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Articles 61 - 90 of 92
Full-Text Articles in Other Computer Sciences
Gecka3d: A 3d Game Engine For Commonsense Knowledge Acquisition, Erik Cambria, Tam Nguyen, Brian Cheng, Kenneth Kwok, Jose Sepulveda
Gecka3d: A 3d Game Engine For Commonsense Knowledge Acquisition, Erik Cambria, Tam Nguyen, Brian Cheng, Kenneth Kwok, Jose Sepulveda
Computer Science Faculty Publications
Commonsense knowledge representation and reasoning is key for tasks such as artificial intelligence and natural language understanding. Since commonsense consists of information that humans take for granted, gathering it is an extremely difficult task. In this paper, we introduce a novel 3D game engine for commonsense knowledge acquisition (GECKA3D) which aims to collect commonsense from game designers through the development of serious games. GECKA3D integrates the potential of serious games and games with a purpose. This provides a platform for the acquisition of reusable and multi-purpose knowledge and also enables the development of games that can provide entertainment value and …
The Global Rock-Art Database Project Towards Machine Learning: Building A Collaborative Open Source Platform For Heritage Management From Information Structure To Information Visualization Using Australian Heritage Examples, Robert Haubt
Staff Scholarship - Australia & Dubai
This guest talk, presented at Lava Lab at the University of Hawaiʻi, explores the intersection of collaboration, data ontology, and information visualization in advancing machine learning within the Global Rock Art Database project. Drawing on insights from the project’s first four years, the talk emphasizes the critical need for cultural heritage preservation by systematically recording and structuring global rock art data in accessible and sustainable ways. This effort not only supports public education on rock art but also facilitates scholarly research.
Key discussions include advancements in data ontology using the CIDOC Conceptual Reference Model (CIDOC CRM) for semantic data management …
Artificially Intelligent Computer Assisted Language Learning System With Ai Student Component, Denee M. Mcclain
Artificially Intelligent Computer Assisted Language Learning System With Ai Student Component, Denee M. Mcclain
Capstone Research Projects
Intelligent Computer Assisted Language Learning (ICALL) systems follow an accepted format, which utilizes an artificially intelligent tutor. The systems allow the user to input a sentence in the target language and the AI tutor analyzes the sentence and provides error correction. This approach can be expensive, impractical, and inflexible. Inflexibility can result in a lower quality of learning for the users of these systems. Here I present an alternative format for ICALL systems that utilizes an artificially intelligent student. This alternative is cost effective and practical because it does not require extra development time to make the artificial intelligence an …
The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli
The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli
Zea E-Books Collection
“The Digital Incunabula is Patrick Aievoli’s personal sonnet through media, interaction and communication design. He carefully crafts each evolutionary step into ripples that are supported by his own storied professional and academic experiences. It’s full of facts, terms and historical information which makes it perfect for anyone looking to flat out learn!” ● James Pannafino, Professor, Millersville University & Interaction Design
“This is a serious work that will find a broad community of readers. The depth and breadth of Aievoli’s experience in the publication industry give his voice and ideas credibility in the extreme. This book will inspire deep reflection.” …
A Computational Translation Of The Phaistos Disk, Peter Revesz
A Computational Translation Of The Phaistos Disk, Peter Revesz
School of Computing: Conference and Workshop Papers
For over a century the text of the Phaistos Disk remained an enigma without a convincing translation. This paper presents a novel semi-automatic translation method that uses for the first time a recently discovered connection between the Phaistos Disk symbols and other ancient scripts, including the Old Hungarian alphabet. The connection between the Phaistos Disk script and the Old Hungarian alphabet suggested the possibility that the Phaistos Disk language may be related to Proto-Finno-Ugric, Proto-Ugric, or Proto-Hungarian. Using words and suffixes from those languages, it is possible to translate the Phaistos Disk text as an ancient sun hymn, possibly connected …
A Computational Study Of The Evolution Of Cretan And Related Scripts, Peter Revesz
A Computational Study Of The Evolution Of Cretan And Related Scripts, Peter Revesz
School of Computing: Conference and Workshop Papers
Crete was the birthplace of several ancient writings, including the Cretan Hieroglyphs, the Linear A and the Linear B scripts. Out of these three only Linear B is deciphered. The sound values of the Cretan Hieroglyph and the Linear A symbols are unknown and attempts to reconstruct them based on Linear B have not been fruitful. In this paper, we compare the ancient Cretan scripts with four other Mediterranean and Black Sea scripts, namely Phoenician, South Arabic, Greek and Old Hungarian. We provide a computational study of the evolution of the three Cretan and four other scripts. This study encompasses …
Preface To "Intertwingled: The Work And Influence Of Ted Nelson", Douglas R. Dechow, Daniele C. Struppa
Preface To "Intertwingled: The Work And Influence Of Ted Nelson", Douglas R. Dechow, Daniele C. Struppa
Mathematics, Physics, and Computer Science Faculty Books and Book Chapters
This is the preface to "Intertwingled: The Work and Influence of Ted Nelson", which examines and honors the work and influence of the computer visionary and re-imagines its meaning for the future. Emerging from a conference held in 2014 at Chapman University, it includes contributions from world-renowned computer scientists and media figures.
