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Articles 391 - 420 of 1456
Full-Text Articles in Computer Sciences
Determining American Sign Language Joint Trajectory Similarity Using Dynamic Time Warping (Dtw), Rohith Mandavilli
Determining American Sign Language Joint Trajectory Similarity Using Dynamic Time Warping (Dtw), Rohith Mandavilli
Computer Science Senior Theses
As American Sign Language (ASL), the language used by Deaf/Hard of Hearing (D/HH) Americans has grown in popularity in recent years, an unprecedented number of schools and organizations now offer ASL classes. Many hold misconceptions about ASL, assuming it is easily learned; however due to its rich, complex grammatical construction, it’s not mastered easily beyond a basic level. Therefore, it becomes ever more important to improve upon existing techniques to teach ASL. The Dartmouth Applied Learning Initiative (DALI) at Dartmouth college in coordination with the Robotics and Reality Lab developed an application on the Oculus Quest that helps D/HH individuals …
What’S So Artificial And Intelligent About Artificial Intelligence? A Conceptual Framework For Ai, Rebekah L. H. Rice
What’S So Artificial And Intelligent About Artificial Intelligence? A Conceptual Framework For Ai, Rebekah L. H. Rice
SPU Works
There is currently a good deal of attention being focused on artificial intelligence, broadly speaking, and deep learning, specifically. The attention is warranted, as these technologies are predicted to affect our collective lives in innumerable ways even beyond their already expansive social reach. There is much to consider regarding the benefits and potential harms of AI. And of course there are the apocalyptic musings about super-intelligent machines running amok, bringing science fiction scenarios uncomfortably close to anticipated reality. But productively engaging in discussions about the ethical and social implications of AI, and about which sorts of futures it is reasonable …
A Theological Framework For Reflection On Artificial Intelligence, Michael D. Langford
A Theological Framework For Reflection On Artificial Intelligence, Michael D. Langford
SPU Works
The theological questions before us in a digital age are pressing. What does God think of AI? Is AI good or evil? Will AI save us? What sort of future will AI give us? In what follows, I want to briefly introduce a few theological concepts that will hopefully help equip us for theological reflection on AI. We will begin with the question of epistemology, or how it is that we come by knowledge; in the realm of theology, this centers on revelation. We will then touch on the doctrine of creation, including the understanding of what it means to …
Artificial Intelligence And Theological Personhood, Michael D. Langford
Artificial Intelligence And Theological Personhood, Michael D. Langford
SPU Works
Can AI be a person? What does God tell us about humanity and personhood? These are questions of theological anthropology and involve inquiring after the nature of humanity as God’s creation and what God wills for human personhood.
To address these inquiries, we will look at three biblical texts that bear on issues of theological anthropology, hopefully garnering some theological resources to consider the anthropological status of AI. Specifically, we will look at three “creation” texts that necessarily deal with the nature of human personhood within the divine economy of salvation history. The first is Genesis 1 and 2, which …
Sin And Grace, Bruce D. Baker
Sin And Grace, Bruce D. Baker
SPU Works
The theological lens of sin and grace gives a broader and deeper viewpoint than mere ethics. Ethical analysis is of course useful and necessary, but ethics alone is not enough. Ethics apart from a robust, holistic understanding of humans as persons-in-communion will remain mired in reductionist thinking about human dignity and morality. Therefore, this final chapter addresses the ethical issues of AI through the lens of sin and grace.
Epilogue: A Litany For Faithful Engagement With Artificial Intelligence, Bruce D. Baker
Epilogue: A Litany For Faithful Engagement With Artificial Intelligence, Bruce D. Baker
SPU Works
A litany is a thoughtfully organized prayer for use in public worship by the church, or as a personal devotional practice by individuals. This seems a fitting way to close our reflection on AI, faith, and the future. Prayer will be essential to our faithful response to the new opportunities and challenges AI brings. Our hope is that this litany will serve as a practical guide to thoughtful invocation of the Holy Spirit in prayers for wisdom and discernment, and in the daily disciplines of spiritual growth.
21st Century Learning Skills And Artificial Intelligence, David Wicks, Michael Paulus
21st Century Learning Skills And Artificial Intelligence, David Wicks, Michael Paulus
SPU Works
The chapter explores four concepts important for learning and AI in the twenty-first century—creativity, critical thinking, communication, and collaboration (the “4Cs”)—as well as reflections on the theological significance of creativity and community.
