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Articles 421 - 450 of 1456

Full-Text Articles in Computer Sciences

Gamerz, Derek Kwok Apr 2022

Gamerz, Derek Kwok

ART 108: Introduction to Games Studies

Gaming - it is a hobby enjoyed by many and easily accessible for all. But what is considered gaming? A game can be classified as something to do for past time or as an amusement. As it is defined in the oxford dictionary “gaming” can be categorized into two definitions: 1.the playing of games developed to teach something or to help solve a problem, as in a military or business situation, or 2. Digital Technology. the playing of computer or video games. According to the definition on Dictionary.com, board games or physical games can still be considered gaming. Definition two …


The Social Problems And Benefits Of Video Games, Steven Ly Apr 2022

The Social Problems And Benefits Of Video Games, Steven Ly

ART 108: Introduction to Games Studies

In today’s society, video games have improved and increased alongside technology. Many games have made many communities increase their social media intake and gaming addiction. In the uprise of video games, multiple genres of video games have been created to contain the gamer. This paper will discuss the number of negatives and positives that affect a video gamer. We will also discuss other factors that could correlate to games involving people. The downsides and upsides of video gaming will primarily revolve around social problems that gamers develop and or positive outcomes from gaming. We will dive into the topics such …


Psychological Effects Of Video Games, Myles Johnson Apr 2022

Psychological Effects Of Video Games, Myles Johnson

ART 108: Introduction to Games Studies

Through the birth of the computer, our world has seen a rapid advancement in the multi-faceted use of this technology. The advancements in computers brought about the invention of video game consoles. Basically a different type of computer. Game consoles today are all basically computers, they contain a hard drive and operating system just like a computer (Daniel, 2012). Without even looking into the harmful effects of what a regular computer has on the brain and eyes of a person, one can assume that it is not beneficial to spend hours on one every day or even every other day. …


The Illusion Of Agency In Human–Computer Interaction, Michael Madary Apr 2022

The Illusion Of Agency In Human–Computer Interaction, Michael Madary

College of the Pacific Faculty Articles

This article makes the case that our digital devices create illusions of agency. There are times when users feel as if they are in control when in fact they are merely responding to stimuli on the screen in predictable ways. After the introduction, the second section of the article offers examples of illusions of agency that do not involve human–computer interaction in order to show that such illusions are possible and not terribly uncommon. The third and fourth sections of the article cover relevant work from empirical psychology, including the cues that are known to generate the sense of agency. …


Interactive Sc Historical Map Application By Capistonsker, Joseph Cammarata, James Davis, Matt Duggan, Lauren Hodges, Ian Urton Apr 2022

Interactive Sc Historical Map Application By Capistonsker, Joseph Cammarata, James Davis, Matt Duggan, Lauren Hodges, Ian Urton

Senior Theses

The Interactive SC Historical Map Application by CapiStonsker, hereby known as CapiStonsker, is an android application that creates a comprehensive user experience for individuals and groups to engage with their local Columbia history. Users of this application can discover local historical landmarks by scrolling through the interactive map on the home screen, searching for markers by name using the search bar, filtering by county, or scrolling through a list of markers sorted by proximity. If a marker catches a user's attention, he or she can tap it to learn more information, get directions, or save it for later by adding …


Learning For Amalgamation: A Multi-Source Transfer Learning Framework For Sentiment Classification, Cuong V. Nguyen, Khiem H. Le, Hong Quang Pham, Quang H. Pham, Binh T. Nguyen Apr 2022

Learning For Amalgamation: A Multi-Source Transfer Learning Framework For Sentiment Classification, Cuong V. Nguyen, Khiem H. Le, Hong Quang Pham, Quang H. Pham, Binh T. Nguyen

Research Collection School Of Computing and Information Systems

Transfer learning plays an essential role in Deep Learning, which can remarkably improve the performance of the target domain, whose training data is not sufficient. Our work explores beyond the common practice of transfer learning with a single pre-trained model. We focus on the task of Vietnamese sentiment classification and propose LIFA, a framework to learn a unified embedding from several pre-trained models. We further propose two more LIFA variants that encourage the pre-trained models to either cooperate or compete with one another. Studying these variants sheds light on the success of LIFA by showing that sharing knowledge among the …


