Towards Physics-Informed Neural Networks For Simulating Multiphase Geothermal Convection*,
2026
Southern Adventist University
Towards Physics-Informed Neural Networks For Simulating Multiphase Geothermal Convection*, Daniel C. Patton, Andrew Harrison Eno
Campus Research Month
Water and steam flow through porous rock, transferring heat via conduction and buoyancy-driven convection caused by density differences. Traditional numerical methods (finite-volume/finite-element) model this well but can become memory-intensive and unstable for long, high-detail simulations. This work demonstrates a Physics-Informed Neural Network (PINN) using a finite-difference approach within the NVIDIA PhysicsNeMo framework to simulate magma chambers in 2D. Tested on the Rio Pisco pluton in Peru, results are compared with the USGS HYDROTHERM model. PINNs learn from physical laws, offering accurate, flexible solutions with less data and development effort.
Chat Component For Php Web Apps*,
2026
Southern Adventist University
Chat Component For Php Web Apps*, Linton W. Feitosa, Caleb N. Hoffman
Campus Research Month
Chat rooms are a common feature in much of today's software. While many web applications could benefit from them, developing individual chat implementations can be repetitive and time consuming. Furthermore, publicly available and integrable chat components are difficult to find.
We created a general-use chat component for PHP web applications using the Yii2 framework. Our component features chat rooms, asynchronous messaging, and contact management. It is widely applicable, customizable, documented, and can be easily extended by future developers.
Code Visualizer: An Interactive Code Visualization Tool,
2026
Southern Adventist University
Code Visualizer: An Interactive Code Visualization Tool, Tadd Trumbull
Campus Research Month
Code Visualizer is a web-based, interactive algorithm visualization tool designed to help introductory computer science students develop a deeper understanding of array searching and sorting algorithms. Code Visualizer presents a step-by-step simulation environment built on a restricted Python subset, which allows students to observe array traversal, index manipulation, and algorithmic operations in real time. The tool features two learning modes: View Mode and Predict Mode. The underlying architecture utilizes a behavioral software design pattern called command pattern.
Match-A-Fit,
2026
St. Mary's University
Match-A-Fit, Brianna Mendoza, Adan Diaz De Leon, Pedro Jacobo, Juan Marco Saca Dada
Posters - 2026
Welcome to Match-a-Fit! Match-a-Fit is an iOS application that allows the user to create a digital closet by uploading images of their clothing items. With AI, the program can generate outfits based on the digital closet, the time, and the occasion. Match-a-Fit’s purpose is designed to help users who struggle to get ready, run out of time, or can’t decide on an outfit, by easily generating outfit options based on the occasion.
Maddenlite,
2026
St. Mary's University
Maddenlite, Sergio Pena
Presentations - 2026
Problem •“What If” scenarios impossible to test accurately •Commercial games rely on arcade physics •Spreadsheets lack visual engagement
Motivation •Passion for football analytics •Desire to simulate cross-era matchups •Apply math models to real-world sports data
Solution •Python based simulation engine using historical play-by-play data •Simulates outcomes based on probability
A.I.R.E.,
2026
St. Mary's University
A.I.R.E., Laurene Robinson
Presentations - 2026
•Cybersecurity analysts rely on reverse engineering to understand suspicious software. •Ghidra can surface decompiled code, but it does not fully explain function purpose, behavioral meaning, or analyst priority. •When symbols are stripped and context is weak, analysts must still reconstruct intent manually from low-level output. •That process is Time-consuming , complex and , operationally costly
Harvest Scanner,
2026
St. Mary's University
Harvest Scanner, Alexander Murphy
Posters - 2026
In current times, people can find themselves at the whims of markets and may be spending more than they realize or want to on regular, everyday goods. New tools can help users keep track of the goods they are paying for. Harvest Scanner was developed to scan and track local grocery prices from stores using their publicly available website information. It was developed in Python using PyQt5 for GUI. The database is stored as an SQL file with Python using SQLite engine. Users will be able to view local grocery prices in a database interface (GUI). There are many features …
