinking models focus on cultivating students' creative thinking but ignore the product's inherent characteristics and users' demands. This paper proposes a step-by-step design thinking model based on Bloom's taxonomy, which is divided into lower-level and higher-level considerations. The lower-level consideration includes remembering, understanding, and applying, and the higher-level consideration includes analyzing, evaluating, and creating. The former integrates the function analysis method, form restriction method, and EGM to help students …
Play Probes: Understanding Young People Through Playful Expressions, Line Christiansen, Sune Gudiksen
Play Probes: Understanding Young People Through Playful Expressions, Line Christiansen, Sune Gudiksen
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Understanding young people can be a difficult matter when one is past that age. Stories of misunderstandings stemming from generational divides are ubiquitous. A virus, such as Covid-19, threatens to create a deeper generational divide and possibly lead to the problem reaching a magnitude not seen before. This paper investigates how probes with play triggers can yield a deeper understanding of today’s youth. By analyzing the outcome of 54 youth-created play probes, clustered themes were identified, and the selected ones have been presented in detail. The prelimi-nary conclusions indicate that the play probes allow access to insights about young people …
Co-Creating A Cross-Material Silk And Porcelain Art Exhibition, Anne Solberg, Ellen Baskår
Co-Creating A Cross-Material Silk And Porcelain Art Exhibition, Anne Solberg, Ellen Baskår
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This paper resides in the field of artistic research and material-based art. The research issue is the co-creation of an art exhibition by two artist-researchers working with diametrically different materials. The research project is structured as a duo-ethnographic approach, with the voice of each participant present. Text and images are intertwined in the paper, both necessary for the communication of the project as a visual and material enterprise. Theoretical perspectives are the dialogue as a poly-vocal enterprise, embodied making and learning, and the role of materials in the art-making. The communication throughout the project was not vocal only, but visual …
Cultivate Leadership Contagion: A Speculative Grounded Theory Knowledge For Future Change Agents:, Francesco Galli, Gerry Derksen, Zhabiz Shafieyoun
Cultivate Leadership Contagion: A Speculative Grounded Theory Knowledge For Future Change Agents:, Francesco Galli, Gerry Derksen, Zhabiz Shafieyoun
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“Changing paradigma” can be defined as a sudden outbreak in the accepted social norm, a fundamental change in the way of thinking and a change of paradigm. Society and culture are two strongly intertwined realities. Every society is, therefore, the bearer of its own legacy and contagious. Today’s Cultural and Creative Industries’ education market is facing a rapidly mutating academic scenario. The revolutionary change of the society and the increasingly sense of Cultural and disciplinary “contagious” request our universities to rethink their philosophies towards critical and creative education. In what ways is the industry’s uncertain future challenging the traditional pedagogy? …
Nordic Life Design: A Holistic Design Approach And Attitude To Life, Kirsten Bonde Sorensen
Nordic Life Design: A Holistic Design Approach And Attitude To Life, Kirsten Bonde Sorensen
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When discussing future education, we tend to focus discussions on defining future competen-cies on preparing students for an ever-changing labour market with job titles we cannot yet imag-ine. However, we often fail to recognise that our students, for years, have faced an extremely high degree of mental challenges, which indicates a need not only for new initiatives, but for rad-ical transformations in education: initiatives that represent a humanistic and holistic view, com-bining a broad focus on education, including new knowledge, with a clear focus on students' well-being, and vitality. This paper describes Nordic life design, a learning concept rooted in …
Track 02: Empowering Critical Design Literacy, Eva Lutnæs
Track 02: Empowering Critical Design Literacy, Eva Lutnæs
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In track 02, we invited design researchers and educators to explore, and crack open critical design literacy as a subset of design literacy. At the core of critical design... literacy, we suggested the ability to connect to real-world dilemmas with empathy, reject destructive products of human creativity and focus on problems that are worth solving. The main concern of the track is the exploration of current educational practices, academic discourses and implications of design education empowering for critical design literacy at a specific level of education or across levels (kindergarten to PhD).
