Hvi: A New Color Space For Low-Light Image Enhancement,
2025
Singapore Management University
Hvi: A New Color Space For Low-Light Image Enhancement, Qingsen Yan, Yixu Feng, Cheng Zhang, Guansong Pang, Kangbiao Shi, Peng Wu, Wei Dong, Jinqiu Sun, Yanning Zhang
Research Collection School Of Computing and Information Systems
Low-Light Image Enhancement (LLIE) is a crucial computer vision task that aims to restore detailed visual information from corrupted low-light images. Many existing LLIE methods are based on standard RGB (sRGB) space, which often produce color bias and brightness artifacts due to inherent high color sensitivity in sRGB. While converting the images using Hue, Saturation and Value (HSV) color space helps resolve the brightness issue, it introduces significant red and black noise artifacts. To address this issue, we propose a new color space for LLIE, namely Horizontal/Vertical-Intensity (HVI), defined by polarized HS maps and learnable inten sity. The former enforces …
Nexusgs: Sparse View Synthesis With Epipolar Depth Priors In 3d Gaussian Splatting,
2025
Singapore Management University
Nexusgs: Sparse View Synthesis With Epipolar Depth Priors In 3d Gaussian Splatting, Yulong Zheng, Zicheng Jiang, Shengfeng He, Yandu Sun, Junyu Dong, Huaidong Zhang, Yong Du
Research Collection School Of Computing and Information Systems
Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) have noticeably advanced photo-realistic novel view synthesis using images from densely spaced camera viewpoints. However, these methods struggle in few-shot scenarios due to limited supervision. In this paper, we present NexusGS, a 3DGS-based approach that enhances novel view synthesis from sparse-view images by directly embedding depth information into point clouds, without relying on complex manual regularizations. Exploiting the inherent epipolar geometry of 3DGS, our method introduces a novel point cloud densification strategy that initializes 3DGS with a dense point cloud, reducing randomness in point placement while preventing over-smoothing and overfitting. Specifically, …
Event-Based Eye Tracking: Event-Based Vision Workshop 2025,
2025
Singapore Management University
Event-Based Eye Tracking: Event-Based Vision Workshop 2025, Qinyu Chen, Et. Al.
Research Collection School Of Computing and Information Systems
No abstract provided.
Building Narratives And Probing Concepts: Preparing Materials For Co-Design With Autistic Livestreamers,
2025
University of Calgary
Building Narratives And Probing Concepts: Preparing Materials For Co-Design With Autistic Livestreamers, Terrance Mok, Tyson Hartley, Anthony Tang, Adam Mccrimmon, Lora Oehlberg
Research Collection School Of Computing and Information Systems
Based on ten semi-structured interviews with autistic Twitch streamers, we introduce a series of scenario-based design narratives coupled with technology design concepts as a starting point for co-design discussion about autistic streaming. This work builds on prior thematic analysis of the unique intersection between autism and livestreaming. Our user-centered scenarios highlight the needs, goals, and challenges of autistic individuals in livestreaming contexts. By using evocative narratives, the scenarios serve to facilitate empathy and deeper engagement with the needs of autistic users, and help facilitate and support co-creative dialogues and discussions about new technology designs. We contribute this starting point for …
Hd-Epic: A Highly-Detailed Egocentric Video Dataset,
2025
Singapore Management University
Hd-Epic: A Highly-Detailed Egocentric Video Dataset, Toby Perrett, Ahmad Darkhalil, Saptarshi Sinha, Omar Emara, Sam Pollard, Kranti Kumar Parida, Kaiting Liu, Prajwal Gatti, Siddhant Bansal, Kevin Flanagan, Jacob Chalk, Zhifan Zhu, Rhodri Guerrier, Fahd Abdelazim, Bin Zhu, Davide Moltisanti, Michael Wray, Hazel Doughty, Dima Damen
Research Collection School Of Computing and Information Systems
We present a validation dataset of newly-collected kitchenbased egocentric videos, manually annotated with highly detailed and interconnected ground-truth labels covering: recipe steps, fine-grained actions, ingredients with nutritional values, moving objects, and audio annotations. Importantly, all annotations are grounded in 3D through digital twinning of the scene, fixtures, object locations, and primed with gaze. Footage is collected from unscripted recordings in diverse home environments, making HDEPIC the first dataset collected in-the-wild but with detailed annotations matching those in controlled lab environments. We show the potential of our highly-detailed annotations through a challenging VQA benchmark of 26K questions assessing the capability to …
Keep The Balance: A Parameter-Efficient Symmetrical Framework For Rgb+X Semantic Segmentation,
