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Full-Text Articles in Art and Design

E-Motioning: Exploring The Effects Of Emotional Generative Visuals On Creativity And Connectedness During Videoconferencing, Tianqin Lu, Jun Hu Oct 2023

E-Motioning: Exploring The Effects Of Emotional Generative Visuals On Creativity And Connectedness During Videoconferencing, Tianqin Lu, Jun Hu

IASDR Conference Series

Videoconferencing has become an essential part of business life, and the trend of remote collaboration is set to continue in the future. However, research has shown that the lack of social cues in videoconferencing negatively impacts human social connectedness and hinders the production of creative ideas. Therefore, E-Motioning has been proposed as a system that generates geometrical-based visuals according to users’ real-time emotions, and these visuals are used, as backgrounds for videoconferencing. An experiment was conducted with twenty-four participants to examine the effects of E-Motioning on creativity and connectedness in Microsoft Teams compared to a control condition that uses the …


Investigation Of Creativity And Experiential Learning Composition In Design Teams, Yu-Chen Chen, Yu Tang, Hsi-Jen Chen Oct 2023

Investigation Of Creativity And Experiential Learning Composition In Design Teams, Yu-Chen Chen, Yu Tang, Hsi-Jen Chen

IASDR Conference Series

The study aimed to examine the relationship between creativity and Experiential learning composition in design teams. The Experiential learning composition comprised two parts: Learning process composition, including team grasping experience and team transforming experience (which was the mean of both experiences for the team), and the Learning styles composition, including team Diverging, team Assimilating, team Converging, and team Accommodating (which was the percentage of each Learning style for the team). The investigation involved 20 design teams, consisting of a total of 53 Industrial Design students ranging from juniors to seniors. Participants completed the Learning Style Inventory-version 3.1, and experts evaluated …


Human-Ai System Co-Creativity For Building Narrative Worlds, Anca Serbanescu, Franck Nack Oct 2023

Human-Ai System Co-Creativity For Building Narrative Worlds, Anca Serbanescu, Franck Nack

IASDR Conference Series

This paper explores the human-AI system co-creativity for building narrative worlds (NWs) through active human-machine collaboration. It proposes a hypothesis of structuring a narrative world for the AI system, working on the gap between the main disciplines of Design Studies and Human-Computer Interaction (HCI). Through the lens of the creative collaboration between humans and AI, this paper finds the emerging field of Interactive Digital Narrative (IDN) that stands in the abovementioned gap. Creativity has long been considered unique to humans, but in this contribution, creativity is considered in collaboration with an AI entity. The AI system becomes a tool for …


Ethics, Design, And Creativity: A Fruitful Combination, Wouter Eggink, Steven Dorrestijn, Karin Van Der Heijden, Ilse Ouwens Jun 2022

Ethics, Design, And Creativity: A Fruitful Combination, Wouter Eggink, Steven Dorrestijn, Karin Van Der Heijden, Ilse Ouwens

DRS Biennial Conference Series

In the context of the designers responsibility for the impact of technology, ethical considerations are important. However, these considerations are often seen as limiting innovation and the freedom of the designer. Is it possible, on the contrary, that ethics can also foster creativity in design? The research project Tech-Wise is about a practice oriented approach in ethics; developing tools to engage people with ethical deliberation on the impact of technology. One result of the project is a workshop format for stimulating ethical deliberation that can be tailored to particular technologies and design disciplines. We argue from the results of one …


Integrating Design Thinking Into Steam Education: The Design Of Steam Education Platform And Course Based On Creativity Elements, Xuejiao Yin, Shumeng Hou, Qingxuan Chen Sep 2021

Integrating Design Thinking Into Steam Education: The Design Of Steam Education Platform And Course Based On Creativity Elements, Xuejiao Yin, Shumeng Hou, Qingxuan Chen

Learn X Design Conference Series

The fast development of artificial intelligence in modern society facilitates the needs of creative education. Design thinking,a innovative thinking frame,is benefit to cultivate children’s creativity. However ,little research has clearly explain how to use design thinking to improve creativi-ty.Therefore,this study aimed at integrating creativity and design thinking into STEAM education (Science, Technology, Engineering, Art and Mathematics), and thereby cultivate students’ prob-lem solving and creative ability. Firstly, 151 school-age children participated in the study and fin-ished the creativity tests. Second, dimensions of creativity (e.g., adventure, curiosity, and flexibility) that were significantly related to academic performance were abstracted as core design elements …


Research On China's Industrial Design Education From The Perspective Of National Policy, Yun Fan, Jianglong Yu, Yang Zhang, Erik Bohemia Sep 2021

