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Articles 1831 - 1860 of 4339
Full-Text Articles in Educational Technology
Improving Computer Programming Competency For First Semester Computer Science Students Through Immersive Project-Based Learning, Ubaidah Ubaidah, Minaldi Loeis
Improving Computer Programming Competency For First Semester Computer Science Students Through Immersive Project-Based Learning, Ubaidah Ubaidah, Minaldi Loeis
Journal of Educational Research and Practice
The objective of this research is to describe the implementation of project-based learning (PJBL) in improving computer programming competency in a higher education setting. The method applied in this study is action research with a one-cycle framework with four phases of development: a) planning, b) action, c) observing, and d) reflection phases. This research tries to answer two questions: how to implement PJBL in a programming course to improve programming competency and how to ensure students’ satisfaction in the learning process. The PJBL applied in this research consists of seven steps, including a) a challenging problem or question; b) sustained …
Understand Group Interaction And Cognitive State In Online Collaborative Problem Solving: Leveraging Brain-To-Brain Synchrony Data, Xu Du, Lizhao Zhang, Jui-Long Hung, Hao Li, Hengtao Tang, Yiqian Xie
Understand Group Interaction And Cognitive State In Online Collaborative Problem Solving: Leveraging Brain-To-Brain Synchrony Data, Xu Du, Lizhao Zhang, Jui-Long Hung, Hao Li, Hengtao Tang, Yiqian Xie
Educational Technology Faculty Publications and Presentations
The purpose of this study aimed to analyze the process of online collaborative problem solving (CPS) via brain-to-brain synchrony (BS) at the problem-understanding and problem-solving stages. Aiming to obtain additional insights than traditional approaches (survey and observation), BS refers to the synchronization of brain activity between two or more people, as an indicator of interpersonal interaction or common attention. Thirty-six undergraduate students participated. Results indicate the problem-understanding stage showed a higher level of BS than the problem-solving stage. Moreover, the level of BS at the problem-solving stage was significantly correlated with task performance. Groups with all high CPS skill students …
Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan
Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan
Instructional Message Design, Volume 2
Instructional message design is the use of learning theories to effectively communicate information using technology. Design is guided by theories including gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes, among others, the study and the use of typography, color, illustrations, photographs modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters …
Chapter 02: Cognitive Load Theory And Instructional Message Design, Elisa L. Shaffer
Chapter 02: Cognitive Load Theory And Instructional Message Design, Elisa L. Shaffer
Instructional Message Design, Volume 2
Cognitive Load Theory’s (CLT) purpose is to aid in the design of messages, instructional and otherwise, so that learning and message retention are more effective. CLT was introduced in 1998 by John Sweller and his colleagues. They used the constructs of three areas of memory, sensory, working, and long-term memory, to develop a theory to address the limited capacity of working memory. Through these efforts, they created the concepts of intrinsic, extraneous , and germane cognitive load and used these concepts to explain how various loads are placed on working memory. The purpose of this chapter is to describe the …
Chapter 03: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan
Chapter 03: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan
Instructional Message Design, Volume 2
Multimedia learning theory describes how the designers of instructional messages, systems and learning environments can optimize learning. The principles and heuristics of multimedia learning theory have application in traditional and online environments, with young and adult learners, in K-12, higher education, military, corporate, government, and informal learning environments. This diversity of application is based on the foundational premise that all learners can independently process auditory and visual information, have limited working memory resources, and require cognitive resources to process new information and to learn. This chapter describes the basic tenets of multimedia learning theory, best practices that can improve our …
Chapter 05: A Brief Introduction To Instructional Message Design In Synchronous Online Learning Technologies, Spyridoula Tsouganatou
Chapter 05: A Brief Introduction To Instructional Message Design In Synchronous Online Learning Technologies, Spyridoula Tsouganatou
Instructional Message Design, Volume 2
This chapter will analyze and discuss concepts related to instructional message design as it relates to synchronous online learning technologies. Synchronous online learning is becoming increasingly popular especially in the pandemic era and it is able to provide students with a lot of opportunities and benefits for their learning processes. This chapter specifically will provide an analysis of the major benefits and challenges of synchronous online learning technologies. It will also discuss learning platforms such as Zoom, that can be used to further provide the reader with concrete examples of an online tool that is able to successfully develop a …
Chapter 06. Instructional Applications Of Augmented And Virtual Reality, Yolanda Montague
Chapter 06. Instructional Applications Of Augmented And Virtual Reality, Yolanda Montague
Instructional Message Design, Volume 2
Virtual and augmented reality are two examples of message design tools in the arsenal of educators that can be employed in order to create relations between content and the real life experiences of students. Virtual reality can take many forms and augmented reality may be an option that provides more relatable hands on experience for learners. As leaders in education are on a continual journey towards more innovative means of teaching, these two choices provide opportunities for educators to be innovative, while maintaining learning as the primary focus. Within the realm of both virtual and augmented reality, there are many …