2025
Singapore Management University
Keep The Balance: A Parameter-Efficient Symmetrical Framework For Rgb+X Semantic Segmentation, Jiaxin Cai, Jingze Su, Qi Li, Wenjie Yang, Shu Wang, Tiesong Zhao, Shengfeng He, Wenxi Liu
Research Collection School Of Computing and Information Systems
Multimodal semantic segmentation is a critical challenge in computer vision, with early methods suffering from high computational costs and limited transferability due to full fine-tuning of RGB-based pre-trained parameters. Recent studies, while leveraging additional modalities as supplementary prompts to RGB, still predominantly rely on RGB, which restricts the full potential of other modalities. To address these issues, we propose a novel symmetric parameter-efficient fine-tuning framework for multimodal segmentation, featuring with a modality-aware prompting and adaptation scheme, to simultaneously adapt the capabilities of a powerful pre-trained model to both RGB and X modalities. Furthermore, prevalent approaches use the global cross-modality correlations …
B-Spline Representations For Hyperspectral Inverse Rendering,
2025
Yale University
B-Spline Representations For Hyperspectral Inverse Rendering, Rachel Liang
Computer Science Theses
This work explores the use of a B-spline-based approach for hyperspectral inverse rendering from RGB images, experimenting on both spectral and geometric reconstruction. While the B-spline method is less accurate than brute-force optimization, it offers significant improvements in computational efficiency- reducing both runtime and memory usage.
Our experiments show that the B-spline representation can approximate smooth spectral data effectively but struggles with sharper spectral features unless more knots are introduced. Notably, wavelengths near the edges of the visible spectrum (around 400 nm and 700 nm) were less stable during optimization, reflecting lower convergence reliability. Despite these challenges, the final RGB …
Programming A More Efficient Onboarding Process For New Employees,
2025
University of San Diego
Programming A More Efficient Onboarding Process For New Employees, Long H. Pham
Undergraduate Honors Theses
The current onboarding process for new hires in the University of San Diego’s Shiley-Marcos School of Engineering is inefficient. There is no central location where new hires and administrators can track onboarding progress. Both parties have to manage multiple email chains and write their own reminders to keep track of everything. This leads to delays, missing deadlines, and confusion for both parties. A web-based onboarding application has been developed recently to address these issues and streamline the onboarding process for new hires. However, this application contains several accessibility issues and does not follow all of the standards for effective employee …
Phishy Pages - The Design Of A User-Interactive Website For Phishing Attack Evaluation,
2025
University of Mississippi
Phishy Pages - The Design Of A User-Interactive Website For Phishing Attack Evaluation, Evan C. Gregory
Honors Theses
Phishing attacks are a widespread, malicious phenomenon. These attacks steal people’s personal information, causing them ruin and lining the pockets of criminals. What makes them so dangerous is that they come in a variety of forms, including emails, websites, phone calls, and social media can be vectors for attackers. Fortunately, these attacks can be stopped by informing potential victims of common signs to look out for. Training is one of the best methods people use to teach web-users how to protect themselves. To train them, however, users must be taken through many examples of phishing attacks to learn the characteristics …
Bridging Cattle Farming And Technology: The Development Of Moomanager,
2025
Murray State University
Bridging Cattle Farming And Technology: The Development Of Moomanager, Matthew Hayes
Honors College Theses
Small-scale cattle producers face persistent challenges in adopting digital tools for herd management, often due to barriers such as limited digital literacy, software complexity, and poor alignment with practical workflows. Existing literature highlights the potential benefits of mobile applications in agricultural contexts, yet adoption rates remain low among smaller operations. This thesis investigates how a streamlined, mobile-first application can address these adoption barriers while supporting essential farm management tasks. The study details the design and development of MooManager, a mobile application built with React Native and Supabase and structured around core features such as cattle tracking, beef sales logging, and …
Automation Of Javanese Shadow Puppets Using Machine Control,
