Kernelized Locality-Sensitive Hashing For Fast Image Landmark Association,
2011
Air Force Institute of Technology
Kernelized Locality-Sensitive Hashing For Fast Image Landmark Association, Mark A. Weems
Theses and Dissertations
As the concept of war has evolved, navigation in urban environments where GPS may be degraded is increasingly becoming more important. Two existing solutions are vision-aided navigation and vision-based Simultaneous Localization and Mapping (SLAM). The problem, however, is that vision-based navigation techniques can require excessive amounts of memory and increased computational complexity resulting in a decrease in speed. This research focuses on techniques to improve such issues by speeding up and optimizing the data association process in vision-based SLAM. Specifically, this work studies the current methods that algorithms use to associate a current robot pose to that of one previously …
Recognition Situations Using Extended Dempster-Shafer Theory,
2011
Technological University Dublin
Recognition Situations Using Extended Dempster-Shafer Theory, Susan Mckeever
Other resources
Weiser’s [111] vision of pervasive computing describes a world where technology seamlessly integrates into the environment, automatically responding to peoples’ needs. Underpinning this vision is the ability of systems to automatically track the situation of a person. The task of situation recognition is critical and complex: noisy and unreliable sensor data, dynamic situations, unpredictable human behaviour and changes in the environment all contribute to the complexity. No single recognition technique is suitable in all environments. Factors such as availability of training data, ability to deal with uncertain information and transparency to the user will determine which technique to use in …
Punctuated Anytime Learning And The Xpilot-Ai Combat Environment,
2011
Connecticut College
Punctuated Anytime Learning And The Xpilot-Ai Combat Environment, Phillip Fritzsche
Computer Science Honors Papers
In this paper, research is presented on an application of Punctuated Anytime Learning with Fitness Biasing, a type of computational intelligence and evolutionary learning, for real-time learning of autonomous agents controllers in the space combat game Xpilot. Punctuated Anytime Learning was originally developed as a means of effective learning in the field of evolutionary robotics. An analysis was performed on the game environment to determine optimal environmental settings for use during learning, and Fitness Biasing is employed using this information to learn intelligent behavior for a video game agent controller in real-time. Xpilot-AI, an Xpilot add-on designed for testing learning …
Simulation, Application, And Resilience Of An Organic Neuromorphic Architecture, Made With Organic Bistable Devices And Organic Field Effect Transistors,
2011
University of Denver
Simulation, Application, And Resilience Of An Organic Neuromorphic Architecture, Made With Organic Bistable Devices And Organic Field Effect Transistors, Robert A. Nawrocki
Electronic Theses and Dissertations
This thesis presents work done simulating a type of organic neuromorphic architecture, modeled after Artificial Neural Network, and termed Synthetic Neural Network, or SNN. The first major contribution of this thesis is development of a single-transistor-single-organic-bistable-device-per-input circuit that approximates behavior of an artificial neuron. The efficacy of this design is validated by comparing the behavior of a single synthetic neuron to that of an artificial neuron as well as two examples involving a network of synthetic neurons. The analysis utilizes electrical characteristics of polymer electronic elements, namely Organic Bistable Device and Organic Field Effect Transistor, created in the laboratory at …
An Exploration Of Multi-Agent Learning Within The Game Of Sheephead,
2011
Minnesota State University, Mankato
An Exploration Of Multi-Agent Learning Within The Game Of Sheephead, Brady Brau
All Graduate Theses, Dissertations, and Other Capstone Projects
In this paper, we examine a machine learning technique presented by Ishii et al. used to allow for learning in a multi-agent environment and apply an adaptation of this learning technique to the card game Sheephead. We then evaluate the effectiveness of our adaptation by running simulations against rule-based opponents. Multi-agent learning presents several layers of complexity on top of a single-agent learning in a stationary environment. This added complexity and increased state space is just beginning to be addressed by researchers. We utilize techniques used by Ishii et al. to facilitate this multi-agent learning. We model the environment of …
Autonomous Entropy-Based Intelligent Experimental Design,
2011
University at Albany, State University of New York
Autonomous Entropy-Based Intelligent Experimental Design, Nabin Kumar Malakar
Legacy Theses & Dissertations (2009 - 2024)
The aim of this thesis is to explore the application of probability and information theory in experimental design, and to do so in a way that combines what we know about inference and inquiry in a comprehensive and consistent manner.
Robotics In Hazardous Environments- Real Deployments By The Savannah River National Lab,
2011
University of South Carolina
Robotics In Hazardous Environments- Real Deployments By The Savannah River National Lab, Steven Tibrea, Thomas Nance, Eric Kriikku
Journal of the South Carolina Academy of Science
No abstract provided.
