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Articles 181 - 210 of 1969

Full-Text Articles in Art and Design

Fixing The Future: Cultivating A Capacity To Repair Iot Devices Through Experiential Futures, Matthew Pilling, Michael Stead, Paul Coulton, Thomas Macpherson-Pope Oct 2023

Fixing The Future: Cultivating A Capacity To Repair Iot Devices Through Experiential Futures, Matthew Pilling, Michael Stead, Paul Coulton, Thomas Macpherson-Pope

IASDR Conference Series

As the global consumption of electronic devices continues to grow, so too does the volume of electronic waste (e-waste) that reaches landfill sites, which by 2030, is expected to reach 74.7M tonnes worldwide. This problem is exacerbated by the fact that across Europe less than 40% of e-waste is subject to sustainable recovery and further reinforced by the planned obsolescence of devices. An increasing amount of e-waste can be characterised as so-called ‘smart’ Internet of Things (IoT) devices. This paper firstly describes how our research engaged with industry and community stakeholders to explore their perceptions and behaviours relating to electronic …


Museums At A Crossroads, Licia Calvi Oct 2023

Museums At A Crossroads, Licia Calvi

IASDR Conference Series

What type of museum experiences can be designed when local communities are involved? And where does technology fit? How can museums as places to nurture community engagement also become spaces to have cultural, transformative experiences? Museums and cultural heritage institutions are not only custodians of the some of the world’s most valuable natural and creative works; they are themselves creative institutions that reflect and shape cultural production. Especially since the advent of the New Museology, this creative potential has been understood in interdisciplinary terms, bringing theories and methods such as postcolonial studies and poststructuralism to bear on these processes of …


Examining The Affordance Effect Of Shifting Symbols On The Virtual Buttons Of Smartphones, Ming-Da Wu, Hsi-Jen Chen Oct 2023

Examining The Affordance Effect Of Shifting Symbols On The Virtual Buttons Of Smartphones, Ming-Da Wu, Hsi-Jen Chen

IASDR Conference Series

The concept of on-screen affordance suggests that the visual properties of digital objects can affect how users perceive their function and operation. This study aimed to investigate the on-screen affordance of virtual buttons on smartphones and examine whether the visual properties of virtual buttons, such as symbol position, would affect users' entry performance on smartphones. To this end, the study has designed a shifting symbol that suggests where to tap on virtual buttons, thereby helping users tap the button center. This study adopted a two-way within-subject design: 2 (symbol position: static mode vs. dynamic mode) × 26 (key position: 26 …


Change Management By Design. Design As A Flow Improver In Turbulent Times, Valentina De Matteo Oct 2023

Change Management By Design. Design As A Flow Improver In Turbulent Times, Valentina De Matteo

IASDR Conference Series

“One of the most significant facts of our time is the predominance of organizations. Perhaps this is the most significant. It will take time to fully understand its effects on individuals' thinking and behavior. Only a few of them will not be affected by this conditioning process”. If we read this sentence today, for the first time, without knowing its context, date and source, we would first of all be struck by its timeliness. We could also assume that we are dealing with an extract from a publication in the field of economics or business organization aimed at investigating the …


Museums On-Chain? A Designerly Contribution In The Development Of Blockchain-Based Digital Strategies In Cultural Institutions., Federica Rubino Oct 2023

Museums On-Chain? A Designerly Contribution In The Development Of Blockchain-Based Digital Strategies In Cultural Institutions., Federica Rubino

IASDR Conference Series

Blockchain technologies have been referred to as potential drivers for paradigm shifts in the arts and cultural sector. Their multiple applications in the cultural and creative industries have recently started to be discussed by scholars, mainly coming from social and computer science disciplines. From crypto-collectibles for archiving and documentation purposes to rights management and digital protection, fundraising, and decentralization purposes: the potential use cases of blockchain technologies are varied, as are varied the actors in the cultural and creative ecosystems that have started experimenting with these disruptive technologies. Nevertheless, despite the turmoil experienced from the practitioners’ side, cultural institutions remain …


Developing A Community-Engaged Homemaking Approach To Elicit A Sense Of Belonging In People With Dementia, Alessandro Biamonti, Silvia Maria Gramegna, Lorenzo Fossi Oct 2023

