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Articles 3811 - 3840 of 58121
Full-Text Articles in Creative Writing
A Sonnet For Alaska, Jonathan Sladko
Borrowed Time, Chloe Piekkola
A Gold-Lined Barrel, Dani Ogawa
The Story About The Witch's Familiars, Maiken Møller-Andersen
The Story About The Witch's Familiars, Maiken Møller-Andersen
Floodwall Magazine
No abstract provided.
A Different Type Of Sickness, Tabitha Lee
Out Of That Darkness More Darkness Has Come, Casey Fuller
Out Of That Darkness More Darkness Has Come, Casey Fuller
Floodwall Magazine
No abstract provided.
Body, Rachael Erickson
The Jester, Jay Cummings
Observe, Feel, Reflect, Alexis Crane
The Reaper, Korbyan Chavez
A Cheers To Goodbye, Drake Carnes
어 리 다, Veronika Linstrom
Coming To, Maren Schettler
Tainted Love, Lydia Schengrund
Those Who Fail To Learn, Jasmine Patera
Lindsey Cochran: Retail Exorcist, Robert D. Moore Jr.
Lindsey Cochran: Retail Exorcist, Robert D. Moore Jr.
Floodwall Magazine
No abstract provided.
The Little Things, Brenden Kimpe
Interior Monologue, Chad Erickstad
Lily, Clara Anderson-Cameron
Salem, Caitlin Scheresky
The Imbalance That Saved Tatsuki, Cadence Gray
The Imbalance That Saved Tatsuki, Cadence Gray
Floodwall Magazine
No abstract provided.
Guiding Students Down That “Old Town Road:” Writing Pedagogy, Relatability And The Sitch, Lynn D. Zimmemran
Guiding Students Down That “Old Town Road:” Writing Pedagogy, Relatability And The Sitch, Lynn D. Zimmemran
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
This study draws on media literacy to suggest pedagogical techniques that aim to combat boredom and enhance student engagement in freshman writing classes. Students often complain they cannot relate to course work; they maintain that course materials do not connect to their real lives and are therefore uninteresting. Because writing classes can serve as an introduction to academic discourse and skillful writing promotes academic success, negative attitudes about writing matter. Instructors craft courses to achieve learning outcomes but also to foster the habits of mind effective writing demands. I contend that discussing and writing about timely, controversial topics from students’ …
Society Doesn’T Owe You Anything: Grand Theft Auto: San Andreas & Video Games As Speculative Fiction, Marc A. Ouellette
Society Doesn’T Owe You Anything: Grand Theft Auto: San Andreas & Video Games As Speculative Fiction, Marc A. Ouellette
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Since Donald Trump’s election in 2016, popular and scholarly commentators have been looking for speculative and/or dystopic literary works that might provide analogues for the Trump-era. Perhaps the most famous of these was the renewed popularity of Margaret Atwood’s The Handmaid’s Tale. In this regard, though, video games remain an underexplored fictional form. With its exaggerated and parodic satire of an America ruled by the corruption and greed of extreme right-wing populism, Grand Theft Auto (GTA): San Andreas (2004) offers a speculative fiction that players can enact as well as imagine, and simulate as well as prepare. …
Unmasking Male Voices In Woman Hollering Creek: Contributions To Pedagogy And Masculinity Studies, Ramón Javier Guerra, Joan Latchaw
Unmasking Male Voices In Woman Hollering Creek: Contributions To Pedagogy And Masculinity Studies, Ramón Javier Guerra, Joan Latchaw
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
In teaching Sandra Cisneros’ Woman Hollering Creek to undergraduates, we have developed a sociocultural and historical framework, beginning with the theoretical work of Gloria Anzaldúa’s Borderlands and the concept of transfrontera feminism. With incidents of seduction and sexual abuse of women, spousal abuse, and patriarchal family structures, the collection of stories strongly indicates the oppressive representation of machismo. Scholars and teachers have drawn important critiques of Cisneros’s work based on destructive sociocultural forces on women. However, in rereading the text with an intended focus on the representations of male characters, we have surmised that Cisneros structured the stories in the …
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Choices made during video game gameplay set the stories told in that media apart from other media. Narrative-affecting choices have existed since the earliest games, from character creation in role-playing games to performance-based narrative changes in Metroid to morality-based choices in Ogre Battle. In the contemporary gaming landscape, some games derive a significant portion of their gameplay from character decisions: exploration, dialogue options, quick-time event reactions, etc. In this article, I give a history and breakdown of how choices have existed and evolved in gaming narratives since their inception. I then propose three categories for significant narrative choices: aesthetic, …
The Tin Woodman, Captain Fyter, And Chopfyt: L. Frank Baum’S Portrayal Of Body Image And Prostheses In The Wake Of World War I, Marie Gethins
The Tin Woodman, Captain Fyter, And Chopfyt: L. Frank Baum’S Portrayal Of Body Image And Prostheses In The Wake Of World War I, Marie Gethins
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Nineteenth and early twentieth-century children’s literature frequently depicts characters with disabilities as flat stereotypes — villains or saintly invalids. L. Frank Baum’s The Tin Woodman of Oz (1918) provides a sharp contrast to these typical portrayals, as well as contemporary “socio-cultural” beliefs on physical normalcy and sense of self. Written as the U.S. entered World War I and details of trench warfare reached the home-front, it presents an interesting exploration of society’s response to physical disability and prostheses. In addition, it highlights the psychological devastation associated with body changes.