An Integrated Computer-Aided Robotic System For Dental Implantation,
2011
Old Dominion University
An Integrated Computer-Aided Robotic System For Dental Implantation, Xiaoyan Sun, Yongki Yoon, Jiang Li, Frederic D. Mckenzie
Electrical & Computer Engineering Faculty Publications
This paper describes an integrated system for dental implantation including both preoperative planning utilizing computer-aided technology and automatic robot operation during the intra-operative stage. A novel two-step registration procedure was applied for transforming the preoperative plan to the operation of the robot, with the help of a Coordinate Measurement Machine (CMM). Experiments with a patient-specific phantom were carried out to evaluate the registration error for both position and orientation. After adopting several improvements, registration accuracy of the system was significantly improved. Sub-millimeter accuracy with the Target Registration Errors (TREs) of 0.38±0.16 mm (N=5) was achieved. The target orientation errors after …
Automatic Annotation Of Referring Expression In Situated Dialogues,
2011
Technological University Dublin
Automatic Annotation Of Referring Expression In Situated Dialogues, Niels Schütte, John D. Kelleher, Brian Mac Namee
Articles
To apply machine learning techniques to the production and interpretation of natural language, we need large amounts of annotated language data. Manual annotation, however, is an expensive and time consuming process since it involves human annotators looking at the data and explicitly adding information that is implicitly contained in the data, based on their judgment. This work presents an approach to automatically annotating referring expressions in situated dialogues by exploiting the interpretation of language by the participants in the dia- logue. We associate instructions concerning objects in the environment with automatically detected events involving these objects and predict the referents …
Feasibility Study Of Utility-Directed Behaviour For Computer Game Agents,
2011
Technological University Dublin
Feasibility Study Of Utility-Directed Behaviour For Computer Game Agents, Colm Sloan, John D. Kelleher, Brian Mac Namee
Conference papers
Utility-based control (UBC) hasn’t been widely adopted for commercial game AI. Some of the reasons for this are that UBC is perceived to be: (1) resource intensive, (2) difficult to design complex behaviours with, and (3) difficult to scale for use in complex environments. This paper investigates these perceptions to see if UBC is suitable for controlling the behaviour of non-player characters in commercial games. The investigation compares agents using a UBC system against two control systems that are more frequently used in commercial games: finite state machines (FSMs), considered a simple control system, and goal-oriented action planning (GOAP), considered …
Instance-Based Parameter Tuning Via Search Trajectory Similarity Clustering,
2011
Singapore Management University
Instance-Based Parameter Tuning Via Search Trajectory Similarity Clustering, Linda Lindawati, Hoong Chuin Lau, David Lo
Research Collection School Of Computing and Information Systems
This paper is concerned with automated tuning of parameters in local-search based meta-heuristics. Several generic approaches have been introduced in the literature that returns a ”one-size-fits-all” parameter configuration for all instances. This is unsatisfactory since different instances may require the algorithm to use very different parameter configurations in order to find good solutions. There have been approaches that perform instance-based automated tuning, but they are usually problem-specific. In this paper, we propose CluPaTra, a generic (problem-independent) approach to perform parameter tuning, based on CLUstering instances with similar PAtterns according to their search TRAjectories. We propose representing a search trajectory as …
Fine-Tuning Algorithm Parameters Using The Design Of Experiments Approach,
2011
Singapore Management University
Fine-Tuning Algorithm Parameters Using The Design Of Experiments Approach, Aldy Gunawan, Hoong Chuin Lau, Linda Lindawati
Research Collection School Of Computing and Information Systems
Optimizing parameter settings is an important task in algorithm design. Several automated parameter tuning procedures/configurators have been proposed in the literature, most of which work effectively when given a good initial range for the parameter values. In the Design of Experiments (DOE), a good initial range is known to lead to an optimum parameter setting. In this paper, we present a framework based on DOE to find a good initial range of parameter values for automated tuning. We use a factorial experiment design to first screen and rank all the parameters thereby allowing us to then focus on the parameter …
Improving Service Through Just-In-Time Concept In A Dynamic Operational Environment,
2011
Singapore Management University
Improving Service Through Just-In-Time Concept In A Dynamic Operational Environment, Kar Way Tan, Hoong Chuin Lau, Na Fu
Research Collection School Of Computing and Information Systems
This paper is concerned with the problem of Just-In-Time (JIT) job scheduling in a dynamic environment under uncertainty to attain timely service. We provide an approach, based on robust scheduling concepts, to analytically evaluate the expected cost of earliness and tardiness for each job and also the project. In addition, we search for a schedule execution policy with the minimum robust cost such that for a given risk level (epsilon), the actual realized schedule has (1 - epsilon) probability of completing with less than or equal to this robust cost. Our method is quite generic, and can be applied to …
Would Price Limits Have Made Any Difference To The 'Flash Crash' On May 6, 2010,
2011
Singapore Management University
Would Price Limits Have Made Any Difference To The 'Flash Crash' On May 6, 2010, Wing Bernard Lee, Shih-Fen Cheng, Annie Koh
Research Collection School Of Computing and Information Systems
On May 6, 2010, the U.S. equity markets experienced a brief but highly unusual drop in prices across a number of stocks and indices. The Dow Jones Industrial Average (see Figure 1) fell by approximately 9% in a matter of minutes, and several stocks were traded down sharply before recovering a short time later. The authors contend that the events of May 6, 2010 exhibit patterns consistent with the type of "flash crash" observed in their earlier study (2010). This paper describes the results of nine different simulations created by using a large-scale computer model to reconstruct the critical elements …
Real-Time Behavior-Based Robot Control,
2011
Air Force Institute of Technology
Real-Time Behavior-Based Robot Control, Brian G. Woolley, Gilbert L. Peterson, Jared T. Kresge
Faculty Publications
Behavior-based systems form the basis of autonomous control for many robots, but there is a need to ensure these systems respond in a timely manner. Unexpected latency can adversely affect the quality of an autonomous system’s operations, which in turn can affect lives and property in the real-world. A robots ability to detect and handle external events is paramount to providing safe and dependable operation. This paper presents a concurrent version of a behavior-based system called the Real-Time Unified Behavior Framework, which establishes a responsive basis of behavior-based control that does not bind the system developer to any single behavior …
Imbalanced Learning For Functional State Assessment,
2011
Old Dominion University
Imbalanced Learning For Functional State Assessment, Feng Li, Frederick Mckenzie, Jiang Li, Guanfan Zhang, Roger Xu, Carl Richey, Tom Schnell, Thomas E. Pinelli (Ed.)