Developing A Community-Engaged Homemaking Approach To Elicit A Sense Of Belonging In People With Dementia, Alessandro Biamonti, Silvia Maria Gramegna, Lorenzo Fossi

IASDR Conference Series

This paper presents a research-action case which explores how homemaking processes and dynamics, enable people with dementia to create and establish a sense of belonging towards the care environment they are living in, after relocating from their home. In particular, home-making practises encompass the involvement of archetypical elements and material possessions in the form of objects owning an intrinsic emotional value, which are capable of enabling habits, conversations and social interactions. Through the presented case study, we want to investigate their role in contributing to homemaking and placemaking practises. The research encompassed semi-structured interviews, observations, and storytelling focus groups with …


A Production Pipeline For An Ai-Powered Design Course, Gerry Derksen Oct 2023

A Production Pipeline For An Ai-Powered Design Course, Gerry Derksen

IASDR Conference Series

We are entering a period of disruption in design which is up ending the process and in turn changing design education. By extension, the practice and profession will also be changed because of artificial intelligent (AI) tools which use machine learning (ML) technology. Current commercial versions of AI tools have already produced novel results sending a signal to design educators to consider the implications and future of design teaching. This paper introduces a new course being developed at our University in Graphic Communications to develop a pipeline which uses only online AI content generators to produce designs based on a …


The Brand As A Place. For A Model Interpreting Identity In The Digital Age., Francesco E. Guida, Elisa Finesso Oct 2023

The Brand As A Place. For A Model Interpreting Identity In The Digital Age., Francesco E. Guida, Elisa Finesso

IASDR Conference Series

What if the brand is a place? In specialist literature, the brand interacts through a series of tangible and intangible touchpoints with its interlocutors. When we buy items, use services, or come into contact with any expression of a brand, we come into contact with its being. Whether these are points of sale, events, websites, packaging and products, touchpoints help the interlocutor enter the world of the brand and experience it. These elements play an essential role in building a long-term engagement with it. However, in an ever-changing environment where brands must be flexible and agile to remain market relevant, …


Fictional Brand Design. Evolution, Strategies, And An Attempt To A History Of Visual Identities In Audiovisual Narratives., Francesco E. Guida, Lorenzo Bernini Oct 2023

Fictional Brand Design. Evolution, Strategies, And An Attempt To A History Of Visual Identities In Audiovisual Narratives., Francesco E. Guida, Lorenzo Bernini

IASDR Conference Series

Brands tell stories to affirm their values, positioning, and identity. They tell stories that allow people to recognise themselves in them, to share them, to feel part of them. That occurs in the real world as in the world of fiction. The term fictional branding refers to the design and use of brands that do not refer to any existing service, product, company or organisation. They can include any brand referring to products or commercial services, political institutions, military organisations, and more. This paper aims to offer a comprehensive look at the topic through historical and theoretical research and analyse …


Immigrant Integration Through Codesign – A Journey Map Of Integration Into Working Life, Hilkka Lydén, Mari Suoheimo, Alina Leminen, Satu Miettinen Oct 2023

Immigrant Integration Through Codesign – A Journey Map Of Integration Into Working Life, Hilkka Lydén, Mari Suoheimo, Alina Leminen, Satu Miettinen

IASDR Conference Series

The shortage of workforce in several sectors has created a desperate need for immigrant workers in Nordic countries. However, integrating into the local work-life can be challenging for people moving to the region. To address these challenges, this paper explores the use of codesign as an approach to easing immigrant integration into the labour market. Our case study consists of 11 codesign groups, comprising immigrants, potential employers, and various integration support professionals or volunteers, who participated in seven virtual and four on-site workshops. Through these workshops, participants shared their experiences and perspectives on immigrant employment and developed an employment or …


Shaping Social Design With Communities, Mariana Fonseca Braga, David Perez Ojeda, Violet Owen, Linfu Zhang, Lee Brewster, Rosendy Galabo, Sejal Changede, Nuri Kwon, Sharon Summers Oct 2023

Shaping Social Design With Communities, Mariana Fonseca Braga, David Perez Ojeda, Violet Owen, Linfu Zhang, Lee Brewster, Rosendy Galabo, Sejal Changede, Nuri Kwon, Sharon Summers

