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Audio Arts and Acoustics Commons

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Full-Text Articles in Audio Arts and Acoustics

Balloon Pops, Convolution Reverb, And You!, Brandon Lucia May 2020

Balloon Pops, Convolution Reverb, And You!, Brandon Lucia

Capstone Projects and Master's Theses

Balloon Pops and You! The Audio essence of CSUMB This project involves convolution reverb. I'm sure you’ve used reverb before when making music. Scientifically a reverb is a self-contained echo. Most reverbs are digital, either logorhymic or algorthymic. Convolution Reverb is different from regular reverb. A convolution reverb attempts to capture the essence of a physical space. The can be done with a few different methods such as sine sweep or transients. If you have ever seen the wave form of a snare drum, you will notice it will have a steep attack with a short decay, the high point …


Analog Versus Digital Guitar Pedals, Shaping Guitar Tones And Sparking Debates, Cameron Karren May 2020

Analog Versus Digital Guitar Pedals, Shaping Guitar Tones And Sparking Debates, Cameron Karren

Capstone Projects and Master's Theses

This paper goes into the history of guitar effects, what exactly they are, how they have evolved, and what they are like today. It also presents the results of an experiment that compares perceptions of differences between analog and digital guitar pedals.


Memory Management For Game Audio Development, Rahmin Tehrani May 2020

Memory Management For Game Audio Development, Rahmin Tehrani

Capstone Projects and Master's Theses

Research in managing memory for video game audio development. Interactive music and audio implementation are explored with a strong focus on how to manage data while developing game sound. Some concepts that are important include the multi-use of one sound, file conversion, and randomization in music and audio using technology. Additionally, audio middleware such as Wwise is referenced and strongly used to showcase the previously described concepts. The end of this research project explores the future in video game audio with information relative to the next generation of consoles, video game streaming, physical memory limitations and expansions, and the future …


Video Game Audio Techniques Applied To Board Game Companion Applications, Jaydon Osborn Dec 2019

Video Game Audio Techniques Applied To Board Game Companion Applications, Jaydon Osborn

Capstone Projects and Master's Theses

Video games have been one of the most popular forms of entertainment since the turn of the 20th century. Starting in pinball machines that developed into arcade games and now lovingly into virtual reality, console, and handheld gaming systems, video games have become a normal factor in people's lives. It is no mystery why they are so popular; games not only give us a sense of accomplishment beyond what our physical and mental limits could achieve, but also evoke our imaginations by drawing us into a new world that is magical or something we would never have seen before. Think …