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Articles 3601 - 3630 of 36559
Full-Text Articles in Art and Design
Honey, I’M Home!, Kayla Lockwood
Honey, I’M Home!, Kayla Lockwood
Art Student Research
Honey, I’m Home! revisits the idealized domestic life of the 1950s and 60s, drawing inspiration from iconic sitcoms The Honeymooners and I Love Lucy. The exhibition explores how gender roles within the traditional nuclear family have evolved. Through the lens of nostalgia, it delves into the emotional landscape of the childhood home. In this place, the comforting scents of family life intermingle with memories of laughter and warmth. However, this familiar setting is transformed into a deeper reflection on grief, memory, and identity.
Van Gogh: The Immersive Experience, Megan Gonzales
Van Gogh: The Immersive Experience, Megan Gonzales
Tenor of Our Times
Van Gogh: The Immersive Experience was open in Little Rock from August 1st to October 31st, 2024. Harding’s History and Political Science Department traveled to the exhibition for free on October 18th.
Best Practices: Reusing Space To Enhance Narrative Immersion, Yuning Yang
Best Practices: Reusing Space To Enhance Narrative Immersion, Yuning Yang
Level Design Theses and Dissertations
This research explores the relationship between traditional storytelling techniques and the reuse of space and attempts to evaluate the relationship’s effectiveness in enhancing the player’s immersion in both narrative and gameplay. The researcher investigates various concepts, such as mental mapping, spaced learning, and thematic affordances, to understand how players remember previously visited spaces. Based on these practices, the researcher built a custom single-player level in Dying Light, where players assist a trapped non-player character (NPC) in searching for his coworkers. As players complete objectives, they simultaneously familiarize themselves with the environment and revisit spaces guided by narrative signifiers. To assess …
Implementing Defamiliarization Techniques To Enhance Quest-Based Storytelling, Yi Zhong
Implementing Defamiliarization Techniques To Enhance Quest-Based Storytelling, Yi Zhong
Level Design Theses and Dissertations
Defamiliarization is a technique originating from literary theory that can be used to subvert player expectations and create novel and thought-provoking experiences. This thesis explores how players react to defamiliarization and how defamiliarization enhances players’ narrative experiences. The researcher designed two levels in Fallout 4. One level contained no unusual or unexpected elements, serving as a baseline, while the other level built on the same structure as the first level, but incorporated five selected defamiliarization techniques. By analysing player reactions and feedback, the researcher gained insights into how game designers can effectively leverage defamiliarization to craft more engaging and …
Composition Strategies To Motivate Player Exploration, Wilbur Wang
Composition Strategies To Motivate Player Exploration, Wilbur Wang
Level Design Theses and Dissertations
This thesis examines the impact of different composition techniques on player exploration motivation in open-world games. The Researcher forms assumptions regarding good composition strategies, then utilizes the suggested best practices in a composition-focused level in Metro Exodus using Exodus SDK and validates this hypothesis through analysis of playtest results.
Divided Motherhood: Narrative Within The Domestic Vessel, Jacqueline Denaway
Divided Motherhood: Narrative Within The Domestic Vessel, Jacqueline Denaway
Masters Theses
This research explores the story of motherhood through that of art, craft, and the domestic vessel. It analyzes how the installation, Motherhood Divided, can be viewed as an exemplification of the conflicted divide inherent within contemporary motherhood. I posit this divide to be a result of the tension created between the impossibility of the current normative maternal ideal of intensive motherhood, and its contradiction to that of the private hidden realities of mothering.