The full text of this book is available on an open access basis at Springer.
The blog for the Intertwingled Conference can be read here.
Using Spectral Analysis To Evaluate Flute Tone Quality, Ron Yorita
Using Spectral Analysis To Evaluate Flute Tone Quality, Ron Yorita
Master's Theses
Many skilled flutists place a high priority on "good" tone quality, or timbre. Timbre can be defined as the audible difference in character that a listener perceives for two notes played at the same pitch. Different timbres are determined by the combination and balance of harmonics that comprise a note. Unlike pitch and rhythm, timbre is difficult to objectively quantify. This project explores (1) how tone quality is described by skilled flutists, (2) whether the harmonic spectrum has some correlation with tone quality, (3) whether certain harmonic spectra are preferred, or considered "good".
Thirty-one flutists ranging from high school students …
Digital Scholarship: Applying Digital Tools To Undergraduate Student Research Papers, A Proposal For A Freshman Seminar. Part I: Definition Of Student Research Methodology, Charles W. Kann
Computer Science Faculty Publications
There are many digital tools that can be used for research and presentation in nearly every college discipline, including the social sciences and humanities. These tools hold the promise to radically change both the process and products of research. But in their application these tools have failed miserably to live up to their promise.
This paper is based on the hypothesis that one reason these tools do reach their potential is that there is no systemic way to include them in research process, resulting in the tools being seen as ways to improve the final research product. This results in …
Designing A Goal Journaling Application, Kevin Lufkin
Designing A Goal Journaling Application, Kevin Lufkin
Liberal Arts and Engineering Studies
Achieving a personal goal and making a positive change in one’s life can be a difficult and elusive task. Everyday people are creating and setting new goals for themselves, but more often than not these goals are never realized. Motivation, determination, and discipline are all key elements when it comes to accomplishing a goal, but if there is no clear idea as to how to connect the dots from where one is to where one wants to be these important qualities lose their effectiveness.
The applications that exist today largely fit in the realm of goal/task management and planners. This …
Humanity Hyper-Externalized, Josh Gloe
Humanity Hyper-Externalized, Josh Gloe
Honors Capstones
Capstone submitted as a graduation requirement for the BSU Honors Program.
Mobile Indoor Positioning For Augmented Reality Systems, Robert B. Glass
Mobile Indoor Positioning For Augmented Reality Systems, Robert B. Glass
Theses and Dissertations
This thesis explores the creation and setup of a prototype that allows users of the device to interact within an indoor real world environment and a virtual environment simultaneously using high-tech common technology. The prototype is comprised of a small mobile device such as a cellular mobile phone, Raspberry Pi computer, a battery powered handheld Pico projector, and software developed for the Android OS. The software can easily be ported to other mobile and non-mobile operating systems. The mobile device must contain accelerometer, magnetometer, and gyroscope embedded sensors as well as 802.11 wireless network chip. The prototype software implements an …
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
CMC Senior Theses
Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …
Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael
Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael
CMC Senior Theses
Selecting one color can be done with relative ease, but this task becomes more difficult with each subsequent color. Colormoo is an online tool aimed at solving this problem. We implement three algorithms for generating color palettes based off of a starting color. Data is collected for each palette that is generated. Our analysis reveals two of the algorithms are preferred, but under different circumstances. Furthermore, we find that users prefer palettes containing colors that are compatible, but not too similar. With refined heuristics, we believe these techniques can be extended and applied beyond the field of graphic design alone.
Static Saliency Vs. Dynamic Saliency: A Comparative Study, Tam Nguyen, Mengdi Xu, Guangyu Gao, Mohan Kankanhalli, Qi Tian, Shuicheng Yan
Static Saliency Vs. Dynamic Saliency: A Comparative Study, Tam Nguyen, Mengdi Xu, Guangyu Gao, Mohan Kankanhalli, Qi Tian, Shuicheng Yan
Computer Science Faculty Publications
Recently visual saliency has attracted wide attention of researchers in the computer vision and multimedia field. However, most of the visual saliency-related research was conducted on still images for studying static saliency. In this paper, we give a comprehensive comparative study for the first time of dynamic saliency (video shots) and static saliency (key frames of the corresponding video shots), and two key observations are obtained: 1) video saliency is often different from, yet quite related with, image saliency, and 2) camera motions, such as tilting, panning or zooming, affect dynamic saliency significantly.
