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Full-Text Articles in Art and Design

Dangerous Dyes: The Poison Book Project At Lipscomb University, Michaela Rutledge, Jan Cohu Apr 2024

Dangerous Dyes: The Poison Book Project At Lipscomb University, Michaela Rutledge, Jan Cohu

Faculty Works

Last year, the Winterthur Library began a worldwide effort to identify 19th century books that have covers dyed with toxic heavy metals, such as arsenic and chromium, which they called the Poison Book Project. Lipscomb University joined in the Poison Book Project, looking for books dyed with dangerous chemicals. The library collaborated with the University's Chemistry department for the testing of suspected books. We will give results, recommendations, and resources for other libraries.


Ddx219.2 Social Media Comparison And Marketing Strategy Example 1, Sae University College Apr 2024

Ddx219.2 Social Media Comparison And Marketing Strategy Example 1, Sae University College

Exemplars

Social Media Comparison and Marketing Strategy.


The Lantern, 2023-2024, Grace Wurzer, Naila Twyman, Owen Fazzini, Catherine Stump, Aiden Jones, Keegan Mcgowan, Nanditha Vinod, Olivia Cross, Tatiana Kent, Sidney Belleroche, Zach Devita-Paulson, Christopher Gerrow, Morgan Grabowski, Leyna Maio, Derek Matarazzo, Madeline O'Connor, Luke Peloquin, Ze'ev Shaheen, Hana Yolacan, Mary Mcnabb, Mary Lobo, Hannah Conley, Matilda Dumaine, Mairead Mcdermott, Abigail Prince, Livia M. Nocito, Heather Reitnauer, Ashley Adam, Ryan Bernier, Erin Corcoran, Leo Cox, Julia Decamp, Izabella Entrekin, Georgia Gardner, Emily Gurganus, Amber Leech, Kelsey Lyons, Aurora Mckee, Amy Smith, Miara Truog Sebouhian Apr 2024

The Lantern, 2023-2024, Grace Wurzer, Naila Twyman, Owen Fazzini, Catherine Stump, Aiden Jones, Keegan Mcgowan, Nanditha Vinod, Olivia Cross, Tatiana Kent, Sidney Belleroche, Zach Devita-Paulson, Christopher Gerrow, Morgan Grabowski, Leyna Maio, Derek Matarazzo, Madeline O'Connor, Luke Peloquin, Ze'ev Shaheen, Hana Yolacan, Mary Mcnabb, Mary Lobo, Hannah Conley, Matilda Dumaine, Mairead Mcdermott, Abigail Prince, Livia M. Nocito, Heather Reitnauer, Ashley Adam, Ryan Bernier, Erin Corcoran, Leo Cox, Julia Decamp, Izabella Entrekin, Georgia Gardner, Emily Gurganus, Amber Leech, Kelsey Lyons, Aurora Mckee, Amy Smith, Miara Truog Sebouhian

The Lantern Literary Magazines, 1933 to Present

"God," worship, and damnation in the font of my body • The Men in My Life • Vagabond Fishermen • Unfinished Elegy • Big Game • Bitters • On the Ferris Wheel • Ruffling Feathers • Haunted House • Dragon in the Pond • Saint Sebastian • The Last Supper • The Perfect Babka • Session • Sunrise • Dish Dog • A Love Letter to Hands • In Memoriam: Mary Lobo '15 • Champagne • Resting Place • Balance • An Arboreal Requiem • Moving Forward • Bye-Bye Beach Days • Portofino • The Moth on My Dashboard • …


Unraveling Paradise, Olivia Arslanian, Sydney King, Augustine Muller, Camryn Burns, Giana Napolitano Apr 2024

Unraveling Paradise, Olivia Arslanian, Sydney King, Augustine Muller, Camryn Burns, Giana Napolitano

Development of Western Civilization Student Scholarship

The colloquium marks the culminating semester of the DWC experience. Over four semesters, students have achieved a grounding in major texts of the western tradition, engaged in deep reading and reflection, improved their communication skills, and are ready to make connections with their majors and careers. The colloquium allows them to utilize these skills and make the transition to their future academic work. In light of this, the Development of Western Civilization Program Committee has selected 5 DWC colloquium culminating projects that demonstrate excellence in communication and critical thinking skills. We are grateful to these students for their hard work …


Q&A With Molly Johnson (Bfa Painting), Molly Johnson Apr 2024

Q&A With Molly Johnson (Bfa Painting), Molly Johnson

Q & A Interviews with Art Students

No abstract provided.


