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Articles 721 - 750 of 1302
Full-Text Articles in Art and Design
Director's Statement, Andrea Leland
Rescue Politics: Richard Mosse’S Thermal Imaging And The Containment Of Migration, Sarah Bassnett
Rescue Politics: Richard Mosse’S Thermal Imaging And The Containment Of Migration, Sarah Bassnett
Visual Arts Publications
This article focuses on a body of work by Mosse that includes the multichannel video installation Incoming, shown as a 52:12 minute three-channel video installation with 7.3 surround sound, and the photographic series Heat Maps (2015–2017) (Fig. 1). While Incoming concentrates on migration routes, Heat Maps portrays the architecture of refugee camps.4 I consider how the artist’s use of thermal imaging and his immersive mode of documentary complicates tropes used to represent migration. I reflect on the way Mosse’s artwork intersects with a long-standing interest by practitioners and theorists of film and photography in the idea of the camera as …
A Part From You, Kenneth Rick Briggenhorst Jr.
A Part From You, Kenneth Rick Briggenhorst Jr.
Graduate Theses/Dissertations
I invite empathy through art that is technologically assisted to find alternative interpretations for nontheologically informed faith. The sudden passing of my dearest friend, Jimmy, encouraged me to dig through my archives of data, to cherish all the bytes that remain of him. In this endeavor, I find that death is not the end, but a post-physical state of being. I express this sentiment in a part from you, where the work utilizes inanimate constructs to place your faith in, to make sense of the complexities of grief in a digitally tethered way of life. This life that allows many …
Interface: Technology & Portraiture, Mullins Sydney
Interface: Technology & Portraiture, Mullins Sydney
Graduate Thesis Exhibition Catalogue Gallery, 2023
In Interface, five Kentucky-area artists explore a new language of representation with the aid of digital tools like Artificial Intelligence (AI) and Automatic Facial Recognition Software (AFR). Some artists use algorithms to alter celebrity faces beyond recognition, others feed data sets of existing art to AI models in an attempt to generate portraits of no one in particular. Others still create tools for understanding the very act of facial recognition or obfuscation. All have one thing in common: they wish to stretch the limits of and critique the genre of portraiture, as well as to cause viewers to question …
Mascs: Masculinity Reimagined, Josh Porter
Mascs: Masculinity Reimagined, Josh Porter
Graduate Thesis Exhibition Catalogue Gallery, 2023
MASCS: Masculinity Reimagined explores how performances of contemporary masculinities can counteract traditional binary understandings of gender. Justin Korver, John Paul Morabito, Betsy Odom, Moises Salazar, and Darryl DeAngelo Terrell expose, question, and subvert the ways that we culturally define masculinity by focusing on gender as performance. These artists not only critique cisgender, heteronormative binary understandings of masculinity, but also embrace the performative nature of gender and celebrate non-normative, alternative, and queer masculinities. By encompassing a range of gender and sexual identifications, these artists share their own personal experiences, interpretations, performances, rejections, and embodiments of masculinity. Breaking down the barrier created …
Jogakpo Window (7 Feet X 4 Feet), Seo-Young J. Chu
Jogakpo Window (7 Feet X 4 Feet), Seo-Young J. Chu
Publications and Research
- Materials: glass, sunlight, post-it notes. Image description: Photographs show a large window covered with a 조각보 patchwork of colorful post-it notes. Sunlight illuminates the paper.
Artistic Representation And Self Esteem, Brianna Davis
Artistic Representation And Self Esteem, Brianna Davis
Honors College Theses
Dependent upon the constructs of the perception of self and the viewpoint of others, humans base the value of their self esteem on outer perspectives rather than internal ones. For this thesis in particular, the outer perspective to be examined is representation in the field of the arts. This thesis project explores the process of self esteem, artistic representation in the arts, how one affects the other, a history of the correlation between the two, and ways to inform and educate the masses with the tools necessary to advance representation in the arts thus raising the self esteem of its …
菠蘿包(Pineapple Bun): Exploring Memory And Language Through Animation, Elaine Yang
菠蘿包(Pineapple Bun): Exploring Memory And Language Through Animation, Elaine Yang
Scripps Senior Theses
菠蘿包(Pineapple Bun) explores the themes of reconstruction, evocation, and memory through my childhood in Taiwan. Inspired by other Asian American animators, I aim to tell a simple story of connection through my grandfather and I's daily swimming ritual. The film is a 3-minute animated short film following our language barrier and how we engage with each other's differing backgrounds.
