Wheel Of Time Map,
SelectedWorks
Wheel Of Time Map
Group 1
1960 English Golliwogg Doll,
Langston University
1960 English Golliwogg Doll
Eva Freeman-Lewis Doll Collection
English Golliwogg Doll. Series I, Box 1
16” high 6½” wide
1960
Europe
Cloth
The Golliwogg doll comes from the book, "The Adventures of Two Dutch Dolls and a Golliwogg". A product of the blackface and minstrel tradition, the Golliwog has jet-black skin, a tall thin build, bright red lips, bulging eyes and wild woolly hair. He wears clothes that are common for the minstrel singer, a short red coat and long red and white striped pants. The Golliwogg has been seen as a negative stereotype of peoples of the African Diaspora in Europe since the 1890’s. This particular doll …
Workers Below Chairman Mao As The Sun,
Whitworth Digital Commons
Workers Below Chairman Mao As The Sun
Chinese Art Posters
Chinese propaganda poster. Wood block print. Translation: "Long live Mao Zedong thought!" c. 1960s.
True Crime Obsession: Analyzing The Effects Of True Crime Media From The Past To The Present,
Indiana State University
True Crime Obsession: Analyzing The Effects Of True Crime Media From The Past To The Present
University Honors College
True crime media has affected the way people perceive the true crime genre from the 1500s until the present day. This thesis will first introduce the popularity of true crime media and describe the important role that true crime plays in today’s society. Historical examples of true crime depictions will be outlined in the first section to display how the true crime obsession has been prevalent for centuries and how the examples compare to present day depictions. Once the history of true crime media is understood, the ethical boundaries that should be kept by podcast hosts and documentary directors is …
Children Playing In River,
University of the Pacific
Children Playing In River, Marie Lee
All Photographs
Photo from Dimen Village of two boys and a girl swimming in the river. The boys are standing on the cut stone dam.
Blanket Statements, Issue 124, Summer 2016,
University of Nebraska - Lincoln
Blanket Statements, Issue 124, Summer 2016
Blanket Statements: News Publication of the American Quilt Study Group
Blanket Statements, Issue 124, Summer 2016
Introduction To Art: Design, Context, And Meaning,
GALILEO, University System of Georgia
Introduction To Art: Design, Context, And Meaning, Pamela Sachant, Jeffery Lemieux, Rita Tekippe, Peggy Blood
Fine Arts Open Textbooks
Editor's Description:
Introduction to Art: Design, Context, and Meaning offers a comprehensive introduction to the world of Art. Authored by four USG faculty members with advance degrees in the arts, this textbooks offers up-to-date original scholarship. It includes over 400 high-quality images illustrating the history of art, its technical applications, and its many uses.
Combining the best elements of both a traditional textbook and a reader, it introduces such issues in art as its meaning and purpose; its meaning and purpose; its structure, material, and form; and its diverse effects on our lives. Its digital nature allows students to follow …
Textile Society Of America Newsletter 9:2 – Summer 1997,
University of Nebraska - Lincoln
Textile Society Of America Newsletter 9:2 – Summer 1997,
Textile Society of America: Newsletters
Bibliography: 1996
Letter from the President
Letter from the Editor
Announcements
Symposia/Seminars/Workshops
Board of Directors
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines,
University of Nebraska - Lincoln
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Choices made during video game gameplay set the stories told in that media apart from other media. Narrative-affecting choices have existed since the earliest games, from character creation in role-playing games to performance-based narrative changes in Metroid to morality-based choices in Ogre Battle. In the contemporary gaming landscape, some games derive a significant portion of their gameplay from character decisions: exploration, dialogue options, quick-time event reactions, etc. In this article, I give a history and breakdown of how choices have existed and evolved in gaming narratives since their inception. I then propose three categories for significant narrative choices: aesthetic, …
Choice-Based Games And Resilience Building Of Gender Non-Conforming Individuals: An Exploratory Study,
University of Tennessee, Knoxville
Choice-Based Games And Resilience Building Of Gender Non-Conforming Individuals: An Exploratory Study, Yuri Cantrell
Masters Theses
Research on gaming and user experience of the general population has been abundant, but gender non-conforming (GNC) individuals’ experiences had been largely overlooked until recent years. Using a phenomenological approach, the goal of this study is to find deeper understanding of this phenomenon by exploring what gaming experiences shape the identity of the participants. The exploration of gaming and gender non-conforming experiences through interviews can fill a gap in the current literature on gaming culture regarding this specific population. By taking a closer look at this topic, patterns and themes within games may provide insight to potential resilience building activities …