A.I.R.E. - Ai-Assisted Reverse Engineering,
2026
St. Mary's University
A.I.R.E. - Ai-Assisted Reverse Engineering, Laurene Robinson
Posters - 2026
Reverse engineering plays a vital role in cybersecurity by helping analysts examine unknown binaries, investigate malware, identify vulnerabilities, and better protect sensitive systems. However, once a program is compiled and stripped, the meaningful names that describe its behavior are lost, leaving behind generic function labels like FUN_00401a30. Analysts must then manually interpret decompiled code, trace call chains, and infer program behavior function by function, which is slow and mentally demanding on large binaries. To address this challenge, this project introduces A.I.R.E., a local Ghidra extension that extracts contextual evidence from stripped functions and uses a locally hosted language model to …
Topshelf,
2026
St. Mary's University
Topshelf, Ayden Jay Soliz
Posters - 2026
With so many great video games releasing each year, it becomes challenging to keep up with the latest. Players find it difficult to maintain an updated list of future games to play, and many existing online trackers have become too complicated to use. TopShelf is designed to be a simple video game backlogging website that will track games for the player. By connecting to an online video game database API, users can add/drop games from their personal list and enable tracking and receive emails for platform releasing. Gamers can leave all the tracking and updates responsibilities to TopShelf
Spinlock Game Engine,
2026
St. Mary's University
Spinlock Game Engine, Shane Misley
Posters - 2026
Modern game engines prioritize developer convenience at the cost of performance and transparency. Large frameworks like Unity and Unreal Engine abstract away implementation details, which simplifies development but introduces computational overhead—often 40-50% of CPU and memory usage goes to engine infrastructure rather than the actual game. For developers targeting low-end hardware, older systems, or performance-critical applications, this overhead becomes prohibitive. The Spinlock Engine addresses this problem by adopting a "close-to-the-metal" philosophy, stripping away unnecessary abstraction layers to deliver raw speed and predictable behavior. Built in C++ with SDL3 and Raylib, Spinlock prioritizes memory efficiency, CPU optimization, and developer transparency—allowing you …
Synapse,
2026
St. Mary's University
Synapse, Nicolas Diaz, Alexander Murphy, Sonia Cerrillo, Naomi Ramirez, Jesse Kemmer
Posters - 2026
People tend to accumulate a great deal of notes throughout their lives with no coherent way to organize them. Even with the built-in notes app, the notes eventually accumulate until it becomes borderline impossible to find what is needed. Our proposed solution is Synapse, an LLM powered notes app with a tagging system that allows notes to be sorted by topic. The LLM will be able to read the user's notes and recommend tags
Match-A-Fit,
2026
St. Mary's University
Match-A-Fit, Adan Diaz De Leon, Juan Marco Saca Dada, Brianna Mendoza, Arsalan Kataneh, Theophile Nsabimana, Pedro Jacobo
Presentations - 2026
Welcome to Match-a-Fit! Match-a-Fit is an iOS application that allows the user to create a digital closet by uploading images of their clothing items. With AI, the program can generate outfits based on the digital closet, the time, and the occasion. Match-a-Fit’s purpose is designed to help users who struggle to get ready, run out of time, or can’t decide on an outfit, by easily generating outfit options based on the occasion.
Fallen Light (Video Game),
2026
St. Mary's University
Fallen Light (Video Game), Joshua Do
Presentations - 2026
Problem:
•People misunderstand Lucifer’s deception
•(shown through Temptation of Jesus in Matthew 4) •Lack of engaging ways to teach theological concepts •Background: Lucifer corrupts not through force, but subtle self-elevation and doubt Motivation: •Just initially wanted to make a game of how sin entered the world for fun •Just thought it was a cool idea in general.
