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Articles 241 - 270 of 335

Full-Text Articles in Interdisciplinary Arts and Media

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


"Hippie Acid Freak Drag Queens:" Situating The Cockettes Within An Art Historical Context, Scott Dow May 2017

"Hippie Acid Freak Drag Queens:" Situating The Cockettes Within An Art Historical Context, Scott Dow

Theses and Dissertations

This thesis situates the Cockettes – a performance group rarely referenced in art historical discourse - within Bay Area performance art, second-wave feminist art, and the Gay Liberation Movement. Contextualizing the Cockettes within their contemporary art movements provides a new understanding of the group and emphasizes their significance to art history.


Automation In Entertainment: Concept, Design, And Application, Ryan Thally May 2017

Automation In Entertainment: Concept, Design, And Application, Ryan Thally

Undergraduate Honors Theses

The focus of this thesis is to explore the automation technology used in the modern entertainment industry. Upon completion of my thesis, I will deliver a working prototype of the chosen technology and present its capabilities in a choreographed show.


Making Sense Of Nonsense, Parker Boales May 2017

Making Sense Of Nonsense, Parker Boales

Graduate Theses and Dissertations

A paradox of simultaneous sincerity and humor, Making Sense of Nonsense attempts to identify deficient systems upon which we rely daily. Systems of logic, text, and visual language are all rife with flaws solely because their source--humankind--is irrevocably bound to error. This is not to say that these systems cannot be improved; on the contrary, a rigorous investigation of these systems allows one insight into their mechanics to the end that one endlessly questions the very foundation of the mode of communication being used. Materials and discarded objects such as vintage tools, automotive parts, spray paint, string, furniture, plastic, S&M …


The Possibilities Of The Video Game Exhibition, Elizabeth Legere 2762328 May 2017

The Possibilities Of The Video Game Exhibition, Elizabeth Legere 2762328

Theses and Dissertations

This paper is an examination of video games as an artistic medium, and of their current presentation in art museums like the Museum of Modern Art in New York, as well as an attempt to come up with better modes of presentation for them within a museum space. Using a general understanding of video game theory and aesthetics, it might be possible to begin to look at solutions to the issues posed by current methods of presentation and interpretation, and to examine whether video games’ complicated aesthetic and artistic importance can be better highlighted by a new mode of display …


Our Puppets, Our Selves: Puppetry's Changing Paradigms, Claudia Orenstein Feb 2017

Our Puppets, Our Selves: Puppetry's Changing Paradigms, Claudia Orenstein

Mime Journal

Taking up the topic of puppetry, Orenstein forges connections between Craig’s vision of the übermarionette and the rise of “New Puppetry” today. She examines the use of puppets to explore similarities and differences between the technological anxieties of modernists versus contemporary artists. In addition, she calls for a more careful and contextualized attention to Craig’s puppet theory, with a close reading of the übermarionette passage in "On the Art of the Theatre." Orenstein returns to some of the most well-known and much-studied passages and theories from Craig’s early work, but considers them from the fresh vantage point of contemporary puppetry …


Open Works: Between The Programmed And The Free, Art In Italy 1962 To 1972, Lindsay A. Caplan Feb 2017

Open Works: Between The Programmed And The Free, Art In Italy 1962 To 1972, Lindsay A. Caplan

Dissertations, Theses, and Capstone Projects

This dissertation historicizes and theorizes a group of Italian artists who were among the first to use computers and cybernetics to make artworks, developing the genre of Arte Programmata, or Programmed Art. It argues that the artists of Arte Programmata (Bruno Munari, Enzo Mari, and collectives Gruppo T and Gruppo N) turned to the generative, interactive, and probabilistic aspects of early computers not simply as new media for making art but as platforms for radically altering what it means to be a participant in an increasingly mediated and networked world. This is apparent in how each of their works deploys …


Walking Code, Conor Mcgarrigle Jan 2017

Walking Code, Conor Mcgarrigle

Articles

This paper describes an early stage research project that seeks to apply Situationist concepts of psychogeography to urban walking as artistic and activist practice. The project seeks to ultimately create a syntax that can be used to describe and codify the subjective spatial practice of walking in the city. This process is a conceptual and discursive exercise to generate new knowledge about urban space as embodied data space that seeks to create a practical open framework that can be deployed to algorithmically generate walking experiences tailored toward specific desires and activities.