2025
CUNY New York City College of Technology
Automation Of Javanese Shadow Puppets Using Machine Control, Kristian Rice, Yinson Tso, Mukhammadali Yuldoshev
Publications and Research
The virtualization of Javanese shadow puppetry (Wayang Kulit) offers a unique opportunity to preserve and revitalize traditional performance art through immersive digital platforms. This project explores the development of a virtual Wayang Kulit experience using real-time 3D engines like Unity/Unreal Engine while focusing on simulating the mechanics and aesthetics of shadow puppet performance. The puppets are designed using detailed 2D planes and rigged with skeletal systems to reflect the stylized motion of traditional puppetry. An aspect of this project is integrating an AI-driven control system that autonomously animates the puppets, learning from recorded puppeteer performances to replicate gesture, rhythm, and …
Exploring Human-Centered Principles To Improve Lecture Slides,
2025
Chapman University
Exploring Human-Centered Principles To Improve Lecture Slides, Joshua Harlev, Louanne Boyd
Student Scholar Symposium Abstracts and Posters
As a university emphasizing student participation and attention, lectures are central to the educational experience at Chapman. However, slide-based lectures can widely vary in quality and approach. Considering various debunkings of learning styles over the years, it seems more difficult than ever to understand how to most effectively teach students. Effective use of computerized tools has thus become increasingly important as the pace of change continues to increase. Yet, research is available on the effectiveness of teaching methods that can provide guidelines for instructors. With increasingly connected and capable devices at our fingertips, it is imperative to both use the …
Intuiting Interaction: Meta-Reasoning And Meta-Learning As Foundations For Intelligent User Interfaces,
2025
CUNY Hunter College
Intuiting Interaction: Meta-Reasoning And Meta-Learning As Foundations For Intelligent User Interfaces, Jeffrey Hsu
Theses and Dissertations
This research presents MARCO—a cognitive framework for Intelligent User Interfaces that uses meta-reasoning for context-aware adaptation across diverse tasks. It integrates multiple reasoning modules coordinated by a Meta-Cognitive Unit that selects strategies based on evolving demands. Evaluations show MARCO outperforms baselines in reasoning accuracy and computational efficiency.
Current Wind Simulation Techniques,
2025
University of Nebraska at Omaha
Current Wind Simulation Techniques, Keegan J. Sims
Theses/Capstones/Creative Projects
Not much exists in the realm of wind simulation. For what does exist involves tornadoes, and even then that is stretched far and few between. Due to this we have a lot of room to explore, and figure things out. How do we simulate real time wind? My capstone project involves a simple wind algorithm, how does it compare to what does currently exist? This paper covers the papers about wind and how it it interacts with objects and itself.
Cuegen: Customizing Sensor Captions For Neon Bending Tutorials,
2025
University of Texas at Arlington
Cuegen: Customizing Sensor Captions For Neon Bending Tutorials, Gunnika Kapoor
2025 Spring Honors Capstone Projects - Archive
Methods of knowledge transfer that rely primarily on visual and/or auditory formats do not effectively convey context-specific or implicit skills, known as tacit skills. This limits knowledge transfer. In this work, the use of customizable pitch captions and spatial audio vibration captions is proposed to aid in conveying this tacit knowledge for neon glass bending video tutorials. Such a system is designed to provide users with greater control and support, which may maximize the information they obtain from, improve the autonomy they have with, and experience they have with a learning tool. As such, a system interface was developed that …
A System And Method For Measuring Spatially Varying Surface Appearances With A Study Of Feathers,
2025
Clemson University
A System And Method For Measuring Spatially Varying Surface Appearances With A Study Of Feathers, Jessica Baron-Lis
All Dissertations
Real-world materials, particularly biological structures such as feathers exhibit complex appearances that vary spatially across their surfaces. The field of computer graphics provides a means of understanding such surfaces through material modeling which uses both analytical models and data acquired from light-surface interactions. There are many efforts within the past decade in measuring materials for graphics, but common limitations in these works include not accounting for spatially varying properties and reliance on neural networks and synthetic datasets.