Assessing Photogrammetry Artificial Intelligence In Monumental Buildings’ Crack Digital Detection, Said Maroun, Mostafa Khalifa, Nabil Mohareb Mar 2022

Assessing Photogrammetry Artificial Intelligence In Monumental Buildings’ Crack Digital Detection, Said Maroun, Mostafa Khalifa, Nabil Mohareb

Architecture and Planning Journal (APJ)

Natural and human-made disasters have significant impacts on monumental buildings, threatening them from being deteriorated. If no rapid consolidations took into consideration traumatic accidents would endanger the existence of precious sites. In this context, Beirut's enormous 4th of August 2020 explosion damaged an estimated 640 historical monuments, many volunteers assess damages for more than a year to prevent the more crucial risk of demolitions. This research aims to assist the collaboration ability among photogrammetry science, Artificial Intelligence Model (AIM) and Architectural Coding to optimize the process for better coverage and scientific approach of data specific to the crack disorders to …


Pad Beyond The Classroom: Integrating Pad In The Scrum Workplace, Jade S. Weiss Mar 2022

Pad Beyond The Classroom: Integrating Pad In The Scrum Workplace, Jade S. Weiss

USF Tampa Graduate Theses and Dissertations

Purpose: The “story” format used in Scrum ticket writing is confusing to developers and leadsto insufficient ticket content, which lends to miscommunication between team members and administrators, and disrupts workflow from the bottom up. A burgeoning methodology in Technical Writing, Purpose, Audience, Design (PAD) is an alternative ticket format that is easier to teach developers and improves the aforementioned conditions than the existing “story” format. The goal of this paper is to lay out why and how PAD can benefit developers on smaller Scrum teams who are tasked with writing their own tickets. This paper does not offer solutions for …


Generating Music With Emotions, Chunhui Bao, Qianru Sun Mar 2022

Generating Music With Emotions, Chunhui Bao, Qianru Sun

Research Collection School Of Computing and Information Systems

We focus on the music generation conditional on human emotions, specifically the positive and negative emotions. There is no existing large-scale music datasets with the annotation of human emotion labels. It is thus not intuitive how to generate music conditioned on emotion labels. In this paper, we propose an annotation-free method to build a new dataset where each sample is a triplet of lyric, melody and emotion label (without requiring any labours). Specifically, we first train the automated emotion recognition model using the BERT (pre-trained on GoEmotions dataset) on Edmonds Dance dataset. We use it to automatically ‘`label’' the music …


Can Lethal Autonomous Weapons Be Just?, Noreen L. Herzfeld, Robert H. Latiff Jan 2022

Can Lethal Autonomous Weapons Be Just?, Noreen L. Herzfeld, Robert H. Latiff

Computer Science Faculty Publications

In 2018 the United States Department of Defense (DoD) created a new Joint Artificial Intelligence Center to study the adoption of AI by the military. Their strategy, outlined in a document entitled, “Harnessing AI to Advance Our Security and Prosperity,” proposes to accelerate the adoption of AI in the military by fostering a culture of experimentation and calculated risk taking, noting that AI will change the character of the future battlefield and, even more, the pace of battle. Is there any way to ensure that this future battlefield will be just? Can the age-old precepts of just warfare help guide …


Campus Mobile History Application, Drew Adan, Christine Sears Jan 2022

Campus Mobile History Application, Drew Adan, Christine Sears

Summer Community of Scholars (RCEU and HCR) Project Proposals

No abstract provided.


A Multidisciplinary Collaboration Between Graphic Design And Physics Classes Responding To Covid-19, Szilvia Kadas, Eric M. Edlund Jan 2022

A Multidisciplinary Collaboration Between Graphic Design And Physics Classes Responding To Covid-19, Szilvia Kadas, Eric M. Edlund

The SUNY Journal of the Scholarship of Engagement: JoSE

Students from graphic design and physics classes at SUNY Cortland collaborated during the spring semester of 2020 on a multidisciplinary project related to the COVID-19 pandemic. In these collaborations, the students’ individual contributions were part of a larger project that required a diverse skill set, through which students learned how different skills can complement their own disciplines. The graphic design and physics instructors applied a project-based learning philosophy applying the Common Problem Pedagogy (CPP) framework to construct student-teams composed of both disciplines. This project explored how coordinated social actions can allow the public to exercise control in uncertain times. Students …