Q&A With Emily Hollowell (Bfa Imaging Arts), Emily Hollowell Apr 2024

Q&A With Emily Hollowell (Bfa Imaging Arts), Emily Hollowell

Q & A Interviews with Art Students

No abstract provided.


Q&A With Angel Morgan (Bfa Imaging Arts), Angel Morgan Apr 2024

Q&A With Angel Morgan (Bfa Imaging Arts), Angel Morgan

Q & A Interviews with Art Students

No abstract provided.


Saga Vol.87 / 2023-24, Lainey Terfruchte, Megan Yarusso Apr 2024

Saga Vol.87 / 2023-24, Lainey Terfruchte, Megan Yarusso

SAGA Art & Literary Magazine

No abstract provided.


Front Cover (Spring 2024), Tina Geissler Apr 2024

Front Cover (Spring 2024), Tina Geissler

Inquiry: The Journal of the Virginia Community Colleges

Tina Geissler is a graphic design student at Tidewater Community College.


Chapter 07: What Can Instructional Designers Learn From Graphic Designers?, Mark Richard Parsons Apr 2024

Chapter 07: What Can Instructional Designers Learn From Graphic Designers?, Mark Richard Parsons

Instructional Message Design, Volume 3

Instructional message design uses learning theories to effectively communicate information using technology. The instructional designer identifies the main objectives and skills to be learned to devise and deliver a strategy for the learner. The graphic designer plays a role by helping guide the learner through the material without distraction. Graphic design plays a vital role with visual learners. Using instructional and graphic design principles is important for effective instructional message design. This chapter looks at the importance of graphic design in the instructional design process. It will explore what skills and strategies instructional designers can utilize from a graphic design …


Review Of Designing For Sex And Gender Equity, Annapaola Vacanti Apr 2024

Review Of Designing For Sex And Gender Equity, Annapaola Vacanti

Book Reviews

No abstract provided.


Q&A With Tori Ellis (Bfa Ceramics), Tori Ellis Apr 2024

Q&A With Tori Ellis (Bfa Ceramics), Tori Ellis

Q & A Interviews with Art Students

No abstract provided.


Best Practices: Enhancing Narrative Communication Through Environmental Shifts, Xinyu Zhang Apr 2024

Best Practices: Enhancing Narrative Communication Through Environmental Shifts, Xinyu Zhang

Level Design Theses and Dissertations

The purpose of this research is to integrate traditional storytelling methods with environmental shifts to test the effectiveness in enhancing player immersion and narrative communication. The researcher created a custom single-player level in Fallout 4, which tasks players with investigating a case and finding out the truth of the quest’s narrative with the help of environmental shifts. The researcher collected data on the effectiveness of their researched, environmental shift best practices by observing testers’ playtests and their subsequent understanding of the story.


Using Multi-Staged Puzzles To Improve Backtracking In Level Design, Yufei Tian Apr 2024

Using Multi-Staged Puzzles To Improve Backtracking In Level Design, Yufei Tian

Level Design Theses and Dissertations

This study explores the potential best practices in using multi-staged puzzles, which involve backtracking, in video games. The researcher focused on enhancing the players’ experiences by applying elements of the flow theory to an artifact level in Dying Light 2. Playtesters’ feedback suggested that best practices in multi-staged backtracking puzzles improve flow state entry and increase enjoyment.


Best Practices: Implementing Dense Level Design Through Reuse Of Space, Shuo Zhang Apr 2024

Best Practices: Implementing Dense Level Design Through Reuse Of Space, Shuo Zhang

Level Design Theses and Dissertations

This research explores the correlation between Dense Level Design and the Reuse of Space in video games. It provides assumptions about best practices for implementing Reuse of Space to attain Dense Level Design. To evaluate these best practices, an artifact level is developed for Dying Light 2: Stay Human. The practices are evaluated through an analysis of survey results.


Using Graph Theory To Create A 3d Miniscaped, Non-Linear Level, Donghua Li Apr 2024

Using Graph Theory To Create A 3d Miniscaped, Non-Linear Level, Donghua Li

Level Design Theses and Dissertations

This study focuses on how to use the Graph Theory and the Dominion Theory to design a three-dimensional (3D) non-linear, miniscaped level layout in a video game. Using these theories, the researcher aimed to aid players in navigating non-linear levels (which are notoriously difficult to traverse). Consequently, the researcher created a methodology outlining the best practices for constructing a level using Graph Theory and Dominion Theory. The researcher constructed a game level in The Elder Scrolls V: Skyrim to explore the effectiveness of this methodology. Testers played the level and provided feedback regarding their experiences. The researcher analyzed this data …


Best Practices: Modulating Tension Using Contrast Lighting, Jaye Marie Williams Apr 2024

Best Practices: Modulating Tension Using Contrast Lighting, Jaye Marie Williams

Level Design Theses and Dissertations

The goal of this thesis is to determine the best practices for modulating tension in a level through the use of contrast lighting. To test their theories, the researcher used variations of high and low contrast lighting when creating the artifact to elicit responses to tension from the player.