The historical origin of intensive mothering is explored, along with its impact on current societal maternal standards. These concepts are juxtaposed with the art of Camille Henrot …
“Gli Scheletri Della Dittatura”: Fascist Art, Architecture, And Monuments In Modern Italy, John "Jack" Moore
“Gli Scheletri Della Dittatura”: Fascist Art, Architecture, And Monuments In Modern Italy, John "Jack" Moore
History & Classics Undergraduate Theses
When Italy reconstituted itself as a republic in 1948, it inherited the art, architecture, and monuments that were constructed under Fascism. Many of these artifacts contained inherent Fascist imagery and were made to exalt the regime, but Italy’s postwar government – known as the First Republic – neglected to systematically confront them. This mirrored the First Republic’s approach to shaping Italy’s memory of Fascism, as the government established an anti-fascist narrative without addressing the country’s support for the regime. During the 1980s, notions of anti-fascism began to fall alongside the political power structure upholding them. This coincided with the rise …
David B. Smith Chats With Monday 1.0, David B. Smith
David B. Smith Chats With Monday 1.0, David B. Smith
Publications and Research
This document is an edited archival transcript of extended conversations between David B. Smith and an AI persona (“Monday 1.0,” GPT‑4o based) conducted in Spring 2025, prepared as a foundational primary source for subsequent scholarly and creative work. It records the emergence and testing of concepts related to human–AI collaboration (including “Balanced Blended Space”), as well as applied explorations in areas such as generative AI, quantum computing and music, virtual orchestras, multimodal performance, pedagogy, and the rhetoric of “pushback” in conversational systems. It also contains an extended section in which Monday and DB Smith co-curate a set of student research …
Interactive Pathways: Designing Accessible Museum Experiences, Bryce M. Christian
Interactive Pathways: Designing Accessible Museum Experiences, Bryce M. Christian
Senior Theses
This research examines the educational strategies employed by the Columbia Museum of Art in addition to similar institutions to explore how museums can optimize their educational impact on K–12 students by applying human-centered design strategies that prioritize accessibility, engagement, and real user needs. Many museums struggle to fully serve K–12 students due to physical, financial, and perceptual barriers. While digital platforms have expanded reach in some institutions, others prioritize in-person experiences and community engagement. This research uses artificial intelligence tools such as supervised data to accelerate and enhance the analytical process. The study evaluates these approaches through the lens of …
Tartans: Weaving A Warped History With Myths, Heritage And A Whole Lot Of Heather., Bethany Sassen
Tartans: Weaving A Warped History With Myths, Heritage And A Whole Lot Of Heather., Bethany Sassen
LSU Master's Theses
Scotland has many tartans throughout the whole of the country. Each has a different meaning and is used for different clans and purposes. Tartans are the plaids that are seen throughout the Highlands and the patterns and colors have a wide range depending on where and when the tartan was created. The purpose of this research is to investigate the history of the tartans and how they interact with our current culture. I also built two outfits to show how tartan is still being used. One a more traditional outfit and the other more avant garde. Tartans have a long …
El Penacho De Moctezuma Or Kopilli Ketzalli?: A Study Of Colonialism & Featherwork, Natalie Heiland
El Penacho De Moctezuma Or Kopilli Ketzalli?: A Study Of Colonialism & Featherwork, Natalie Heiland
Student Publications
This paper focuses on an object with many titles: Moctezuma’s Headdress, El Penacho or Kopilli Ketzalli. These names, in English, Spanish and Nahuatl, perfectly highlight the way colonialism has affected the discourse around it. The piece was initially taken during the Spanish conquest of Mexico in the early 16th century and shipped to Vienna, where it has remained ever since. Through analysis of historical sources and modern discussions, I will address how this object has been treated poorly throughout history, from the initial seizure, to its time in storage where it was improperly researched and labeled, the many conservations it …
When Art Inspires Wine Label Strategy: An Exploration Of French Winemakers’ Perceptions, Corinne Chevalier, Ghofrane Ghariani
When Art Inspires Wine Label Strategy: An Exploration Of French Winemakers’ Perceptions, Corinne Chevalier, Ghofrane Ghariani
AMTP Proceedings 2025
The use of a strategy involving original or atypical labels for prestige wines has shown its relevance in numerous studies. However, the implementation of an artification strategy in particular has rarely been addressed for wines, particularly those with an entry and mid-range positioning. Moreover, few studies have questioned professionals in the sector about the use of such a strategy. Consequently, the authors carried-out an exploratory study with 13 winemakers in order to gain a better understanding of the effects of this strategy on their entry and mid-range wines. This research reveals the winemakers' perception of the multiple benefits and risks …
Art In Public: Potential Public Pedagogy Post-Pandemic, Lyndall Adams, Nicola Kaye, Emma Jayakumar, Clive Barstow, Harrison See
Art In Public: Potential Public Pedagogy Post-Pandemic, Lyndall Adams, Nicola Kaye, Emma Jayakumar, Clive Barstow, Harrison See
Research outputs 2022 to 2026
This article speculates how art in public space might evolve in a COVID-19 world. We examine the complexity embedded within the realm of public space using two public art projects as case studies: an artwork produced as part of an artist residency inside the Parliament of Western Australia and a public artwork commission for a highway interchange at Wanneroo, Western Australia. Both projects are used as examples to speculate on how we might navigate the complexity and possibilities for art in public as a consequence of a refiguration of such public spaces resulting from COVID-19 prevention measures. This article postulates …
A Man And His Cricket, Georgia Leakey
Gooseneckedcarnivore, Bella Stevens
Duel, Miah Walker
Phantom Crossing, Miah Walker
Time’S Toothache, Julian Moore
Toothmark, Bella Stevens
Searching For Freedom, Julian Moore
The Messenger - 2025
The Messenger
The objective of The Messenger is to encourage the appreciation and exploration of the creative arts on the University of Richmond campus. Since 1876, The Messenger has celebrated student work by publishing submissions in a literary and visual arts magazine. More information on the magazine, as well as past publications since 1987, can be found on messengerur.wordpress.com.