For Everyone's Eyes Only: Digital Art As Public Art (Agency, Accessibility, And Aura), Linda Dai
For Everyone's Eyes Only: Digital Art As Public Art (Agency, Accessibility, And Aura), Linda Dai
Pomona Senior Theses
Should digital art qualify as public art? This thesis aims to explore the significance of this question in a contemporary context by cross-examining the two genres in terms of creative agency, accessibility, and aura. Through various interviews and case studies with global artists, I examine similarities and differences in materiality and engagement in public and digital art and the implications of my findings under broader, theoretical frameworks. I further seek to understand how the relationship between technology, art, and society has shifted over time. Ultimately, I argue that the fluidity of digital art allows to exist in public and private …
Inhumanity Restored: Digital Play & Poetic Drama, Ali Emir Dağlar
Inhumanity Restored: Digital Play & Poetic Drama, Ali Emir Dağlar
Comparative Literature M.A. Essays
This essay addresses the relationship of digital games to absurdism through a comparison of the 2011 video game Dark Souls with Samuel Beckett’s absurdist play Waiting for Godot. Staked in this comparison is the rhetoric not only of Dark Souls but of the contemporary digital game as a medium; establishing an analogy that speaks to the broader genealogy of modern media, my argument implicates the underemphasized yet critically meaningful kinship of computer games and poetic theater. I argue that understanding the digital game vis-a-vis absurdism means explicating how the 20th century stage, particularly that of Beckett, prefigures contemporary digital worlds …
Playing To Win: The Effects Of Implementing Gamification Strategies In Product Marketing, Sabrina Stone
Playing To Win: The Effects Of Implementing Gamification Strategies In Product Marketing, Sabrina Stone
CMC Senior Theses
Let’s play a game. What effect do you think video games have on twenty-first-century marketing? In this age defined by its nature of digitality, capturing the attention of consumers is an arduous competition. Through market segmentation, research, and the observable variables of consumer behavior, product marketing has turned to video games as a solution to appeal to younger demographics. Gamification is an increasingly applied product marketing strategy employed to increase favorable metrics. Of those key performance indicators (KPIs), boosted measures such as click-through rates, impressions, and engagement rates suggest that gamification is a strategic opportunity to persuade consumers to take …
Deadly Snow: Meditations On Muriel Rukeyser, Andrei Tarkovsky, And The Pandemic Era, Nicole Lawrence
Deadly Snow: Meditations On Muriel Rukeyser, Andrei Tarkovsky, And The Pandemic Era, Nicole Lawrence
Critical Humanities
The following personal essay meditates on Appalachian fatalism and its relationship to vaccine and mask hesitancy. The analogous relationship between ecological destruction and uncertainty with the exploitation and abuse of the body serves as a waypoint to explore Appalachia’s larger dismissal towards “protection” during the pandemic. Included are original art pieces that serve to intertextually converse with Rukeyser’s activism, West Virginia’s aesthetic schism between industrial catastrophe and symbols of prosperity, and Tarkovsky’s imagery of desolation and hope.
What An Interesting Video To Put On The Internet (An Amusing Economic Indicator), Dahlia S. Bloomstone
What An Interesting Video To Put On The Internet (An Amusing Economic Indicator), Dahlia S. Bloomstone
Theses and Dissertations
My exhibition reconciles representations of domesticity, labor, and morality through the lens of sex-work (SW). It consists of video work, a video game, and free-to-take objects, where donation, the strip club, and the fish tank converge. My work concludes that SW is a timeless construct that will always exist even after reimagining multiple worlds.
Comic Literature And Graphic Novel Uses In History, Literature, Math, And Science, James O. Barbre Iii, Justin Carroll, Joshua Tolbert
Comic Literature And Graphic Novel Uses In History, Literature, Math, And Science, James O. Barbre Iii, Justin Carroll, Joshua Tolbert
SANE journal: Sequential Art Narrative in Education
Graphic novels and comics have a rich history and have long served as a medium for both education and entertainment. Although we live in an increasingly technology-rich era which offers abundant visual stimulation to compete with comics, graphic literature is arguably a more immediate and robust resource than ever before. The following paper highlights specific applications of graphic literature to pedagogical purposes, including implications for the use of comics in teaching history, world languages, English as a new language, science, and mathematics. Across these areas, a wide degree of application exists for teachers, in both K-12 and post-secondary settings. In …
Hacia La Preservación De Los Relatos De Las Comunidades Digitales De Los Mmorpg Mediante Etnografías Digitales: Una Mirada Desde Los Estudios Visuales Al Caso Futur0 Server [2005-2012] De Ragnarok Online, Romano Ponce Díaz
Journal of Roleplaying Studies and STEAM
Resumen: La ponderación planteada en los siguientes párrafos centra su interés en las plataformas digitales de narrativa audiovisual donde los participantes pueden alterar y determinar el relato por medio de la interacción social sucedida en el mismo, concretamente, los videojuegos multijugador masivos de rol en línea en servidores emulados. Además, se abordan las implicaciones de la desaparición potencial y real de la información, datos, testimonios y vestigios de estas comunidades digitales participativas a causa de la naturaleza falible de los dispositivos de almacenaje electrónico. De esa forma, se busca plantear un breve panorama general de los antecedentes históricos de las …
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Articles
This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …
A Photo Documentary: Exploring Queer Identities In Kwazulu-Natal, Nicholas Graves
A Photo Documentary: Exploring Queer Identities In Kwazulu-Natal, Nicholas Graves
Independent Study Project (ISP) Collection
Media can be a powerful tool in examining the structures of power that both hinder and advance LGBTQIA+ representation and subsequently, lived experiences. Therefore, being able to understand the varying feelings that everyday South Africans feel towards queer people, will be measured through the media that people consume. For the vast majority of South Africans, this would look like movies, TV soap operas, and discussions that take place on the radio. Understanding the role media plays within the country is vital to understanding the overall progress that has been made.