IASDR Conference Series

This position paper brings key Social Design work being conducted in the Design-led Research Centre X at University B in the UK. We position our local and global research in the Social Design landscape, defining the design approaches and methods we have been utilising across projects as well as their limitations. As the Social Design Special Interest Group in the Research Centre, we also clarify what Social Design encompasses in our research and its practice. These were explored through a workshop series with our team and through five case study examples in Brazil, China, India and the UK. The workshop …


Haptic Aesthetics In Product Design: Designing Headphones That Feel Beautiful, Mar Coope, Gijs Huisman, Paul Hekkert Oct 2023

Haptic Aesthetics In Product Design: Designing Headphones That Feel Beautiful, Mar Coope, Gijs Huisman, Paul Hekkert

IASDR Conference Series

The development and application of aesthetic theories in design have predominantly focussed on the visual sense. Here, we focus on designing for the sense of touch to provide insights into designing products with haptic aesthetic qualities and to contribute to aesthetic theory development and validation. As a case, we designed a pair of novel concept headphones through which we explore new ideas of haptic aesthetics using the aesthetic principles of most ‘advanced yet acceptable’ and unity-in-variety. These principles were applied in the iterative design of the concept headphones. In addition, they were validated in a study where we manipulated haptic …


Explore The Online Interdisciplinary Co-Design In Higher Education, Xueting Wu, Yi Ning, Kendon Jung, Huabing Yu Oct 2023

Explore The Online Interdisciplinary Co-Design In Higher Education, Xueting Wu, Yi Ning, Kendon Jung, Huabing Yu

IASDR Conference Series

Due to the COVID-19 pandemic, Arizona State University implemented online courses in the Fall of 2021; this research examines a graduate-level online co-design pilot course in which students came from interdisciplinary backgrounds. Most students had never taken this type of online co-design course before, providing the chance to understand how novice students could work together more effectively. The authors interviewed the students in the class to explore how online co-design affects interdisciplinary student collaboration and participation. These online co-design courses work well in many situations but still leave several gaps. First, many students attended the co-design course for the first …


Introducing Design For Public Sector Innovation In Nigeria’S Federal Government, Vaz Federico Oct 2023

Introducing Design For Public Sector Innovation In Nigeria’S Federal Government, Vaz Federico

IASDR Conference Series

Nigeria’s position as a top-five African country for businesses and entrepreneurs is challenged by a complex social and political environment, including insecurity, inflation, and public sector inefficiencies. The Presidential Enabling Business Environment Council (PEBEC) is tasked with improving Nigeria's business environment by addressing these bottlenecks through governmental reforms. However, they have encountered ‘reform fatigue’ amongst collaborating government organisations and are seeking alternative approaches to achieve their goals. This case study centres on the collaboration between PEBEC and MIT GOV/LAB from September 2022 to January 2023. During this time, an MIT GOV/LAB Designer-Researcher (DR) joined PEBEC to pilot an experimental approach …


Design Principles For A Workshop Using 3d Food Printers: Participatory Digital Food Design Research, Kazuhiro Ogata, Daijiro Mizuno Oct 2023

Design Principles For A Workshop Using 3d Food Printers: Participatory Digital Food Design Research, Kazuhiro Ogata, Daijiro Mizuno

IASDR Conference Series

This paper reports on the methodology of a workshop conducted to envision the food of the future practically. We also analyse the characteristics and effectiveness of the food design workshop based on insights derived from the workshop results and propose requirements for designing workshops in the future. The workshop participants teamed up with students to conduct prototyping using a 3D food printer, which is gaining attention as a tool for food technology. In addition, they created future scenarios based on the assumption that writing a scenario would be valid for examining future food from the user's perspective. We collected qualitative …


Uncovering Key Aspects Of Process Gains And Losses In Team-Based Design Thinking Workshops, Min-Yuan Ma, Wen-Hsuan Chou, Eric Chen-F Hsieh, Pin-He Huang Oct 2023

Uncovering Key Aspects Of Process Gains And Losses In Team-Based Design Thinking Workshops, Min-Yuan Ma, Wen-Hsuan Chou, Eric Chen-F Hsieh, Pin-He Huang

