Towards A Taxonomy Of Challenges In An Integrated It Governance Framework Implementation,
2016
Robert Gordon University
Towards A Taxonomy Of Challenges In An Integrated It Governance Framework Implementation, Mathew Nicho, Suadad Muamaar
Journal of International Technology and Information Management
The rapid adoption of IT governance (ITG) frameworks in organizations worldwide, along with the subsequent need to select and integrate overlapping ITG frameworks has presented practitioners with challenges in choice and integration of frameworks. In this respect, the purpose of this study was to explore the ITG frameworks integration (ITGFI) challenges faced by organizations worldwide; develop and test a theory-based integrated ITG challenges (IIC) taxonomy model created from extant literature; and validate and compare these with those empirically extracted from three case studies in the United Arab Emirates (UAE). The results present the audience with a taxonomy of a prioritized …
Comparative Empirical Analysis On Computer Software Piracy Behaviors Between China And The United States: An Exploratory Study,
2016
Miami University
Comparative Empirical Analysis On Computer Software Piracy Behaviors Between China And The United States: An Exploratory Study, Xiang Fang, Sooun Lee
Journal of International Technology and Information Management
Using the data collected from several universities in China and the United States, which have drastically different piracy rates, economic development stages, income levels, and national cultures, this study aims to identify which demographic factors affect software piracy significantly. Totally, the dataset includes 600 valid responses. Multivariate data analysis, supported by Multivariate Analysis of Variance and Turkey’s test, reveals that among various factors, country difference and gender most significantly influence software piracy. In addition, this study offers recommendations on how to curb software piracy effectively.
3 E’S Enterprise Architecture Framework (That Encompasses Business Process, Information Systems, And Information Technology),
2016
Rochester Institute of Technology
3 E’S Enterprise Architecture Framework (That Encompasses Business Process, Information Systems, And Information Technology), Nicholas C. Bucciarelli Mr.
Articles
No abstract provided.
Micronaut: A 2d Action Side Scrolling Platformer For The Apple Tv,
2016
California Polytechnic State University, San Luis Obispo
Micronaut: A 2d Action Side Scrolling Platformer For The Apple Tv, Christopher Michael Williams
Computer Science and Software Engineering
Micronaut is a 2D side scrolling platformer video game application developed for the Apple TV with the tvOS SDK version 9.1. It explores humancomputer interaction of platformer video games on the Apple TV and aims to give the player the most control to maximize enjoyment. Micronaut features five engaging levels with each level designed to focus on teaching the player the mechanics one at a time. Micronaut has been submitted and is undergoing submission for the Apple TV App Store at the time of this paper. Christopher Williams managed the software development and design, and Jacob Johannesen created the graphical …
Wearable Ekg,
2016
California Polytechnic State University, San Luis Obispo
Wearable Ekg, Cale Hopkins, Tanner Papenfuss, Travis E. Michael
Computer Engineering
No abstract provided.
Pet Food Monitor Using The Raspberry Pi,
2016
California Polytechnic State University, San Luis Obispo
Pet Food Monitor Using The Raspberry Pi, Kimberly Aguero
Computer Engineering
Computer system built on a Raspberry Pi that will monitor the levels of food in a pet food bowl. If it detects that there is no food in the bowl, it will notify the user via email or text.
Astro – A Low-Cost, Low-Power Cluster For Cpu-Gpu Hybrid Computing Using The Jetson Tk1,
2016
California Polytechnic State University, San Luis Obispo
Astro – A Low-Cost, Low-Power Cluster For Cpu-Gpu Hybrid Computing Using The Jetson Tk1, Sean Kai Sheen
Master's Theses
With the rising costs of large scale distributed systems many researchers have began looking at utilizing low power architectures for clusters. In this paper, we describe our Astro cluster, which consists of 46 NVIDIA Jetson TK1 nodes each equipped with an ARM Cortex A15 CPU, 192 core Kepler GPU, 2 GB of RAM, and 16 GB of flash storage. The cluster has a number of advantages when compared to conventional clusters including lower power usage, ambient cooling, shared memory between the CPU and GPU, and affordability. The cluster is built using commodity hardware and can be setup for relatively low …
Pinpoint: Location Beacon And Tracking,
2016
California Polytechnic State University, San Luis Obispo
Pinpoint: Location Beacon And Tracking, Ezequiel Lopez Iii
Computer Engineering
The purpose of Pinpoint was to create a device that can collect and transmit location information for multiple users on a wireless network. The device would be used to keep track of and communicate with other users nearby. The final design includes a touchscreen display as a graphical user interface (GUI), an XBee RF module for wireless networking, a GPS receiver for location tracking, and a Programmable System on a Chip (PSoC) to control the modules.
