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Proceedings Of The Sixth International Natural Language Generation Conference (Inlg 2010)., John D. Kelleher, Brian Mac Namee, Ielka van der Sluis 2010 Technological University Dublin

Proceedings Of The Sixth International Natural Language Generation Conference (Inlg 2010)., John D. Kelleher, Brian Mac Namee, Ielka Van Der Sluis

Conference papers

No abstract provided.


Anytime Planning For Decentralized Pomdps Using Expectation Maximization, Akshat KUMAR, Shlomo ZILBERSTEIN 2010 Singapore Management University

Anytime Planning For Decentralized Pomdps Using Expectation Maximization, Akshat Kumar, Shlomo Zilberstein

Research Collection School Of Computing and Information Systems

Decentralized POMDPs provide an expressive framework for multi-agent sequential decision making. While finite-horizon DECPOMDPs have enjoyed signifcant success, progress remains slow for the infinite-horizon case mainly due to the inherent complexity of optimizing stochastic controllers representing agent policies. We present a promising new class of algorithms for the infinite-horizon case, which recasts the optimization problem as inference in a mixture of DBNs. An attractive feature of this approach is the straightforward adoption of existing inference techniques in DBNs for solving DEC-POMDPs and supporting richer representations such as factored or continuous states and actions. We also derive the Expectation Maximization (EM) …


Architecture Optimization, Training Convergence And Network Estimation Robustness Of A Fully Connected Recurrent Neural Network, Xiaoyu Wang 2010 Clemson University

Architecture Optimization, Training Convergence And Network Estimation Robustness Of A Fully Connected Recurrent Neural Network, Xiaoyu Wang

All Dissertations

Recurrent neural networks (RNN) have been rapidly developed in recent years. Applications of RNN can be found in system identification, optimization, image processing, pattern reorganization, classification, clustering, memory association, etc.
In this study, an optimized RNN is proposed to model nonlinear dynamical systems. A fully connected RNN is developed first which is modified from a fully forward connected neural network (FFCNN) by accommodating recurrent connections among its hidden neurons. In addition, a destructive structure optimization algorithm is applied and the extended Kalman filter (EKF) is adopted as a network's training algorithm. These two algorithms can seamlessly work together to generate …


Point-Based Backup For Decentralized Pompds: Complexity And New Algorithms, Akshat KUMAR, Shlomo ZILBERSTEIN 2010 Singapore Management University

Point-Based Backup For Decentralized Pompds: Complexity And New Algorithms, Akshat Kumar, Shlomo Zilberstein

Research Collection School Of Computing and Information Systems

Decentralized POMDPs provide an expressive framework for sequential multi-agent decision making. Despite their high complexity, there has been significant progress in scaling up existing algorithms, largely due to the use of point-based methods. Performing point-based backup is a fundamental operation in state-of-the-art algorithms. We show that even a single backup step in the multi-agent setting is NP-Complete. Despite this negative worst-case result, we present an efficient and scalable optimal algorithm as well as a principled approximation scheme. The optimal algorithm exploits recent advances in the weighted CSP literature to overcome the complexity of the backup operation. The polytime approximation scheme …


Handling Concept Drift In Text Data Stream Constrained By High Labelling Cost, Patrick Lindstrom, Sarah Jane Delany, Brian Mac Namee 2010 Technological University Dublin

Handling Concept Drift In Text Data Stream Constrained By High Labelling Cost, Patrick Lindstrom, Sarah Jane Delany, Brian Mac Namee

Conference papers

In many real-world classification problems the concept being modelled is not static but rather changes over time - a situation known as concept drift. Most techniques for handling concept drift rely on the true classifications of test instances being available shortly after classification so that classifiers can be retrained to handle the drift. However, in applications where labelling instances with their true class has a high cost this is not reasonable. In this paper we present an approach for keeping a classifier up-to-date in a concept drift domain which is constrained by a high cost of labelling. We use …


Towards Finding Robust Execution Strategies For Rcpsp/Max With Durational Uncertainty, Na FU, Pradeep VARAKANTHAM, Hoong Chuin LAU 2010 Singapore Management University

Towards Finding Robust Execution Strategies For Rcpsp/Max With Durational Uncertainty, Na Fu, Pradeep Varakantham, Hoong Chuin Lau

Research Collection School Of Computing and Information Systems

Resource Constrained Project Scheduling Problems with minimum and maximum time lags (RCPSP/max) have been studied extensively in the literature. However, the more realistic RCPSP/max problems — ones where durations of activities are not known with certainty – have received scant interest and hence are the main focus of the paper. Towards addressing the significant computational complexity involved in tackling RCPSP/max with durational uncertainty, we employ a local search mechanism to generate robust schedules. In this regard, we make two key contributions: (a) Introducing and studying the key properties of a new decision rule to specify start times of activities with …


A Study Of Three Artificial Neural Networks Models' Ability To Identify Emotions From Facial Images, Timothy Scott Hyde 2010 Columbus State University