Research On China's Industrial Design Education From The Perspective Of National Policy, Yun Fan, Jianglong Yu, Yang Zhang, Erik Bohemia

Learn X Design Conference Series

An increasing number of countries including China have incorporated industrial design development into their national development strategies. However, China hasn’t real-ized the process of industrial revolution in a real sense yet for most of its industrial manufacturing industry lacks innovation ability and still relies on cheap labour to get profits. In this context, industrial design has become the main force to promote Chi-na’s industrial structure adjustment and innovative talents are the core driving force; government plays a vital role in the national education development orientation and talent training. This paper takes the development of Chinese industrial design educa-tion in colleges …


I Hate Creativity, Patricia Kovic Jul 2021

I Hate Creativity, Patricia Kovic

Pluriversal Design Conference Series

We love creativity. Everybody loves creativity and everybody wants a “Culture of Creativity.” However, there is strong evidence that we do not even like creativity, especially under stressful conditions. Creativity thrives in conditions of uncertainty, vagueness of purpose and psychological discomfiture — conditions that can be unbearable when added to the current anxieties of a shrinking academic landscape, the pandemic, let alone wicked problems like the climate crisis. We are terrified in these traumatic circumstances, so we shrink away from creativity toward the safety of what is known, understood and proven. As a result, Proxy Creativity emerges — one that …


Describing Creativity In Design Across Disciplines, Llew Mann, Yasemin Tekmen Araci Jan 2014

Describing Creativity In Design Across Disciplines, Llew Mann, Yasemin Tekmen Araci

Design Thinking Research Symposium

Creativity is an essential aspect of design thinking. Being able to describe creativity and creative processes is important for developing future designers. While much research has been undertaken describing creativity in design, there is very little investigating how creativity and creative thinking varies across disciplines. A coding scheme involving six separate codes was developed initially from the literature, refined and then used to describe how creativity and creative thinking was apparent in the DTRS 10 datasets of Junior Industrial Design, Graduate Industrial Design, Mechanical Engineering, Choreography and Entrepreneurship. Based on this analysis, conclusions on how creativity and creative thinking varied …


Polysemy In Design Review Conversations, Georgi V. Georgiev, Toshiharu Taura Jan 2014

Polysemy In Design Review Conversations, Georgi V. Georgiev, Toshiharu Taura

Design Thinking Research Symposium

This paper examines the role of polysemy, defined as the quality of having multiple meanings, in design review conversations. It examines the polysemy, particularly of nouns, involved in a dataset of design review conversations with reference to design ideas. The purpose is to determine whether polysemy is related to successful development of design ideas and more creative design outcomes. The results show that the polysemy of nouns involved in the conversations of the finally developed, successful, design ideas exceeds in the most cases the average polysemy involved in the conversations pertaining to the unsuccessful design ideas. Furthermore, the polysemy of …


A New Way To Improve Design Students’ Creativity - Based On Thinking Style, Yang Zhang Oct 2013

A New Way To Improve Design Students’ Creativity - Based On Thinking Style, Yang Zhang

Learn X Design Conference Series

China is developing rapidly in many areas; currently over 50% of products (including household supplies, industrial products, some raw materials) in the world are 'made in China'. However, during the past 30 years of reformation and opening, there have been very few designers, educated in China, with a global reputation. To change current situation of 'made in china' to 'created in china', re-energizing Chinese design education is important. The research focus on higher education and explores new approaches to improve design students' creativity. Thinking styles are not dictate by physical condition. This indicates that we cannot judge a person’s thinking …


K-12 Design Education, Creativity, And The Corporate World, Robin Vande Zande Oct 2013

K-12 Design Education, Creativity, And The Corporate World, Robin Vande Zande

Learn X Design Conference Series

Creativity has been described by a number of researchers as a 21st Century Skill and a way for students to succeed as learners, workers, and citizens. The corporate sector has had tremendous impact on what happens in American education for years and continues to do so. Teachers should understand that it is often beneficial to speak the language of business and cite corporate authors to offer validation for what they teach as being essential for creative skills. An effective way for teachers to teach creativity in the context of business is through design education, a natural integrator of various subject …


Liminal Moments: Designing, Thinking And Learning, Manuela Taboada, Gretchen Coombs Oct 2013

Liminal Moments: Designing, Thinking And Learning, Manuela Taboada, Gretchen Coombs