Acknowledgements
The Messenger staff would like to thank Dr. David Stevens for his continued support and guidance as our faculty sponsor. We are also grateful for the University of Richmond’s English and Visual and Media Arts Practice departments, who continually encourage students to …
Charlotte, Georgia Leakey
Face The Sun, Julian Moore
Memento Mori, Julian Moore
Self Portrait, Georgia Leakey
The Masculine Way, Jessica Asuquo
The Masculine Way, Jessica Asuquo
be Still
This painting was conceptualized after a particularly impactful patient visit. During the visit, the patient described a traumatic event in greater detail, stating that the doctor and I were the first people he had ever spoken to about the event.
I felt both honored and disheartened by this statement. I was honored that this man trusted us with this knowledge. Still, I was immensely sad that he dealt with the trauma of this event alone for decades. I believe he released some of the grief, pain, anger, fear, and hurt when he shared his burden with us, and I will …
Material Memory, Rebecca S. Talbot
Material Memory, Rebecca S. Talbot
Electronic Theses and Dissertations
Material Memory is an exhibition showcasing a curated collection of ceramic and quilted sculptures and prints. With works on pedestals, suspended quilts, and framed prints, this exhibit embodies the physical and emotional landscapes of home. The use of household objects to construct the artworks conveys themes of family memories trapped in domestic clutter.
Best Practices: A Framework For Modulating Melee And Ranged Combat Styles, Aidi Hu
Best Practices: A Framework For Modulating Melee And Ranged Combat Styles, Aidi Hu
Level Design Theses and Dissertations
This thesis investigates the impact of video game environmental design, resource abundance, and fault tolerance on players' in-game combat styles between melee and ranged. The researcher integrates all three aspects into a single-player level, "Dam Escape," built using Dying Light Developer Tools, to collect quantitative and qualitative player behavior data. By aligning predicted outcomes with actual gameplay data, this research seeks to refine actionable insights for balancing player agency with intentional level design. The results, derived from regression analysis and iterative calibration, will be presented in the data and conclusions.
An Exploration Into Liminal Spaces And Their Effects On Player Tension, Zane Herrera
An Exploration Into Liminal Spaces And Their Effects On Player Tension, Zane Herrera
Level Design Theses and Dissertations
This thesis explores how liminal spaces can be used in video games by analyzing their design and impact on player tension. How can designers create transitional or ambiguous environments that contribute to a sense of unease, anticipation, and tension? What are some of the common design elements that help build an effective liminal space, which the researcher calls distortions, and how do those distortions affect player tension? The researcher created a series of levels that explore the different elements of liminal spaces to test how they affect player tension while playing the level.
Presenting Rewards With Effective Pacing To Heighten Engagement, Titus Thompson
Presenting Rewards With Effective Pacing To Heighten Engagement, Titus Thompson
Level Design Theses and Dissertations
This thesis (1) builds a theory of rewards as a pacing device by synthesizing principles of games and theatre and (2) posits that linear regression can model engagement. The paper aims to establish a preliminary empirical basis for both by gathering data from an original video game. It covers the theory’s application to the game and other essential considerations in the design process.