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Articles 61 - 90 of 97
Full-Text Articles in Computer Engineering
Design And Realization Of Ship Virtual Fire Training System Based On Hmd, Zhang Bo, Sun Jun, Shang Lei, Hongji Xu, Yang Cheng
Design And Realization Of Ship Virtual Fire Training System Based On Hmd, Zhang Bo, Sun Jun, Shang Lei, Hongji Xu, Yang Cheng
Journal of System Simulation
Abstract: Aiming at the shortcomings of ship fire training in real environment and the advantages and application of virtual reality technology in education and training, the virtual fire training system of ship based on head mount display (HMD) is developed. The system is developed using the Unity 3D Virtual Reality Development Engine as a platform, using client / server mode, supporting multi-person cooperative operation, and running the terminal for HTC Vive virtual reality hardware. The system combines the fire diffuser mechanism, the water shooting hydrodynamic equation and the particle system; completes the model establishment and visualization process, and improves …
Immersive Virtual Reality Attacks And The Human Joystick, Peter Casey, Ibrahim Baggili, Ananya Yarramreddy
Immersive Virtual Reality Attacks And The Human Joystick, Peter Casey, Ibrahim Baggili, Ananya Yarramreddy
Electrical & Computer Engineering and Computer Science Faculty Publications
This is one of the first accounts for the security analysis of consumer immersive Virtual Reality (VR) systems. This work breaks new ground, coins new terms, and constructs proof of concept implementations of attacks related to immersive VR. Our work used the two most widely adopted immersive VR systems, the HTC Vive, and the Oculus Rift. More specifically, we were able to create attacks that can potentially disorient users, turn their Head Mounted Display (HMD) camera on without their knowledge, overlay images in their field of vision, and modify VR environmental factors that force them into hitting physical objects and …
Application Of Virtual Reality In Rehabilitation Of Special Populations, Tingting Liu, Liu Zhen, Ping'an Qian, Rongrong Xuan, Wang Jin, Yanjie Chai
Application Of Virtual Reality In Rehabilitation Of Special Populations, Tingting Liu, Liu Zhen, Ping'an Qian, Rongrong Xuan, Wang Jin, Yanjie Chai
Journal of System Simulation
Abstract: With the continuous development of urbanization and the trend of population aging, the number of people who need physical and mental rehabilitation continues to increase. Using information technology to assist the rehabilitation process has the important practical significance. The existing studies about the application of virtual reality (VR) technology in the rehabilitation, psychological problems and children with autism for stroke are reviewed. A framework for the intelligent rehabilitation system is proposed. Virtual agent, the technology of somatosensory and voice recognition are advised to be used. Based on the proposed framework, a prototype rehabilitation game for autism and an upper …
Real-Time Collision Detection Of Coastline In Navigation Simulator, Qianfeng Jing, Helong Shen, Yin Yong, Xiuwen Liu
Real-Time Collision Detection Of Coastline In Navigation Simulator, Qianfeng Jing, Helong Shen, Yin Yong, Xiuwen Liu
Journal of System Simulation
Abstract: In order to develop real-time collision detection module of coastline in navigation simulator, a mesh preprocessing method for coastline data is applied. The principle of meshing is established and the coastline data is meshed based on the clipping algorithm. The mesh data is stored into an appropriate data structure. The collision detection algorithm and test program are developed based on Microsoft Foundation Classes (MFC). The ship contour points and the mesh expansion method are applied to avoid error in special cases which could also improve the accuracy of collision detection. The results show that the method reduces much time …
Virtual Vascular Stent Implantation Model Based On Fbs, Chenxi Huang, Yongtao Hao, Haowei Xing, Chen Fei
Virtual Vascular Stent Implantation Model Based On Fbs, Chenxi Huang, Yongtao Hao, Haowei Xing, Chen Fei
Journal of System Simulation