Integrating Design Thinking Into Steam Education: The Design Of Steam Education Platform And Course Based On Creativity Elements, Xuejiao Yin, Shumeng Hou, Qingxuan Chen
Integrating Design Thinking Into Steam Education: The Design Of Steam Education Platform And Course Based On Creativity Elements, Xuejiao Yin, Shumeng Hou, Qingxuan Chen
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The fast development of artificial intelligence in modern society facilitates the needs of creative education. Design thinking,a innovative thinking frame,is benefit to cultivate children’s creativity. However ,little research has clearly explain how to use design thinking to improve creativi-ty.Therefore,this study aimed at integrating creativity and design thinking into STEAM education (Science, Technology, Engineering, Art and Mathematics), and thereby cultivate students’ prob-lem solving and creative ability. Firstly, 151 school-age children participated in the study and fin-ished the creativity tests. Second, dimensions of creativity (e.g., adventure, curiosity, and flexibility) that were significantly related to academic performance were abstracted as core design elements …
Architectural Design Studio As An 'Extended Problem Space', F. Zeynep Ata, Fehmi Dogan
Architectural Design Studio As An 'Extended Problem Space', F. Zeynep Ata, Fehmi Dogan
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Drawing on the foundational theory of Zone of Proximal Development, this paper approaches dominant architectural design studio pedagogies critically and explores how the concept of ‘extended problem space’ can help develop better pedagogies for design learning. A conceptual framework is introduced through a theoretical understanding of architectural design studios’ multi-layered environmental sphere of cognitive systems based on previous research on studio education. The formation of the framework is inspired by an earlier study carried out in knowledge production and transmission processes in a research laboratory that considers the human and non-human components of the laboratory within an evolutionary mechanism. Cognitive …
Environmental Education In Protected Areas In Petrópolis, Rio De Janeiro: Children As Agents Of Empathy For And Engagement With The Cause Of Nature Conservation, Marianne Von Lachmann, Rita Maria De Souza Couto, Roberta Portas
Environmental Education In Protected Areas In Petrópolis, Rio De Janeiro: Children As Agents Of Empathy For And Engagement With The Cause Of Nature Conservation, Marianne Von Lachmann, Rita Maria De Souza Couto, Roberta Portas
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This article presents examples of environmental education programs and events run in protected areas of Petrópolis, Rio de Janeiro state, Brazil, and a brief overview of novel findings in the histo-ry, sociology, anthropology, and geography of childhood, converging with those from the area of education, in which children’s agency in cultural production, the diversity of children’s cultures, and multiple childhoods are recognized. This article outlines the importance of continued efforts to take children from private and public schools, from kindergarten to high school, to engage in play-ful activities in preserved nature, as demonstrated in the initiatives described. When the full …
Research On The Construction Of Curriculum System Of Design Education Under The Concept Of Steam, Han Shi, Feng Xue, Jing Pei, Yijing Li, Zhihang Song, Chunli Chunli
Research On The Construction Of Curriculum System Of Design Education Under The Concept Of Steam, Han Shi, Feng Xue, Jing Pei, Yijing Li, Zhihang Song, Chunli Chunli
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Both design education and STEAM education pay attention to the cultivation of students' innovative consciousness and practical ability, and they are highly consistent in teaching objectives and educational ideas. Based on the analysis of the relevant educational practice, the current research situation and the basic concepts of design education, this paper puts forward the curriculum design principles of curriculum content and curriculum evaluation for the design education integrated with STEAM. This paper constructs the teaching link of design education under the concept of STEAM from three aspects: teachers' activities, teaching links and students' activities. finally, it discusses the new teaching …
Online Comprehensive Teaching On Digital Hand-Drawing Taking The Course Of ‘Hand-Drawn Design Expression’ As An Example, Ming Zhu
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Digital hand-drawing techniques have been widely used in the international design field. Under the influence of the Covid-19 epidemic, online education has become an important way of teaching and learning. Based on the online platform, the teacher’s screen sharing combined with digital hand-drawing can not only analyse and demonstrate the principle and process of drawing to the students more intuitively but also tutor and evaluate the course work. In the online teaching design and teaching process of “Hand-drawn Design Expression” course, the application of digital hand-drawing live allows students to learn the course content more directly and visually, and then …
Reform Of Product Design Teaching Based On Bionic Concepts, Meng-Dar Shieh, Hsu-Chan Hsiao, Yu-Ting Hsiao
Reform Of Product Design Teaching Based On Bionic Concepts, Meng-Dar Shieh, Hsu-Chan Hsiao, Yu-Ting Hsiao
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Various innate beauty and wonderful operating modes exist in nature. Identifying creativity from physical features of organisms or biological strategies in nature and applying such new conceptual elements and methods to product development is an increasingly popular approach in contemporary product design. This study used teaching practice verification methods to summarize a set of bionic design methods and product development procedures. Through LAMDA method of lean thinking, this study understood users’ authentic needs of target products and the product value. Then, a Mandala Chart was used explore the biological strategies and forms of bionic targets. Subsequently, the summarized bionic Mandala …