IASDR Conference Series

Design thinking is a human-centered innovative strategy often used by teams to come up with novel, inventive solutions to problems. The collaborations often yield more innovative results than do individual efforts. In recent years, because of the impact of the pandemic, collaborative design thinking has not been limited to face-to-face discussions; rather, more workshops have been introducing online collaboration software as a discussion tool. The purpose of this study was to capture the key aspects of process gain and loss that affected team effectiveness in short-term design workshops, provide feedback and further optimize workshops. To address the research goal, study …


Touchy-Feely: A Designerly Exploration Of Haptic Representations Of Three Mood States, Haian Xue, Qianqian Zheng, Pieter M. A. Desmet Oct 2023

Touchy-Feely: A Designerly Exploration Of Haptic Representations Of Three Mood States, Haian Xue, Qianqian Zheng, Pieter M. A. Desmet

IASDR Conference Series

Human moods are diffuse, elusive, and often difficult to articulate, yet they hold immense potential for wellbeing-centric design because they play a significant role in shaping our everyday life experiences. A person’s mood influences their experiences with a designed system, and in turn, their interactions with the design also influence their mood for better or worse. To enable designers to better comprehend and communicate moods in their design processes, this paper reports a project that explored the possibilities of creating haptic objects as a medium for communicating subtle qualities of specific moods. The project focused on three commonly experienced moods …


Establishment Of Regional Industry Assessment System And Design Of Transformation Path In The Perspective Of Sustainable Transformation: The Case Of Huaihua City, China, Lisi You, Tie Ji, Binbin Shao, Han Meng, Yunyan Zhao Oct 2023

Establishment Of Regional Industry Assessment System And Design Of Transformation Path In The Perspective Of Sustainable Transformation: The Case Of Huaihua City, China, Lisi You, Tie Ji, Binbin Shao, Han Meng, Yunyan Zhao

IASDR Conference Series

Based on the sustainability, synergy, and systemic nature of design research, this study combines the relevant theories and methods of economics and ecology to explore design-driven transformation and upgrade paths for the sustainable development of regional industries in the context of sustainable transformation. This study uses the city of Huaihua (a prefecture-level city in Hunan Province, China) as a case study. The regional industrial base is assessed by measuring the ecological footprint, human development index, and ecological welfare performance in Huaihua City. After, a mechanism for selecting leading regional industries based on quantitative data criteria was established using hierarchical analysis. …


The Information Visualization To Increase The Usefulness Of Public Phr Services, Minji Kim, Minhyeok Kim, Minjin Kim, Byungkeun Oh Oct 2023

The Information Visualization To Increase The Usefulness Of Public Phr Services, Minji Kim, Minhyeok Kim, Minjin Kim, Byungkeun Oh

IASDR Conference Series

With the increasing interest in healthcare, it has become important to provide and utilize PHR information on the results of regular health examinations of individuals. The delivery of public PHR information provided by the government is changing in the form of an app, and the application of information content and its visualization that helps understand the information also appears in various ways. In particular, the guidelines for health examinations of each category in Korean public PHR are different from those provided by related specialized institutions, which may confuse making individual health decisions. In this study, we sought to understand the …


Designing Collective Racial Healing Spaces, Angelica Sibrian, Nekita Thomas, Terresa Moses, Lisa Elzey Mercer Oct 2023

Designing Collective Racial Healing Spaces, Angelica Sibrian, Nekita Thomas, Terresa Moses, Lisa Elzey Mercer

IASDR Conference Series

Spaces for collective racial healing within predominantly White institutions are meant to support the path to collective liberation for Black, Indigenous, and students of color. It is imperative that we intentionally create racial healing spaces that support the identities and experiences of students of color on a predominantly White institution. We assert that physical spaces support empowerment and create access to opportunities for students of color through protection, healing, and community. The question that guides this work is, how might people with an agency within institutions of higher learning build sustainable, inclusive, and supportive spaces for and with Black, Indigenous, …


Elderly’S Perceptions Of A Meaningful Interaction With Voice-Based Conversational Agents: Integrate Into Daily Routines, Support Relatedness, But Do Not Hamper Autonomy, Hilal Şahin, Aslı Günay, Gülşen Töre Yargın Oct 2023