Chapter 04: Instructional Message Design In Moocs, Marissa A. Jimenez
Chapter 04: Instructional Message Design In Moocs, Marissa A. Jimenez
Instructional Message Design, Volume 2
Massive Open Online Courses (MOOCs) are appealing to higher education institutions, as they consider MOOCs a way to reach a large, varied group of students. With a completion rate of less than 10%, however, institutions struggle to maintain MOOCs (Major, 2016). While there is little to no cost for students to enroll in them, the cost for the institution to develop and maintain MOOCs can be high from a time and resource perspective. Improving student motivation and interaction in MOOCs may impact completion rates. Designers of MOOCs could leverage instructional message design strategies to improve social presence, and as a …
Chapter 11: Instructional Message Design In E-Learning, Meghan Soldani
Chapter 11: Instructional Message Design In E-Learning, Meghan Soldani
Instructional Message Design, Volume 2
Instructional message design is an essential aspect of an effective e-learning experience for learners. E-learning is the use of online and mobile technologies to develop learning material, content, and applications for online learners. As an instructional designer, it is important to analyze and know your audience, engage the user, use relevant information, and provide a good user experience. Other critical aspects of message design for e-learning include the reduction of extraneous cognitive load, the aesthetic look and feel of the design, designing for learner motivation, and a focused simplicity of design. User engagement can also be encouraged by relevant content …
Chapter 10: Game Literacy And Message Design, Jim Shifflett
Chapter 10: Game Literacy And Message Design, Jim Shifflett
Instructional Message Design, Volume 2
The popularity of video games with today’s learners requires that educators and instructional designers develop game literacy, or an understanding of game mechanics and design. The purpose of this chapter is to discuss game literacy within the context of instructional message design and to illustrate how video game designers apply and adapt principles of instructional message design to manage cognitive load through an immersive experience. These techniques include customizing the screen to display only necessary information and signaling changes in gameplay through sound cues and cinematic perspective. Game mechanics that foster germane load include tutorial missions and interface design. …
Chapter 12: Perception In Instructional Message Design, Shuree Altantsetseg
Chapter 12: Perception In Instructional Message Design, Shuree Altantsetseg
Instructional Message Design, Volume 2
This chapter aims to discuss perception from various academic disciplines and its relations and effects on information processing in instructional message design. Improved awareness of this concept assists instructional designers in conveying their message effectively and improves effective instruction in immersive learning environments. In this chapter, Gestalt, neurological, ecological, and computational perspectives and processes on perception are first discussed and followed by applications in instructional message design and instructional design.
Chapter 13: Web Conferencing Best Practices For K-12 Online Teachers, Melissa Hatfield, Miguel Ramlatchan
Chapter 13: Web Conferencing Best Practices For K-12 Online Teachers, Melissa Hatfield, Miguel Ramlatchan
Instructional Message Design, Volume 2
There is no shortage of online advice on how to use web conferencing applications like Zoom, that allow for real-time audio, video, and content engagement between teachers and students. While much of this advice is based on practitioner experience, a growing number of guides are now based on applied research and theory. This is one of those later guides, presenting best practices based not only on practical experience but on applied research from instructional message design. While not meant to be an all-encompassing treatise on all things Zoom, this chapter does present and encourage the use of Zoom’s functionality to …
Chapter 14: Zoom Conferencing Best Practices For Professional Presentations, Conferences, And Events, Brian Watkins, Miguel Ramlatchan
Chapter 14: Zoom Conferencing Best Practices For Professional Presentations, Conferences, And Events, Brian Watkins, Miguel Ramlatchan
Instructional Message Design, Volume 2
The adoption and diffusion of online web conferencing has allowed for expanded access to professional seminars, workshops and webinars. However, unlike in-person, face-to-face presentations, delivering a Zoom Meeting or Webinar creates a number of new and different concerns and configuration challenges that are not present in an in-person event. This chapter summarizes instructional message design best practices for Zoom conferencing and serves as a guide for how to set up your computing environment, physical location, presentation, and how to keep your audience engaged. This section of our instructional message design book also presents a guide to planning for the delivering …
Chapter 07. Message Design For Healthcare Simulation, Maria Satre
Chapter 07. Message Design For Healthcare Simulation, Maria Satre
Instructional Message Design, Volume 2
Simulation is a teaching method that motivates and engages learners (Ifenthaler et al. 2020; Martin & Betrus, 2019), can provide better student performance outcomes compared to traditional classroom education (Chernikova et al. 2020; D’Angleo et al., 2014; Di Natale et al., 2020; Gralnick & Levy, 2011; Pellas et al., 2019), and can even replace some real-world learning experiences (Alexander et al., 2015). Instructional designers who develop healthcare simulations should use relevant learning theory and instructional message design to ensure that the simulation is learner-centered and based in evidence-based practice to maximize the potential for the learning experience.