Learn X Design Conference Series

This paper provides a contextual reflection for understanding best practice teaching to first year design students. The outcome (job) focussed approach to higher education has lead to some unanticipated collateral damage for students, and in the case we discuss, has altered the students’ expectations of course delivery with specific implications and challenges for design educators. This tendency in educational delivery systems is further compounded by the distinct characteristics of Generation Y students within a classroom context. It is our belief that foundational design education must focus more on process than outcomes, and through this research with first year design students …


Rock Paper Scissors: Reflective Practices For Design Process In The Landscape Architecture Novice, Jennifer Seevinck, Thomas Lenigas Sep 2013

Rock Paper Scissors: Reflective Practices For Design Process In The Landscape Architecture Novice, Jennifer Seevinck, Thomas Lenigas

Learn X Design Conference Series

We describe a pedagogical approach that addresses challenges in design education for novices. These include an inability to frame new problems and limitedto- no design capability or domain knowledge. Such challenges can reduce student engagement with design practice, cause derivative design solutions as well as the inappropriate simplification of design assignments and assessment criteria by educators. We argue that a curriculum that develops the student’s design process will enable them to deal with the uncertain and dynamic situations that characterise design. We describe how this may be achieved and explain our pedagogical approach in terms of methods from Reflective Practice …


Cultivating Creativity: Documenting The Journey, Grace Schlitt Sep 2013

Cultivating Creativity: Documenting The Journey, Grace Schlitt

Learn X Design Conference Series

As a Master’s of Education in Learning Sciences candidate at the University of Washington and a licensed architect, I co-taught the course Cultivating Creativity with Professor Iain Robertson, Winter Quarter 2012. This course is offered annually to a group of 15 Honors students at the University. Professor Robertson has taught this class for five years. Participating students were in ‘non-creative’ majors such as Biology, Chemistry, or Math. Two students were in Computer Science and Religious Studies. Most of the students arrived expecting to ‘learn’ how to be creative. Through exercises that Professor Robertson developed, the students gained confidence in their …


Introducing High School Students To Design And Creative Thinking In A Teaching Lab Environment, Gretchen Caldwell Rinnert, Jillian Coorey Sep 2013

Introducing High School Students To Design And Creative Thinking In A Teaching Lab Environment, Gretchen Caldwell Rinnert, Jillian Coorey

Learn X Design Conference Series

Many students in the United States have limited exposure to design thinking, formal techniques or creative experimentation. For many, a design education begins in college, as one selects their major. Unfortunately, many high school art programs have been eliminated or dramatically reduced, resulting in students receiving less creative exposure and limiting their design preparation before college. Creative problem solving skills are in demand. Sir Ken Robinson, a recognized leader in the development of creativity and innovation, believes our schools are educating students out of their creativity. He argues that we train students to become good workers instead of creative problem …


Digital Design And Creativity: A Reflection On Curriculum Change In Landscape Architecture Education, Heike Rahmann, Jillian Waliss Sep 2013

Digital Design And Creativity: A Reflection On Curriculum Change In Landscape Architecture Education, Heike Rahmann, Jillian Waliss

Learn X Design Conference Series

In comparison to the allied design disciplines of architecture and urban design, the creative potentials of digital media have been slow to influence landscape architecture. Many landscape architects consider digital media to lack the intuitive capability of more traditional means of design such as hand drawing. This paper argues for the creative potential of digital technologies in design pedagogy of landscape architecture. Drawing on the experience of the first year of the professional Master of Landscape Architecture program at the University of Melbourne, we outline a shift in design curriculum from planimetric design techniques to a focus on three- dimensional …


Teaching Constraints, Learning Creativity: Leveraging The Guided Distractions, Margherita Pillan, Marco Maiocchi, Marko Radeta Aug 2013

Teaching Constraints, Learning Creativity: Leveraging The Guided Distractions, Margherita Pillan, Marco Maiocchi, Marko Radeta

Learn X Design Conference Series

Different disciplines require different approaches to education. The teaching of formalized sciences (such are physics, chemistry, etc.) requires the study of consolidated and already verified results and is conveniently carried out through lecturing (e.g. lectures or books) while formalisms and techniques are learned together with disciplinary contents. Soft disciplines (such are fine arts, interior design, media production, journalism, etc.) require “learning by doing”: the study of facts and techniques that is weakly related to the ability to produce masterpieces or new ideas. Design is in an intermediate position: techniques can be learned (e.g. modelling, representation, materials, colours, etc.), but the …


Relating Creativity, Fantasy, Invention And Imagination: Studying Collective Models Of Creative Collaboration From Kindergarten To University Degrees, Raffaella Perrone Aug 2013

Relating Creativity, Fantasy, Invention And Imagination: Studying Collective Models Of Creative Collaboration From Kindergarten To University Degrees, Raffaella Perrone