Elderly’S Perceptions Of A Meaningful Interaction With Voice-Based Conversational Agents: Integrate Into Daily Routines, Support Relatedness, But Do Not Hamper Autonomy, Hilal Şahin, Aslı Günay, Gülşen Töre Yargın

IASDR Conference Series

Voice, as one of the most natural means of communication for the elderly given their declining physical and cognitive abilities, has the potential to reduce interaction barriers with newly emerging technologies. In parallel to this, studies focusing on the elderly as a user group have escalated in academia due to events such as the increasing ageing population and global epidemics like COVID-19. However, the focus has been mostly on their declining mental and physical abilities. This paper aims to investigate the hedonic aspects of Voice-based Conversational Agents (VCAs) for the elderly. In this respect, we conducted in-depth interviews with 13 …


When To Say Bye: A Qualitative Study Of Older Adults' Discontinuation Of Technology Use After The Pandemic, Fangyuan Chang, Zhenyu Gu Oct 2023

When To Say Bye: A Qualitative Study Of Older Adults' Discontinuation Of Technology Use After The Pandemic, Fangyuan Chang, Zhenyu Gu

IASDR Conference Series

The COVID-19 pandemic has prompted many older adults to adopt communication technologies as a means of maintaining connections with their loved ones, accessing healthcare services, and engaging in various daily activities. Yet, as the pandemic eases and restrictions are lifted, many older adults gradually discontinue their use of technology. This article addresses the questions of how the intentions of technology discontinuation develop, and how older adults experience the process. A total of 10 phenomenological interviews were conducted, examining transformations and experiences in technology discontinuation among older adults. Five themes regarding the discontinuation of communication technology were identified, including life transformation, …


Embedded Actors In Design Objects: Reflexivity In Design For Social Innovation, Danwen Ji, Ziqi Li Oct 2023

Embedded Actors In Design Objects: Reflexivity In Design For Social Innovation, Danwen Ji, Ziqi Li

IASDR Conference Series

Designers lead practices to focus on complex social-technical systems, however, most of the time they forget that they should also be embedded in the social structure they intend to change. Recently, researchers have been giving increased attention to “reflexivity” in design, but there has been limited exploration of designers’ long-term engagement within the design object, particularly in community-based social innovation. We utilized the constructivist grounded theory to analyze the reflexive discourse of three practitioners, exploring their understanding of the social structure, their own identities, and the impact of reflexivity on their subsequent design actions. This study represents a preliminary inquiry …


Aixe. Building A Scale To Evaluate The Ux Of Ai-Infused Products, Martina Sciannamè, Davide Spallazzo Oct 2023

Aixe. Building A Scale To Evaluate The Ux Of Ai-Infused Products, Martina Sciannamè, Davide Spallazzo

IASDR Conference Series

Despite the diffusion of artifacts integrating AI systems, current UX evaluation methods are not yet prepared nor comprehensive enough to include the unique traits characterizing them. That is the main premise of the [removed for blind review] project, which developed a new method to assess AI-infused artifacts. The contribution traces all the research steps that have been necessary to build AIXE, a specific and comprehensive scale framed as a questionnaire with 33 items, and aimed to support the understanding of the core UX qualities of this spreading technology. Specifically, it presents the three main phases of the research, which include: …


How Design Thinking Can Support The Establishment Of An Eu Govtech Ecosystem, Marzia Mortati, Ilaria Mariani, Francesca Rizzo Oct 2023

How Design Thinking Can Support The Establishment Of An Eu Govtech Ecosystem, Marzia Mortati, Ilaria Mariani, Francesca Rizzo

IASDR Conference Series

GovTech is a relatively new domain of joint interest for public administrations and the private sector. It is recognised to bring social, economic and environmental benefits to (i) the government by driving administrative efficiency, (ii) to citizens by improving quality of services, and to (iii) business by creating the conditions for start-ups growth. In order to provide services that more effectively satisfy citizens' needs and expectations while also complying with government regulations, the GovTech sector is currently exploring how to embrace design thinking and approaches for effective citizen engagement. Building upon the triangulation of knowledge from the existing body of …


