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Articles 301 - 330 of 335

Full-Text Articles in Interdisciplinary Arts and Media

You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins Sep 2013

You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins

Journal of Interactive Humanities

This paper describes our experiences developing and piloting a course in educational games. We discuss the structure of the course, the topics we included in the course, as well as the final projects the students created for the course. Of particular interest to non-technical educators interested in exploring games in their courses is the fact that our course incorporated many critical thinking skills as part of the coursework. We felt that an important part of the student’s immersion in this material was not just the production of the game, but also a deeper understanding of the issues surrounding education and …


Visual Metaphor In Games Of Chance: What You See Is What You Play, Stephen Andrade Apr 2013

Visual Metaphor In Games Of Chance: What You See Is What You Play, Stephen Andrade

Computer Graphics Department Faculty Publications and Creative Works

Visual images have been a key element in the development of wager-based games. The legacy of visual metaphor in gaming can be traced through paper ephemera such as playing cards and lottery tickets. Both paper and printing technology ushered the age of wide spread playing opportunities in the 19th and 20th centuries. Modern play behaviors have given way to Postmodern gaming norms in digital space. The digital age has presented a new set of challenges for gaming architecture in wager-based play. Action research in prototyping games is beginning to reveal a new and different set of game characteristics.


The Unstable Ground Of Low Hierarchies, Joshua Dinsmore Mar 2013

The Unstable Ground Of Low Hierarchies, Joshua Dinsmore

The Transdisciplinary STEAM+ Journal

Broad Vision is a collaborative project between the Sciences and Arts. It involves students and lecturers from six different departments, across three schools at the University of Westminster, London, UK. In the first year of the project we worked with the microscope as the locus for our interconnections.


Forget The FlâNeur, Conor Mcgarrigle Jan 2013

Forget The FlâNeur, Conor Mcgarrigle

Articles

This paper discusses the connections between the ‘flâneur’, Baudelaire's symbol of modernity, the anonymous man on the streets of nineteenth century Paris, and his contemporary digital incarnation, the ‘cyberflâneur’. It is argued that, although the flâ- neur could be successfully re-imagined as the cyberflâneur in the early days of the web, this nine- teenth century model of male privilege no longer fits the purpose. It is suggested that it is time to forget the flâneur and search for a new model to consider the peripatetic nature of location-aware networked devices in the digitally augmented city.


Exploration Of Physical Computing: Digital Interfaces Using Microsoft Kinect And Peggy 2 Led Matrix, Jeffrey Franklin Dec 2012

Exploration Of Physical Computing: Digital Interfaces Using Microsoft Kinect And Peggy 2 Led Matrix, Jeffrey Franklin

Liberal Arts and Engineering Studies

Physical computing, or more specifically social immersive media, is an offshoot of New Media that incorporates interactive physical systems (software/hardware systems) to sense and respond to the analog world. This serves as a creative framework for understanding our own relationship to the digital world. In this project, computer vision is incorporated as a medium between both input and output through the use of two cameras, a typical webcam and a Microsoft Kinect. For the first part of the project, a webcam streams visual data into a computer program which interpolates the video data into a 25x25 virtual dot matrix. This …


Creating With Code: Critical Thinking And Digital Foundations, Brad Tober Oct 2012

Creating With Code: Critical Thinking And Digital Foundations, Brad Tober

Mid-America College Art Association Conference 2012 Digital Publications

While students are often attracted to opportunities to learn how to use software applications commonly employed by digital artists and designers, the fact remains that time spent on purely software-based instruction in the classroom is time that could arguably be better spent on exploring the broader conceptual issues of making digital work. This presentation begins to frame an argument for the comprehensive integration of code-based technologies, such as HTML, CSS, JavaScript, Processing/Java, openFrameworks/C++, and Objective-C, into digital art and design foundation curricula. This integration holds the potential to position code-based technologies as new media for teaching art and design alongside …


Design & Communication: The Future Of Service-Learning, Ulrike Gencarelle M.A., Laura Gabiger Phd, Deana Marzocchi Sep 2012

Design & Communication: The Future Of Service-Learning, Ulrike Gencarelle M.A., Laura Gabiger Phd, Deana Marzocchi

Computer Graphics Department Faculty Publications and Creative Works

Poster for a presentation at the Eastern Region Campus Compact Conference 2012.

Depicted are online writing class projects, as well as web and print design examples created by Johnson & Wales (Providence Campus) Digital Media department design students for non-profit organizations in Rhode Island communities.


Light, Data, And Public Participation, Dave Colangelo, Patricio Davila Aug 2012

Light, Data, And Public Participation, Dave Colangelo, Patricio Davila

School of Film Faculty Publications and Presentations

As practices in reactive architecture and locative media converge and urban screens and projection technologies proliferate we are becoming increasingly able to interact with data in public space. This confluence presents us with modes of digitally mediated participation in urban space that highlight bodily and architectural relationships with data rich environments as well as new sets of problems and possibilities regarding aesthetics, poetics, and politics. The article will analyze works by Alfredo Jaar, Krzysztof Wodiczko, and Rafael Lozano-Hemmer, as they respectively exemplify the efficacy of the key components of public data visualization: mapping, expanded presence through architecture, and the ‘incompleteness’ …


Conclusion Panel, Allison Marsh Jan 2012

Conclusion Panel, Allison Marsh

Section 6: Conclusion

No abstract provided.