A Study Of Three Artificial Neural Networks Models' Ability To Identify Emotions From Facial Images, Timothy Scott Hyde

Theses and Dissertations

Facial expressions conveying emotions are vital for human communication. They are also important in the studies of human interaction and behavioral studies. Recognition of emotions, using facial images, may provide a fast and practical approach that is noninvasive. Most previous studies of emotion recognition through facial images were based on the Facial Action Coding System (FACS). The FACS, which was developed by Ekman and Freisen in 1978, was created to identify different facial muscular actions. Previous artificial neural network-based approaches for classification of facial expressions focused on improving one particular neural network model for better accuracy. The purpose of this …


Optimization And Analysis Of A Robotic Navigational Algorithm, Derek Carlson, Joshua Brown Kramer, Faculty Advisor 2010 Illinois Wesleyan University

Optimization And Analysis Of A Robotic Navigational Algorithm, Derek Carlson, Joshua Brown Kramer, Faculty Advisor

John Wesley Powell Student Research Conference

The problem of robot navigation involves planning a path to move a robot from a start point to a known target point within an obstacle course. The efficiency of such an algorithm can be measured in several ways. For instance, Lumelsky and Stepanov measure the length of the path taken in terms of obstacle perimeters. Gabriely and Rimon compare their two-dimensional algorithm's efficiency to that of the optimal algorithm. Brown Kramer and Sabalka expand upon the work of Gabriely and Rimon to produce an algorithm for dimensions greater than two. The primary objective of this research was to implement improvements …


Artificial Intelligence: Soon To Be The World’S Greatest Intelligence, Or Just A Wild Dream?, Edward R. Kollett 2010 Johnson & Wales University - Providence

Artificial Intelligence: Soon To Be The World’S Greatest Intelligence, Or Just A Wild Dream?, Edward R. Kollett

Academic Symposium of Undergraduate Scholarship

The purpose of the paper was to examine the field of artificial intelligence. In particular, the paper focused on what has been accomplished towards the goal of making a machine that can think like a human, and the hardships that researchers in the field has faced. It also touched upon the potential outcomes of success. Why is this paper important? As computers become more powerful, the common conception is that they are becoming more intelligent. As computers become more integrated with society and more connected with each other, people again believe they are becoming smarter. Therefore, it is important that …


Evolutionary Artificial Neural Network Weight Tuning To Optimize Decision Making For An Abstract Game, Corey M. Miller 2010 Air Force Institute of Technology

Evolutionary Artificial Neural Network Weight Tuning To Optimize Decision Making For An Abstract Game, Corey M. Miller

Theses and Dissertations

Abstract strategy games present a deterministic perfect information environment with which to test the strategic capabilities of artificial intelligence systems. With no unknowns or random elements, only the competitors’ performances impact the results. This thesis takes one such game, Lines of Action, and attempts to develop a competitive heuristic. Due to the complexity of Lines of Action, artificial neural networks are utilized to model the relative values of board states. An application, pLoGANN (Parallel Lines of Action with Genetic Algorithm and Neural Networks), is developed to train the weights of this neural network by implementing a genetic algorithm over a …


Coalition Formation Under Uncertainty, Daylond J. Hooper 2010 Air Force Institute of Technology

Coalition Formation Under Uncertainty, Daylond J. Hooper

Theses and Dissertations

Many multiagent systems require allocation of agents to tasks in order to ensure successful task execution. Most systems that perform this allocation assume that the quantity of agents needed for a task is known beforehand. Coalition formation approaches relax this assumption, allowing multiple agents to be dynamically assigned. Unfortunately, many current approaches to coalition formation lack provisions for uncertainty. This prevents application of coalition formation techniques to complex domains, such as real-world robotic systems and agent domains where full state knowledge is not available. Those that do handle uncertainty have no ability to handle dynamic addition or removal of agents …


Developing An Effective And Efficient Real Time Strategy Agent For Use As A Computer Generated Force, Kurt Weissgerber 2010 Air Force Institute of Technology

Developing An Effective And Efficient Real Time Strategy Agent For Use As A Computer Generated Force, Kurt Weissgerber

Theses and Dissertations

Computer Generated Forces (CGF) are used to represent units or individuals in military training and constructive simulation. The use of CGF significantly reduces the time and money required for effective training. For CGF to be effective, they must behave as a human would in the same environment. Real Time Strategy (RTS) games place players in control of a large force whose goal is to defeat the opponent. The military setting of RTS games makes them an excellent platform for the development and testing of CGF. While there has been significant research in RTS agent development, most of the developed agents …


Autonomous Satellite Operations For Cubesat Satellites, Jason Lionel Anderson 2010 California Polytechnic State University, San Luis Obispo

Autonomous Satellite Operations For Cubesat Satellites, Jason Lionel Anderson

Master's Theses

In the world of educational satellites, student teams manually conduct operations daily, sending commands and collecting downlinked data. Educational satellites typically travel in a Low Earth Orbit allowing line of sight communication for approximately thirty minutes each day. This is manageable for student teams as the required manpower is minimal. The international Global Educational Network for Satellite Operations (GENSO), however, promises satellite contact upwards of sixteen hours per day by connecting earth stations all over the world through the Internet. This dramatic increase in satellite communication time is unreasonable for student teams to conduct manual operations and alternatives must be …


Designing Successful Online Courses - Part 2, Kathleen P. King 2010 University of South Florida

Designing Successful Online Courses - Part 2, Kathleen P. King

Department of Leadership, Policy, and Lifelong Learning

Once again, our major goal is to provide faculty with consistent guidance through the many instructional decisions and design steps they need to pursue in this process. This process is a fantastic opportunity to craft a virtual learning space in which people can engaging in learning beyond the constraints of time and space.