Materiality Of Space And Time In The Virtual Design Studio, Ruth Neubauer, Christoph H. Wecht
Materiality Of Space And Time In The Virtual Design Studio, Ruth Neubauer, Christoph H. Wecht
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Digital structures as well as time can be described as crucial material affordances of the virtual design studio space. We question the notion that digital spaces are inherently immaterial and intangible. We challenge the concept of presence and flexibility in the context of the virtual space, and claim that digital infrastructures can be as materially inflexible as physical worlds. Simultaneously we argue for the potential of understanding virtual spaces beyond binary conceptions of presence/absence. We use concepts of practice and materiality to analyse virtual spaces as distributed spatiotemporal structures that can be designed to afford flexibility. We are interested in …
Siloed In Breaking Silos: A Case Study Of Interdisciplinary Curriculum (Mis)Alignment, Jia Ying Chew
Siloed In Breaking Silos: A Case Study Of Interdisciplinary Curriculum (Mis)Alignment, Jia Ying Chew
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Higher Education Institutes globally are rapidly developing inter/ transdisciplinary education initi-atives at varying scales. However, several operational challenges persist in interdisciplinary teach-ing as there are few incentives to share resources or engage in discourses for mutual decon-struction of knowledge frameworks. Nonetheless, collaboration and communication are vital to bridge the varying epistemic frameworks when different disciplines are brought together. Espe-cially because the way individuals understand concepts contain traces of disciplinary- specifici-ties; without clarity through a common platform, the messiness is reflected in the curriculum de-sign, development and delivery of interdisciplinary courses. Reflecting upon a case study of an interdisciplinary graduate programme …
End Users In Students’ Participatory Design Process, Noora Bosch, Pirita Seitamaa-Hakkarainen, Tellervo Härkki
End Users In Students’ Participatory Design Process, Noora Bosch, Pirita Seitamaa-Hakkarainen, Tellervo Härkki
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This exploratory case study aims to shed light on how end users were considered in students’ design discussions and final design products. A 3-month participatory design project for students (ages 14–15) was designed, with the design brief: “co-design and make an e-textile product for the preschoolers according to their wishes and needs”. We analyzed transcribed end-users-related design discussions and the final products of two teams. The findings indicate that students’ end-users-related design discussions concerned various functional, technical, and visual/aesthetic features, as well as aspects beyond functional, such as students’ memories and experiences. Additionally, many concrete and abstract features and solutions …
Socially-Engaged Distance Design Collaboration, Kardelen Aysel, Can Güvenir
Socially-Engaged Distance Design Collaboration, Kardelen Aysel, Can Güvenir
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Applied design education was required to replicate the socially constructivist structure through digital tools due to Covid-19 Pandemic. However the effects of the distant design education over the students’ learning experience is not stated yet. For this reason, this study aims to discuss how the affective learning outcomes, creative and design self-efficacy and visual literacy level, of design students. Within this framework, the effects of distance education in the scope of introduction to industrial design course was indicated and discussed through reflections and self-evaluation surveys. The study was held with 26 1st year industrial design students in the fall semester …
Fids For Kids: Empowering Children Through Design, Natalia Allende, Ruthie Sobel Luttenberg
Fids For Kids: Empowering Children Through Design, Natalia Allende, Ruthie Sobel Luttenberg
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This workshop is designed as a theoretical-practical tool for educators to understand how to take the Design for Change methodology to the classroom and beyond. Chosen by the Unit-ed Nations as one of the 10 initiatives around the world that will allow humanity to reach the global development goals, Design for Change offers a simple, flexible, practical, and mean-ingful tool inspired by design thinking in the classroom setting with children of any age from 7 to 18. The presenters will offer attendees a theoretical approach to the mindset and spirit behind the Design for Change methodology, as well as a …
Thinking With Card: Tactile And Making-Based Resources For Active Remote Learning In Stem Subjects, Benjamin Hughes
Thinking With Card: Tactile And Making-Based Resources For Active Remote Learning In Stem Subjects, Benjamin Hughes
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Thinking with Card is an online resource that encourages active learning through making activities linked to subjects within core STEM curricula. The (bilingual) resources are aimed at Key Stage 2 and 3 students (UK) and Middle School students (China) (approx age 7-14). The project was launched in July 2020 in response to the pandemic and corresponding need for stimulating activities suitable for home and remote learning. The free downloadable models can be printed and constructed using simple tools and have shown to help students understand complex concepts which are difficult to grasp from textbooks or even demonstrations (e.g. the relationship …