Solution:
•Dialogue-driven narrative game •6+ story chapters •10+ regions •Focused on spiritual conflict, deception, and discernment •Uses event-based progression •Presents Lucifer through subtle manipulation, by being a false light by choosing self-pleasure over what is right.
Foxbuddy,
2026
St. Mary's University
Foxbuddy, Luis Eduardo Garza Jr.
Presentations - 2026
Problem:
•Many people are still unprepared incase of an emergency. (42%-46% are prepared for an emergency)
•Supplies can be scattered, expired, or forgotten. •Reliable guidance is often not easy to access.
Chopchop: The Digital Cookbook,
2026
St. Mary's University
Chopchop: The Digital Cookbook, Dominc Mcdevitt, Shane Misley, Katie Cerda, Kobie Henson, Adolfo Duran
Presentations - 2026
Problem With traditional recipe organization methods,
● Recipes are scattered across paper, PDFs, Word docs, and notes
● Paper recipes can be lost, damaged, or left at home
● Digital recipes are difficult to edit, store, and organize
● Manually typing or updating recipes is time-consuming
● Sharing recipes is inconvenient and often confusing
● Limited or inconsistent cloud access reduces accessibility
● Formatting is messy and inconsistent across platforms
● No simple, centralized system for managing recipes
Budgeting Apps, Financial Literacy, And Financial Control,
2026
St. Mary's University
Budgeting Apps, Financial Literacy, And Financial Control, Max Masabo, Abdullah Mohammad Mahi
Presentations - 2026
Our paper shows the real hidden connections between budgeting app usage and financial wellbeing of U.S Households
Fisheasy,
2026
St. Mary's University
Fisheasy, Jake Rankin
Presentations - 2026
Problem:
Inexperienced and experienced anglers lack necessary tools to begin fishing
Motivation:
Fishing is a fun hobby everyone should be able to enjoy – the lack of resources makes that difficult
Solution:
An application that integrates learning tutorials with helpful practices tools for both novice and experienced anglers
Chopchop: The Digital Cookbook,
2026
St. Mary's University
Chopchop: The Digital Cookbook, Dominc Mcdevitt, Shane Misley, Adolfo Duran, Katie Cerda, Kobie Henson
Posters - 2026
Many of today's home chefs still use the same limited methods of saving recipes that have been used for decades, i.e. handwritten notes, disorganized pdfs, screenshots, saved text messages, etc. Not only are these formats hard to keep track of and easily lost, but they also suffer the risk of becoming irrevocably damaged or stained in the cooking process. They are also notoriously hard to edit, which limits a chef's ability to tailor recipes to their taste, their available ingredients, or even just a different serving size. Another major issue with these approaches is the lack of easy sharing. Giving …
Fisheasy,
2026
St. Mary's University
Fisheasy, Jake Ryan Rankin
Posters - 2026
The purpose of FishEasy is to create an all-in-one fishing application that supports both beginner and experienced anglers through education, recommendations, and data tracking. Many new anglers struggle with understanding gear, knots, bait, and locations, while existing tools often limit access through paid features. FishEasy addresses these gaps by providing:
• Educational Tutorials for knots, rigs, and beginner guidance • Smart Recommendations based on location, species, and conditions • Catch Logging & Analytics to track performance • Regulation Awareness for legal fishing practices
Overall, FishEasy aims to make fishing more accessible, efficient, and easy to learn for all users.
Sentra,
2026
St. Mary's University
Sentra, David Aguilar
Posters - 2026
In the fast-paced space of event organization, fostering continuous collaboration among participants is essential. However, organizers often lose valuable time monitoring multiple, disconnected systems once an event is underway. Enter Sentra: an all-in-one Discord bot tailored specifically for weekend events like hackathons. Sentra bridges the gap between participants and organizers by consolidating seamless team matchmaking, robust support ticketing, and automated AI moderation into a single, unified interface.