Abstract: Vascular stent intervention can expand the narrow coronary artery. Doctors analyze the patient's two-dimensional vascular images based on experience and select the stent. In this paper, vascular stent implantation is modeled and analyzed by Function-Behavior-Structure. The stent model is established by virtual reality modeling language and the stent implantation process is simulated. By combining FBS product design method with the virtual reality interaction technology, the virtual stent selection and implantation are adjusted until getting the best result. The prototype system can establish a personalized implantation model. The stent is selected accurately based on the specificity of patient's …
Interactive Modelling On Smooth Weighted Distance Surface In Hmd Vr Environment, Xiaoqiang Zhu, Hongyi Pan, Xu Hao, Song Lei, Mengyao Zhu, Xiangyang Wang
Interactive Modelling On Smooth Weighted Distance Surface In Hmd Vr Environment, Xiaoqiang Zhu, Hongyi Pan, Xu Hao, Song Lei, Mengyao Zhu, Xiangyang Wang
Journal of System Simulation
Abstract: An interactive modelling scheme in immersive VR environment is proposed, in which the point, line and polygon skeletons are inputted by handles of HMD (Head-Mounted Device). Weighted distance field is calculated in parallel with CUDA on GPU according to the varying radii, and then the iso-surface is extracted using paralleled marching cubes. In order to avoid the non-smoothness at interactions between different distance surface components, weighted filtering kernels are utilized to smooth the skeleton-based distance field with various radii in our modelling system, so that smooth blending model is produced from multi-component distance fields. In our system, …
Research On 3d Immersive Underground Laboratory Visualization System, Jiaxin Hou, Yadong Wu, Yangjie Xu, Xuejun Li, Wang Song, Dongzhou Du, Xiaorong Zhang
Research On 3d Immersive Underground Laboratory Visualization System, Jiaxin Hou, Yadong Wu, Yangjie Xu, Xuejun Li, Wang Song, Dongzhou Du, Xiaorong Zhang
Journal of System Simulation
Abstract: Deep geological disposal of high-level radioactive waste is the only internationally recognized and feasible method. The construction of underground laboratories is a complex engineering. To improve the intuitiveness and accuracy of comprehensive data analysis, an immersive underground laboratory 3D data visualization system is constructed. The system includes surface scenes, scene models with laboratory lanes and bedrooms, and designs scene roaming and visual interactive interaction of 3D data. The practical application shows that this system can not only facilitate the rapid construction and evaluation of underground laboratory design schemes, but also provide scientific basis for rapid decision-making of engineering construction …
Development Of Interactive Simulation Of Dive And Underwater Operation Process Of Jiaolong, Xiaoxi Zhang, Yin Yong, Mincang Liang
Development Of Interactive Simulation Of Dive And Underwater Operation Process Of Jiaolong, Xiaoxi Zhang, Yin Yong, Mincang Liang
Journal of System Simulation
Abstract: In order to solve the problems of difficult implementation and high safety risk in the practical training of deep submarine work at present, the simulation system of dive and underwater operation process of jiaolong is designed based on the virtual reality technology, which is not limited by time and place. The 3D modeling technology is used to construct the 3D model of the key structures such as the jiaolong and the mother ship. A mathematical model of A frame motion is established to simulate the motion process. Human-computer interaction and roaming are achieved by using 3D interactive technology, …
Forestry Felling & Cultivation Machine Virtual Training System Based On Unity3d, Bowen Cheng, Yili Zheng, Qingqing Huang, Jinhao Liu
Forestry Felling & Cultivation Machine Virtual Training System Based On Unity3d, Bowen Cheng, Yili Zheng, Qingqing Huang, Jinhao Liu
Journal of System Simulation
Abstract: A forestry felling & cultivation machine virtual training system based on Unity3D was developed. The models of forestry felling & cultivation machine were built up using 3dsMAX with the assistance of SolidWorks based on a forestry felling & cultivation machine. The models of forestry felling & cultivation machine and trees were imported into Unity3D to create a virtual operating environment. Each part of forestry felling & cultivation machine needs to be processed for the establishment of paternity in accordance with the simulation, the corresponding mathematical model was established to simulate the motion of the manipulator based on the analysis …