Motivated by these observations, we propose a …
Pox And The City, Elizabeth S. Goins
Pox And The City, Elizabeth S. Goins
Journal of Interactive Humanities
Pox in the City is a prototype of a social history game that focuses on the medical profession circa 1800 in Edinburgh. The prototype was research, designed and developed on a small budget (about $17,000) and in a short time frame (20 weeks). The experimental design goal was to create a narrative driven educational game that was engaging and delivered some basic educational goals to be used in the high school and college level classrooms. To experiment with writing historic game narrative and to stay within budget, the design was built around a point and click adventure framework. Narrative was …
Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard
Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard
Journal of Interactive Humanities
Most museum exhibitions favor vision, not hearing. When there is audio in exhibitions, it tends to take on a secondary role as a soundtrack or commentary. In some cases, however, audio should be the primary object of interest. Radio heritage is such a case. The traditional way of showcasing audio is through webaccessible archives or through listening kiosks in the exhibition. Neither one takes advantage of the unique affordances of the spatiality and physicality of an exhibition. We therefore propose an alternative way of exhibiting radio heritage in a listening exhibition where users move around and explore the physical gallery …
Modding The Humanities: Experiments In Historic Narratives, Elizabeth S. Goins, Christopher Egert, Andrew Phelps, Chandra Reedy, Joel Kincaid
Modding The Humanities: Experiments In Historic Narratives, Elizabeth S. Goins, Christopher Egert, Andrew Phelps, Chandra Reedy, Joel Kincaid
Journal of Interactive Humanities
While the ludology versus narratology debate raged within game studies circles [1], game designers continued building games and developing methods to improve player experience. Today however, while designers may have their personal preferences, there is no longer any doubt that both mechanics and story can have an important role to play in a game [2,3, 4, 5, 6, 7].
You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins
You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins
Journal of Interactive Humanities
This paper describes our experiences developing and piloting a course in educational games. We discuss the structure of the course, the topics we included in the course, as well as the final projects the students created for the course. Of particular interest to non-technical educators interested in exploring games in their courses is the fact that our course incorporated many critical thinking skills as part of the coursework. We felt that an important part of the student’s immersion in this material was not just the production of the game, but also a deeper understanding of the issues surrounding education and …
Misheard Me Oronyminator: Using Oronyms To Validate The Correctness Of Frequency Dictionaries, Jennifer G. Hughes
Misheard Me Oronyminator: Using Oronyms To Validate The Correctness Of Frequency Dictionaries, Jennifer G. Hughes
Master's Theses
In the field of speech recognition, an algorithm must learn to tell the difference between "a nice rock" and "a gneiss rock". These identical-sounding phrases are called oronyms. Word frequency dictionaries are often used by speech recognition systems to help resolve phonetic sequences with more than one possible orthographic phrase interpretation, by looking up which oronym of the root phonetic sequence contains the most-common words.
Our paper demonstrates a technique used to validate word frequency dictionary values. We chose to use frequency values from the UNISYN dictionary, which tallies each word on a per-occurance basis, using a proprietary text corpus, …
Broad Vision: The Art & Science Of Looking, Heather Barnett, John R. A. Smith
Broad Vision: The Art & Science Of Looking, Heather Barnett, John R. A. Smith
The Transdisciplinary STEAM+ Journal
Undergraduate students and academic staff from diverse disciplines in the arts and sciences investigated questions of mediated vision through a year-long interdisciplinary research project at the University of Westminster, London, United Kingdom. The Broad Vision project explored the perception and interpretation of microscopic worlds, and investigated the benefits and challenges of working across disciplinary divides in a university setting. This article describes the three-phase model for interdisciplinary learning and research developed through the project, providing a valuable case study for inquiry based art/science education.