This will be achieved through the development of algorithmic …


Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber Jan 2017

Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The second game in the series, Lost & Found: Order in the Court …


Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt Jan 2017

Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The first game in the series is a strategy game called Lost & …


Radical Dissonance And Haunted Gestures: Rupture And Reverence In The Artwork Of Aja Mujinga Sherrard, Aja M. Sherrard Jan 2017

Radical Dissonance And Haunted Gestures: Rupture And Reverence In The Artwork Of Aja Mujinga Sherrard, Aja M. Sherrard

Graduate Student Theses, Dissertations, & Professional Papers

This paper serves to establish the studio practice of Aja Mujinga Sherrard within the framework of conceptual art, touching on the flexible use of media, the subversive or political nature of the work, and its relationship to movements and disciplines such as Feminism and Poststructuralism.

The section entitled “Race and Incoherence” addresses the practice of Radical Dissonance—or the creation of ruptures within commonly accepted concepts and social constructions—through the Costuming Kinship Series, 13≠12≠12.2 (Genetics Project), and Body Double. The section entitled ”Art, Loss, and the Unspeakable” traces an emotional shift in her work and speaks directly to the pieces …


Projection Development For Neighborhood 3: Requisition Of Doom, Tanya Chavez Jan 2017

Projection Development For Neighborhood 3: Requisition Of Doom, Tanya Chavez

Summer Community of Scholars Posters (RCEU and HCR Combined Programs)

No abstract provided.


News - Oconee County Library, Athens Regional Library System, Rebecca Ballard Jan 2017

News - Oconee County Library, Athens Regional Library System, Rebecca Ballard

Georgia Library Quarterly

No abstract provided.


Synergy: Game Design + Qur'an Memorization, Sultana Jesmine Moulana Jan 2017

Synergy: Game Design + Qur'an Memorization, Sultana Jesmine Moulana

Theses and Dissertations

The rise of digital technology has transformed nearly every part of our daily lives, including the way we learn and memorize. Such transformations raise interesting questions for one of the most long-standing and demanding memorization tasks in the world: the memorization of the Islamic holy book, The Qur’an. For Muslims, The Qur’an is a timeless, sacred text, cradling within its covers many profound images, stories, and parables. Despite rigorous research in the fields of game design and memorization techniques, very little work has been done in combining these two areas of research to create a game-based memorization experience of The …


Recovery From Design, Cassandra J. Ellison Jan 2017

Recovery From Design, Cassandra J. Ellison

Theses and Dissertations

Through research, inquiry, and an evaluation of Recovery By Design, a ‘design therapy’ program that serves people with mental illness, substance use disorders, and developmental disabilities, it is my assertion that the practice of design has therapeutic potential and can aid in the process of recovery. To the novice, the practices of conception, shaping form, and praxis have empowering benefit especially when guided by Conditional and Transformation Design methods together with an emphasis on materiality and vernacular form.


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …


Fear And Nostalgia In Immigration, Daniel A. Matthews Dec 2016

Fear And Nostalgia In Immigration, Daniel A. Matthews

Theses and Dissertations

Fear and Nostalgia in Immigration is a project that uses re-occuring memory and experiential memory to help us understand our common histories. The projects asks individuals to first share a re-occuring memory by writing it on a chalkboard. The next step is to then write an experiential memory about immigration, this can be a story you might have heard or it could be something from your own family history. These two tasks are done on a communal table where several individuals are engage in the same task at the same time. This aim of this exercise is to have something …


Pineapple, 022, Conversation – Behind The Cover Art, Jesse W. Standlea Nov 2016

Pineapple, 022, Conversation – Behind The Cover Art, Jesse W. Standlea

The Transdisciplinary STEAM+ Journal

Many sources date the pit-firing process as a 30,000 plus years-old ceramic firing technique. Every year I take my AP 3D Design class to the beach to fire ceramic pieces using this method. Being a contemporary sculptor who shows in Los Angeles I have always appreciated pit-fired pieces but never used one in my own art practice until now. A connection between the first method of firing ceramics and my art practice seemed unrelated. The title for my piece might add to the disconnect; and yet these seemingly unrelated elements force the work into a place where the artistic process …


Impact16 Transdisciplinary Symposium, Pact Zollverein, Essen Germany, Conor Mcgarrigle Nov 2016

Impact16 Transdisciplinary Symposium, Pact Zollverein, Essen Germany, Conor Mcgarrigle

Other resources

IMPACT16 is an encounter with HOOD, RYBN.ORG und FORMATIONS, three expert collectives whose diversified forms of cooperation and flexible working practices transcend disciplinary boundaries.