Using Neural Networks To Model Guitar Distortion, Caleb Koch, Scott Hawley, Andrew Fyfe Jan 2022

Using Neural Networks To Model Guitar Distortion, Caleb Koch, Scott Hawley, Andrew Fyfe

Science University Research Symposium (SURS)

Guitar players have been modifying their guitar tone with audio effects ever since the mid-20th century. Traditionally, these effects have been achieved by passing a guitar signal through a series of electronic circuits which modify the signal to produce the desired audio effect. With advances in computer technology, audio “plugins” have been created to produce audio effects digitally through programming algorithms. More recently, machine learning researchers have been exploring the use of neural networks to produce audio effects that yield strikingly similar results to their analog counterparts. Recurrent Neural Networks and Temporal Convolutional Networks have proven to be exceptional at …


Methodology Of Augmented Reality Chinese Language Articulatory Pronunciation Practice: Game And Study Design, Daria Sinyagovskaya Jan 2022

Methodology Of Augmented Reality Chinese Language Articulatory Pronunciation Practice: Game And Study Design, Daria Sinyagovskaya

Electronic Theses and Dissertations, 2020-2023

Learning a language can be hard. Learning a language that contains tones to convey meaning is even harder. This dissertation presents a novel methodology for creating a language practice using augmented reality that has never been used before. The design of a new app in AR and non-AR versions can evaluate the same practice methodology. This methodology was applied to new software and was examined in regard to the importance of this software. Although the study results are inconclusive, progress has been made in answering research questions on the effectiveness of AR versus non-AR and the reliability of peer assessment. …


Humans And The Core Partition: An Agent-Based Modeling Experiment, Andrew J. Collins, Sheida Etemadidavan Jan 2022

Humans And The Core Partition: An Agent-Based Modeling Experiment, Andrew J. Collins, Sheida Etemadidavan

Engineering Management & Systems Engineering Faculty Publications

Although strategic coalition formation is traditionally modeled using cooperative game theory, behavioral game theorists have repeatedly shown that outcomes predicted by game theory are different from those generated by actual human behavior. To further explore these differences, in a cooperative game theory context, we experiment to compare the outcomes resulting from human participants’ behavior to those generated by a cooperative game theory solution mechanism called the core partition. Our experiment uses an interactive simulation of a glove game, a particular type of cooperative game, to collect the participant’s decision choices and their resultant outcomes. Two different glove games are considered, …


Colonial Markets, Consumers, And Trade: A Comparative Analysis Of Historic Ceramics From The Bluefields Bay Area, Westmoreland, Jamaica, Lacy Risner Jan 2022

Colonial Markets, Consumers, And Trade: A Comparative Analysis Of Historic Ceramics From The Bluefields Bay Area, Westmoreland, Jamaica, Lacy Risner

Murray State Theses and Dissertations

The ceramic assemblages from a British colonial settlement in Bluefields Bay, Jamaica, provide a unique window into the market availability, exchange routes, and consumption patterns of the eighteenth century. This study compares the historic ceramics collected from two sites in Bluefields Bay to one another and to other intra-island (Jamaica), intraregional (Lesser Antilles), and international (North America) colonial and postcolonial sites to reveal patterns of individual and global ceramic consumption and distribution in the emergent capitalist networks and markets of the colonial era. Integrating small British colonial sites into the networks of other more extensive studies focusing primarily on plantations …


Creation Of A Neural Network For The American Sign Language To Russian Translation App, John T. Simmons Jan 2022

Creation Of A Neural Network For The American Sign Language To Russian Translation App, John T. Simmons

Capstone Projects

  1. A large population of people utilize American Sign Language for their primary method of communication.
  2. No commercially available product is available for these people for when they need to communicate with speakers of a foreign language.
  3. We must investigate methods to make communication between these two parties easier and more accessible.
  4. By using a neural network to classify images of American Sign Language letters, we can build a service to make translation of American Sign Language into foreign languages possible.