Research On Virtual Reality Simulation System For Crew Cabin Of Special Vehicle, Yufei Jia, Xinjun Zhao, Junyan Zhao, Lingjie Kong, Kelei Huang
Research On Virtual Reality Simulation System For Crew Cabin Of Special Vehicle, Yufei Jia, Xinjun Zhao, Junyan Zhao, Lingjie Kong, Kelei Huang
Journal of System Simulation
Abstract: As a kind of new design method, virtual reality has been widely used in military, industrial, construction, medical, aerospace and other fields. A method for designing and demonstrating the crew cabin of special vehicle by visualized virtual reality simulation technology is introduced in this paper, which takes the design and demonstration of crew cabin of special vehicle in the future as example. The overall framework has been formatted through the design of system function and the detailed division of module. On the basis of the design for each functional software of the system, the functional modules are effectively supported …
Research And Implementation Of 3d Emergency Drilling System Of Oil Spill At Sea, Changjun Zou, Yin Yong, Xiuwen Liu, Haijiang Li
Research And Implementation Of 3d Emergency Drilling System Of Oil Spill At Sea, Changjun Zou, Yin Yong, Xiuwen Liu, Haijiang Li
Journal of System Simulation
Abstract: In view of the high cost, constraint to time and space, harmfulness to the environmental as well as insufficient training in extreme weather condition in current oil spill emergency drilling system, a 3D emergency drilling system of oil spill based on virtual reality is presented and implemented. The classical oil spill model is adopted to establish an oil boom driven model based on mass-spring system. Interactive operation between oil boom and oil film based on polygon clipping is realized. The system runs stably and smoothly in the system test, which fully proves the correctness and reliability of the system …
Empathetic Computing For Inclusive Application Design, Kenny Choo Tsu Wei
Empathetic Computing For Inclusive Application Design, Kenny Choo Tsu Wei
Dissertations and Theses Collection (Open Access)
The explosive growth of the ecosystem of personal and ambient computing de- vices coupled with the proliferation of high-speed connectivity has enabled ex- tremely powerful and varied mobile computing applications that are used every- where. While such applications have tremendous potential to improve the lives of impaired users, most mobile applications have impoverished designs to be inclusive– lacking support for users with specific disabilities. Mobile app designers today haveinadequate support to design existing classes of apps to support users with specific disabilities, and more so, lack the support to design apps that specifically target these users. One way to resolve …
Virtual Reality For Baseball Batting, Fengchen Gong, Tianjie Jia, Hong Tan, Casey Kohr
Virtual Reality For Baseball Batting, Fengchen Gong, Tianjie Jia, Hong Tan, Casey Kohr
The Summer Undergraduate Research Fellowship (SURF) Symposium
Nowadays, researchers explore the applications of Virtual Reality in different aspects of people’s lives. A few studies of Virtual Reality focus on applications in sports training. In this research area, one of the most important benefits is that athletes can focus on the training of one specific skill at one time. This SURF project focuses on the development of the virtual reality environment by designing targeted training for baseball batters, with the goal to achieve sufficient realism as judged by the Purdue baseball coaches. With the Virtual Reality training, baseball batters can practice and perfect a specific skill without a …
Empath-D: Vr-Based Empathetic App Design For Accessibility, Wonjung Kim, Kenny Tsu Wei Choo, Youngki Lee, Archan Misra, Rajesh Krishna Balan
Empath-D: Vr-Based Empathetic App Design For Accessibility, Wonjung Kim, Kenny Tsu Wei Choo, Youngki Lee, Archan Misra, Rajesh Krishna Balan
Research Collection School Of Computing and Information Systems
With app-based interaction increasingly permeating all aspects of daily living, it is essential to ensure that apps are designed to be inclusive and are usable by a wider audience such as the elderly, with various impairments (e.g., visual, audio and motor). We propose Empath-D, a system that fosters empathetic design, by allowing app designers, in-situ, to rapidly evaluate the usability of their apps, from the perspective of impaired users. To provide a truly authentic experience, Empath-D carefully orchestrates the interaction between a smartphone and a VR device, allowing the user to experience simulated impairments in a virtual world while interacting …
