Neutrosophic Logic Approaches Applied To ”Rabot” Real Time Control,
2014
University of New Mexico
Neutrosophic Logic Approaches Applied To ”Rabot” Real Time Control, Alexandru Gal, Luige Vladareanu, Florentin Smarandache, Hongnian Yu, Mincong Deng
Branch Mathematics and Statistics Faculty and Staff Publications
In this paper we present a way of deciding which control law should operate at a time for a mobile walking robot. The proposed deciding method is based on the new research field, called Neutrosophic Logic. The results are presented as a simulated system for which the output is related to the inputs according to the Neutrosophic Logic.
Yeast Pheromone Pathway Modeling Using
Petri Nets,
2014
University of Nebraska-Lincoln
Yeast Pheromone Pathway Modeling Using Petri Nets, Stephen D. Scott, Abhishek Majumdar, Jitender S. Deogun, Steven D. Harris
School of Computing: Conference and Workshop Papers
Background: Our environment is composed of biological components of varying magnitude. The relationships between the different biological elements can be represented as a biological network. The process of mating in S. cerevisiae is initiated by secretion of pheromone by one of the cells. Our interest lies in one particular question: how does a cell dynamically adapt the pathway to continue mating under severe environmental changes or under mutation (which might result in the loss of functionality of some proteins known to participate in the pheromone pathway). Our work attempts to answer this question. To achieve this, we first propose a …
A Comparison Of A Campus Cluster And Open Science Grid Platforms For Protein-
Guided Assembly Using Pegasus Workflow Management System,
2014
University of Nebraska-Lincoln
A Comparison Of A Campus Cluster And Open Science Grid Platforms For Protein- Guided Assembly Using Pegasus Workflow Management System, Natasha Pavlovikj, Kevin Begcy, Sairam Behera, Malachy Campbell, Harkamal Walia, Jitender S. Deogun
School of Computing: Conference and Workshop Papers
Scientific workflows are a useful tool for managing large and complex computational tasks. Due to its intensive resource requirements, the scientific workflows are often executed on distributed platforms, including campus clusters, grids and clouds. In this paper we build a scientific workflow for blast2cap3, the protein-guided assembly, using the Pegasus Workflow Management System (Pegasus WMS). The modularity of blast2cap3 allows us to decompose the existing serial approach on multiple tasks, some of which can be run in parallel. Afterwards, this workflow is deployed on two distributed execution platforms: Sandhills, the University of Nebraska Campus Cluster, and the Open Science …
Transforming Web Tables To A Relational Database,
2014
Brigham Young University
Transforming Web Tables To A Relational Database, David W. Embley, George Nagy, Sharad C. Seth
School of Computing: Conference and Workshop Papers
HTML tables represent a significant fraction of web data. The often complex headers of such tables are determined accurately using their indexing property. Isolated headers are factored to extract category hierarchies. Web tables are then transformed into a canonical form and imported into a relational database. The proposed processing allows for the formulation of arbitrary SQL queries over the collection of induced relational tables.
Colormoo: An Algorithmic Approach To Generating Color Palettes,
2014
Claremont McKenna College
Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael
CMC Senior Theses
Selecting one color can be done with relative ease, but this task becomes more difficult with each subsequent color. Colormoo is an online tool aimed at solving this problem. We implement three algorithms for generating color palettes based off of a starting color. Data is collected for each palette that is generated. Our analysis reveals two of the algorithms are preferred, but under different circumstances. Furthermore, we find that users prefer palettes containing colors that are compatible, but not too similar. With refined heuristics, we believe these techniques can be extended and applied beyond the field of graphic design alone.