Reframing Ageing In Design Education: A Case Study, Emma Gieben-Gamal
Reframing Ageing In Design Education: A Case Study, Emma Gieben-Gamal
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People in the later stages of life make up one of the most differentiated and experientially rich groups in society which should make design for an ageing population one of the most stimulating areas for design practice. Yet ‘old’ age in the UK is largely framed as a problem to be solved; a position that design often (unconsciously) serves to perpetuate and reinforce. This case study will outline the context for an undergraduate course that seeks to overturn this negative frame that not only ‘others’ older people but also begets a paradoxical self-othering of our future selves. Picking up on …
Critique Assemblages In Response To Emergency Hybrid Studio Pedagogy, Christopher Wolford, Yue Zhao, Shantanu Kashyap, Colin M. Gray
Critique Assemblages In Response To Emergency Hybrid Studio Pedagogy, Christopher Wolford, Yue Zhao, Shantanu Kashyap, Colin M. Gray
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Studio education focuses on active learning and assessment that is embedded in students’ exploration of ill-structured problems. Critique is a central component of this experience, providing a means of sensemaking, assessment, and socialization. These critique sessions encompass multiple types of interactions among students and instructors at multiple levels of formality. In most design programs, these practices have been situated in a physical studio environment—until they were disrupted by the COVID-19 pandemic. As a group of educators and design students, we used this disruption as an opportunity to reimagine means of critique engagement. In this paper, we document the creation, piloting, …
Learning Patterns In Architectural Design Studios, Julie Milovanovic
Learning Patterns In Architectural Design Studios, Julie Milovanovic
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Learning how to design as an architect is the main objective of architectural design studios. Stu-dents develop design knowledge as they learn by designing, guided by their tutors. This study highlights characteristics of design critiques organization over time by analyzing design activities (designing vs. explain design) and collaboration between students and tutors. In this exploratory study, four design critiques from a master design studio in architecture are analyzed based on the protocol analysis methodology. Moments when students can acquire design knowledge are identified based on the type of design activity: designing - Description, Reflection, Design Move – or explaining design …
Using Creative Practice In Interdisciplinary Education, Bilge Merve Aktaş, Camilla Groth
Using Creative Practice In Interdisciplinary Education, Bilge Merve Aktaş, Camilla Groth
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Interdisciplinary approaches in education help future professionals build better understanding and a common language between disciplines and individuals. To make such leaps, skills in adjusting to new situations and rapidly changing knowledge systems are needed. Such skills are intrinsic to design practice, and design and making practices lend themselves well to such personal development. Design and making activities also offer opportunities for students from different disciplines to gather around central topics and engage in interdisciplinary discussions about matters that concern everyone and to materialize their understanding while reflecting on their personal process. In this paper, we present a course design …
Improving Intercultural Collaboration With Visual Thinking, Kelly M. Murdoch-Kitt, Denielle J. Emans
Improving Intercultural Collaboration With Visual Thinking, Kelly M. Murdoch-Kitt, Denielle J. Emans
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Intercultural collaboration is one strategy for promoting inclusion and innovation in design education. Bringing two or more cultures together in an environment facilitates learning from each other’s varied perspectives and ultimately creates positive interpersonal gains and design outcomes. This study explicates how visual thinking can address unspoken stumbling blocks that can disrupt teamwork. These barriers include unconscious bias, stereotyping, and other deeply held beliefs. This research is based on observations and virtual classroom interactions with remote collaborators located in North America and the Gulf Arab Region. The findings suggest that ignoring the existence of unconscious bias can maintain social and …
Unlocking Wellbeing-Affordances In Elementary Schools Initiated By A ‘Natural Experiment’ Caused By Covid-19, Ruth Stevens, Ann Petermans, Jan Vanrie
Unlocking Wellbeing-Affordances In Elementary Schools Initiated By A ‘Natural Experiment’ Caused By Covid-19, Ruth Stevens, Ann Petermans, Jan Vanrie
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In 2020-21 Covid-19 rolled over the school landscape as a pressure wave. Elementary schools had to push through ad hoc changes in their physical structure to succumb to the safety regulations issued after the first lockdown in the Spring of 2020. These physical alterations influenced the organizational structure of schools and the wellbeing of protagonists. Through all the negative, also positive sparks were noticed, as some changes were appraised positively, inveterate ideas were abandoned for an open minded view and teachers at home overthought their functioning and searched for meaning in their profession. This relevant momentum can be viewed as …
Effects Of Certain Selected Stimuli In The Physical School Environment On Learning And Behavior, Anne Taylor
Effects Of Certain Selected Stimuli In The Physical School Environment On Learning And Behavior, Anne Taylor
