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Virtual reality

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Articles 91 - 97 of 97

Full-Text Articles in Computer Engineering

Augmented Reality Navigation Interfaces Improve Human Performance In End-Effector Controlled Telerobotics, Keshav Chintamani Jan 2010

Augmented Reality Navigation Interfaces Improve Human Performance In End-Effector Controlled Telerobotics, Keshav Chintamani

Wayne State University Dissertations

On the International Space Station (ISS) and space shuttles, the National Aeronautics and Space Administration (NASA) has used robotic manipulators extensively to perform payload handling and maintenance tasks. Teleoperating robots require expert skills and optimal performance is crucial to mission completion and crew safety. Degradation in performance is observed when manual control is mediated through remote camera views, resulting in poor end-effector navigation quality and extended task completion times. This thesis explores the application of three-dimensional augmented reality (AR) interfaces specifically designed to improve human performance during end-effector controlled teleoperations. A modular telerobotic test bed was developed for this purpose …


Using Virtual Reality To Enhance Electrical Safety And Design In The Built Environment, Martin Barrett, Jonathan Blackledge, Eugene Coyle Jan 2010

Using Virtual Reality To Enhance Electrical Safety And Design In The Built Environment, Martin Barrett, Jonathan Blackledge, Eugene Coyle

Articles

Electricity and the inherent risks associated with its use in the built environment have long since been a priority for the electrical services industry and also the general public who must live and work in this environment. By its nature virtual reality has the advantage of being safe for both the user and equipment. In addition, it offers the user an opportunity to be exposed to a range of scenarios and conditions that either occur infrequently or are hazardous to replicate. This paper presents a prototype desktop virtual reality model, to enhance electrical safety and design in the built environment. …


Performance Analysis Of Live-Virtual-Constructive And Distributed Virtual Simulations: Defining Requirements In Terms Of Temporal Consistency, Douglas D. Hodson Dec 2009

Performance Analysis Of Live-Virtual-Constructive And Distributed Virtual Simulations: Defining Requirements In Terms Of Temporal Consistency, Douglas D. Hodson

Theses and Dissertations

This research extends the knowledge of live-virtual-constructive (LVC) and distributed virtual simulations (DVS) through a detailed analysis and characterization of their underlying computing architecture. LVCs are characterized as a set of asynchronous simulation applications each serving as both producers and consumers of shared state data. In terms of data aging characteristics, LVCs are found to be first-order linear systems. System performance is quantified via two opposing factors; the consistency of the distributed state space, and the response time or interaction quality of the autonomous simulation applications. A framework is developed that defines temporal data consistency requirements such that the objectives …


Phobias: The Evolutionary Trend, Grant Brown Apr 2007

Phobias: The Evolutionary Trend, Grant Brown

Honors Capstones

Capstone submitted as a graduation requirement for the BSU Honors Program.


Approaching High Fidelity Human Tracking And Representation In Interactive Virtual Environments, Taimur K. Khan Oct 2002

Approaching High Fidelity Human Tracking And Representation In Interactive Virtual Environments, Taimur K. Khan

Electrical & Computer Engineering Theses & Dissertations

This thesis revolves around an Office of Naval Research (ONR) grant known as Virtual Environments for Training (VET). The primary goal is to determine the effectiveness of an immersive environment for training; the secondary goal is to compare the results of this study to a similar study conducted in an environment that is less immersive.

Effectiveness will be determined by the performance of trainees manning a virtual military checkpoint. A four-wall immersive environment employing cave technology will be compared to a three dimensional desktop version of the scenarios employed in the more immersive environment. In order to make this comparison, …


Assessment Methods For Virtual Laboratories In Civil Engineering Technology, Carol L. Considine, Vernon W. Lewis Jr. Jan 1997

Assessment Methods For Virtual Laboratories In Civil Engineering Technology, Carol L. Considine, Vernon W. Lewis Jr.

Engineering Technology Faculty Publications

Old Dominion University has developed an extensive distance learning system that includes 40 remote sites. A majority of the sites are located at community colleges. There are 30 sites in Virginia, three sites in North Carolina, one site in Washington State and one site in Arizona. In addition, there are four sites at Higher Education Centers in Virginia and one site at a local industrial facility. The Civil Engineering Technology curriculum requires three laboratory courses, which are a challenge in the distance learning environment because of the lack of laboratory equipment and computers at the broadcast sites. The three courses …


Linda Jacobson Interview Virtual Reality Evangelist, Loretta L. Lange Sep 1995

Linda Jacobson Interview Virtual Reality Evangelist, Loretta L. Lange

SWITCH

In the interview with Linda Jacobson, a Virtual Reality (VR) artist, Jacobson discusses the current and future state of VR technology’s role in the politics of the body, social identity, self, gender, class, and race. This article discusses the fact that barriers to access exist for a more diverse set of artists across race, class, and gender to engage with VR technology and the need to evolve the development platform, so artists can implement their ideas in a low-cost way. The author discusses Jaron Lanier’s ideas about using VR to explore other identities based on a theatrical model where the …