High-Low,
2016
California Polytechnic State University, San Luis Obispo
High-Low, Cameron Burwell, Bryce Cheng-Campbell
Computer Science and Software Engineering
The card game High-Low is a cooperative game that provides a unique problem of where all players have partial information and build off other players guesses to win the game. This problem lends itself to creating an AI bot that can play the game with other human players. By making decisions that change as the other players make guesses through the rounds, we have created an AI bot that plays the game with a good degree of accuracy.
Senior Project: Control System For An Underwater Remotely Operated Vehicle,
2016
California Polytechnic State University, San Luis Obispo
Senior Project: Control System For An Underwater Remotely Operated Vehicle, Tyler Mau, Joseph Mahoney
Computer Engineering
No abstract provided.
Scare Tactics,
2016
Rochester Institute of Technology
Scare Tactics, Tiago Martines, Gabriel Ortega, Karan Sahu, Lucas Pereira Vasconcelos, Henrique Silva Chaltein De Almeida
Theses
It is the purpose of this document to describe the design and development processes of Scare Tactics. The game will be discussed in further detail as it relates to several areas, such as market analysis, development process, game design, technical design, and each team members’ individual area of background research. The research areas include asymmetrical game design, level design, game engine architecture, real-time graphics, user interface design, networking and artificial intelligence.
As part of the team’s market analysis, other games featuring asymmetric gameplay are discussed. The games described in this section serve as inspirations for asymmetric game design. Some …
Improving The Security Of Wireless Sensor Networks,
2016
James Madison University
Improving The Security Of Wireless Sensor Networks, Mauricio Tellez Nava
Masters Theses, 2010-2019
With the rapid technological advancements of sensors, Wireless Sensor Networks (WSNs) have become the main technology for the Internet of Things (IoT). We investigated the security of WSNs in an environmental monitoring system with the goal to improve the overall security. We implemented a Secure Temperature Monitoring System (STMS), which served as our investigational environment. Our results revealed a security flaw found in the bootstrap loader (BSL) password used to protect firmware in the MSP430 MCU chips. We demonstrated how the BSL password could be brute forced in a matter of days. Furthermore, we illustrate how an attacker can reverse …
Factors Affecting Big Data Technology Adoption,
2016
Portland State University
Factors Affecting Big Data Technology Adoption, Nayem Rahman
Student Research Symposium
With the advancement of computer science, hardware and software engineering, and computing power, and later with the advent of the internet, social networking tools and other sources such as sensors data growth has increased significantly. These data are called big data which are mostly unstructured, generated in large volumes, data need to be captured in near real-time. To handle big data a completely new set of tools and technologies are being emerged. I have studied big data literature to identify the factors that might influence big data adoption. I was able to list quite a few factors or attributes that …
The Eagle Programming Language,
2016
Macalester College
The Eagle Programming Language, Samuel G. Horlbeck Olsen
Mathematics, Statistics, and Computer Science Honors Projects
C remains the dominant systems programming language despite many new languages attempting to take its place. Modern languages generally value abstraction and safety over speed and direct control of hardware. They are therefore not well suited to the low-level tasks for which C was designed. This paper introduces a novel programming language, Eagle, which represents a fast, elegant alternative to C. It allows low-level programming while providing optional modern features like reference counting, closures, generators, and classes. In addition to specifying this language and reviewing the current alternatives, the paper describes the implementation of a working Eagle compiler. The language …
Software Defined Multi-Spectral Imaging For Arctic Sensor Networks,
2016
Embry-Riddle Aeronautical University, College of Engineering
Software Defined Multi-Spectral Imaging For Arctic Sensor Networks, Sam B. Siewert, Matthew Demi Vis, Ryan Claus, Vivek Angoth, Karthikeyan Mani, Kenrick Mock, Surjith B. Singh, Saurav Srivistava, Chris Wagner
Publications
Availability of off-the-shelf infrared sensors combined with high definition visible cameras has made possible the construction of a Software Defined Multi-Spectral Imager (SDMSI) combining long-wave, near-infrared and visible imaging. The SDMSI requires a real-time embedded processor to fuse images and to create real-time depth maps for opportunistic uplink in sensor networks. Researchers at Embry Riddle Aeronautical University working with University of Alaska Anchorage at the Arctic Domain Awareness Center and the University of Colorado Boulder have built several versions of a low-cost drop-in-place SDMSI to test alternatives for power efficient image fusion. The SDMSI is intended for use in field …
The Design Of A Racing Simulator: A Three-Phase User Testing Approach,
2016
Embry-Riddle Aeronautical University
The Design Of A Racing Simulator: A Three-Phase User Testing Approach, Jakob E. Rouleau, Eric J. Wach
Human Factors and Applied Psychology Student Conference
No abstract provided.