The media’s ability to reflect lived experiences within gay and …
The Textual Gutter: How Gene Luen Yang Redefines The Gutter In Boxers & Saints To Tell A Transnational Tale, David Lucas Jr
The Textual Gutter: How Gene Luen Yang Redefines The Gutter In Boxers & Saints To Tell A Transnational Tale, David Lucas Jr
SANE journal: Sequential Art Narrative in Education
This paper attempts to provide a new understanding of the gutter and how it is used to significant effect in Gene Luen Yang's, Boxers & Saints. This research draws upon the work of Scott McCloud to establish a framework for the theoretical applications of the gutter. Most prior research focuses on the gutter within the page. This article demonstrates how Yang pushes the concept of the gutter further by creating a new type of gutter that moves beyond the pages and across texts. Then the research attempts to demonstrate how the idea of the textual gutter heightens the transnational elements …
Analog Matters: Labels, Cassettes, And Alternative Economies In Argentina’S Independent Music Scenes, Maria Agustina Checa
Analog Matters: Labels, Cassettes, And Alternative Economies In Argentina’S Independent Music Scenes, Maria Agustina Checa
Dissertations, Theses, and Capstone Projects
This dissertation is a multi-sited ethnographic study of current cassette production and circulation in Argentina. It analyzes the work of independent labels that record music available online onto cassette tapes, incorporating a variety of music styles. I examine practices of production, circulation, and exchange, and the alternative economies performed around cassettes, with particular attention to the materialities constituting these processes. Through cassettes, I conceptualize and trace "relational value," a notion to understand objects with different kinds of social agencies valued for their abilities to generate connections. Relational value is a theoretical construct that emerges from the ground-up approach to studying …
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
Articles
This article considers how player interactions with religious and ethnic markers, create
a globalized game space in the mobile game Florence (2018). Florence is a multiaward-
winning interactive novella game with story-integrated minigames that weave
play experiences into the narrative. The game, in part, explores love, loss, and
rejuvenation as relatable experiences. Simultaneously, the game produces a unique
experience for each player, as they can refract the game narrative through their own
cultural, identitarian lens. The game assumes the shared cultural space of the player,
the player-character (PC), and the non-player-character (NPC) while blurring the
boundaries between each of these …
Strategies Used In Translating The Fantastic Events In Venus Dari Kota Ille, Ria Rizkya, Arif Budiman
Strategies Used In Translating The Fantastic Events In Venus Dari Kota Ille, Ria Rizkya, Arif Budiman
International Review of Humanities Studies
The fantastic (le fantastique) is a literary genre that originated from France, which has a specific characteristic of an ambiguous event that cannot be found in other literary works from other countries that introduce similar genres. This study discusses the translation strategies used to translate these fantastic events in Venus dari Kota Ille, the Indonesian translation version of the fantastic story of La Vénus d'Ille by Mérimée (1837). The objective of this research is to see what strategies the translator use in translating the fantastic events that are present in the French version that contained uncanny elements and whether these …
Game On
DePaul Magazine
Video game industry icon Eugene Jarvis and DePaul alumna and Trustee Sasha Gerritson take the College of Computing and Digital Media to the next level with a landmark gift. The gift renames the college in honor of Jarvis and launches the Jarvis Student Center for Innovation and Collaboration, a multidisciplinary, student-focused space.