Learn X Design Conference Series

In recent years, cognitive psychology has supplied interesting analytical frameworks for the processes involved in the construction of knowledge at all levels of education, from kindergarten to college. In design teaching and for many decades theories have been proposed about design projects "methods" and "methodologies". However, only in recent years theoretical approaches to "creativity" and the creative process have been proposed and have started to be implemented in academic curricula, or as working methods (cocreation). Creativity, thus, has become an area of "focus" of research, with important implications on the design discipline. However, creativity, invention, imagination and fantasy simultaneously interact …


Creativity In The Subject Art And Crafts: The Weak Link Between Learning And Assessment, Eva Lutnæs Aug 2013

Creativity In The Subject Art And Crafts: The Weak Link Between Learning And Assessment, Eva Lutnæs

Learn X Design Conference Series

This paper explores the assessment of creativity in the Norwegian school subject Art and Crafts. Creativity, or its sibling, originality is frequently used as an assessment criterion in assignments given to pupils at the level of lower secondary education. Written assessment criteria contribute to the public face of the subject, revealing core values to pupils, parents, headmasters and politicians. I have studied the assessment repertoire of teachers when negotiating final grades and legitimising their assessment practice in interviews.The teachers struggle to find words to describe what makes pupils’ design creative or original. Creativity seems to be something that just happens …


Normal Creativity: What 1,038 T-Shirts Can Tell You About Design Education, Peter Lloyd, Derek Jones Aug 2013

Normal Creativity: What 1,038 T-Shirts Can Tell You About Design Education, Peter Lloyd, Derek Jones

Learn X Design Conference Series

The study of creativity in design has tended to emphasise its value, scarcity, and location in the individual designer rather than in choices made by a consuming public in the context of a wider culture. This paper, in presenting and developing a view of creativity in design as a normal concept, will present initial results from a study of 1038 student design assignments obtained from a distance-learning course in Design Thinking from The Open University in the UK. We show how ‘normal’ distributions of design outputs can be contived from a structured design process and argue that the creativity that …


Tell It With Colours: Case Study Of Multidisciplinary Educational Program For Non-Designer, Mari-Ann Letnes, Ingvild Olsen Olaussen Aug 2013

Tell It With Colours: Case Study Of Multidisciplinary Educational Program For Non-Designer, Mari-Ann Letnes, Ingvild Olsen Olaussen

Learn X Design Conference Series

The aim of this paper is to identify qualities associated with pupils' interactions with aesthetic learning processes when creating multimodal texts. The study addressed the following research question: How do pupils experience and interact with the appearance of aesthetic elements when they create multimodal expression? The topic chosen is associated with an interest in children’s encounters with art and developing an understanding that will assist practitioners who work with creative processes in their daily activities to take part in teaching in schools. This facilitates the expression of creativity as well as innovation and the development of the pupils’ sensibility with …


The Imaginative Approach: Characteristics Of Craft Artisans’ And Design Trainers’ In-Depth Cognitive Levels During A Design Training Program, Deny W. Junaidy, Yukari Nagai Jul 2013

The Imaginative Approach: Characteristics Of Craft Artisans’ And Design Trainers’ In-Depth Cognitive Levels During A Design Training Program, Deny W. Junaidy, Yukari Nagai

Learn X Design Conference Series

This paper investigated and discovered the differences that exist between craft artisans’ and design trainers’ in-depth cognitive levels during the use of the imaginative approach in a design training program. We employed a concept network method based on the associative concept dictionary to extract the verbalized thoughts of four craft artisans and four design trainers. We then identified semantic relationships based on factor analysis. Our findings revealed that craft artisans tended to activate lower in-depth cognitive levels and design trainers tended to generate deeper in-depth cognitive levels. Our study demonstrated that craft artisans tended to place greater focus on aspects …


Designing A Creativity Training Plan For Companies, Marita Canina, Elisabetta Coccioni, Laura Anselmi, Stefania Palmieri Jun 2013

Designing A Creativity Training Plan For Companies, Marita Canina, Elisabetta Coccioni, Laura Anselmi, Stefania Palmieri

Learn X Design Conference Series

It is widely recognized that training in creative techniques enhances competitiveness and efficiency of the company production process. Relying on the idea that creativity is the basis for innovation, to learn and manage creativity techniques becomes strategic to meet a company’s need for innovation. Hollanders and van Cruysen's system of indicators (2009), based on the European Innovation Scoreboard (EIS), is aimed at quantifying creativity and design, and the role of professional training is key for a company’s success on the market. This paper presents a methodology for drafting a training plan for companies. The methodology counts on two approaches similar …