An Embarrassment Of Riches: Data Integration In Vr Pompeii, Adam Schoelz
An Embarrassment Of Riches: Data Integration In Vr Pompeii, Adam Schoelz
Computer Science and Computer Engineering Undergraduate Honors Theses
It is fair to say that Pompeii is the most studied archaeological site in the world. Beyond the extensive remains of the city itself, the timing of its rediscovery and excavation place it in a unique historiographical position. The city has been continuously studied since the 18th century, with historians and archaeologists constantly reevaluating older sources as our knowledge of the ancient world expands. While several studies have approached the city from a data driven perspective, no studies of the city have taken a quantitative holistic approach on the scale of the VR Pompeii project. Hyper-specificity has been the order …
A Survey Of Three-Dimensional Sound And Its Applications, Andrew Topping
A Survey Of Three-Dimensional Sound And Its Applications, Andrew Topping
Capstone Projects and Master's Theses
This research project seeks to develop a foundation of knowledge about three-dimensional sound (3-D sound) and its utilization across various media. Topics covered include the techniques by which 3-D sound is accomplished, its departures from the standard paradigm of stereophonic audio, the range of creative and engineering considerations within 3-D contexts and examinations of existing 3-D audio applications.
Improving The Security Of Mobile Devices Through Multi-Dimensional And Analog Authentication, Jonathan Gurary
Improving The Security Of Mobile Devices Through Multi-Dimensional And Analog Authentication, Jonathan Gurary
ETD Archive
Mobile devices are ubiquitous in today's society, and the usage of these devices for secure tasks like corporate email, banking, and stock trading grows by the day. The first, and often only, defense against attackers who get physical access to the device is the lock screen: the authentication task required to gain access to the device. To date mobile devices have languished under insecure authentication scheme offerings like PINs, Pattern Unlock, and biometrics-- or slow offerings like alphanumeric passwords. This work addresses the design and creation of five proof-of-concept authentication schemes that seek to increase the security of mobile authentication …
Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez
Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez
Department of Anthropology: Faculty Publications
The creation of digital 3D models for cultural heritage is commonplace. With the advent of efficient and cost effective technologies archaeologists are making a plethora of digital assets. This paper evaluates the identity of 3D digital assets and explores how to enhance or expand that identity by integrating photogrammetric models into VR. We propose that when a digital object acquires spatial context from its virtual surroundings, it gains an identity in relation to that virtual space, the same way that embedding the object with metadata gives it a specific identity through its relationship to other information. We explore this concept …
Ambiqual – A Full Reference Objective Quality Metric For Ambisonic Spatial Audio, Miroslaw Narbutt, Andrew Allen, Jan Skoglund, Michael Chinen, Andrew Hines
Ambiqual – A Full Reference Objective Quality Metric For Ambisonic Spatial Audio, Miroslaw Narbutt, Andrew Allen, Jan Skoglund, Michael Chinen, Andrew Hines
Conference papers
Streaming spatial audio over networks requires efficient encoding techniques that compress the raw audio content without compromising quality of experience. Streaming service providers such as YouTube need a perceptually relevant objective audio quality metric to monitor users’ perceived quality and spatial localization accuracy. In this paper we introduce a full reference objective spatial audio quality metric, AMBIQUAL, which assesses both Listening Quality and Localization Accuracy. In our solution both metrics are derived directly from the B-format Ambisonic audio. The metric extends and adapts the algorithm used in ViSQOLAudio, a full reference objective metric designed for assessing speech and audio quality. …