Religious Violence And Twitter: Networks Of Knowledge, Empathy And Fascination, Samah Senbel, Carly Seigel, Emily Bryan Jan 2022

Religious Violence And Twitter: Networks Of Knowledge, Empathy And Fascination, Samah Senbel, Carly Seigel, Emily Bryan

School of Computer Science & Engineering Faculty Publications

Twitter analysis through data mining, text analysis, and visualization, coupled with the application of actor-network-theory, reveals a coalition of heterogenous religious affiliations around grief and fascination. While religious violence has always existed, the prevalence of social media has led to an increase in the magnitude of discussions around the topic. This paper examines the different reactions on Twitter to violence targeting three religious communities: the 2015 Charleston Church shooting, the 2018 Pittsburgh Synagogue shooting, and the 2019 Christchurch Mosque shootings. The attacks were all perpetrated by white nationalists with firearms. By analyzing large Twitter datasets in response to the attacks, …


Can I Touch The Clothes On The Screen? The Touch Effect In Online Shopping, Ha Kyung Lee, Dooyoung Choi Jan 2022

Can I Touch The Clothes On The Screen? The Touch Effect In Online Shopping, Ha Kyung Lee, Dooyoung Choi

STEMPS Faculty Publications

We examined the interplay effects of device types (touch vs. non-touch) and the tactile sensitivity (fur vs. woven) on the product attitudes mediated by the mental simulation for touch. The participants from MTurk were randomly assigned to one of two tactile conditions. Responses from those who used tablets (n=83, touch device) and laptops (n=96, non-touch device) were included in the analysis. The main effects of device types and tactile-sensitivity on the mental simulation for touch were significant. The interaction effect of device types and tactile sensitivity was also significant. Those participants seeing the less tactile-sensitive product showed greater mental simulation …


"What's In A Name?”: The Use Of Instructional Design In Overcoming Terminology Barriers Associated With Dark Patterns, Andrea Curley, Damian Gordon, Dympna O'Sullivan Jan 2022

"What's In A Name?”: The Use Of Instructional Design In Overcoming Terminology Barriers Associated With Dark Patterns, Andrea Curley, Damian Gordon, Dympna O'Sullivan

Conference Papers

Many users experience a phenomena when they are shopping on-line where they feel they are being pressured to either spend more money than they had intended, or to share more personal data than they wanted. In academic circles we use the term “Dark Patterns” to describe these deceptive practices, and categorize them as being within the discipline of User Experience (Narayanan, 2020). As academics it is important to name phenomena, and to categorize them, so that we can discuss and analyze these issues. However, this particular topic is one that all users should be made aware of when interacting online, …


Learning Robot Motion From Creative Human Demonstration, Charles C. Dietzel Jan 2022

Learning Robot Motion From Creative Human Demonstration, Charles C. Dietzel

Theses and Dissertations

This thesis presents a learning from demonstration framework that enables a robot to learn and perform creative motions from human demonstrations in real-time. In order to satisfy all of the functional requirements for the framework, the developed technique is comprised of two modular components, which integrate together to provide the desired functionality. The first component, called Dancing from Demonstration (DfD), is a kinesthetic learning from demonstration technique. This technique is capable of playing back newly learned motions in real-time, as well as combining multiple learned motions together in a configurable way, either to reduce trajectory error or to generate entirely …


Exploratory Programming In The Arts And Humanities [Book Review], Kelly Hammond Jan 2022

Exploratory Programming In The Arts And Humanities [Book Review], Kelly Hammond

Publications and Research

Exploratory Programming is a testament to what open-access can mean, especially in an e-learning environment. Used in full, it is a free course (that relies on free and open software) from a gifted MIT professor whose pedagogy is clear in structure and tone. He scaffolds, promotes predictive thinking, lauds collaborative learning, and urges readers to do not just to read. Used in part, it can be equally powerful.


Ready Raider One: Exploring The Misuse Of Cloud Gaming Services, Guannan Liu, Daiping Liu, Shuai Hao, Xing Gao, Kun Sun, Haining Wang Jan 2022

Ready Raider One: Exploring The Misuse Of Cloud Gaming Services, Guannan Liu, Daiping Liu, Shuai Hao, Xing Gao, Kun Sun, Haining Wang

Computer Science Faculty Publications

Cloud gaming has become an emerging computing paradigm in recent years, allowing computer games to offload complex graphics and logic computation to the cloud. To deliver a smooth and high-quality gaming experience, cloud gaming services have invested abundant computing resources in the cloud, including adequate CPUs, top-tier GPUs, and high-bandwidth Internet connections. Unfortunately, the abundant computing resources offered by cloud gaming are vulnerable to misuse and exploitation for malicious purposes. In this paper, we present an in-depth study on security vulnerabilities in cloud gaming services. Specifically, we reveal that adversaries can purposely inject malicious programs/URLs into the cloud gaming services …