Chapter 08: Designing With Disabilities In Mind, Brittney Heath
Chapter 08: Designing With Disabilities In Mind, Brittney Heath
Instructional Message Design, Volume 2
Instructional message designs are everywhere, and not everyone that interacts with the messages do so with ease. We need to begin thinking about those with disabilities while we are creating our designs to make understanding the importance of each message easier for everyone. Some strategies that can be used are: chunking information, using one main theme, and visual supports. This chapter focuses on a few common disabilities that can easily be accommodated: Autism Spectrum Disorder, Specific Learning Disabilities, and Attention Deficit/Hyperactivity Disorder.
Chapter 09: Messaging For Performance - Instructional Message Design In Human Performance Technology, Bradley Sanders
Chapter 09: Messaging For Performance - Instructional Message Design In Human Performance Technology, Bradley Sanders
Instructional Message Design, Volume 2
Human performance technology (HPT) is the practice of applying systematic models and methods to uncover the causes of systemic performance issues, particularly within organizations. HPT seeks to improve human performance outcomes by placing an emphasis on the investigation of causal factors outside of training and education deficiencies; only looking for those causes after all factors outside of the individual have been exhausted. In these instances, instructional interventions are chosen to close the identified performance gap and improve performance. This chapter defines HPT as a practice and provides the professional foundation of prominent models and methods used to improve performance. In …
Introducing The Education Technology Value Evaluation Tool For Schools, Ralph Saubern, Pauline Taylor-Guy, Fabienne Van Der Kleij
Introducing The Education Technology Value Evaluation Tool For Schools, Ralph Saubern, Pauline Taylor-Guy, Fabienne Van Der Kleij
International Conference on Assessment and Learning (ICAL)
Despite the enthusiasm for technology in school education, the importance attributed to it by policymakers, educators, students and parents, and the extensive impact of the changes in practices and provision related to the adoption of digital technologies, research has provided little evidence that the adoption of digital technologies has led to improved outcomes for learners. Given the significant, ongoing investment in technology and research evidence that technology has potential to improve learning outcomes, it is timely for education systems and schools to have access to tools and frameworks that can support effective use of technology in education. This paper introduces …
Use Of One-To-One Devices In An Urban School District, Barbara Lewis Mccarthy
Use Of One-To-One Devices In An Urban School District, Barbara Lewis Mccarthy
Seton Hall University Dissertations and Theses (ETDs)
This is a qualitative mixed-methods study of an urban school district in New Jersey. A survey of teachers explored their past and current practices with regard to the use of classroom technology, in particular one-to-one devices; and an interview with the district supervisor for educational technology provided detailed information about district plans during and after the shutdown of schools in 2020, due to the COVID-19 pandemic.