Computer Aided Drafting Virtual Reality Interface, David M. Roach
Computer Aided Drafting Virtual Reality Interface, David M. Roach
Doctoral Dissertations and Master's Theses
Computer Aided Drafting (CAD) is pervasive in engineering fields today. It has become indispensable for planning, creating, visualizing, troubleshooting, collaborating, and communicating designs before they exist in physical form. From the beginning, CAD was created to be used by means of a mouse, keyboard, and monitor. Along the way, other, more specialized interface devices were created specifically for CAD that allowed for easier and more intuitive navigation within a 3D space, but they were at best stopgap solutions. Virtual Reality (VR) allows users to navigate and interact with digital 3D objects and environments the same way they would in the …
Design Of A Virtual Laboratory For Automation Control, Zelin Zhu
Design Of A Virtual Laboratory For Automation Control, Zelin Zhu
Computational Modeling & Simulation Engineering Theses & Dissertations
In the past, only students who studied on campus were able to access laboratory equipment in traditional lab courses; distance learning students, enrolled in online courses, were at a disadvantage for they could learn basic lab experiment principles but could never experience hands-on learning. Modeling and simulation can be a powerful tool for generating virtual laboratories for distance learning students. This thesis describes the design and development of a virtual laboratory for automation control using mechanical, electrical, and pneumatic components for an automation and control course at Old Dominion University. This virtual laboratory application was implemented for two platforms — …
An Immersive Learning Model, Shamsa Abdulla Salem Al Mazrouei
An Immersive Learning Model, Shamsa Abdulla Salem Al Mazrouei
Theses
Our overarching goal is to provide children with immersive game-based learning environments to support Arabic linguistic skills acquisition. We postulate that immersion in- creases learning. To investigate this hypothesis, we developed a model and built an implementation of an educational virtual environment (EVE) that supports immersion and thus, induces effective learning. Experimental results confirm our hypothesis.
Our model integrates learning content, learning activities, immersion and gameplay. Based on our analysis of various curricula, specifically the United Arab Emirates grade one curriculum, we identified the nature of the learning content in order to satisfy the curriculum requirements. This content is conceptually …
Haptic Foot Feedback For Kicking Training In Virtual Reality, Hank Huang, Hong Tan
Haptic Foot Feedback For Kicking Training In Virtual Reality, Hank Huang, Hong Tan
The Summer Undergraduate Research Fellowship (SURF) Symposium
As means to further supplement athletic performances increases, virtual reality is becoming helpful to sports in terms of cognitive training such as reaction, mentality, and game strategies. With the aid of haptic feedback, interaction with virtual objects increases by another dimension, in addition to the presence of visual and auditory feedback. This research presents an integrated system of a virtual reality environment, motion tracking system, and a haptic unit designed for the dorsal foot. The prototype simulates a scenario of virtual kicking and returns haptic response upon collision between the user’s foot and virtual object. The overall system was evaluated …
Graph-Based Data Visualization In Virtual Reality: A Comparison Of User Experiences, Paul Andrew Sullivan
Graph-Based Data Visualization In Virtual Reality: A Comparison Of User Experiences, Paul Andrew Sullivan
Master's Theses
Virtual reality is currently in the spotlight, attracting intense scrutiny by the press, technology companies, and consumers. After twenty years of dormancy, the technology has experienced a renaissance following advancements in both hardware and software. Most of these developments, and thus press attention, have been centered on entertainment. However, if the technology is going to continue to grow, it must be useful in a wide variety of situations. This paper explores the effectiveness of visualizing data in virtual reality in comparison to traditional presentations.
