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Audio Arts and Acoustics Commons

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Full-Text Articles in Audio Arts and Acoustics

Give The Drummer Some: A Dive Into Drum Breaks And Drum Break Production, Kyle Kaldhusdal May 2023

Give The Drummer Some: A Dive Into Drum Breaks And Drum Break Production, Kyle Kaldhusdal

Capstone Projects and Master's Theses

This paper traces the history of hip-hop culture through the evolution of the drum break, the original context of drum breaks in funk and soul music, their influence on DJ culture, and the subsequent impact of drum breaks on music and music production. It follows the development of breakbeat compilations in the 1970s and 1980s, parallel to the development of turntablism and sampling techniques. It also examines in detail how copyright litigation in the 1990s shaped the development of sample-based music genres and created a niche market for originally-recorded drum breaks over the subsequent decades.


Trippy Sounds: Recording Studio Effects Of Psychedelic Rock, 1960s And Present, Theo Farnum May 2020

Trippy Sounds: Recording Studio Effects Of Psychedelic Rock, 1960s And Present, Theo Farnum

Capstone Projects and Master's Theses

The psychedelic rock movement of the 1960s dominated popular music and culture of the decade. The movement was heavily shaped by the consumption of LSD, a mind-altering hallucinogenic drug. Songwriting and lyrics often reflected the drug and the states of mind that it induced, and unique cutting-edge production techniques were used to imitate the effects of LSD use. Artists such as The Beatles used new effects, such as phasing, artificial double tracking, tape loops, and reverse recording.

In the 21st century, music has again been described as psychedelic rock, though the music under that term is much more diverse. Bands …


Balloon Pops, Convolution Reverb, And You!, Brandon Lucia May 2020

Balloon Pops, Convolution Reverb, And You!, Brandon Lucia

Capstone Projects and Master's Theses

Balloon Pops and You! The Audio essence of CSUMB This project involves convolution reverb. I'm sure you’ve used reverb before when making music. Scientifically a reverb is a self-contained echo. Most reverbs are digital, either logorhymic or algorthymic. Convolution Reverb is different from regular reverb. A convolution reverb attempts to capture the essence of a physical space. The can be done with a few different methods such as sine sweep or transients. If you have ever seen the wave form of a snare drum, you will notice it will have a steep attack with a short decay, the high point …


Memory Management For Game Audio Development, Rahmin Tehrani May 2020

Memory Management For Game Audio Development, Rahmin Tehrani

Capstone Projects and Master's Theses

Research in managing memory for video game audio development. Interactive music and audio implementation are explored with a strong focus on how to manage data while developing game sound. Some concepts that are important include the multi-use of one sound, file conversion, and randomization in music and audio using technology. Additionally, audio middleware such as Wwise is referenced and strongly used to showcase the previously described concepts. The end of this research project explores the future in video game audio with information relative to the next generation of consoles, video game streaming, physical memory limitations and expansions, and the future …


Analog Versus Digital Guitar Pedals, Shaping Guitar Tones And Sparking Debates, Cameron Karren May 2020

Analog Versus Digital Guitar Pedals, Shaping Guitar Tones And Sparking Debates, Cameron Karren

Capstone Projects and Master's Theses

This paper goes into the history of guitar effects, what exactly they are, how they have evolved, and what they are like today. It also presents the results of an experiment that compares perceptions of differences between analog and digital guitar pedals.


Video Game Audio Techniques Applied To Board Game Companion Applications, Jaydon Osborn Dec 2019

Video Game Audio Techniques Applied To Board Game Companion Applications, Jaydon Osborn

Capstone Projects and Master's Theses

Video games have been one of the most popular forms of entertainment since the turn of the 20th century. Starting in pinball machines that developed into arcade games and now lovingly into virtual reality, console, and handheld gaming systems, video games have become a normal factor in people's lives. It is no mystery why they are so popular; games not only give us a sense of accomplishment beyond what our physical and mental limits could achieve, but also evoke our imaginations by drawing us into a new world that is magical or something we would never have seen before. Think …


1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert May 2019

1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert

Capstone Projects and Master's Theses

This paper is a delve into 1999 JRPG AAA video games and how small developers can make something of similar quality with contemporary technology. This is explored by using Final Fantasy VIII and Lunar: Silver Star Story Complete as a 1999 AAA standard, then comparing that standard to modern indie-games as well as my own experience in indie-game development. The ultimate goal of the paper is to prove that small indie-game studios can create 1999 AAA quality JRPGs with relatively minimal investment.


An Exploration And Analysis Of 3d Audio, Bradley Peppmuller May 2018

An Exploration And Analysis Of 3d Audio, Bradley Peppmuller

Capstone Projects and Master's Theses

3D and Binaural audio, these are two concepts that are coming up more frequently in the audio domain as the world of virtual reality grows. With this growth as an audio engineer we may see a major change within the years ahead. Whether it be new methods of receiving media, or new jobs that may be created. This paper will look at these concepts to see what may possibly be ahead of us. What my paper will touch on is the history of 3D and binaural audio, the differences between 3D and binaural audio, how 3D and binaural audio work,The …


Creative Outlets Empowering At-Risk Youth: Cultural Expressions Through Recording Technology And Multimedia Productions, Gregory Jeffery May 2017

Creative Outlets Empowering At-Risk Youth: Cultural Expressions Through Recording Technology And Multimedia Productions, Gregory Jeffery

Capstone Projects and Master's Theses

At-risk youth are empowered through various creative forms of recorded media. Today's market has a wide range of recording technology products lower-end consumer gear to the high-end commercial gear. These products becomes the tools making music more accessible to the low-income urban communities. At-risk youth are able to participate in ways now that many did before them. The facilities of centers such as RYSE in Richmond, Ca reach out to at-risk youth offering programs for recording technology, multimedia arts, and video production as well as a multitude of resources for educational, career, and health services. Cultural expressions through recording technology …


Comparing The Cost Of Preamplifiers To Their Sonic Fidelity And Frequency Output, Jackson O. Hunter May 2016

Comparing The Cost Of Preamplifiers To Their Sonic Fidelity And Frequency Output, Jackson O. Hunter

Capstone Projects and Master's Theses

This Capstone paper takes a deep look into the relationship or lack-thereof between the quality and price of preamplifiers. The purpose is to explore the world of these necessary and technologically dense pieces of audio production equipment and uncover their true worth through research and experimentation. The basis of my research is backed by a preamplifier-shootout that tested almost ten different preamplifiers that yielded interesting results. Supplementary to this study, I conducted my own experiment with preamplifiers to further seek truth in a less-than-straightforward audio equipment marketplace.