Possible Symbolics 33, Stephen Andrade Oct 2011

Possible Symbolics 33, Stephen Andrade

Computer Graphics Department Faculty Publications and Creative Works

Professor Steve Andrade is continuously experimenting in a wide range of visual arts and technology. He is an avid researcher in the areas of interactive technology, gaming, modern visual metaphor, archeology, fine arts, Western geology and the sociology of technology space.

When he is not teaching or conducting projects at the University, Professor Andrade can be found traveling or working in his studio (pictured here). His artwork includes digital imaging, graphic art posters, virtual space planning, information graphics, 2d and 3d sculpture, representational sketching, realism, video and his current passion - abstract modern painting with a hint of allegory. He …


How Locative Media Art Set The Agenda For Mobile Location Aware Apps (And Why This Still Matters)., Conor Mcgarrigle Sep 2011

How Locative Media Art Set The Agenda For Mobile Location Aware Apps (And Why This Still Matters)., Conor Mcgarrigle

Conference Papers

This paper explores the connection between Locative Media (LM) a set of art practices centred on location aware technologies and current Location Based Services (LBS) and applications. To achieve this LM will be traced to the origins of the term and to the originary ambitions driving this unique mode of engagement with emergent location-aware technologies. This involves returning to the first principles of the Karosta Locative Media workshop, its associated texts and to Ben Russell's "Headmap Manifesto" [1] to locate the intentions and ambitions embedded in the term itself.

From its inception at the locative media workshop in Karosta, Latvia …


Public Data Visualization: Dramatizing Architecture And Making Data Visible, Dave Colangelo, Patricio Davila Sep 2011

Public Data Visualization: Dramatizing Architecture And Making Data Visible, Dave Colangelo, Patricio Davila

School of Film Faculty Publications and Presentations

In this paper, we explore emerging modes of digitally-mediated participation in urban space that engage bodily and architectural relationships with data rich environments. We contend that the combination of data visualization, public space, and digital display technologies represent an important aesthetic and technical challenge that engage new dimensions of presence in a social and material environment characterized by net works and data.


Teaching Design And Communication Through Project-Based Service Learning: Past, Present And Future, Ulrike Gencarelle, Laura Gabiger Apr 2010

Teaching Design And Communication Through Project-Based Service Learning: Past, Present And Future, Ulrike Gencarelle, Laura Gabiger

Computer Graphics Department Faculty Publications and Creative Works

No abstract provided.


The Construction Of Locative Situations: Locative Media And The Situationist International, Recuperation Or Redux?, Conor Mcgarrigle Jan 2010

The Construction Of Locative Situations: Locative Media And The Situationist International, Recuperation Or Redux?, Conor Mcgarrigle

Articles

A trend exists within locative media art of invoking the practices of the Situationist International (SI) as an art historical and theoretical background to contemporary practices. It is claimed that locative media seeks to re-enchant urban space though the application of locative technologies to develop novel and experimental methods for navigating, exploring and experiencing the city. To this end, SI concepts such as psychogeography and the techniques of detournement and the de ́rive (drift) have exerted considerable influence on locative media practices, but questions arise as to whether this constitutes a valid contemporary appropriation or a recuperative co-option, serving to …


Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2010|1, Sae Institute Jan 2010

Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2010|1, Sae Institute

SAE Magazine (2007-2011)

No abstract provided.


Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2010|2, Sae Institute Jan 2010

Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2010|2, Sae Institute

SAE Magazine (2007-2011)

No abstract provided.


Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2009|1, Sae Institute Jan 2009

Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2009|1, Sae Institute

SAE Magazine (2007-2011)

No abstract provided.


Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2009|2, Sae Institute Jan 2009

Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2009|2, Sae Institute

SAE Magazine (2007-2011)

No abstract provided.


01sj / Fuse Dec 2008

01sj / Fuse

SWITCH

This page describes two initiatives: 01SJ, a global festival produced by ZER01, and the FUSE residency program, a collaboration between SJSU’s CADRE Lab and the Montalvo Arts Center.


Sae Magazin : Das Magazin Von Sae Institute Und Sae Alumni Association 2008|1, Sae Institute Jan 2008

Sae Magazin : Das Magazin Von Sae Institute Und Sae Alumni Association 2008|1, Sae Institute

SAE Magazine (2007-2011)

No abstract provided.


Borders, Boundaries And Liminal Spaces Jan 2007

Borders, Boundaries And Liminal Spaces

SWITCH

The Borders, Boundaries & Liminal Spaces conference, hosted by Ars Virtua in Second Life and sponsored by CADRE, brought together theorists, scholars, and artists for a three-day discussion of how borders and identities shift in digital spaces. Set within the world of Second Life, the conference explored topics like architecture and archaeology, digital embodiment, posthuman performance, and gaming systems.