Automation And Apocalypse: Imagining The Future Of Work, Michael Paulus
Automation And Apocalypse: Imagining The Future Of Work, Michael Paulus
SPU Works
This chapter provides an orientation to the history of technology, work, and the theology of work and then explores three visions of the future of work—a literary dystopia, a philosophical utopia, and a theological apocalypse—as resources for understanding the significance of work and imagining its future. In the first vision, found in Kurt Vonnegut’s speculative novel Player Piano, automation leads to the end of meaningful work and nearly renders humans obsolete. This dystopic vision reveals the value of human work but remains skeptical about our ability to preserve it against the advances of automation. The second vision comes from …
Introduction, Michael Paulus
Introduction, Michael Paulus
SPU Works
Artificial intelligence is rapidly and radically changing our lives and world. This book is a multidisciplinary engagement with the present and future impacts of AI from the standpoint of Christian faith. It provides technological, philosophical, and theological foundations for thinking about AI, as well as a series of reflections on the impact of AI on relationships, behavior, education, work, and moral action. The book serves as an accessible introduction to AI as well as a guide to wise consideration, design, and use of AI by examining foundational understandings and beliefs from a Christian perspective.
The Significance Of Sonic Branding To Strategically Stimulate Consumer Behavior: Content Analysis Of Four Interviews From Jeanna Isham’S “Sound In Marketing” Podcast, Ina Beilina
Student Theses and Dissertations
Purpose:
Sonic branding is not just about composing jingles like McDonald’s “I’m Lovin’ It.” Sonic branding is an industry that strategically designs a cohesive auditory component of a brand’s corporate identity. This paper examines the psychological impact of music and sound on consumer behavior reviewing studies from the past 40 years and investigates the significance of stimulating auditory perception by infusing sound in consumer experience in the modern 2020s.
Design/methodology/approach:
Qualitative content analysis of audio media was used to test two hypotheses. Four archival oral interview recordings from Jeanna Isham’s podcast “Sound in Marketing” featuring the sonic branding experts …
Du Undergraduate Showcase: Research, Scholarship, And Creative Works: Abstracts, Emma Aggeler, Elena Arroway, Daisy T. Booker, Justin Bravo, Kyle Bucholtz, Megan Burnham, Nicole Choi, Spencer Cockerell, Rosie Contino, Jackson Garske, Kaitlyn Glover, Caroline Hamilton, Haley Hartmann, Madalyne Heiken, Colin Holter, Leah Huzjak, Alyssa Jeng, Cole Jernigan, Chad Kashiwa, Adelaide Kerenick, Emily King, Abigail Langeberg, Maddie Leake, Meredith Lemons, Alec Mackay, Greer Mckinley, Ori Miller, Guy Milliman, Katherine Miromonti, Audrey Mitchell, Lauren Moak, Megan Morrell, Gelella Nebiyu, Zdenek Otruba, Toni V. Panzera, Kassidy Patarino, Sneha Patil, Alexandra Penney, Kevin Persky, Caitlin Pham, Gabriela Recinos, Mary Ringgenberg, Chase Routt, Olivia Schneider, Roman Shrestha, Arlo Simmerman, Alec Smith, Tessa Smith, Nhi-Lac Thai, Kyle Thurmann, Casey Tindall, Amelia Trembath, Maria Trubetskaya, Zachary Vangelisti, Peter Vo, Abby Walker, David Winter, Grayden Wolfe, Leah York
Du Undergraduate Showcase: Research, Scholarship, And Creative Works: Abstracts, Emma Aggeler, Elena Arroway, Daisy T. Booker, Justin Bravo, Kyle Bucholtz, Megan Burnham, Nicole Choi, Spencer Cockerell, Rosie Contino, Jackson Garske, Kaitlyn Glover, Caroline Hamilton, Haley Hartmann, Madalyne Heiken, Colin Holter, Leah Huzjak, Alyssa Jeng, Cole Jernigan, Chad Kashiwa, Adelaide Kerenick, Emily King, Abigail Langeberg, Maddie Leake, Meredith Lemons, Alec Mackay, Greer Mckinley, Ori Miller, Guy Milliman, Katherine Miromonti, Audrey Mitchell, Lauren Moak, Megan Morrell, Gelella Nebiyu, Zdenek Otruba, Toni V. Panzera, Kassidy Patarino, Sneha Patil, Alexandra Penney, Kevin Persky, Caitlin Pham, Gabriela Recinos, Mary Ringgenberg, Chase Routt, Olivia Schneider, Roman Shrestha, Arlo Simmerman, Alec Smith, Tessa Smith, Nhi-Lac Thai, Kyle Thurmann, Casey Tindall, Amelia Trembath, Maria Trubetskaya, Zachary Vangelisti, Peter Vo, Abby Walker, David Winter, Grayden Wolfe, Leah York
DU Undergraduate Research Journal Archive
Abstracts from the DU Undergraduate Showcase.
