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Articles 1 - 30 of 88
Full-Text Articles in Other Computer Sciences
Digitizing Delphi: Educating Audiences Through Virtual Reconstruction, Kate Koury
Digitizing Delphi: Educating Audiences Through Virtual Reconstruction, Kate Koury
The Journal of Purdue Undergraduate Research
Implementing a 3D model into a virtual space allows the general public to engage critically with archaeological processes. There are many unseen decisions that go into reconstructing an ancient temple. Analysis of available materials and techniques, predictions of how objects were used, decisions of what sources to reference, puzzle piecing broken remains together, and even educated guesses used to fill gaps in information often go unobserved by the public. This work will educate users about those choices by allowing the side-by-side comparison of conflicting theories on the reconstruction of the Tholos at Delphi, which is an ideal site because of …
(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan
(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan
Dartmouth College Master’s Theses
Augmented art— the subgenre of art that incorporates physical and digital artwork— is a rapidly growing field driven by advancing technology and a new generation for whom that tech is a given. Yet the presence of media like augmented and virtual reality in exhibition remains a controversial subject. Rather than focusing on the many theoretical debates about whether digital pieces can qualify as "good" art, we study it in practice through the eyes of the casual art observer. This paper highlights the audience in a within-participant study that asked viewers to take in a physical sculpture intentionally built with virtual …
Performative Mixing For Immersive Audio, Brian A. Elizondo
Performative Mixing For Immersive Audio, Brian A. Elizondo
LSU Doctoral Dissertations
Immersive multichannel audio can be produced with specialized setups of loudspeakers, often surrounding the audience. These setups can feature as few as four loudspeakers or more than 300. Performative mixing in these environments requires a bespoke solution offering intuitive gestural control. Beyond the usual faders for gain control, advancements in multichannel sound demand interfaces capable of quickly positioning sounds between channels. The Quad Cartesian Positioner is such a solution in the form of a Eurorack module for surround mixing for use in live or studio performances.
Diffusion/mixing methods for live multichannel immersive music often rely on the repurposing of hardware …
Proposing A Measure Of Ethicality For Humans And Ai, Alejandro Jorge Napolitano Jawerbaum
Proposing A Measure Of Ethicality For Humans And Ai, Alejandro Jorge Napolitano Jawerbaum
Electronic Theses and Dissertations
Smarter people or intelligent machines are able to make more accurate inferences about their environment and other agents more efficiently than less intelligent agents. Formally: ‘Intelligence measures an agent’s ability to achieve goals in a wide range of environments.’ (Legg, 2008)
In this dissertation we extend this definition to include ethical behaviour and we will offer a mathematical formalism and a way to estimate how ethical an action is or will be, both for a human and for a computer, by calculating the expected values of random variables. Formally, we propose the following measure of ethicality, which is computable, or …
Algorithmic Bias: Causes And Effects On Marginalized Communities, Katrina M. Baha
Algorithmic Bias: Causes And Effects On Marginalized Communities, Katrina M. Baha
Undergraduate Honors Theses
Individuals from marginalized backgrounds face different healthcare outcomes due to algorithmic bias in the technological healthcare industry. Algorithmic biases, which are the biases that arise from the set of steps used to solve or analyze a problem, are evident when people from marginalized communities use healthcare technology. For example, many pulse oximeters, which are the medical devices used to measure oxygen saturation in the blood, are not able to accurately read people who have darker skin tones. Thus, people with darker skin tones are not able to receive proper health care due to their pulse oximetry data being inaccurate. This …
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Honors Projects
Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a …