What Interactive Web Features Are Most Used, Travis Tyler Dec 2021

What Interactive Web Features Are Most Used, Travis Tyler

Experiential Learning Projects

The use of interactive features in websites has become common place on the internet. People use these tools to help navigate and understand the content related to that website. However, due the large variety of websites it can be tricky to understand what features are best to utilize based on the topic of your site. This paper seeks to address this issue by researching how users interact and utilized different features on different websites. Research is gathered via scholarly articles and direct data gathered from volunteers. This data shows users tend to favor more interactive tools to help with navigation, …


Winter 2021 Dec 2021

Winter 2021

In The Loop

2021 Emmy Nominees; Animator Tapped by Cartoon Network; IndieCade Horizons 2021; Hack4Space; Security Daemons Prevail; Role Models: DePaul Originals Game Studio students build industry-level skills that benefit themselves and others; Frames and Fortune: Eugene Bush programmed his indie video studio with patience and planning; Reality Check: Heather Snyder Quinn augments reality to question systems of unchecked power


Introduction To Using Python In The Digital Humanities, Elisabeth Shook Dec 2021

Introduction To Using Python In The Digital Humanities, Elisabeth Shook

Library Faculty Publications and Presentations

The materials here are from the Python for Digital Humanities Workshop taught on December 13, 2021 for the Boise State University Digital Humanities Group. This 3-hour workshop was created to provide both a very brief introduction to the various capabilities of Python and a small lesson in using Python to pull meaningful insight out of text files.


Mechanics Of Ascension Through Genshin Impact, Megan Chao Dec 2021

Mechanics Of Ascension Through Genshin Impact, Megan Chao

ART 108: Introduction to Games Studies

Genshin Impact, or Genshin for short, is a free roleplaying, open-world, adventure video game released for Playstation 4, Microsoft Windows, iOS, and Android on September 28th, 2020. Since its initial release, the game has gained considerable recognition for its storytelling ability, in-depth lore, and amazing character and world-building design. They were awarded Apple’s “Game of the Year” in 2020 and have grossed over $100 million from in-app iOS purchases alone.


Difficulty In Video Games, Jason Bechdolt Dec 2021

Difficulty In Video Games, Jason Bechdolt

ART 108: Introduction to Games Studies

Throughout time games have been utilized for a great variety of purposes: relaxing leisure, competitive activity, intellectual exercise, and many other sources of enjoyment. The element of difficulty has existed in various degrees throughout all of those game styles, usually found through the skill of an opponent, but lately many games have been designed to have a digital opponent to provide that difficulty. With access to more information than ever before, people have gotten the chance to witness lives and worlds that they can never physically enjoy, and this has led to a considerable market for games that can provide …


Video Games And Their Potential As Literacy Tools, Jessica Reich Dec 2021

Video Games And Their Potential As Literacy Tools, Jessica Reich

University Honors Program Senior Projects

Video games are an essential part of emergent popular culture, with millions playing games every day. With how popular gaming has become, it is logical to research its full potential as a literacy tool both inside and outside the classroom. This thesis contributes to the discussion of the importance and potential of video games as a literacy tool that can be utilized educationally and through gaming at home. This thesis includes a section for gaming definitions, a literature review on research on video games and their impact on education and literacy skill development, a discussion of video game narratives, and …


Acceleration Skinning: Kinematics-Driven Cartoon Effects For Articulated Characters, Niranjan Kalyanasundaram Dec 2021

Acceleration Skinning: Kinematics-Driven Cartoon Effects For Articulated Characters, Niranjan Kalyanasundaram

All Theses

Secondary effects are key to adding fluidity and style to animation. This thesis introduces the idea of “Acceleration Skinning” following a recent well-received technique, Velocity Skinning, to automatically create secondary motion in character animation by modifying the standard pipeline for skeletal rig skinning. These effects, which animators may refer to as squash and stretch or drag, attempt to create an illusion of inertia. In this thesis, I extend the Velocity Skinning technique to include acceleration for creating a wider gamut of cartoon effects. I explore three new deformers that make use of this Acceleration Skinning framework: followthrough, centripetal stretch, and …