Prospect And Refuge: Modulating Level Pacing Through Spatial Composition, Yifan Li Apr 2024

Prospect And Refuge: Modulating Level Pacing Through Spatial Composition, Yifan Li

Level Design Theses and Dissertations

This thesis examines the concepts of Prospect space and Refuge space in video games and their influences on game pace. Based on the assumption that a Prospect space increases pacing while a Refuge space decreases pacing, the researcher created a custom level artifact (using both space types) to achieve an ideal pacing curve. By analysing playtesters’ experiences, the researcher was able to examine the influence of Prospect and Refuge space on pacing and formulate a set of best practices to help game designers modulate pacing through spatial composition.


Zephyr: The Twenty-Fourth Issue, Zephyr Faculty Advisor, Thomas Garcia, Faye Botelho, Aliyah Walker-Pasko, Paige-Marie Merrill, Madelyn Asher, Autumn Brophy, Jasmin Y. Townsend Ng Apr 2024

Zephyr: The Twenty-Fourth Issue, Zephyr Faculty Advisor, Thomas Garcia, Faye Botelho, Aliyah Walker-Pasko, Paige-Marie Merrill, Madelyn Asher, Autumn Brophy, Jasmin Y. Townsend Ng

Zephyr

This is the twenty-fourth issue of Zephyr, the University of New England's journal of creative expression. Since 2000, Zephyr has published original drawings, paintings, photography, prose, and verse created by current and former members of the University community. Zephyr's Editorial Board is made up exclusively of matriculating students.


Collaboration With Lillee One "Sucker Puss", Garald (Gary) Barton Iv Apr 2024

Collaboration With Lillee One "Sucker Puss", Garald (Gary) Barton Iv

Waldo Library Student Exhibits

No abstract provided.


Clark Student Voices Literary Magazine, Issue 3: Serendipity (Spring 2024), Clark Student Voices Literary Magazine Contributors Apr 2024

Clark Student Voices Literary Magazine, Issue 3: Serendipity (Spring 2024), Clark Student Voices Literary Magazine Contributors

Clark Student Voices Literary Magazine (2023-present)

Issue 3 of the Clark Student Voices Literary Magazine, published in the Spring 2024 semester. The theme of the issue is 'Serendipity'. A semesterly publication curated by Clark University students, CSVLM creates space for students to share their creative writing including poetry, prose, and artwork. Organizing and distributing Clark Student Literary Voices builds community by uniting the many creative students on the Clark campus. The magazine's editors on the issue's theme:

"The Oxford English Dictionary defines serendipity as “The faculty of making happy and unexpected discoveries by accident.” This doesn’t mean that all of the pieces in “Issue 03: Serendipity” …


Clark Student Voices Literary Magazine, Issue 3: Serendipity (Spring 2024), Clark Student Voices Literary Magazine Contributors Apr 2024

Clark Student Voices Literary Magazine, Issue 3: Serendipity (Spring 2024), Clark Student Voices Literary Magazine Contributors

Clark Student Voices Literary Magazine (2023-present)

Issue 3 of the Clark Student Voices Literary Magazine, published in the Spring 2024 semester. The theme of the issue is 'Serendipity'. A semesterly publication curated by Clark University students, CSVLM creates space for students to share their creative writing including poetry, prose, and artwork. Organizing and distributing Clark Student Literary Voices builds community by uniting the many creative students on the Clark campus. The magazine's editors on the issue's theme:

"The Oxford English Dictionary defines serendipity as “The faculty of making happy and unexpected discoveries by accident.” This doesn’t mean that all of the pieces in “Issue 03: Serendipity” …


From Mountains To Cities: East Asian Landscapes, Catherine Haley, Conrad Martens, Cyndy Basil, Emma Wylam, Isobel Debenham, Katherine M. Tyson, Lenna Kouzoujian, Miriam Glatfelter, Molly Griffith, Noelle Muni, Yan Sun Apr 2024

From Mountains To Cities: East Asian Landscapes, Catherine Haley, Conrad Martens, Cyndy Basil, Emma Wylam, Isobel Debenham, Katherine M. Tyson, Lenna Kouzoujian, Miriam Glatfelter, Molly Griffith, Noelle Muni, Yan Sun

Schmucker Art Catalogs

Under the direction of Prof. Yan Sun, student curators examine diverse depictions of landscapes from China and Japan. The selected works, including paintings on silk, ornate carvings in lapis lazuli, and prints, among others, offer meditations on nature and industrialization. Students consider the historical, material, aesthetic, and environmental significance of the works on display.