Du Undergraduate Showcase: Research, Scholarship, And Creative Works, Caitlyn Aldersea, Justin Bravo, Sam Allen, Anna Block, Connor Block, Emma Buechler, Maria De Los Angeles Bustillos, Arianna Carlson, William Christensen, Olivia Kachulis, Noah Craver, Kate Dillon, Muskan Fatima, Angel Fernandes, Emma Finch, Colleen Cassidy, Amy Fishman, Andrea Francis, Stacia Fritz, Simran Gill, Emma Gries, Rylie Hansen, Shannon Powers, Jacqueline Martinez, Zachary Harker, Ashley Hasty, Mykaela Tanino-Springsteen, Kathleen Hopps, Adelaide Kerenick, Colin Kleckner, Ci Koehring, Elijah Kruger, Braden Krumholz, Maddie Leake, Lyneé Alves, Seraphina Loukas, Yatzari Lozano Vazquez, Haley Maki, Emily Martinez, Sierra Mckinney, Mykaela Tanino-Springsteen, Audrey Mitchell, Kipling Newman, Audrey Ng, Megan Lucyshyn, Andrew Nguyen, Stevie Ostman, Casandra Pearson, Alexandra Penney, Julia Gielczynski, Tyler Ball, Anna Rini, Christina Rorres, Simon Ruland, Helayna Schafer, Emma Sellers, Sarah Schuller, Claire Shaver, Kevin Summers, Isabella Shaw, Madison Sinar, Claudia Pena, Apshara Siwakoti, Carter Sorensen, Madi Sousa, Anna Sparling, Alexandra Revier, Brandon Thierry, Dylan Tyree, Maggie Williams, Lauren Wols
Du Undergraduate Showcase: Research, Scholarship, And Creative Works, Caitlyn Aldersea, Justin Bravo, Sam Allen, Anna Block, Connor Block, Emma Buechler, Maria De Los Angeles Bustillos, Arianna Carlson, William Christensen, Olivia Kachulis, Noah Craver, Kate Dillon, Muskan Fatima, Angel Fernandes, Emma Finch, Colleen Cassidy, Amy Fishman, Andrea Francis, Stacia Fritz, Simran Gill, Emma Gries, Rylie Hansen, Shannon Powers, Jacqueline Martinez, Zachary Harker, Ashley Hasty, Mykaela Tanino-Springsteen, Kathleen Hopps, Adelaide Kerenick, Colin Kleckner, Ci Koehring, Elijah Kruger, Braden Krumholz, Maddie Leake, Lyneé Alves, Seraphina Loukas, Yatzari Lozano Vazquez, Haley Maki, Emily Martinez, Sierra Mckinney, Mykaela Tanino-Springsteen, Audrey Mitchell, Kipling Newman, Audrey Ng, Megan Lucyshyn, Andrew Nguyen, Stevie Ostman, Casandra Pearson, Alexandra Penney, Julia Gielczynski, Tyler Ball, Anna Rini, Christina Rorres, Simon Ruland, Helayna Schafer, Emma Sellers, Sarah Schuller, Claire Shaver, Kevin Summers, Isabella Shaw, Madison Sinar, Claudia Pena, Apshara Siwakoti, Carter Sorensen, Madi Sousa, Anna Sparling, Alexandra Revier, Brandon Thierry, Dylan Tyree, Maggie Williams, Lauren Wols
DU Undergraduate Research Journal Archive
DU Undergraduate Showcase: Research, Scholarship, and Creative Works
Procedural City Generation With Combined Architectures For Real-Time Visualization, Griffin Poyck
Procedural City Generation With Combined Architectures For Real-Time Visualization, Griffin Poyck
All Theses
The work and research of this paper sought to build upon traditional city generation and simulation in creating a tool that both realistically simulates cities and their prominent features and also creates aesthetic and artistically rich cities using assets that combine several contemporary or near contemporary architectural styles. The major city features simulated are the surrounding terrain, road networks, individual buildings, and building placement. The tools used to both create and integrate these features were created in Houdini with Unreal Engine 5 as the intended final destination. This research was influenced by the city, town, and road networking of Ghost …
Créativité Assistée Par Ordinateur : Composer La Musique D'Un Film En Utilisant Uniquement Sa Courbe De Luminosité Extraite Automatiquement, Felipe Ariani, Marcelo Caetano, Javier Elipe Gimeno, Ivan Magrin-Chagnolleau
Créativité Assistée Par Ordinateur : Composer La Musique D'Un Film En Utilisant Uniquement Sa Courbe De Luminosité Extraite Automatiquement, Felipe Ariani, Marcelo Caetano, Javier Elipe Gimeno, Ivan Magrin-Chagnolleau
Presidential Fellows Articles and Research
Dès sa conception, l'ordinateur a trouvé des applications pour accompagner la créativité des humains. De nos jours, le débat sur les ordinateurs et la créativité implique plusieurs défis, tels que comprendre la créativité humaine, modéliser le processus créatif, et programmer l'ordinateur pour qu'il présente un comportement qui semble être créatif dans une certaine mesure. Dans cet article, nous nous intéressons à la manière dont l'ordinateur peut être utilisé comme un outil favorisant la créativité dans une composition musicale. Nous avons extrait automatiquement la courbe de luminosité d'un film muet et l'avons ensuite utilisée pour composer une pièce musicale pour accompagner …
