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Full-Text Articles in Other Theatre and Performance Studies

Scene Breakdown, Brandon Washington Jan 2017

Scene Breakdown, Brandon Washington

The Flick (2017) - Lighting

The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.


Light Plot, Brandon Washington Jan 2017

Light Plot, Brandon Washington

The Flick (2017) - Lighting

The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.


Research Analysis: Act Iii Scene I, Brandon Washington Jan 2017

Research Analysis: Act Iii Scene I, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Acting Areas, Brandon Washington Jan 2017

Acting Areas, Brandon Washington

The Flick (2017) - Lighting

The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.


Storyboard: Act Iii, Scene Iii, Brandon Washington Jan 2017

Storyboard: Act Iii, Scene Iii, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Cue List, Brandon Washington Jan 2017

Cue List, Brandon Washington

The Flick (2017) - Lighting

The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.


Electrical Equipment List, Brandon Washington Jan 2017

Electrical Equipment List, Brandon Washington

The Flick (2017) - Lighting

The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.


Lighting Section: Chilling Toner Front Light, Brandon Washington Jan 2017

Lighting Section: Chilling Toner Front Light, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Light Plot, Brandon Washington Jan 2017

Light Plot, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Lighting Section: Lobby, Brandon Washington Jan 2017

Lighting Section: Lobby, Brandon Washington

The Flick (2017) - Lighting

The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.


Conceptual Hookup, Brandon Washington Jan 2017

Conceptual Hookup, Brandon Washington

The Flick (2017) - Lighting

The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.


Research Analysis, Act I, Scene I, Brandon Washington Jan 2017

Research Analysis, Act I, Scene I, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Storyboard: Act Iii, Scene I, Brandon Washington Jan 2017

Storyboard: Act Iii, Scene I, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Channel Hookup, Brandon Washington Jan 2017

Channel Hookup, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Cue List, Brandon Washington Jan 2017

Cue List, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Lighting Section: Sun, Brandon Washington Jan 2017

Lighting Section: Sun, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Cultural Matrix, Brandon Washington Jan 2017

Cultural Matrix, Brandon Washington

The Flick (2017) - Lighting

The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.


Lighting Section: Projector Bounce, Brandon Washington Jan 2017

Lighting Section: Projector Bounce, Brandon Washington

The Flick (2017) - Lighting

The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.


Research Analysis: Act Ii, Scene Ii, Brandon Washington Jan 2017

Research Analysis: Act Ii, Scene Ii, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Lighting Section: Fdr Back Diagonal Light, Brandon Washington Jan 2017

Lighting Section: Fdr Back Diagonal Light, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Channel Hookup, Brandon Washington Jan 2017

Channel Hookup, Brandon Washington

The Flick (2017) - Lighting

The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.


Lighting Section: Ominous Sky, Brandon Washington Jan 2017

Lighting Section: Ominous Sky, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Lighting Section: German Back Diagonal Light, Brandon Washington Jan 2017

Lighting Section: German Back Diagonal Light, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Lighting Section: Red Dawn Trench, Brandon Washington Jan 2017

Lighting Section: Red Dawn Trench, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Lighting Section: Moving Lights Back Light, Brandon Washington Jan 2017

Lighting Section: Moving Lights Back Light, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Textual Matrix, Brandon Washington Jan 2016

Textual Matrix, Brandon Washington

Crimes of the Heart (2016) - Lighting

Lighting for this show created a nostalgic feeling in the kitchen as well as a false sense of safety and privacy from the swirling world of rumors and gossip outside. A sunset that penetrates through the windows of the house, moonlight that calms and focuses with the revelation of facts, and a sunrise that violates the kitchen in the same way as before were the bigger vocabularies of light used to help tell this story.


Cue List, Brandon Washington, Raquel Davis Jan 2016

Cue List, Brandon Washington, Raquel Davis

Crimes of the Heart (2016) - Lighting

Lighting for this show created a nostalgic feeling in the kitchen as well as a false sense of safety and privacy from the swirling world of rumors and gossip outside. A sunset that penetrates through the windows of the house, moonlight that calms and focuses with the revelation of facts, and a sunrise that violates the kitchen in the same way as before were the bigger vocabularies of light used to help tell this story.


Cheat Sheet, Brandon Washington, Raquel Davis Jan 2016

Cheat Sheet, Brandon Washington, Raquel Davis

Crimes of the Heart (2016) - Lighting

Lighting for this show created a nostalgic feeling in the kitchen as well as a false sense of safety and privacy from the swirling world of rumors and gossip outside. A sunset that penetrates through the windows of the house, moonlight that calms and focuses with the revelation of facts, and a sunrise that violates the kitchen in the same way as before were the bigger vocabularies of light used to help tell this story.


Instrument Schedule, Brandon Washington, Raquel Davis Jan 2016

Instrument Schedule, Brandon Washington, Raquel Davis

Crimes of the Heart (2016) - Lighting

Lighting for this show created a nostalgic feeling in the kitchen as well as a false sense of safety and privacy from the swirling world of rumors and gossip outside. A sunset that penetrates through the windows of the house, moonlight that calms and focuses with the revelation of facts, and a sunrise that violates the kitchen in the same way as before were the bigger vocabularies of light used to help tell this story.


Emotional Response, Brandon Washington Jan 2016

Emotional Response, Brandon Washington

Crimes of the Heart (2016) - Lighting

Lighting for this show created a nostalgic feeling in the kitchen as well as a false sense of safety and privacy from the swirling world of rumors and gossip outside. A sunset that penetrates through the windows of the house, moonlight that calms and focuses with the revelation of facts, and a sunrise that violates the kitchen in the same way as before were the bigger vocabularies of light used to help tell this story.