Playing In Trelis Weyr: Investigating Collaborative Practices In A Dragons Of Pern Role-Play-Game Forum, Kathleen Marie Alley
Playing In Trelis Weyr: Investigating Collaborative Practices In A Dragons Of Pern Role-Play-Game Forum, Kathleen Marie Alley
USF Tampa Graduate Theses and Dissertations
This descriptive case study examined adolescents' and emerging adults' literate and social practices within the context of a role-play-game (RPG) forum, investigating the ways participants read and collaboratively composed within this space. As a researcher, I was interested in how this space functioned and how the interactions between members impacted their composing processes, with particular attention to the role of online spaces and popular culture in adolescents' motivation to engage in this forum. This study was guided by three research questions: (1) In what ways is Trelis Weyr, an RPG forum, organized as a virtual environment?; (2) In what ways, …
Hi, Magic Closet, Tell Me What To Wear!, Si Liu, Tam Nguyen, Jiashi Feng, Meng Wang, Shuicheng Yan
Hi, Magic Closet, Tell Me What To Wear!, Si Liu, Tam Nguyen, Jiashi Feng, Meng Wang, Shuicheng Yan
Computer Science Faculty Publications
In this demo, we present a practical system, "magic closet," for automatic occasion-oriented clothing pairing. Given a user-input occasion, e.g., wedding or shopping, the magic closet intelligently and automatically pairs the user-specified reference clothing (upper body or lower body) with the most suitable one from online shops. Two key criteria are explicitly considered for the magic closet system. One criterion is to dress properly, e.g., compared to suit pants, it is more decent to wear a cocktail dress for a banquet occasion. The other criterion is to dress aesthetically, e.g., a red T-shirt matches better with white pants than with …
Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield
Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield
Department of Computer Graphics Technology Degree Theses
The primary purpose of this study was to establish whether or not students and industry professionals share the same views about what students should be learning in animation education, what skills are necessary, and whether or not students graduating with a bachelor’s degree would be adequately prepared for an entry level position. To establish where misconceptions lie, surveys were issued to three groups: undergraduate students, post-graduate students, and industry professionals. These surveys were then analyzed using paired t-test for validation and question relevance, and ANOVA models to establish whether or not groups shared viewpoints. These data established significance within the …
Investigating The Role Of The Internet In Women And Minority Stem Participation: A Case Study Of Two Florida Engineering Programs, Arland Nguema Ndong
Investigating The Role Of The Internet In Women And Minority Stem Participation: A Case Study Of Two Florida Engineering Programs, Arland Nguema Ndong
USF Tampa Graduate Theses and Dissertations
Despite our awareness of the fascination modern humans have with the Internet, little is known about how and why colleges and universities create and maintain Websites. At the most general level, in this case study, I hypothesize that university Websites serve as communication and marketing tools in attracting students. At the most specific level, I postulate that civil engineering programs with Web pages depicting images of women and minorities would be more successful in recruiting and retaining women and students of color than civil engineering programs with Web pages displaying fewer or no images of women and minorities. The primary …
New Media Photographic Representations Of Women`S Collegiate Volleyball: Game Faces, Action Shots, And Equipment, Alicia Pack
New Media Photographic Representations Of Women`S Collegiate Volleyball: Game Faces, Action Shots, And Equipment, Alicia Pack
USF Tampa Graduate Theses and Dissertations
Researchers consistently find that mainstream media often represent women athletes in stereotypical ways including trivialization, sexualization, infantilization, passivity, and utilization of camera down-angles. However, research on new media's visual representation of women athletes is still in its infancy. This study adds to the growing literature on new media's representation of women athletes and concurs with previous findings suggesting that new media might be an outlet that can counter old media gender stereotypes. This thesis used mixed methods of qualitative content analysis and photovoice in order to better understand how Big East volleyball players are represented in photographs on websites: Instances …
Usf's Coverage Of Women's Athletics: A Census Of The Usf Athletics Home Web Page, Laura Ann Lebeau
Usf's Coverage Of Women's Athletics: A Census Of The Usf Athletics Home Web Page, Laura Ann Lebeau
USF Tampa Graduate Theses and Dissertations
This study examines the coverage of women’s athletics at USF provided through photographic representations on the university’s Athletics Internet home web page during the 2009–2010 academic year. Findings from this census of five areas that comprise the USF Athletics Internet home web page revealed that, consistent with recent research on coverage of female athletes and women’s athletics on university web pages, women, compared to men, were underrepresented in the majority of the five areas of the home page analyzed. The difference in the number of overall total photographs of women and men was not that large—48% and 52%, respectively, not …
Inside Unlv, Shane Bevell, Tony Allen, Karen Sharp, Mamie Peers, Cate Weeks
Inside Unlv, Shane Bevell, Tony Allen, Karen Sharp, Mamie Peers, Cate Weeks
Inside UNLV
No abstract provided.
Ua1b3 Technology Advisory Committee Meeting Minutes, Western Kentucky University
Ua1b3 Technology Advisory Committee Meeting Minutes, Western Kentucky University
WKU Administration Documents
Meeting regarding the Technical Advisory Committee composition, survey results and improvements to educational technology.
Two Schools Of Thought About The Political Psychology Of The Internet, Ibpp Editor
Two Schools Of Thought About The Political Psychology Of The Internet, Ibpp Editor
International Bulletin of Political Psychology
This article describes and critiques two common assumptions about the psychopolitical consequences of continual modification and dispersal of the Internet.