Murder On The Vr Express: Studying The Impact Of Thought Experiments At A Distance In Virtual Reality, Andrew Kissel, Krzysztof J. Rechowicz, John B. Shull
Murder On The Vr Express: Studying The Impact Of Thought Experiments At A Distance In Virtual Reality, Andrew Kissel, Krzysztof J. Rechowicz, John B. Shull
Philosophy Faculty Publications
Hypothetical thought experiments allow researchers to gain insights into widespread moral intuitions and provide opportunities for individuals to explore their moral commitments. Previous thought experiment studies in virtual reality (VR) required participants to come to an on-site laboratory, which possibly restricted the study population, introduced an observer effect, and made internal reflection on the participants’ part more difficult. These shortcomings are particularly crucial today, as results from such studies are increasingly impacting the development of artificial intelligence systems, self-driving cars, and other technologies. This paper explores the viability of deploying thought experiments in commercially available in-home VR headsets. We conducted …
Exploration Of Digital Synthesis, Angelo Indre
Exploration Of Digital Synthesis, Angelo Indre
Williams Honors College, Honors Research Projects
“An Exploration of Digital Synthesis” is a comprehensive investigation into the world of digital audio and music production. The paper explores the fundamental concepts of sound synthesis, including MIDI, virtual instruments (VSTs), and the JUCE framework. The central focus of the paper is the implementation of a custom synthesizer, which serves as a case study for the practical application of digital synthesis. The paper addresses the key question of how to create a functioning synthesizer from scratch, providing detailed insights into the programming and design process. Overall, the paper represents a significant contribution to the fields of digital audio and …
The History Of The Enigma Machine, Jenna Siobhan Parkinson
The History Of The Enigma Machine, Jenna Siobhan Parkinson
History Publications
The history of the Enigma machine begins with the invention of the rotor-based cipher machine in 1915. Various models for rotor-based cipher machines were developed somewhat simultaneously in different parts of the world. However, the first documented rotor machine was developed by Dutch naval officers in 1915. Nonetheless, the Enigma machine was officially invented following the end of World War I by Arthur Scherbius in 1918 (Faint, 2016).
Computing Concept: Genealogy Potential, Power, Arithmetic, Algorithm And Ritual Of Computation, Yuhang Liu, Fei Zhang
Computing Concept: Genealogy Potential, Power, Arithmetic, Algorithm And Ritual Of Computation, Yuhang Liu, Fei Zhang
Bulletin of Chinese Academy of Sciences (Chinese Version)
In the new era, China needs more rational, firm, dialectical, and practical cultural confidence in the field of computational technology. The study conducted rigorous literature research, and established the correspondence between the ancient Chinese ideologies and different focuses of computation. The study proposes the computation concept genealogy (i.e., potential, power, arithmetic, algorithm, and ritual of computation) to deepen the multi-dimensional understanding of the concept of computation, and gives some suggestions for cultivating the computational culture that is facing the world and is of Chinese characteristics.
Automated Identification Of Astronauts On Board The International Space Station: A Case Study In Space Archaeology, Rao Hamza Ali, Amir Kanan Kashefi, Alice C. Gorman, Justin St. P. Walsh, Erik J. Linstead
Automated Identification Of Astronauts On Board The International Space Station: A Case Study In Space Archaeology, Rao Hamza Ali, Amir Kanan Kashefi, Alice C. Gorman, Justin St. P. Walsh, Erik J. Linstead
Art Faculty Articles and Research
We develop and apply a deep learning-based computer vision pipeline to automatically identify crew members in archival photographic imagery taken on-board the International Space Station. Our approach is able to quickly tag thousands of images from public and private photo repositories without human supervision with high degrees of accuracy, including photographs where crew faces are partially obscured. Using the results of our pipeline, we carry out a large-scale network analysis of the crew, using the imagery data to provide novel insights into the social interactions among crew during their missions.
