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Full-Text Articles in Audio Arts and Acoustics
Balloon Pops, Convolution Reverb, And You!, Brandon Lucia
Balloon Pops, Convolution Reverb, And You!, Brandon Lucia
Capstone Projects and Master's Theses
Balloon Pops and You! The Audio essence of CSUMB This project involves convolution reverb. I'm sure you’ve used reverb before when making music. Scientifically a reverb is a self-contained echo. Most reverbs are digital, either logorhymic or algorthymic. Convolution Reverb is different from regular reverb. A convolution reverb attempts to capture the essence of a physical space. The can be done with a few different methods such as sine sweep or transients. If you have ever seen the wave form of a snare drum, you will notice it will have a steep attack with a short decay, the high point …
Analog Versus Digital Guitar Pedals, Shaping Guitar Tones And Sparking Debates, Cameron Karren
Analog Versus Digital Guitar Pedals, Shaping Guitar Tones And Sparking Debates, Cameron Karren
Capstone Projects and Master's Theses
This paper goes into the history of guitar effects, what exactly they are, how they have evolved, and what they are like today. It also presents the results of an experiment that compares perceptions of differences between analog and digital guitar pedals.
Memory Management For Game Audio Development, Rahmin Tehrani
Memory Management For Game Audio Development, Rahmin Tehrani
Capstone Projects and Master's Theses
Research in managing memory for video game audio development. Interactive music and audio implementation are explored with a strong focus on how to manage data while developing game sound. Some concepts that are important include the multi-use of one sound, file conversion, and randomization in music and audio using technology. Additionally, audio middleware such as Wwise is referenced and strongly used to showcase the previously described concepts. The end of this research project explores the future in video game audio with information relative to the next generation of consoles, video game streaming, physical memory limitations and expansions, and the future …
Video Game Audio Techniques Applied To Board Game Companion Applications, Jaydon Osborn
Video Game Audio Techniques Applied To Board Game Companion Applications, Jaydon Osborn
Capstone Projects and Master's Theses
Video games have been one of the most popular forms of entertainment since the turn of the 20th century. Starting in pinball machines that developed into arcade games and now lovingly into virtual reality, console, and handheld gaming systems, video games have become a normal factor in people's lives. It is no mystery why they are so popular; games not only give us a sense of accomplishment beyond what our physical and mental limits could achieve, but also evoke our imaginations by drawing us into a new world that is magical or something we would never have seen before. Think …