“My Logic Is Undeniable”: Replicating The Brain For Ideal Artificial Intelligence,
2016
Liberty University
“My Logic Is Undeniable”: Replicating The Brain For Ideal Artificial Intelligence, Samuel C. Adams
Senior Honors Theses
Alan Turing asked if machines can think, but intelligence is more than logic and reason. I ask if a machine can feel pain or joy, have visions and dreams, or paint a masterpiece. The human brain sets the bar high, and despite our progress, artificial intelligence has a long way to go. Studying neurology from a software engineer’s perspective reveals numerous uncanny similarities between the functionality of the brain and that of a computer. If the brain is a biological computer, then it is the embodiment of artificial intelligence beyond anything we have yet achieved, and its architecture is advanced …
Front Matter: Proceedings Of The Maics 2016 Conference,
2016
University of Dayton
Front Matter: Proceedings Of The Maics 2016 Conference, University Of Dayton
Content presented at the MAICS conference
Front matter contains:
- A list of program chairs and committee members
- Foreword to the proceedings by James P. Buckley, conference chair; Saverio Perugini, general chair
Editors: Phu H. Phung, University of Dayton; Ju Shen, University of Dayton; Michael Glass, Valparaiso University
Interactive Teachable Cognitive Agents: Smart Building Blocks For Multiagent Systems,
2016
Singapore Management University
Interactive Teachable Cognitive Agents: Smart Building Blocks For Multiagent Systems, Budhitama Subagdja, Ah-Hwee Tan
Research Collection School Of Computing and Information Systems
Developing a complex intelligent system by abstracting their behaviors, functionalities, and reasoning mechanisms can be tedious and time consuming. In this paper, we present a framework for developing an application or software system based on smart autonomous components that collaborate with the developer or user to realize the entire system. Inspired by teachable approaches and programming-by-demonstration methods in robotics and end-user development, we treat intelligent agents as teachable components that make up the system to be built. Each agent serves different functionalities and may have prebuilt operations to accomplish its own design objectives. However, each agent may also be equipped …
Airborne Lidar Acquisition, Post-Processing And Accuracy-Checking For A 3d Webgis Of Copan, Honduras,
2016
German Archaeological Institute
Airborne Lidar Acquisition, Post-Processing And Accuracy-Checking For A 3d Webgis Of Copan, Honduras, Jennifer Von Schwerin, Heather Richards-Rissetto, Fabio Remondino, Maria Grazia Spera, Michael Auer, Nicolas Billen, Lukas Loos, Laura Stelson, Markus Reindel
Department of Anthropology: Faculty Publications
Archaeological projects increasingly collect airborne LiDAR data to use as a remote sensing tool for survey and analysis. Publication possibilities for LiDAR datasets, however, are limited due to the large size and often proprietary nature of the data. Fortunately, web-based, geographic information systems (WebGIS) that can securely manage temporal and spatial data hold great promise as virtual research environments for working with and publishing LiDAR data. To test this and to obtain new data for archaeological research, in 2013, the MayaArch3D Project (www.mayaarch3d.org) collected LiDAR data for the archaeological site of Copan, Honduras. Results include: 1) more accurate archaeological maps, …