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …
The Significance Of Sonic Branding To Strategically Stimulate Consumer Behavior: Content Analysis Of Four Interviews From Jeanna Isham’S “Sound In Marketing” Podcast, Ina Beilina
Student Theses and Dissertations
Purpose:
Sonic branding is not just about composing jingles like McDonald’s “I’m Lovin’ It.” Sonic branding is an industry that strategically designs a cohesive auditory component of a brand’s corporate identity. This paper examines the psychological impact of music and sound on consumer behavior reviewing studies from the past 40 years and investigates the significance of stimulating auditory perception by infusing sound in consumer experience in the modern 2020s.
Design/methodology/approach:
Qualitative content analysis of audio media was used to test two hypotheses. Four archival oral interview recordings from Jeanna Isham’s podcast “Sound in Marketing” featuring the sonic branding experts …
Balancing Data- Vs. Art-Driven Decisions In Video Game Design, Jaden D. Goter
Balancing Data- Vs. Art-Driven Decisions In Video Game Design, Jaden D. Goter
Honors Theses
Video games, like software, need to be designed. Video game development studios tend to use data-driven or art-driven decision-making to design their games. Data-driven decision-making is where active and passive data is collected in order to make informed decisions about the design of a game. Art-driven decision-making is when designers use their artistic intuition to design games, potentially ignoring player data. This paper elaborates on the advantages and disadvantages of both approaches and provides case studies of games designed under both approaches. Based on these studies, for a game to be successful, a combined approach of data- and art-driven decision-making …
Twitter's Role In An Increasingly Polarized Political Climate; A Look Into The 2020 Us Elections, Leanne Kendall
Twitter's Role In An Increasingly Polarized Political Climate; A Look Into The 2020 Us Elections, Leanne Kendall
Honors Projects in Data Science
Amidst politically strained times, one might wonder what has cause such an exaggerated gap between the views of democrats and republicans. For years, research has suggested the US’s voting population is becoming increasingly politically polarized, with one of the causes being social media. This study's purpose is to understand more about the role that social media plays in the polarization of parties in the US. The study is comprised of the analysis of over 3,000,000 tweets from 9/22/2020 through 11/10/2020 that mention or are written by senate and presidential candidates. Natural language processing, network graphing, and sentiment analyses were utilized …
Changeling Vr, Elouise Oyzon
Changeling Vr, Elouise Oyzon
Frameless
Changeling VR is an interactive virtual reality narrative game. As we progress through the game, each level is seen through the Point of View of a different character whose emotional core is expressed through different aesthetics, mechanics and interactions.
Campus Mobile History Application, Drew Adan, Christine Sears
Campus Mobile History Application, Drew Adan, Christine Sears
Summer Community of Scholars (RCEU and HCR) Project Proposals
No abstract provided.
A Note From The Co-Editors, Fayth Schutter
A Note From The Co-Editors, Fayth Schutter
Ideas: Exhibit Catalog for the Honors College Visiting Scholars Series
An introduction to the first issue of the third volume of Ideas Magazine, concerning the work and research of Dr. Shoshana Magnet.
Video Games And Their Potential As Literacy Tools, Jessica Reich
Video Games And Their Potential As Literacy Tools, Jessica Reich
University Honors Program Senior Projects
Video games are an essential part of emergent popular culture, with millions playing games every day. With how popular gaming has become, it is logical to research its full potential as a literacy tool both inside and outside the classroom. This thesis contributes to the discussion of the importance and potential of video games as a literacy tool that can be utilized educationally and through gaming at home. This thesis includes a section for gaming definitions, a literature review on research on video games and their impact on education and literacy skill development, a discussion of video game narratives, and …
Montage Music Videos: Racial Utopianism Vs. Abstract Cowboys And The Question Of Cultural Montage, Alan E. Blanchard
Montage Music Videos: Racial Utopianism Vs. Abstract Cowboys And The Question Of Cultural Montage, Alan E. Blanchard
USF Tampa Graduate Theses and Dissertations
Along with the explosion of consumer goods in America over the past century came the human impulse to alter these objects to produce new meanings the manufacturers never intended: commercial products become amateur artists’ raw material. We see this with custom cars and the curious blending of clothes. Inevitably, digital commercial products, like music videos, would undergo a similar treatment as seen in DJ Cummerbund’s “mashup” videos “Old Staind Road” and “Blurry in the USA” where he is painting with audio tracks and sculpting with video clips to create new digital art with new meanings uncoupled from industry’s original intent …
Autopia And The Truelist: Language Combined In Two Computer-Generated Books, Nick Montfort