Art, Artist And Audience: An Interdisciplinary Investigation, Sean Tenney Apr 2024

Art, Artist And Audience: An Interdisciplinary Investigation, Sean Tenney

Honors 499 Theses and Creative Projects

The purpose of this project is to explore relationships among artists, works of art, and the artistic audience. I had originally planned to use a selection of famous paintings, differentiated by genre (e.g., abstract vs. representational) and ask people to write about these paintings. I imagined that the colors, shapes and textures in these famous paintings would elicit a range of reactions in viewers. Their reactions could then be compared to how the artists had conceived of their own artwork. This felt like an utterly academic exercise. It was safe, structured, in accordance with existing literature, while also indulging my …


“Making The Bed”: Challenging Ideologies Of Ownership, Nonlocality, And Romanticism In The Age Of The Anthropocene, Ainsley P. Foster Apr 2024

“Making The Bed”: Challenging Ideologies Of Ownership, Nonlocality, And Romanticism In The Age Of The Anthropocene, Ainsley P. Foster

[Archive] Belmont University Research Symposium (BURS)

The current Age of the Anthropocene marks a recent and rapid transition into a period in climate history that is notably defined by human impact. Modern Western sentiments of grief, frustration, and romanticism as a result of the interplay between domestic and corporate spaces seem to culminate in an overall attitude of apathy and acceptance of the Age of the Anthropocene. Various art forms collaborate to create the current conversation of the causatory and reactionary relationship that humans have with the Anthropocene, offering interpretations of how individuals and corporations view ownership of and responsibilities to the environment. There is a …


The Art Of Engaging The Public: The Effect Of The Arts On Civic Engagement, Kathryn Fraley Apr 2024

The Art Of Engaging The Public: The Effect Of The Arts On Civic Engagement, Kathryn Fraley

[Archive] Belmont University Research Symposium (BURS)

No abstract provided.


Photography, Architecture, And Environment: An Architectural Analysis Of Edward Ruscha’S 26 Gasoline Stations, Rebecca Tonguis Apr 2024

Photography, Architecture, And Environment: An Architectural Analysis Of Edward Ruscha’S 26 Gasoline Stations, Rebecca Tonguis

[Archive] Belmont University Research Symposium (BURS)

This presentation explores Edward Ruscha’s photobook 26 Gasoline Stations through an architectural lens. Specifically, it treats Ruscha’s work as historic evidence of how consumption, industry, and commodity have infiltrated all kinds of environmental contexts through architectural manifestations. Known for being the first artist’s book, 26 Gasoline Stations ambiguously exists as both fine art and documentation of everyday conditions, with the overall graphic character highlighting its perceived focus on overarching narrative. Since gasoline stations are the primary subject of each of the 26 photographs, the subject of this work is arguably architecture, suggesting that the historic relationship between mass gas consumption—or …


"What Is, As Is", Raymarah Watson-Cunningham Apr 2024

"What Is, As Is", Raymarah Watson-Cunningham

[Archive] Belmont University Research Symposium (BURS)

what is, as is

“I have always wrapped myself in this gentle embrace,

A letting go that makes a hostage out of rage from what I cannot change.

A recognition of what is, as is.

A struggle to release, a vengeful peace.

I have found it so,

A balm for wounds, a way to grow.

To learn and move, leading a life to prove.”

— Raymarah Watson-Cunningham

This essay examines the concept of Blackness in the sublime through an interdisciplinary analysis of contemporary art and critical theory. Drawing on insights from artists such as Jordan Casteel, Jennifer Packer, and Kehinde …


Blanket Statements, Issue 163, Spring 2024 Apr 2024

Blanket Statements, Issue 163, Spring 2024

Blanket Statements: News Publication of the American Quilt Study Group

Blanket Statements, Issue 163, Spring 2024


Using Push And Pull Principles To Improve Non-Linear Level Navigation, Aiwen Zhang Apr 2024

Using Push And Pull Principles To Improve Non-Linear Level Navigation, Aiwen Zhang

Level Design Theses and Dissertations

This thesis studies the Player’s habits of navigation when they are in an open-world environment. It incorporates assumptions of best practices utilizing the Push and Pull level design theory that guides the Player in a free-flowing, exploratory environment and utilizes these practices in an open-world level in The Elder Scrolls V: Skyrim.