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In response to this conference’s call for papers, and after years of giving lectures, writing articles for journals and justification of copious research and development, I have found that a photograph or graphic is worth a thousand words. Hence, I have chosen to write a paper that shows examples of programming and design of prototypical learning environments and to share their effects on learning and behavior quantitively and qualitatively. The value of this paper goes beyond research and gives readers some ideas to think about in their own work that will inspire and motivate the reader to go beyond where …
Teaching Values In Design: A Case Study About How Teachers Enable Students To Go From Knowledge To Action, Elisabet Nilsson, Anne-Marie Skriver Hansen
Teaching Values In Design: A Case Study About How Teachers Enable Students To Go From Knowledge To Action, Elisabet Nilsson, Anne-Marie Skriver Hansen
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Design education ought to create conditions for students to develop skills and competencies for working with values in design. Newly educated designers should take responsibility for their actions – become responsible designers that can contribute to a sustainable and sound development of society on all levels: social, economic and environmental. This case study paper provides an example of how teaching activities made available via an online open educational resource, that offers teaching resources for teaching values in design, can be appropriated to a specific educational setting. A selection of teaching activities and how they were implemented in class are described. …
Hybrid Spaces Teaching For ‘Chinese Traditional Costume Craft’, Shunhua Luo, Jingrui Yang, Chunhong Fan
Hybrid Spaces Teaching For ‘Chinese Traditional Costume Craft’, Shunhua Luo, Jingrui Yang, Chunhong Fan
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The general teaching mode for practical courses of design education was demonstration teaching by face-to-face and step-by-step. This exploration perhaps could provide a teaching method as a reference for practical courses in other design contents. An improved teaching mode about Chinese traditional costume crafts focusing on hybrid spaces including online teaching platforms, digital technology, and virtual interactive learning was introduced. Lu embroidery as the teaching object was shown in this case study. Online teaching platforms and interactive learning system of crafts based on virtual technology were employed, and students were required to study embroidery knowledge and crafts by self-learning at …
Process Based Collaborations: Spanning Boundaries For Future Provocations, Rebekah Ison Radtke, Hannah Dewhirst, Joe Brewer, Ingrid Schmidt
Process Based Collaborations: Spanning Boundaries For Future Provocations, Rebekah Ison Radtke, Hannah Dewhirst, Joe Brewer, Ingrid Schmidt
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From the COVID-19 pandemic upending higher education, design education has been stretched, challenged, and reckoned with over the course of the past year. Against this backdrop, many have shifted their focus from in-person to online learning modalities. While understanding that is an accessible solution, we also recognize that is at a detriment to col-laboration and creation in traditional design education practices. Seeking to actively foster diverse ways of approaching interior design pedagogy, a collaborative team of faculty cre-ated a platform for multidisciplinary making to engage students in a semester-long work-shop series, entitled, Blender. Blender intends on creating inclusive learning landscapes …
Social Implementation Of Design Workshops Output: Research On Factors Leading To A Project Successful Introduction And Application, Yanfang Zhang, Christian Cruz, Shinichiro Ito, Tokushu Inamura
Social Implementation Of Design Workshops Output: Research On Factors Leading To A Project Successful Introduction And Application, Yanfang Zhang, Christian Cruz, Shinichiro Ito, Tokushu Inamura
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This paper is a summary of the analyzed experiences collected from ‘social implementation projects’ which started as participatory design workshops. Since there is very little research done on social implementation methods based on these kinds of workshops outcome, this study aims to review the projects that were successfully implemented and clarify the factors leading to their successful social realization. Using a qualitative approach, archival data was reviewed and project leaders were interviewed, which shed light over the characteristics necessary for the successful enactment of the ideas sprung from the workshops. This study shows there are four essential attributes that a …
Inquiry Practice Design Teaching In Application-Oriented University:Idea, Model And Case, Jianpeng Zheng
Inquiry Practice Design Teaching In Application-Oriented University:Idea, Model And Case, Jianpeng Zheng
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Inquiry practice is proposed based on the training objectives of high-level application-oriented talents of design major in Application-oriented Colleges and universities. It originates from inquiry learning, but it is very different from inquiry learning, research learning and research practice. Its characteristics of emphasizing free operation, open autonomy and vivid activities are especially suitable for application in practice teaching of design major. Taking the undergraduate course "brand communication design" during the epidemic period in 2020 as an example, this paper discusses the curriculum logic, teaching process and teaching methods of inquiry practice teaching of design major in application-oriented universities, and puts …