A Look Into The Industry Of Video Games Past, Present, And Yet To Come,
2014
Claremont McKenna College
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
CMC Senior Theses
Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …
A Proof-Theoretic Semantic Analysis Of Dynamic Epistemic Logic,
2014
Aix-Marseille Université
A Proof-Theoretic Semantic Analysis Of Dynamic Epistemic Logic, Sabine Frittella, Giuseppe Greco, Alexander Kurz, Alessandra Palmigiano, Vlasta Sikimić
Engineering Faculty Articles and Research
The present paper provides an analysis of the existing proof systems for dynamic epistemic logic from the viewpoint of proof-theoretic semantics. Dynamic epistemic logic is one of the best known members of a family of logical systems which have been successfully applied to diverse scientific disciplines, but the proof theoretic treatment of which presents many difficulties. After an illustration of the proof-theoretic semantic principles most relevant to the treatment of logical connectives, we turn to illustrating the main features of display calculi, a proof-theoretic paradigm which has been successfully employed to give a proof-theoretic semantic account of modal and substructural …
Categorization Of Large Corpora Of Malicious Software,
2013
LSU New Orleans
Categorization Of Large Corpora Of Malicious Software, Deekshit Kura
LSU New Orleans Theses and Dissertations
Malware is computer software written by someone with mischievous or, more usually, malicious and/or criminal intent and specifically designed to damage data, hosts or networks. The variety of malware is increasing proportionally with the increase in computers and we are not aware of newly emerging malware. Tools are needed to categorize families of malware, so that analysts can compare new malware samples to ones that have been previously analyzed and determine steps to detect and prevent malware infections.
In this thesis, I developed a technique to catalog and characterize the behavior of malware, so that malware families, the level of …
Analysis Of Windows 8 Registry Artifacts,
2013
LSU New Orleans
Analysis Of Windows 8 Registry Artifacts, Jeremy M. Stormo
LSU New Orleans Theses and Dissertations
Microsoft’s series of Windows operating systems represents some of the most commonly encountered technologies in the field of digital forensics. It is then fair to say that Microsoft’s design decisions greatly affect forensic efforts. Because of this, it is exceptionally important for the forensics community to keep abreast of new developments in the Windows product line. With each new release, the Windows operating system may present investigators with significant new artifacts to explore. Described by some as the heart of the Windows operating system, the Windows registry has been proven to contain many of these forensically interesting artifacts. Given the …
Curated Reasoning By Formal Modeling Of Provenance,
2013
LSU New Orleans
Curated Reasoning By Formal Modeling Of Provenance, Kevin B. Shaw
LSU New Orleans Theses and Dissertations
The core problem addressed in this research is the current lack of an ability to repurpose and curate scientific data among interdisciplinary scientists within a research enterprise environment. Explosive growth in sensor technology as well as the cost of collecting ocean data and airborne measurements has allowed for exponential increases in scientific data collection as well as substantial enterprise resources required for data collection. There is currently no framework for efficiently curating this scientific data for repurposing or intergenerational use.
There are several reasons why this problem has eluded solution to date to include the competitive requirements for funding and …
Popcorn And A Movie: Using Popcorn.Js To Enhance Digital Collections,
2013
Texas A&M University-Commerce
Popcorn And A Movie: Using Popcorn.Js To Enhance Digital Collections, Sean Anderson, Adam C. Northam
Velma K. Waters Library Faculty Publications
No abstract provided.
Reconstructing Point Clouds Of Mid-Size Objects,
2013
California Polytechnic State University - San Luis Obispo
Reconstructing Point Clouds Of Mid-Size Objects, Spencer Woodworth
Computer Science and Software Engineering
This project explores the use of an inexpensive 3D camera for the acquisition and reconstruction of mid-size objects. The disparity of objects between stereo image pairs are used to calculate depth and generate a depth map. The depth map is used to generate a point cloud representation of the object from a single view. Finally, point clouds are generated from several views of an object and then aligned and merged into a seamless 360-degree point cloud.