How and where do alternative realities come about both in and between different fields of knowledge? How can we productively uncover contradictory ›rift zones‹ in today’s world? What kind of frameworks for action can we cultivate?

Informed by multiple perspectives and practices in the arts, politics, technology, sociology, economics and science, the contributing collectives’ inquiries and strategies circumvent disciplinary limits and constraints and open up new spaces for thought and action.

The transdisciplinary symposium offers 30 …


The Year-Long Adventures Of The Blue Shoes & Their Friends, Michael R. Hill Oct 2016

The Year-Long Adventures Of The Blue Shoes & Their Friends, Michael R. Hill

Zea E-Books Collection

While participating in a Teacher Workshop organized by Georgina Valverde at the Art Institute of Chicago in 2013, Michael Hill began a one-year artistic and pedagogical odyssey making original images (always featuring some aspect of one or more athletic shoes) and posting them daily to a visual blog he created to help kick-start writing projects among the many student athletes he tutored at the University of Nebraska-Lincoln. He started the year self-identifying as “scholar/teacher,” but at year’s end Michael looked in the mirror and said, OK, still “scholar/ teacher,” but also “artist.” Here are the workshop organizer’s foreword, the scholar’s …


Visions: Chaos In Naango, Katarina J. Klask, Hunter Gibson, Taylor Roseberry, Summer Shigetani, Mattie Coccia, Alena Siu, Caitlin Mihm, Gaston Dondero, Sophie Rudell May 2016

Visions: Chaos In Naango, Katarina J. Klask, Hunter Gibson, Taylor Roseberry, Summer Shigetani, Mattie Coccia, Alena Siu, Caitlin Mihm, Gaston Dondero, Sophie Rudell

Honors Thesis

Trailer: https://www.youtube.com/watch?v=kxjqjJNMSFQ

Website: http://www.visionsthegame.com

Development Blog: http://visionsthegame.tumblr.com

Facebook: https://www.facebook.com/visionsthegame/?fref=ts

Twitter: https://twitter.com/visionsthegame

Email: [email protected]


Void Loop ( ) {, Jonathan Barrett Cromer May 2016

Void Loop ( ) {, Jonathan Barrett Cromer

Graduate Theses and Dissertations

Void loop is an exhibition that addresses the dynamics of survival through an investigation of power, predation, migration, destruction, and renewal. As an installation of sculpture, video, and sound, the work on display explores associations between the human and natural worlds that inform who we are as individual, Social and biological beings. The repeated code surrounding the “void loop” title is a basic call and response serial communication between the microcontroller and the sensors. It commands the microcontroller to infinitely loop all code following the function, mimicking the repetitions of a pulsing heart. For the exhibition each piece is based …


Flushed, Virgilia K. Ellis May 2016

Flushed, Virgilia K. Ellis

Electronic Theses and Dissertations

The artist describes the process and development of the work throughout her graduate career, relating them to the most recent works of her thesis exhibition. Topics discussed include experiences of beauty and themes of transformation. Contextual influences include the Rococo period as well as ideas and theories of Romanticism and the sublime. Histories and theories on representations of the body are also discussed.

The artist discusses her MFA thesis exhibition Flushed, at the Tipton Gallery in Johnson City, Tennessee, from April 13th to April 24th, 2015. Two painting installations, a sculptural installation, and a number of collages are included. Media …


Dollhouse, Whitney Goller May 2016

Dollhouse, Whitney Goller

Electronic Theses and Dissertations

The artist discusses the work in DollHouse, her Master of Fine Arts exhibition on display at Tipton Gallery, Johnson City, Tennessee from January 25 to February 5, 2016. The exhibition was an installation consisting of five sets, each containing furniture - both 2D and 3D - and a mask with instructions relating to a room found within a dollhouse.