Provi – A Transforming Vision Emerging From Reflective Practice, Pierre Lévy, Caroline Hummels Oct 2023

Provi – A Transforming Vision Emerging From Reflective Practice, Pierre Lévy, Caroline Hummels

IASDR Conference Series

Over the past decades, design education has embraced notions related to self-directed learning, reflective practices, and lifelong learning. This perspective has led to the creation of various resources for design education and design practice, among which the Personal Development Plan which has played a central role in the ID Competence Framework at the ID Department of Eindhoven University of Technology. Over nearly 15 years of use, we propose an “updated” version of the PDP to strengthen its benefits from a programmatical and methodological perspective. The updated version, named Projected Vision (ProVi), is composed of five elements to structure a reflective …


Compass For The Voyage Of Ideation:Unlocking The Stimulation Potential Of Service Design Heuristics, Zihan Zhou, Renke He, Ying Hu, Xing Du, Yiming Bai Oct 2023

Compass For The Voyage Of Ideation:Unlocking The Stimulation Potential Of Service Design Heuristics, Zihan Zhou, Renke He, Ying Hu, Xing Du, Yiming Bai

IASDR Conference Series

Design heuristics facilitate the generation of innovative solutions by pooling expert knowledge and experience through external stimuli. While heuristic tools have been widely studied in various design domains, most research has focused on evaluating their efficacy in enhancing creativity and usability rather than examining how they stimulate the the process of design. In this study, based on Service Design Heuristic Cards (SDHC), we explored the stimulating effects of design heuristics on the ideation process, filling a relevant research gap. We confirmed the existence of four types of stimulation of heuristic tools, compared the effects of stimuli on different levels of …


Learning Technology With Beginner-Friendly Software: Design Students' On Attitude Towards Software Alternatives, Jeffrey C. F. Ho, Ryan Ng, Hebitz H. C. Lau Oct 2023

Learning Technology With Beginner-Friendly Software: Design Students' On Attitude Towards Software Alternatives, Jeffrey C. F. Ho, Ryan Ng, Hebitz H. C. Lau

IASDR Conference Series

When teachers introduce a new type of technology, they often choose a beginner-friendly software option. The aim of the current study was to investigate whether and how design students' perception towards a beginner-friendly software influences their perception, attitude, and intention to learn other more advanced software. Based on the Technology Acceptance Model, we proposed and tested correlations between students' perception towards beginner-friendly software and their perceptions of other software in the same category. To introduce computational tools for conducting big-data research, we developed a beginner-friendly software called Onion, which allows design students to use computational tools such as data retrieval …


Community Voices In Visual Identity. A Reflection On The Social Significance Of Dynamism In Visual Identity Design, Michela Rossi, Pamela Visconti Oct 2023

Community Voices In Visual Identity. A Reflection On The Social Significance Of Dynamism In Visual Identity Design, Michela Rossi, Pamela Visconti

IASDR Conference Series

In a context where Dynamic Visual Identities (DVIs) are becoming increasingly widespread, this contribution aims to explore their potential from a social perspective. The focus is shifted from the characteristics and mechanisms for regulating variability to their ability to produce a positive impact and build value in a community context, fostering inclusion, relations, involvement, and participation. The presentation of the case study Milano 0.18 provides an example of a Visual Identity System that draws on dynamic features, generativity and participation, to operate simultaneously on multiple levels, representing and valuing the individual, the community, and society. The aim is to foster …


Guiding Into The Unknown. A Dialogue Between Design And Yoga For Mindful Design Education, Estelle Berger Oct 2023

Guiding Into The Unknown. A Dialogue Between Design And Yoga For Mindful Design Education, Estelle Berger

IASDR Conference Series

This paper builds on wider research studying designers’ posture, understood as the specific way in which professional activity is invested, given substance, meaning and justification. Awareness on posture is even more important in design teaching and leadership, as individuals take responsibility for guiding others. But, in complex and uncertain environments, knowledge holding has become less important than continuous learning. “Guiding into the unknown” questions the meaning and very possibility of accompanying intimate processes of transformation, far beyond professional training as commonly understood. Outside of content, what emerges in such relationships? In this investigation, yoga is mobilized as a both philosophical …