The pivot to remote learning during the shutdown forced teachers to learn new technological skills and helped them gain confidence in those skills. Many teachers continue to use these skills in the classroom since …
Exploring Factors Influencing Minority Students’ Perceived Learning In Collaborative Wiki-Based Learning Environments, Yu-Chun Kuo, Yu-Tung Kuo, Hungwei Tseng
Exploring Factors Influencing Minority Students’ Perceived Learning In Collaborative Wiki-Based Learning Environments, Yu-Chun Kuo, Yu-Tung Kuo, Hungwei Tseng
Research, Publications & Creative Work
This study examined the factors affecting minority students’ learning experience in Wiki-based environments. These factors included perceived collaborative learning, sense of community, Wiki self-efficacy, and perceived learning experience. The relationships of these factors were explored. The participants were 45 African American students enrolled in two undergraduate-level management courses in which Wiki was used to facilitate the process of group work. A mixed methods approach was applied to analyze the collected data. Results indicated that sense of community and collaborative learning significantly contributed to perceived learning in Wiki-based environments. However, Wiki self-efficacy was not a good predictor of perceived learning. Most …
Student Preferences About Student-Teacher Communication And Student Perceptions Of Teacher Presence In An Online Middle School, Kyle M. Doty
Student Preferences About Student-Teacher Communication And Student Perceptions Of Teacher Presence In An Online Middle School, Kyle M. Doty
Doctor of Education (Ed.D)
The purpose of this non-experimental, quantitative survey study was to determine how middle school students in fully online language arts courses perceived their teachers to be present and what methods of communication with the teacher middle school students desired. The purposive sample was composed of 100 sixth and seventh grade language arts students from a large virtual school in the southeastern United States. Student responses were overwhelmingly skewed, and results from the survey indicated a statistically significant finding. Students in online middle school find their teachers to be present and desire to be communicated with using text messages first and …
Teaching Elementary Mathematics With Educational Robotics, Yuling Zhuang, Jonathan K. Foster, Annamarie Conner, Barbara A. Crawford, Tim Foutz, Roger B. Hill
Teaching Elementary Mathematics With Educational Robotics, Yuling Zhuang, Jonathan K. Foster, Annamarie Conner, Barbara A. Crawford, Tim Foutz, Roger B. Hill
Journal of STEM Teacher Education
Current education reforms call for engaging students in learning science, technology, engineering, and mathematics (STEM) in an integrative way. This critical case study of one fourth grade teacher investigated the use of educational robots (ER) not only for teaching coding, but as an instructional support in teaching mathematical concepts. To support teachers in teaching coding in an integrative and logical manner, our team developed the Collective Argumentation Learning and Coding (CALC) approach. The CALC approach consists of three elements: choice of task, coding content, and teacher support for argumentation. After a cohort of elementary teachers completed a professional development course, …
Case-By-Collaboration: An Adaptable Soft Skills-Based Educational Model For Health Disciplines, Elizabeth Gockel Blessing, Tyler A. Wood, Nicholas E. Grahovec
Case-By-Collaboration: An Adaptable Soft Skills-Based Educational Model For Health Disciplines, Elizabeth Gockel Blessing, Tyler A. Wood, Nicholas E. Grahovec
Internet Journal of Allied Health Sciences and Practice
Purpose: The purpose of this study was two-fold and consisted of the development of a skills-based model for Case-by-Collaboration (CBC) and the collection of qualitative data from students and teachers aimed at answering the research question: What skills do individuals (students) apply during the completion of a hypothetical medical laboratory management-based Case-by-Collaboration capstone project? Method: A consensual qualitative research design was selected for this study. Students and their instructors from three Medical Laboratory Science programs located in Texas, New York, and Missouri were recruited. Students were given a case that centers on the fictitious Cheapskate Health Maintenance Organization (HMO). The …
Table Of Contents
Journal of Educational Technology Development and Exchange (JETDE)
Table of Contents of Journal of Educational Technology Development and Exchange 15 (1)
Reviewers Of Volume 15, Issue 1, Jetde
Reviewers Of Volume 15, Issue 1, Jetde
Journal of Educational Technology Development and Exchange (JETDE)
List of reviewers for Volume 15, Issue 1 of JETDE
Empowering Responsible And Sustainability-Aware Business Graduates Through Digital Authentic Assessment, Lucia Walsh, Olivia Freeman, Alacoque Mcalpine, Cormac H. Macmahon
Empowering Responsible And Sustainability-Aware Business Graduates Through Digital Authentic Assessment, Lucia Walsh, Olivia Freeman, Alacoque Mcalpine, Cormac H. Macmahon
Conference papers
Business schools must engage in fundamental change to retain their legitimacy and position themselves as providers of solutions to urgent economic, social and environmental crises. Achievement of the UN Sustainable Development Goals (SDGs) has emerged as a megatrend and business education must enhance graduate skills to contribute to their achievement. The world requires the next generation of graduates to become responsible business leaders who will address wicked sustainability problems. Hence, we need pedagogy that enables students to become sustainability literate and thus develop appropriate knowledge, skills and mindsets.