Enhancing The Advertising Message Through The Conceptual Photography, Rania Ezzat
Enhancing The Advertising Message Through The Conceptual Photography, Rania Ezzat
Journal of Art, Design and Music
Conceptual photography is a term that is used to refer to a specific type of photography which has been created for the specific purpose of conveying some sort of concept, Conceptual photographers are tasked with creating images that convey a specific concept or idea, as opposed to simply trying to capture a realistic representation of their subject. or it can mean trying to create an image that evokes an emotion or encourages the viewer to think about something in a different Images in conceptual photography are often used in advertising or public service announcements, because conceptual photography is a powerful …
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …
An Analytical Study To Design And Produce "Non-Official" Pop-Up Double Pages For Children's Book At The Faculty Of Applied Arts, October 6 University In Egypt, Mohamed Zakaria Soltan
An Analytical Study To Design And Produce "Non-Official" Pop-Up Double Pages For Children's Book At The Faculty Of Applied Arts, October 6 University In Egypt, Mohamed Zakaria Soltan
Journal of Art, Design and Music
One of the most crucial suggestions of this paper is to study is an appeal to the officials of the Ministry of Education in Egypt to use the techniques of the pop-up pages in textbooks at primary schools to improve the quality of the textbook and reach higher levels of comprehension among students. It is a study of an experiment taught by the researcher with his 3rd-grade students, At the Department of Advertising, Faculty of Applied Arts, October 6 University, Book Art 1 Course for the Academic Year 2021/2022, to design and produce non-official pop-up pages for various children's books. …
Confronting Contemporary Mythmaking: On Artists’ Engagements With Popular Culture, Jonathan Case
Confronting Contemporary Mythmaking: On Artists’ Engagements With Popular Culture, Jonathan Case
MFA in Visual Arts Theses
This paper begins by outlining an understanding of how the culture industry operates in American culture and explores ways to counter the transmission of modern mythmaking through art. As described in Roland Bathes’s Mythologies, mythmaking in the contemporary context serves to sever current systems of power and coercion from the historic processes of their creation; to naturalize the current neoliberal order and make it seem like the only way things could ever be. This sort of mythmaking is transmitted through popular culture, and many artists have responded to it through their practices. Herein I describe several different artists’ approaches, including …
Converting Horizontal Media For Vertical Platforms, Eric A. Hernandez
Converting Horizontal Media For Vertical Platforms, Eric A. Hernandez
Graphic Communication
Today, most media is viewed on mobile phones and seen on a vertical screen. There are very few methods for converting horizontal media into vertical media for vertical platforms. This manual shows new ways to redesign horizontal content so that it looks better on vertical displays; I imagine watching things like the Super Bowl or the The Grammys on TikTok or Instagram with a new broadcast design that is more attractive.
How Marlon T. Riggs Queered The Documentary Form, Anthony M. Sweeney
How Marlon T. Riggs Queered The Documentary Form, Anthony M. Sweeney
Dissertations, Theses, and Capstone Projects
Marlon T. Riggs’s documentary films and their paratextual elements are rooted in his intersectional identities as a Black and gay man. His activist goal of Black gay liberation was based on what he saw as deeply engrained internal and external racist and homophobic societal structures that subjugated Black queers. In this thesis, I place research from Black cultural studies, gender and sexuality studies, and film studies in conversation with one another to show how Riggs’s filmography is an example of queer form. In doing so, I attempt to redefine the focus of the scholarship on Riggs from an avant-garde filmmaker …
Fragmentation And Fabulation: Reflexivity And The New Black Documentary, Joanna Lehan
Fragmentation And Fabulation: Reflexivity And The New Black Documentary, Joanna Lehan
Dissertations, Theses, and Capstone Projects
This thesis concerns the photographic representation of Black bodies in new, reflexive documentary forms that have been increasingly produced and exhibited in the midst of America’s renewed discourse on race. Approaching this argument categorically, focused on the themes of fabulation and fragmentation, my task here is to uncover the gaps and overlaps between earlier critiques of the documentary image and more recent discourse on photography and race by exploring the specific methods through which select recent documentary projects embed and expand these critiques.
Fragmentation is a category of production I use to frame a movement of Black photographic artists …
Mrs. Florence Mante's Amazing Grace School, Daniel Keith Davis
Mrs. Florence Mante's Amazing Grace School, Daniel Keith Davis
LSU Master's Theses
Mrs. Florence Mante’s Amazing Grace School is the story of both Mama Florence and the children that she has dedicated her life to. Mrs. Florence Mante is the Ghanaian cofounder of the Amazing Grace Preparatory School. The West African school is committed to developing African leaders and ending the cycles of poverty in the village of Kodiekrom. My thesis focuses on using interview-driven artwork and collaborative storytelling to depict the unique challenges and triumphs of Mama Florence’s life in Ghana. Digital illustrations, a narration from Mama Florence, and music take the viewer on her deeply compelling journey, raising awareness for …