Five Strategies For Successful Writing Of Reports And Essays, Kathleen P. King 2010 University of South Florida

Five Strategies For Successful Writing Of Reports And Essays, Kathleen P. King

Department of Leadership, Policy, and Lifelong Learning

Many people cannot get started with their literary projects because they do not know where to start. In this brief article, I share insight from years of teaching students and professionals of all ages how to prepare professional work.


An Analysis Of Extreme Price Shocks And Illiquidity Among Trend Followers, Bernard LEE, Shih-Fen CHENG, Annie KOH 2010 Singapore Management University

An Analysis Of Extreme Price Shocks And Illiquidity Among Trend Followers, Bernard Lee, Shih-Fen Cheng, Annie Koh

Research Collection School Of Computing and Information Systems

We construct an agent-based model to study the interplay between extreme price shocks and illiquidity in the presence of systematic traders known as trend followers. The agent-based approach is particularly attractive in modeling commodity markets because the approach allows for the explicit modeling of production, capacities, and storage constraints. Our study begins by using the price stream from a market simulation involving human participants and studies the behavior of various trend-following strategies, assuming initially that their participation will not impact the market. We notice an incremental deterioration in strategy performance as and when strategies deviate further and further from the …


Mythic Game Project Addition Of Artificial Intelligence And Quest System Components, Christopher Alan Ballinger 2010 California State University, San Bernardino

Mythic Game Project Addition Of Artificial Intelligence And Quest System Components, Christopher Alan Ballinger

Theses Digitization Project

This study will describe the design decisions and principles behind the artificial intelligence (AI) for a multiplayer online role playing game and the use of an expert system to implement it. Mythic is an active project focused on the development of all aspects of a multiplayer online role playing game (MORPG). The goal of Mythic is to develop a system with the capacity to offer similar capabilities as current MORPG games available on the market, as well as providing new innovative features to distinguish it from other MORPG games and make it attractive to potential players.


Revelations Of Adaptive Technology Hiding In Your Operating System, Kathleen P. King 2010 University of South Florida

Revelations Of Adaptive Technology Hiding In Your Operating System, Kathleen P. King

Department of Leadership, Policy, and Lifelong Learning

Pre-publication version of a chapter about the assistive technology tools and resources available for free in Windows OS and Mac OS. Introducing higher education faculty to free resources, features and programs which they can recommend to their students or perhaps use for themselves (for instance for fading eyesight or hearing). In addition, the chapter briefly shares strategies and examples of how they might be used.

The book will have an entire chapter dedicated to assistive technology as well. This is a popularized assistive technology chapter for generalist, NON special education, faculty to become acquainted with readily available and free resources. …


The Extent Of Clientelism In Irish Politics: Evidence From Classifying Dáil Questions On A Local-National Dimension, Sarah Jane Delany, Richard Sinnott, Niall O'Reilly 2010 Technological University Dublin

The Extent Of Clientelism In Irish Politics: Evidence From Classifying Dáil Questions On A Local-National Dimension, Sarah Jane Delany, Richard Sinnott, Niall O'Reilly

Conference papers

The availability of the full text of Irish parliamentary questions offers opportunities for using machine learning techniques to examine the currently much discussed role of elected representatives (TDs) in the Irish parliamentary system. Bluntly, are TDs mainly national legislators or “constituency messenger boys”? This paper presents an initial investigation into the use of automated text classification techniques to categorise parliamentary questions from 1922 up to 2008 as national or local. The approach uses a bag of words representation, standard feature reduction methods and an SVM classifier. Initial results show there is very little evidence in the corpus of parliamentary questions …


Motion In Augmented Reality Games: An Engine For Creating Plausible Physical Interactions In Augmented Reality Games, Brian Mac Namee, David Beaney, Qingqing Dong 2010 Technological University Dublin

Motion In Augmented Reality Games: An Engine For Creating Plausible Physical Interactions In Augmented Reality Games, Brian Mac Namee, David Beaney, Qingqing Dong

Articles

The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist in motion in immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. The Motion in Augmented Reality Games (MARG) engine described in this paper has been developed to allow these kinds of game environments. The paper describes the design and implementation of the MARG engine and presents two proof-of-concept AR games that have been developed using it. Evaluations of these games have been performed and are presented to show that the MARG engine …


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