Cadre Laboratory/Montalvo Arts Center Research Residency Jan 2007

Cadre Laboratory/Montalvo Arts Center Research Residency

SWITCH

This article outlines the CADRE Laboratory/Montalvo Arts Center Research Residency, a collaborative program between San Jose State University’s CADRE Institute, the Montalvo Arts Center, and the ZeroOne Biennale. The residency connected artists with academic, cultural, and tech resources from Silicon Valley and across the globe to support projects at the intersection of art and technology.


Cadre Salon Series, Switch Editorial Staff Jan 2007

Cadre Salon Series, Switch Editorial Staff

SWITCH

This article describes the CADRE Salon Series, launched by Joel Slayton of the CADRE Laboratory for New Media. The series created a space for dialogue between artists, researchers, designers, and curators. With a small audience of no more than 25 people, it encouraged conversation and exchange between the speakers and audience. The sessions were also simulcast in Second Life, expanding the discussion to virtual participants.


On Earth, Kristina Foley May 2005

On Earth, Kristina Foley

Renée Crown University Honors Thesis Projects - All

My thesis project is structured around a friendship that grew into an artistic collaboration. Laura Williams and myself, Kristina Foley, pulled our resources and concepts together from two seemingly disparate fields of art, Fiber Structure and Interlocking and the Media Art Program, to explore our personal identification with Feminism, magic, and the role of art in illustrating history through revealing perspectives often kept hidden. Using fibers and textile pieces we explore a women’s history that has been kept private and held close to the body, while simultaneously using video and photography to re-imagine how the female is projected into the …


Macromedia Director Audio Project Research - Written Report, Peter Dee Mar 2005

Macromedia Director Audio Project Research - Written Report, Peter Dee

Articles

A written report about the Director Audio Project: Underground Sound to include the four headings of control of audio, thematic coherence, management of assets and originality of approach / design rationale. The Underground Sound Director Audio Project is about contemporary black music in an urban setting. Images of old and young captured in the environment in which they live.


Currents: Art Review, Jason Challas Jan 1997

Currents: Art Review, Jason Challas

SWITCH

A review of the exhibition "Currents", on view at Holmes Fine Arts Gallery Feb. 11th- April 28th 1995. Works reviewed include two by Bruce Cannon, “Comfort Zone” and “Donation Box,” as well as Tim Ryan's relief paintings and sculptures. It is noted that the exhibition also incorporates work by Joan Heemskerk, Dirk Paesmans, Joel Slayton, Jack Fulton, Gary Quinonez, Guy Marsden, Christine Tamblyn, Geri Wittig, and Joe Delappe.


Editor's Spot, Switch Staffs May 1996

Editor's Spot, Switch Staffs

SWITCH

In this article the Switch staff goes in to detail on the redesign of the journal's website for an issue on on artificial life . The new design xperiments with the way Switch looks and how a user can navigate throughout the articles. Lorretta Lange is introduced as the new editor. The authors answer questions about the differences between artificial life and artificial intelligence, highlighting how artificial life can consist of small modulating algorithms. For more on this topic, the article links to Rudy Rucker's related article.


Gnarled Defined, Rudy Rucker May 1996

Gnarled Defined, Rudy Rucker

SWITCH

The article is a reflection of the author’s conception of the term ‘gnarly’, extending the term’s meaning from its origins in California surfer slang. 'Gnarly' is often used in a colloquial context, however, the author believes that the term is able to be used in an academic field as it pertains to outcomes and results of equations. Discussions towards the application of the term 'gnarly' showcase how it can be used in a scientific, mathematical, and artistic context through seemingly random patterns. In order to be gnarly, things must lie and exist between the realm of orderly and chaotic often …


Vr Projects, P.D. Quick Sep 1995

Vr Projects, P.D. Quick

SWITCH

A description of three three projects having to do with virtual reality. The first is the Nanomanipulator, developed at the University of North Carolina Chapel Hill Department of Computer Science in conjunction with the UCLA Department of Chemistry in 1991. It is a machine that allows the user to interact with microscopic particles previously only visible in 2D from an electron microscope. The second project, The Augmented Reality Project, also developed at the Chapel Hill Department of Computer Science. This device used ultrasound images to be placed over a body allowing the user to see inside of it. The final …


Interview: Joel Slayton, Christine Laffer Feb 1995

Interview: Joel Slayton, Christine Laffer

SWITCH

Interview with Joel Slayton, Professor of Computers in Fine Art at San José State University, and Director of the CADRE Institute. Slayton discusses the history of the Cadre Institute and details his views on the relationship between art and new technology. Slayton describes the role of artists in exploring the possibilities and ethical implications of emerging technologies such as genetic engineering, nano-techology, robotics, and artificial life. He describes installations and in-progress work focused on ubiquitous video surveillance. The interview concludes with a discussion of Slayton’s use of the DoWhatDo model for artistic collaboration and of his piece "Conduits," presented in …