Advancing Towards A More Complete Sign Language Detection Application, Shane Angel
Advancing Towards A More Complete Sign Language Detection Application, Shane Angel
Undergraduate University Honors Capstones
The goal of this capstone is to improve the experiences of Deaf and Hard of Hearing individuals who use teleconferencing tools through the use of sign language detection software. Popular teleconferencing applications such as Zoom and Google Meet contain features that can automatically spotlight users when they are speaking, but there is currently no equivalent feature for those who used signed languages to communicate on these platforms. Such a feature would need to utilize a sign language detection program to spotlight individuals, but this technology is early in development and is not currently available for large-scale implementation. This capstone strives …
The Understanding Of Mycorrhizae Networks: A Historical Approach, Jake Sun
The Understanding Of Mycorrhizae Networks: A Historical Approach, Jake Sun
The Confluence
The growth of mycorrhizal fungi into plant roots used to be viewed as a parasitic relationship between plants and fungi, where the fungal symbiont benefits and the plant host is harmed. Current research elucidates a mutualistic relationship. The mycorrhizae network assists the plants by increasing the capabilities for nutrient absorption in the soil. In exchange, the fungi receive carbon supply from the photosynthetic plants for growth. Our scientific understanding of other topics like species specificity, seed germination, and co-evolutionary influence of mycorrhizae and plants has also progressed. Additionally, we now understand that the mycorrhizal mutualism is not limited to the …
Balancing Data- Vs. Art-Driven Decisions In Video Game Design, Jaden D. Goter
Balancing Data- Vs. Art-Driven Decisions In Video Game Design, Jaden D. Goter
Honors Program: Senior Projects (Public)
Video games, like software, need to be designed. Video game development studios tend to use data-driven or art-driven decision-making to design their games. Data-driven decision-making is where active and passive data is collected in order to make informed decisions about the design of a game. Art-driven decision-making is when designers use their artistic intuition to design games, potentially ignoring player data. This paper elaborates on the advantages and disadvantages of both approaches and provides case studies of games designed under both approaches. Based on these studies, for a game to be successful, a combined approach of data- and art-driven decision-making …
Chinese Idiom Understanding With Transformer-Based Pretrained Language Models, Minghuan Tan
Chinese Idiom Understanding With Transformer-Based Pretrained Language Models, Minghuan Tan
Dissertations and Theses Collection (Open Access)
In this dissertation, I study the understanding of Chinese idioms using transformer-based pretrained language models. By ``understanding", I confine the topics to word embeddings learning, contextualized word representations learning, multiple-choice cloze-test reading comprehension and conditional text generation. Chinese idioms are fixed phrases that have special meanings usually derived from an ancient story. The meanings of these idioms are oftentimes not directly related to their component characters, which makes it hard to model them compared with standard phrases whose meanings are compositional. We initiate the work with studying idiom representations derived from pretrained language models, in particular, BERT. We adopt probing-based …
Twitter's Role In An Increasingly Polarized Political Climate; A Look Into The 2020 Us Elections, Leanne Kendall
Twitter's Role In An Increasingly Polarized Political Climate; A Look Into The 2020 Us Elections, Leanne Kendall
Honors Projects in Data Science
Amidst politically strained times, one might wonder what has cause such an exaggerated gap between the views of democrats and republicans. For years, research has suggested the US’s voting population is becoming increasingly politically polarized, with one of the causes being social media. This study's purpose is to understand more about the role that social media plays in the polarization of parties in the US. The study is comprised of the analysis of over 3,000,000 tweets from 9/22/2020 through 11/10/2020 that mention or are written by senate and presidential candidates. Natural language processing, network graphing, and sentiment analyses were utilized …