A Bandwidth-Conserving Architecture For Crawling Virtual Worlds,
2013
University of Arkansas, Fayetteville
A Bandwidth-Conserving Architecture For Crawling Virtual Worlds, Dipesh Gautam
Graduate Theses and Dissertations
A virtual world is a computer-based simulated environment intended for its users to inhabit via avatars. Content in virtual worlds such as Second Life or OpenSimulator is increasingly presented using three-dimensional (3D) dynamic presentation technologies that challenge traditional search technologies. As 3D environments become both more prevalent and more fragmented, the need for a data crawler and distributed search service will continue to grow. By increasing the visibility of content across virtual world servers in order to better collect and integrate the 3D data we can also improve the crawling and searching efficiency and accuracy by avoiding crawling unchanged regions …
As Strong As The Weakest Link: Mining Diverse Cliques In Weighted Graphs,
2013
University of California, Santa Barbara
As Strong As The Weakest Link: Mining Diverse Cliques In Weighted Graphs, Petko Bogdanov, Ben Baumer, Prithwish Basu, Amotz Bar-Noy, Ambuj K. Singh
Statistical and Data Sciences: Faculty Publications
Mining for cliques in networks provides an essential tool for the discovery of strong associations among entities. Applications vary, from extracting core subgroups in team performance data arising in sports, entertainment, research and business; to the discovery of functional complexes in high-throughput gene interaction data. A challenge in all of these scenarios is the large size of real-world networks and the computational complexity associated with clique enumeration. Furthermore, when mining for multiple cliques within the same network, the results need to be diversified in order to extract meaningful information that is both comprehensive and representative of the whole dataset. We …
Is Real-Time Mobile Content-Based Image Retrieval Feasible?,
2013
Purdue University
Is Real-Time Mobile Content-Based Image Retrieval Feasible?, Colin G. Graber, Anup Mohan, Yung-Hsiang Lu
The Summer Undergraduate Research Fellowship (SURF) Symposium
Content-based image retrieval (CBIR) is a method of searching through a database of images by using another image as a query instead of text. Recent advances in the processing power of smart phones and tablets, collectively known as mobile devices, have prompted researchers to attempt to construct mobile CBIR systems. Most of the research that has been conducted on mobile CBIR has focused on improving either its accuracy or its run-time, but not both simultaneously. We set out to answer the question: is real-time CBIR with manageable accuracy possible on current mobile devices? To find the answer to this question, …
Static Saliency Vs. Dynamic Saliency: A Comparative Study,
2013
University of Dayton
Static Saliency Vs. Dynamic Saliency: A Comparative Study, Tam Nguyen, Mengdi Xu, Guangyu Gao, Mohan Kankanhalli, Qi Tian, Shuicheng Yan
Computer Science Faculty Publications
Recently visual saliency has attracted wide attention of researchers in the computer vision and multimedia field. However, most of the visual saliency-related research was conducted on still images for studying static saliency. In this paper, we give a comprehensive comparative study for the first time of dynamic saliency (video shots) and static saliency (key frames of the corresponding video shots), and two key observations are obtained: 1) video saliency is often different from, yet quite related with, image saliency, and 2) camera motions, such as tilting, panning or zooming, affect dynamic saliency significantly.
Motivated by these observations, we propose a …
Pox And The City,
2013
Rochester Institute of Technology
Pox And The City, Elizabeth S. Goins
Journal of Interactive Humanities
Pox in the City is a prototype of a social history game that focuses on the medical profession circa 1800 in Edinburgh. The prototype was research, designed and developed on a small budget (about $17,000) and in a short time frame (20 weeks). The experimental design goal was to create a narrative driven educational game that was engaging and delivered some basic educational goals to be used in the high school and college level classrooms. To experiment with writing historic game narrative and to stay within budget, the design was built around a point and click adventure framework. Narrative was …
Embodied Tuning: Interfacing Danish Radio Heritage,
2013
University of Southern Denmark
Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard
Journal of Interactive Humanities
Most museum exhibitions favor vision, not hearing. When there is audio in exhibitions, it tends to take on a secondary role as a soundtrack or commentary. In some cases, however, audio should be the primary object of interest. Radio heritage is such a case. The traditional way of showcasing audio is through webaccessible archives or through listening kiosks in the exhibition. Neither one takes advantage of the unique affordances of the spatiality and physicality of an exhibition. We therefore propose an alternative way of exhibiting radio heritage in a listening exhibition where users move around and explore the physical gallery …
Modding The Humanities: Experiments In Historic Narratives,
2013
Rochester Institute of Technology
Modding The Humanities: Experiments In Historic Narratives, Elizabeth S. Goins, Christopher Egert, Andrew Phelps, Chandra Reedy, Joel Kincaid
Journal of Interactive Humanities
While the ludology versus narratology debate raged within game studies circles [1], game designers continued building games and developing methods to improve player experience. Today however, while designers may have their personal preferences, there is no longer any doubt that both mechanics and story can have an important role to play in a game [2,3, 4, 5, 6, 7].
You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games,
2013
Rochester Institute of Technology
You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins
Journal of Interactive Humanities
This paper describes our experiences developing and piloting a course in educational games. We discuss the structure of the course, the topics we included in the course, as well as the final projects the students created for the course. Of particular interest to non-technical educators interested in exploring games in their courses is the fact that our course incorporated many critical thinking skills as part of the coursework. We felt that an important part of the student’s immersion in this material was not just the production of the game, but also a deeper understanding of the issues surrounding education and …