During Baum’s formative years, disabled Civil War veterans returned to New …
Zombie Literature: Analyzing The Fear Of The Unknown Through Popular Culture, T. Hnter Strickland
Zombie Literature: Analyzing The Fear Of The Unknown Through Popular Culture, T. Hnter Strickland
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
This paper will focus on how the rise in popularity of zombie literature in the 21st century is reflective of a western cultural need to address the fear of the unknown through popular culture. Through the flesh-eating zombie, we enter a parallel world where everything familiar in our communities becomes evil. The genre reflects the fear in Western society of the neighbor who has turned against you, survival in the midst of government collapse, and the monster within. Zombie fantasy literature allows society a venue to deconstruct what is known while dealing with these fears and the unbridled hate of …
Consider The Dementor: Discipline, Punishment, And Magical Citizenship In Harry Potter, Tracy Bealer
Consider The Dementor: Discipline, Punishment, And Magical Citizenship In Harry Potter, Tracy Bealer
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
In his 2004 essay “Consider the Lobster”, David Foster Wallace investigated the ethics of boiling alive an aesthetically unappealing, yet sentient and perceiving, creature to augment the pleasure of a human consumer. In the Potterverse, dementors are described by our human heroes as “terrible things” with “rotting” bodies, “unseen” mouths, and characterized as “among the foulest creatures that walk this earth” . Their occupation as guards of Azkaban Prison does little to improve their reputation among wizard-kind. However, how much of the dementors’ evil is ontological? Is it possible that these beings have been actively constructed as villains by wizarding …
If Androids Dream, Are They More Than Sheep?: Westworld, Robots And Legal Rights, Amanda J. Dipaolo
If Androids Dream, Are They More Than Sheep?: Westworld, Robots And Legal Rights, Amanda J. Dipaolo
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
The robot protagonists in HBO’s Westworld open the door to several philosophical and ethical questions, perhaps the most complex being: should androids be granted similar legal protections as people? Westworld offers its own exploration of what it means to be a person and places emphasis on one’s ability to feel and understand pain. With scientists and corporations actively working toward a future that includes robots that can display emotion in a way that can convincingly pass as that of a person’s, what happens when androids pass the Turing test, feel empathy, gain consciousness, are sentient, or develop free will? The …
“Every Time I Write A Rhyme / These People Think It’S A Crime”: Persona Problems In Catullus And Eminem, Jesse Weiner
“Every Time I Write A Rhyme / These People Think It’S A Crime”: Persona Problems In Catullus And Eminem, Jesse Weiner
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
This essay interprets Eminem’s song, “Criminal” (2000, The Marshall Mathers LP, Track 18), as a Catullan project in establishing distance between the poet and poetic persona, accomplished through Catullan invective. Drawing upon pedagogical experience, I argue that Catullus (a Roman poet of the 1st Century BCE) and Eminem use analogous rhetorical tactics and structures to challenge accusations (real or imagined) of poor character stemming from their poetry. Catullus and Eminem vociferously articulate a separation of art from artist, using common transgressive poetics. Each poet disavows his own self-constructed stance of authenticity with similar threats of violence and postures of …