Volume 13, Payton Davenport, Audrey Lemons, Jacob Shope, Haley Smith, Cassandra Poole, Rachel Cannon, Rachel Boch, Suzanne Stetson
Volume 13, Payton Davenport, Audrey Lemons, Jacob Shope, Haley Smith, Cassandra Poole, Rachel Cannon, Rachel Boch, Suzanne Stetson
Incite: The Journal of Undergraduate Scholarship
Introduction Dr. Roger A. Byrne, Dean
From the Editor Dr. Larissa “Kat” Tracy
From the Designers Rachel English, Rachel Hanson
The Effect of Compliment Type on the Estimated Value of the Compliment by Payton Davenport, Audrey Lemons, and Jacob Shope
The Imperial Japanese Military: A New Identity in the Twentieth Century, 1853–1922 by Haley Smith
Longwood University’s campus: Human-cultivated Soil has Higher Microbial Diversity than Soil Collected from Wild Sites by Cassandra Poole
Reminiscent Modernism: Poetry Magazine’s Modernist Nostalgia for the Past by Rachel Cannon
Challenges Faced by Healthcare Workers During the COVID-19 Pandemic: A Preliminary Study of Age and …
Protocol For An Ehub As An Systemic Intervention For Homeless Shelter Staff And Resident Psychosocial And Behavioral Needs, Celeste Sangiorgio, Cory Crane, Cassandra Berbery, Caroline Easton
Protocol For An Ehub As An Systemic Intervention For Homeless Shelter Staff And Resident Psychosocial And Behavioral Needs, Celeste Sangiorgio, Cory Crane, Cassandra Berbery, Caroline Easton
Frameless
Homeless shelter performance is presently operationalized as shelter success in linking homeless individuals to housing; however, there is a cluster of individuals with co-occurring serious mental health issues who engage in chronic and episodic re-entry into homeless shelters. Persistent and chronically mentally ill individuals who re-enter shelters increase demands on staff, who are inadequately trained to de- escalate, manage their internal distress, and connect these homeless residents to appropriate services. This protocol outlines an alternative intervention mechanism for shelters that targets a key, untreated pathway where staff and resident symptoms and skills are linked to shelter performance. We propose that …
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Frameless
We present our efforts to develop methods for rendering 3D objects on mobile devices using real-world dynamic illumination from the user’s environment. To achieve this, we use the front and back cameras on the mobile device to estimate the light distribution in the environment in real time. We then create a dynamic illumination map and render the object at interactive rates in a browser on the device using a web-based graphics API. This project achieves one of the goals of our related work on realistic visualization of virtual objects: to make virtual objects appear to be situated within the scene …
Mixed Reality Prototype Device Showcase: Using Smart Glasses To Enhance Language Access, Aaron Parker, Connor Switenky, Roshan Mathew, Wendy Dannels
Mixed Reality Prototype Device Showcase: Using Smart Glasses To Enhance Language Access, Aaron Parker, Connor Switenky, Roshan Mathew, Wendy Dannels
Frameless
While the use of American Sign Language (ASL) interpreters and real-time captioning significantly increases deaf individuals’ ability to participate in a wide variety of functions, there are some limitations. The major problem is that current ways of providing communication and information access to deaf people require them to split their attention between the visual focus of the specific content and the interpreter/captioning display. At any given point in time, deaf people are forced to decide what explanation to miss with subsequent effects on topic comprehension and perceptions of the interaction and environments.
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Frameless
In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues, which are essential to the gameplay. However, in this case, the deaf and hard of hearing (DHH) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).
Ar Fantasia: An Augmented Reality Musical Experience, Joe Geigel, Yunn-Shan Ma, Juilee Decker
Ar Fantasia: An Augmented Reality Musical Experience, Joe Geigel, Yunn-Shan Ma, Juilee Decker
Frameless
In 1940, Walt Disney Pictures released their third full length animated feature film, the classic film Fantasia. The concept and challenge behind Fantasia was simple: To merge music and visuals, using the media of animation, to provide an integrated backdrop for, and interpretation of, classical music. The complete film consisted of eight such animated sequences, each providing a visual landscape as a setting for a classical musical piece (Granata 2002).