In this thesis, we present an approach to displaying data in a virtual reality environment. We …
Fast And Accurate Semiautomatic Haptic Segmentation Of Brain Tumor In 3d Mri Images, Masoud Latifi-Navid, Murat Bi̇len, Erhan İlhan Konukseven, Mustafa Doğan, Adnan Altun
Fast And Accurate Semiautomatic Haptic Segmentation Of Brain Tumor In 3d Mri Images, Masoud Latifi-Navid, Murat Bi̇len, Erhan İlhan Konukseven, Mustafa Doğan, Adnan Altun
Turkish Journal of Electrical Engineering and Computer Sciences
In this study, a novel virtual reality-based interactive method combined with the application of a graphical processing unit (GPU) is proposed for the semiautomatic segmentation of 3D magnetic resonance imaging (MRI) of the brain. The key point of our approach is to use haptic force feedback guidance for the selection of seed points in a bounded volume with similar intensity and gradient. For the automatic determination of a bounded volume of segmentation in real time, parallel computation on the GPU is used. Automatic segmentation is applied in this adjustable bounded spherical volume with a variable diameter, which is controlled according …
A Proposed Model For The Approach To Augmented Reality Deployment In Marketing Communications, Stephen O'Mahony
A Proposed Model For The Approach To Augmented Reality Deployment In Marketing Communications, Stephen O'Mahony
Dept. of Marketing & International Business Conference Material
In the contemporary landscape, human interaction is characterized by the pervasive mediation of intelligent agents. Owing to advances in computer science and engineering, phenomena once limited to fixed locations are metamorphosing from extraneous entities to implicit components of the everyday. Computing power has simultaneously enhanced and miniaturized to the extent that contemporary consumer devices demonstrate power equivalent to or greater than that of personal computers of recent memory. At the same time, network connectivity has proliferated to ubiquitous levels, reflected in the fact that the amount of inanimate objects connected to the Internet has recently surpassed the human population of …
A Real-Time American Sign Language Word Recognition System Based On Neural Networks And A Probabilistic Model, Neelesh Sarawate, Ming Chan. Leu, Cemi̇l Öz
A Real-Time American Sign Language Word Recognition System Based On Neural Networks And A Probabilistic Model, Neelesh Sarawate, Ming Chan. Leu, Cemi̇l Öz
Turkish Journal of Electrical Engineering and Computer Sciences
The development of an American Sign Language (ASL) word recognition system based on neural networks and a probabilistic model is presented. We use a CyberGlove and a Flock of Birds motion tracker to extract the gesture data. The finger joint angle data obtained from the sensory glove defines the handshape while the data from the motion tracker describes the trajectory of the hand movement. The four gesture features, namely handshape, hand position, hand orientation, and hand movement, are recognized using different functions that include backpropagation neural networks. The sequence of these features is used to generate a specific sign or …
Analysis Of Social Networks In A Virtual World, Gregory Thomas Stafford
Analysis Of Social Networks In A Virtual World, Gregory Thomas Stafford
Graduate Theses and Dissertations
As three-dimensional virtual environments become both more prevalent and more fragmented, studying how users are connected via their avatars and how they benefit from the virtual world community has become a significant area of research. An in-depth analysis of virtual world Social networks is needed to evaluate how users interact in virtual worlds, to better understand the impact of avatar Social networks on the virtual worlds, and to improve future online Social networks.
Our current efforts are focused on building and exploring the Social network aspects of virtual worlds. In this thesis, we build a Social network of avatars based …
Kosmos : A Virtual 3-D Universe, John Judnich
Kosmos : A Virtual 3-D Universe, John Judnich
Computer Science and Engineering Senior Theses
Kosmos is an application enabling interactive visualization of a fictional 3D universe. It offers users the opportunity to explore and experience an aesthetically pleasing virtual environment complete with billions of high-resolution planets and stars. Kosmos integrates several novel 3D rendering techniques in terrain rendering, large-scale particle systems, etc. to make this level of graphical realism and scale possible. The efficiency of the algorithms developed for this project enables average hardware (such as almost any modern laptop) to run Kosmos smoothly. Moreover, through the use of the recent WebGL standard, Kosmos may be viewed online in any modern web browser on …
7-Dof Haptic Device And Interface Design, Özgür Başer, Erhan İlhan Konukseven
7-Dof Haptic Device And Interface Design, Özgür Başer, Erhan İlhan Konukseven
Turkish Journal of Electrical Engineering and Computer Sciences
In this study, the developed 7-DOF haptic device (HaP-7) and its virtual reality interface are presented. The design issues, design constraints, and alternative design configurations are discussed and the potential advantages of the HaP-7 are put forward. The kinematic model of the proposed device looks like a simplified human arm kinematic model. The redundant characteristic of the device provides larger workspace and allows for appropriate posture selection for the purposes of maximization of the rigidity, transparency and stability, while minimizing the inertia and power consumption in addition to the singularity and obstacle avoidance optimization.