Feathers from modern birds present diverse appearances due to how light interacts with their unique hierarchical microstructures. Variations in those structures lead to …
Reducing Stigma Around Neurodiversity Through The Use Of Celebratory Technology Ice Breakers In First-Year Undergraduate Classrooms,
2025
Chapman University
Reducing Stigma Around Neurodiversity Through The Use Of Celebratory Technology Ice Breakers In First-Year Undergraduate Classrooms, Briana Craig
Electrical Engineering and Computer Science (MS) Theses
Celebratory technology for Neurodiversity is a new paradigm in the field of human computer interaction; it focuses on reducing stigma surrounding neurodivergent labels and behaviors. Celebratory technology aims to highlight the strengths of neurodiversity rather than fixing socially undesired traits, shifting the responsibility for change from neurodivergent individuals to society's attitudes. Stigma reduction can be accomplished through providing high quality interactions, where anyone can meet and learn about positive traits in others as well as learn of interests' others have in common, thus reframing neurodivergence as inclusion in human diversity rather than a condition to be stigmatized or objectified. This …
“I Can Run At Night!”: Using Augmented Reality To Support Nighttime Guided Running For Low-Vision Runners,
2025
Singapore Management University
“I Can Run At Night!”: Using Augmented Reality To Support Nighttime Guided Running For Low-Vision Runners, Yuki Abe, Keisuke Matsushima, Kotaro Hara, Daisuke Sakamoto, Tetsuo Ono
Research Collection School Of Computing and Information Systems
Dark environment challenges low-vision (LV) individuals to engage in running by following sighted guide—a Caller-style guided running—due to insufficient illumination, because it prevents them from using their residual vision to follow the guide and be aware about their environment. We design, develop, and evaluate RunSight, an augmented reality (AR)-based assistive tool to support LV individuals to run at night. RunSight combines see-through HMD and image processing to enhance one’s visual awareness of the surrounding environment (e.g., potential hazard) and visualize the guide’s position with AR-based visualization. To demonstrate RunSight’s efficacy, we conducted a user study with 8 LV runners. The …
1785 Parisian Salon Project: New Methods And Practical Innovations In Digital Heritage Reconstruction,
2025
Lindenwood University
1785 Parisian Salon Project: New Methods And Practical Innovations In Digital Heritage Reconstruction, James Hutson, Charles O'Brien, Wesley Wolfe, Kayla Kraff, Trent Olsen
Faculty Scholarship
The 1785 Salon Unreal Engine Reconstruction Project represents a significant advance in digital heritage and immersive art historical research by combining generative AI-based asset creation, modular user experience (UX) design, and historically informed workflows. During the Spring 2025 phase, the project achieved major milestones, including the successful development of a replicable pipeline for transforming 2D reference images into period-accurate 3D sculpture models using generative AI and digital sculpting tools. Simultaneously, a robust and adaptable Inspection System was engineered within Unreal Engine, offering granular interaction controls, bilingual (English/French) content integration, dynamic metadata display, and enhanced accessibility. These innovations collectively enabled historically …
Managing Graphical Fidelity With Stylized Shaders For Independent Game Development,
2025
University of Arkansas, Fayetteville
Managing Graphical Fidelity With Stylized Shaders For Independent Game Development, Benjamin A. Edens
Electrical Engineering and Computer Science Undergraduate Honors Theses
This paper outlines work performed by the author within the Unity3D game engine to gain preliminary experience with technical art implementation and suggests design choices that could be useful to other students or independent game developers to manage complexity within their games while maintaining visual appeal. The final product of the discussed project is a small game consisting of an outdoor urban city environment as well as an interior aquarium environment. This paper begins with the author’s motivations and goals for the project before describing the implementation of specific aspects of technical art, including 3D modeling, rigging, animation, level design, …