Designing A Digital Interactive Emotion Measure (Diem) For Digital Media: Theoretical Foundations And Validation Protocols, Celeste Sangiorgio, Cassandra Berbary, Cory Crane, Caroline Easton
Designing A Digital Interactive Emotion Measure (Diem) For Digital Media: Theoretical Foundations And Validation Protocols, Celeste Sangiorgio, Cassandra Berbary, Cory Crane, Caroline Easton
Frameless
Awareness of emotions is often a treatment target in psychotherapy, but it is difficult to assess emotions due to ambiguity in measurement or scale design. Lack of clarity in scale design may increase risk that participant interpretations of scale items may not align with emotion constructs those scales were designed to capture. Furthermore, emphasis on verbal or written cues leads to low scientific representation of patients who cannot read emotion scales (e.g., low literacy). Touch-screen applications provide a unique opportunity to create a visual emotion measure which has low barriers but can be used to assess a high level of …
Water Trembles: Alternative Experiences Of Poetry, Su Hyun Nam
Water Trembles: Alternative Experiences Of Poetry, Su Hyun Nam
Frameless
Water Trembles is a poetry game, which will be published along with the forthcoming poetry book, Fast Fire (Carnegie Mellon University Press). This project is developed by the Burnt Orange Game Lab at Syracuse University, led by Su Hyun Nam, Rainie Oet, and Regan Henley, in collaboration with students in the Computer Art and Animation program. In the game, the main character Gertie, who has locked themself in their room after their mother died, solves puzzles by collecting poems about memories of their mother. By progressing the game, Gertie completes the poetry book and also takes themself out to the …
Been Set Free: A Distributed Virtual Theatre Dance Performance, Joe Geigel
Been Set Free: A Distributed Virtual Theatre Dance Performance, Joe Geigel
Frameless
For Frameless 2021, we present a fully realized example of virtual theatre. We define virtual theatre as a live theatrical performance, experienced on a stage in virtual reality, with participants in different physical locations (Geigel 2018).
Changeling Vr, Elouise Oyzon
Changeling Vr, Elouise Oyzon
Frameless
Changeling VR is an interactive virtual reality narrative game. As we progress through the game, each level is seen through the Point of View of a different character whose emotional core is expressed through different aesthetics, mechanics and interactions.
Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes
Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes
Frameless
A VR staging of Anonin Artaud’s 1925 surrealist play, Jet of Blood. The project experiments with virtual reality as a means to reimagine performance and frame the player, the audience, as actor. Ideas from Artaud’s philosophy such as the Theatre of Cruelty are incorporated along with spatial storytelling and game design. The project also seeks to expand accessibility to deaf and hard of hearing audiences through use of particle and text effects to visually express audio and sound.
Sex With Robots And Human-Machine Sexualities: Encounters Between Human-Machine Communication And Sexuality Studies, Marco Dehnert
Sex With Robots And Human-Machine Sexualities: Encounters Between Human-Machine Communication And Sexuality Studies, Marco Dehnert
Human-Machine Communication
Sex robots are a controversial topic. Understood as artificial-intelligence enhanced humanoid robots designed for use in partnered and solo sex, sex robots offer ample opportunities for theorizing from a Human-Machine Communication (HMC) perspective. This comparative literature review conjoins the seemingly disconnected literatures of HMC and sexuality studies (SeS) to explore questions surrounding intimacy, love, desire, sex, and sexuality among humans and machines. In particular, I argue for understanding human-machine sexualities as communicative sexuotechnical-assemblages, extending previous efforts in both HMC and SeS for more-than-human, ecological, and more fluid approaches to humans and machines, as well as to sex and sexuality. This …
The Symptom Of Ethics: Rethinking Ethics In The Face Of The Machine, David J. Gunkel
The Symptom Of Ethics: Rethinking Ethics In The Face Of The Machine, David J. Gunkel
Human-Machine Communication
This essay argues that it is the machine that constitutes the symptom of ethics— “symptom” understood as that excluded “part that has no part” in the system of moral consideration. Ethics, which has been historically organized around a human or at least biological subject, needs the machine to define the proper limits of the moral community even if it simultaneously excludes such mechanisms from any serious claim on moral consideration. The argument will proceed in five steps or movements. The first part will define and characterize “the symptom” as it has been operationalized in the work of Slovenian philosopher Slavoj …
Tony Hawk Pro Skater, Kelly Stone-Patrick
Tony Hawk Pro Skater, Kelly Stone-Patrick
ART 108: Introduction to Games Studies
Looking back on life there are so many memories that have truly made a lasting impact, these can include different vacations, accomplishments, and family, but have you ever had one that included a game or video game? From my personal experience, Tony Hawk Pro Skater has been one of those memories for me from childhood and now as an adult. Tony Hawk Pro Skater was a key part of my enjoyment and leisure as a child while also providing me with memories of time spent with my older brothers. In this paper, we will be highlighting the different elements of …