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Audio Arts and Acoustics Commons

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Capstone Projects and Master's Theses

Mixing

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Full-Text Articles in Audio Arts and Acoustics

Trippy Sounds: Recording Studio Effects Of Psychedelic Rock, 1960s And Present, Theo Farnum May 2020

Trippy Sounds: Recording Studio Effects Of Psychedelic Rock, 1960s And Present, Theo Farnum

Capstone Projects and Master's Theses

The psychedelic rock movement of the 1960s dominated popular music and culture of the decade. The movement was heavily shaped by the consumption of LSD, a mind-altering hallucinogenic drug. Songwriting and lyrics often reflected the drug and the states of mind that it induced, and unique cutting-edge production techniques were used to imitate the effects of LSD use. Artists such as The Beatles used new effects, such as phasing, artificial double tracking, tape loops, and reverse recording.

In the 21st century, music has again been described as psychedelic rock, though the music under that term is much more diverse. Bands …


Memory Management For Game Audio Development, Rahmin Tehrani May 2020

Memory Management For Game Audio Development, Rahmin Tehrani

Capstone Projects and Master's Theses

Research in managing memory for video game audio development. Interactive music and audio implementation are explored with a strong focus on how to manage data while developing game sound. Some concepts that are important include the multi-use of one sound, file conversion, and randomization in music and audio using technology. Additionally, audio middleware such as Wwise is referenced and strongly used to showcase the previously described concepts. The end of this research project explores the future in video game audio with information relative to the next generation of consoles, video game streaming, physical memory limitations and expansions, and the future …