Electrical & Computer Engineering Faculty Publications
This paper presents results of several imbalanced learning techniques applied to operator functional state assessment where the data is highly imbalanced, i.e., some function states (majority classes) have much more training samples than other states (minority classes). Conventional machine learning techniques usually tend to classify all data samples into majority classis and perform poorly for minority classes. In this study, we implemented five imbalanced learning techniques, including random under-sampling, random over-sampling, synthetic minority over-sampling technique (SMOTE), borderline-SMOTE and adaptive synthetic sampling (ADASYN) to solve this problem. Experimental results on a benchmark driving test dataset show that accuracies for minority classes …
Eeg Artifact Removal Using A Wavelet Neural Network,
2011
Old Dominion University
Eeg Artifact Removal Using A Wavelet Neural Network, Hoang-Anh T. Nguyen, John Musson, Jiang Li, Frederick Mckenzie, Guangfan Zhang, Roger Xu, Carl Richey, Tom Schnell, Thomas E. Pinelli (Ed.)
Electrical & Computer Engineering Faculty Publications
In this paper we developed a wavelet neural network. (WNN) algorithm for Electroencephalogram (EEG) artifact removal without electrooculographic (EOG) recordings. The algorithm combines the universal approximation characteristics of neural network and the time/frequency property of wavelet. We compared the WNN algorithm with the ICA technique and a wavelet thresholding method, which was realized by using the Stein's unbiased risk estimate (SURE) with an adaptive gradient-based optimal threshold. Experimental results on a driving test data set show that WNN can remove EEG artifacts effectively without diminishing useful EEG information even for very noisy data.
Prediction Of Brain Tumor Progression Using Multiple Histogram Matched Mri Scans,
2011
Old Dominion University
Prediction Of Brain Tumor Progression Using Multiple Histogram Matched Mri Scans, Debrup Banerjee, Loc Tran, Jiang Li, Yuzhong Shen, Frederic Mckenzie, Jihong Wang, Ronald M. Summers (Ed.), Bram Van Ginneken (Ed.)
Electrical & Computer Engineering Faculty Publications
In a recent study [1], we investigated the feasibility of predicting brain tumor progression based on multiple MRI series and we tested our methods on seven patients' MRI images scanned at three consecutive visits A, B and C. Experimental results showed that it is feasible to predict tumor progression from visit A to visit C using a model trained by the information from visit A to visit B. However, the trained model failed when we tried to predict tumor progression from visit B to visit C, though it is clinically more important. Upon a closer look at the MRI scans …
Marine Buoy Detection Using Circular Hough Transform,
2011
Old Dominion University
Marine Buoy Detection Using Circular Hough Transform, Loc Tran, Justin Selfridge, Gene Hou, Jiang Li
Electrical & Computer Engineering Faculty Publications
A low cost method for buoy detection in maritime settings is presented using inexpensive digital cameras. In this method, the circular Hough transform is applied to an edge image to circular objects in the image. The center of these circles will signify the locations of each buoy. The known color information of the buoys is also used to enhance the performance by removing false detections. The algorithm is compared to an approach that locates buoys purely on color information. In order to validate the method, we test the approach synthetically and also with real images captured from a small surface …
Functional Reactive Musical Performers,
2010
California Polytechnic State University, San Luis Obispo
Functional Reactive Musical Performers, Justin M. Phillips
Master's Theses
Computers have been assisting in recording, sound synthesis and other fields of music production for quite some time. The actual performance of music continues to be an area in which human players are chosen over computer performers. Musical performance is an area in which personalization is more important than consistency. Human players play with each other, reacting to phrases and ideas created by the players that they are playing with. Computer performers lack the ability to react to the changes in the performance that humans perceive naturally, giving the human players an advantage over the computer performers.
This thesis creates …