The sets and supporting thesis explore the ideas of social norms, feminism, and identity, and how submission to ideologies can create emptiness, while engagement can prompt social change. Topics include the process and evolution of the work and the artists who …


Anyone Can Architect, Christine Wright Apr 2016

Anyone Can Architect, Christine Wright

Honors Projects

Because people often assume that one has to know architecture in order to study it, this interactive text makes it more approachable. Anyone Can Architect is an interactive sketch book introducing the basics of architecture to anyone from middle- and high-school students who are starting to explore different fields of study to those already studying and practicing architecture who might want to have fun with some of the basic principles. Not only does this text provide useful definitions of terms alongside some well-known examples, but it takes readers a step further by asking them to complete some specific tasks that …


Huntsville 2036: What Will Our City Look Like In 20 Years?, Carrie Lynn Rice Apr 2016

Huntsville 2036: What Will Our City Look Like In 20 Years?, Carrie Lynn Rice

Research Horizons Day Posters

No abstract provided.


Sawft.Servindat... [V1.7], Ray Ferreira Apr 2016

Sawft.Servindat... [V1.7], Ray Ferreira

Theses and Dissertations

A descriptor of my artistic practice, a text piece, a series of linguistic musings, and more, Sawft.servindat… [v1.7] attempts to explore the dance between language, embodiment, and performativity. More specifically, the text moves through metaphor and metonym, Englishes, Spanishes, and Images, the performativity of representation and the representation of performativity —my body. My body moving across spaces and times. As part of the Sawft.servindat… series, Sawft.servindat… [v1.7] uses the scroll down format of most PDF reading software to activate the inherently embodied experience of intra-acting with technologies, resisting the dichotomy between the virtual and analog. Englishes juxtaposed with Spanishes juxtaposed …


Lara Salmon, Thesis Statement, Lara Salmon Mar 2016

Lara Salmon, Thesis Statement, Lara Salmon

CGU MFA Theses

My art brings together materials and ideas inspired by personal experience that do not usually exist side by side. My body is the primary mechanism with which I make work, incidentally making me the subject matter of the work. I use my physical self as an instrument to coalesce and transform other materiality. Through live performance and photographic installations I create tension and balance between crude biology and bright, polished formalism. This body of work focuses on Millennial Feminism and the Middle East.


Snow Yunxue Fu Interview, Noah Fornear Mar 2016

Snow Yunxue Fu Interview, Noah Fornear

Asian American Art Oral History Project

Bio: Snow Yunxue Fu (b. 1987) is an artist who lives and works in Chicago. Her work approaches the subject of the Sublime using topographical computer rendered animation installation. She exams and interprets the world around her through virtual reality, where she draws a parallel to the realms of multi-dimensionality, the physical, the virtual, and the metaphysical. Fu has exhibited her work nationally and internationally including Hong Kong Arts Center, Yellow Peril Gallery, Expo Chicago, Digital Culture Center in Mexico City, Zhou B Art Center in Chicago, Chicago Artist Coalition, Chicago Filmmakers, Kunsthalle Detroit Museum of Contemporary Art, MoMA …


The New Reflexivity: Puzzle Films, Found Footage, And Cinematic Narration In The Digital Age, Jordan Lavender-Smith Feb 2016

The New Reflexivity: Puzzle Films, Found Footage, And Cinematic Narration In The Digital Age, Jordan Lavender-Smith

Dissertations, Theses, and Capstone Projects

“The New Reflexivity” tracks two narrative styles of contemporary Hollywood production that have yet to be studied in tandem: the puzzle film and the found footage horror film. In early August 1999, near the end of what D.N. Rodowick refers to as “the summer of digital paranoia,” two films entered the wide-release U.S. theatrical marketplace and enjoyed surprisingly massive financial success, just as news of the “death of film” circulated widely. Though each might typically be classified as belonging to the horror genre, both the unreliable “puzzle film” The Sixth Sense and the fake-documentary “found footage film” The Blair Witch …