Authentic assessment provides transformative learning opportunities that empower students to achieve meaningful …
Explicit Vocabulary Instruction For Fifth Graders’ Vocabulary Knowledge And Reading Comprehension: An Action Research Study, Tonia Bauer, Hengtao Tang
Explicit Vocabulary Instruction For Fifth Graders’ Vocabulary Knowledge And Reading Comprehension: An Action Research Study, Tonia Bauer, Hengtao Tang
Journal of Educational Technology Development and Exchange (JETDE)
This action research aimed to evaluate the impact that explicit vocabulary instruction delivered through Schoology had on the vocabulary knowledge and reading comprehension of fifth graders at an urban elementary school in the southeastern United States. A convergent mixed-method approach was applied. The vocabulary and reading comprehension scores and the learner experience survey accounted for the quantitative data. Furthermore, qualitative data gathered from semi-structured interviews were analyzed inductively. Findings show that students' vocabulary knowledge and reading comprehension significantly increased after receiving explicit vocabulary instruction, and results marked instruction regarding Latin and Greek roots as areas needing attention. For elementary educators, …
The Role Of Leadership In Effective Implementation Of Quality Assurance Mechanisms In Higher Education: An Exploratory Case Study From Pakistan, Sohail Ahmad, Afaq Ahmed
The Role Of Leadership In Effective Implementation Of Quality Assurance Mechanisms In Higher Education: An Exploratory Case Study From Pakistan, Sohail Ahmad, Afaq Ahmed
Institute for Educational Development, Karachi
Purpose: This study aims to explore whether and how leaders’ attributes, understanding of and attitude towards quality assurance (QA) shape their practices towards effective implementation of QA in universities.
Design/methodology/approach: Using qualitative case study, the data were collected from nine institutional leaders purposively selected from two universities. The data, collected through semi-structured interviews, were analysed using thematic analysis technique.
Findings: The findings revealed that personal attributes of leaders such as understanding of QA, attitude towards QA and practices shape leadership style either as transformational or compliance leader. The transformational leader implements QA procedures with the intention of bringing improvement in …
Teaching Qualitative Research Methods In Media And Communication: The Benefits And Limitations Of Digital Learning Objects, Delia Dumitrica, Paulina Jarmula
Teaching Qualitative Research Methods In Media And Communication: The Benefits And Limitations Of Digital Learning Objects, Delia Dumitrica, Paulina Jarmula
The Qualitative Report
Teaching qualitative research is often hampered by student uncertainties around how to apply methodological knowledge in practice. Digital learning objects (DLOs) may offer a solution to this problem, although they also come with limitations. This study assessed the student perspective on the strengths and limitations of six qualitative analysis DLOs in the field of media and communication. Drawing from a thematic analysis of 527 written student reflections on the use of these DLOs in learning practices, this paper found that DLOs were helpful in clearing doubts and cementing knowledge. Furthermore, they motivated students by increasing self-regulation and by providing a …
Teaching Euclidean Geometry Using Proof And Dynamic Geometry Software, Cheryl Stoddard
Teaching Euclidean Geometry Using Proof And Dynamic Geometry Software, Cheryl Stoddard
Mathematics Graduate Theses
This paper examines incorporating proofs and dynamic geometry software when teaching Euclidean geometry to produce deeper understanding of geometric relationships for middle and secondary level students. The utilization of technology through classroom investigations and activities has shown to have an impact on the achievement scores on posttests and in the development of mathematical proof.
Analyzing The Linguistic Features Of Standardized Math Items: A Text Mining Approach, Magdalen A. Beiting-Parrish
Analyzing The Linguistic Features Of Standardized Math Items: A Text Mining Approach, Magdalen A. Beiting-Parrish
Dissertations, Theses, and Capstone Projects
The following is a five-chapter dissertation surrounding the use of text mining techniques for better understanding the language of mathematics items from standardized tests to improve linguistic equity of these items to support assessment of English Language Learners.
Introduction: The dissertation begins with an overview of the problem that English Language Learners are likely not able to demonstrate their full mathematical ability due to the construct irrelevant variance caused by these items being written in English. This introduction also introduces the idea of text mining as a methodology for use in exploring this test design issue.
Article 1: This article …