Autopia And The Truelist: Language Combined In Two Computer-Generated Books, Nick Montfort
Electronic Literature Organization Conference 2020
Autopia (Troll Thread, 2016) and The Truelist (Counterpath, 2017) are computer-generated literary books. I reported at ELO 2014 on two of my text-generating “novel machines” (Montfort 2014). The two projects discussed in this paper are about novel-size, but are different sorts of projects. Autopia’s text consists of headline-style sentences made entirely of the singular and plural names of cars. This project manifests not only as a print-on-demand book from a post-digital publisher, but also as a web project and a gallery installation. The Truelist’s 140 pages of verse are available in offset printed book form and also as a …
Pathways To The Native Storyteller: A Method To Enable Computational Story Understanding, Aramide O. Kehinde
Pathways To The Native Storyteller: A Method To Enable Computational Story Understanding, Aramide O. Kehinde
College of Computing and Digital Media Dissertations
The primary objective of this thesis is to develop a method that uses machine learning algorithms to enable computational story understanding. This research is conducted with the aim of establishing a system called the Native Storyteller that plans and creates storytelling experiences for human users. The paper first establishes the desired capabilities of the system and then deep dives into how to enable story understanding, which is the core ability the system needs to function. As such, the research places emphasis on natural language processing and its application to solving key problems in this context. Namely, machine representation of story …
Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley
Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley
Conference papers
The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, and people choose to interact with them in new and distinct ways, the resultant interactions are more novel and less easy to categorise using traditional ethical frameworks. It is vitally important that the developers of these technologies do not live in an ethical vacuum; that they think about the uses and abuses of their creations, and take some measures to prevent others being harmed by their work.
To equip these developers to rise to this challenge and to create a positive future for the use …
Philosophical Perspectives, Jochen Albrecht
Philosophical Perspectives, Jochen Albrecht
Publications and Research
This entry follows in the footsteps of Anselin’s famous 1989 NCGIA working paper entitled “What is special about spatial?” (a report that is very timely again in an age when non-spatial data scientists are ignorant of the special characteristics of spatial data), where he outlines three unrelated but fundamental characteristics of spatial data. In a similar vein, I am going to discuss some philosophical perspectives that are internally unrelated to each other and could warrant individual entries in this Body of Knowledge. The first one is the notions of space and time and how they have evolved in …
Implementation Considerations For Mitigating Bias In Supervised Machine Learning, Bardia Bijani Aval
Implementation Considerations For Mitigating Bias In Supervised Machine Learning, Bardia Bijani Aval
CSB/SJU Distinguished Thesis
Machine Learning (ML) is an important component of computer science and a mainstream way of making sense of large amounts of data. Although the technology is establishing new possibilities in different fields, there are also problems to consider, one of which is bias. Due to the inductive reasoning of ML algorithms in creating mathematical models, the predictions and trends found by the models will never necessarily be true – just more or less probable. Knowing this, it is unreasonable for us to expect the applied deductive reasoning of these models to ever be fully unbiased. Therefore, it is important that …
The Oceans Above Us: An Augmented Reality Experience, Chris Nalani Dimeo
The Oceans Above Us: An Augmented Reality Experience, Chris Nalani Dimeo
Mahurin Honors College Capstone Experience/Thesis Projects
Augmented reality holds the potential to be the new fabric of our everyday lives.
Also known as AR, augmented reality is any technology that superimposes graphical information over a real-world environment, whether it be through a smartphone screen or visually projected onto the environment. Though it has existed in various forms for decades, augmented reality development is still widely considered the work of experts in technology-related fields.
In November 2019, however, Adobe unveiled a new augmented reality development platform, Project Aero, along with boasts that the app’s intuitive design and integration with other Adobe programs would place AR creation into …
From Rural To Urban: Understanding America Through The Census, R. Owen Hartman
From Rural To Urban: Understanding America Through The Census, R. Owen Hartman
Senior Projects Spring 2020
The first ever Senior Project to combine Historical Studies and Computer Science. Examining United States Census data from 1870 to 1930, "From Rural to Urban" explores the changes in American life that occurred during the industrial revolution at the turn of the 20th century.