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Interdisciplinary Arts and Media Commons

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Animation

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Articles 1 - 30 of 43

Full-Text Articles in Interdisciplinary Arts and Media

Sae What? Magazine - Issue 1 - 2026, Sae University College Apr 2026

Sae What? Magazine - Issue 1 - 2026, Sae University College

SAE What? - Student Magazine

No abstract provided.


Transversal Storytelling | Wintersession 2026 Syllabus, Patrick Buhr, Movement Lab Jan 2026

Transversal Storytelling | Wintersession 2026 Syllabus, Patrick Buhr, Movement Lab

Course Materials

What does "story" mean? How can stories help us understand what appears profoundly different from us? How might seemingly unrelated elements converge in poetic resonance?

A “transversal line” cuts across worlds — moving through unexpected spaces, ideas, people, and moments. In this course, we explore how such crossings can inspire new forms of expanded storytelling and technique, looking at vivid examples from animation, film, coding, and performance. The students will choose contrasting elements (stories / characters / places) from their personal experience and together explore artistic ways of creating meaningful transitions and intersections.

The class will culminate in the development …


Transversal Storytelling Course Work, Patrick Buhr, Movement Lab Jan 2026

Transversal Storytelling Course Work, Patrick Buhr, Movement Lab

Course Materials

No abstract provided.


The Uses Of Dramaturgical Research In Cinematic Storytelling, Asset Design, And Adaptation In Animation, Delaney L. Walker Aug 2025

The Uses Of Dramaturgical Research In Cinematic Storytelling, Asset Design, And Adaptation In Animation, Delaney L. Walker

All Theses

“The Black Hair” is a creative project that explores the convergence of cinematic adaptation, dramaturgical research, and animation design in retelling a traditional Japanese short folktale from the Heian Era. Rooted in the practice of theatrical dramaturgy, this thesis advocates for a research-driven creative pipeline by developing a culturally respectful and historically grounded approach to developing cinematic storyboards. By thoroughly examining the chronicles of history and the sociocultural context, the project seeks to foster deeper cultural appreciation while reintroducing a lesser-known narrative to modern audiences through a visual medium. The project draws stylistic and narrative inspiration from iconic Japanese filmmakers …


All You Can Eat, Kelly Schiesswohl May 2025

All You Can Eat, Kelly Schiesswohl

Theses and Dissertations

All You Can Eat is a 2D-animated horror short following the patrons and inhabitants of a bakery as they prepare for its annual pie-eating contest. As the contest nears, tensions rise after the discovery of a dark secret amongst the staff inspires rebellion. Through the visual metaphor of pie and the pie-eating contest, this film explores how sexual violence functions on a systemic level. It explores our collective conditioning to a range of behaviors that contribute to patriarchal oppression and the social cycles that reinforce them across generations. Through design and surreal storytelling, this film captures the urgent threat of …


Unplug: Psychological Impact Of Nature In The Age Of Media Technology, Haisi Hu May 2025

Unplug: Psychological Impact Of Nature In The Age Of Media Technology, Haisi Hu

Theses and Dissertations

My thesis explores the psychological, cultural, and societal consequences of humanity's growing disconnection from the natural world, intensified by dependence on artificial environments such as media, technology, and generative AI.


Performance Assemblages | Motion Capture, La Samuelson, Movement Lab Jan 2025

Performance Assemblages | Motion Capture, La Samuelson, Movement Lab

Course Materials & Research

No abstract provided.


You Get That From Me, Robyn Duncan Jan 2025

You Get That From Me, Robyn Duncan

Theses and Dissertations

You Get That From Me is a mixed-media, collage-based film that integrates personal portraits, allegorical maps, and digital collages with spoken narration to craft a stylistic memoir of a pivotal period in my life: the transition from childhood to motherhood.


Performance Assemblages | Wintersession 2025 Syllabus, La Samuelson, Movement Lab Jan 2025

Performance Assemblages | Wintersession 2025 Syllabus, La Samuelson, Movement Lab

Course Materials & Research

In this course, we will make solo and collaborative performance works. We will approach performance as the project of creating new contexts for interrelation–between beings, material, matter, the known, and the unknown–that allow both the performer and the viewer to learn and/or experience something we otherwise would not have access to. In other words, the work of this class is the work of listening in the direction of something you can’t quite yet hear, and taking the time to figure out: where you might stand, what device you might invent, what you might wear, and how you might work with …


Performance Assemblages | Research, La Samuelson, Movement Lab Jan 2025

Performance Assemblages | Research, La Samuelson, Movement Lab

Course Materials & Research

No abstract provided.


Telegraph Valley Performance, Installation, And Animation, La Samuelson, Movement Lab Jan 2025

Telegraph Valley Performance, Installation, And Animation, La Samuelson, Movement Lab

Personal Work

"My fellowship project culminated in a 10 month exhibition and a series of 5 performances in Miami, presented by Diaspora Vibe Cultural Arts Incubator, the National Performance Network, with support from the RISD Movement Lab and Foundation for Contemporary Arts. The work was also included in Miami Art Week - 2025." – LA Samuelson


Intro To Motion Graphics & Effects, Andrea E. Defelice Jan 2025

Intro To Motion Graphics & Effects, Andrea E. Defelice

Open Educational Resources

Introduction to Motion Graphics & Effects MEDST 258 Section 1, 3 credits | Open Educational Resources (OERs) Faculty Fellowship Program 2024-2025 Online/Synchronous | Professor Andréa DeFelice

Links: Academic Commons: https://motiongraphicsfx.commons.gc.cuny.edu

OER-Calibrated COURSE DESCRIPTION: Get a project-based approach to the aesthetic and technical aspects of motion graphics and effects. This introductory course is designed to inform and inspire beginners, while utilizing OER and zero-cost materials. Students enrolled in this course are provided a free Adobe CC license and taught to use Adobe After Effects. Students are also taught how to be resourceful by searching out open license/free media online, by way …


Snapbot - The Enhanced Physical Play, Morong Li Jun 2024

Snapbot - The Enhanced Physical Play, Morong Li

Masters Theses

Snapbot is a building toy set. It investigates the integration of physical and digital mediums within the realm of play, addressing the dominance of video games in children’s entertainment. By merging Morong’s interests in toys, design, and psychology, this project aims to balance different play mediums to offer combined benefits without diminishing each one’s value.

To address screen time’s dominance, I developed a toy concept for 11- to 13-year-olds that merges physical and digital play. This concept allows for the physical construction of robotic toys that, when transferred to a digital environment, come alive and tackle digital challenges. In this …


Moving Studio, Emilia Miekisz Jun 2024

Moving Studio, Emilia Miekisz

Masters Theses

This collection of essays chronicles my journey through the MFA program at the Rhode Island School of Design (RISD), exploring the concept of a “moving studio” and its influence on my creative process. From the fluidity of morning routines to the comfort found in Sunday pancake traditions, the essays delve into the intersections of personal experiences, artistic inspiration, and technological innovation. Through reflections on animation projects like “Wakey Wakey” and “Mr. Fragile,” I examine the transformative power of storytelling and the emotional connections fostered through my work. The essays also explore the evolution of perspectives, from initial resistance to embracing …


From Here To The Ground, Courtney Mccracken Jun 2024

From Here To The Ground, Courtney Mccracken

Masters Theses

Art, for me, is a thinking process. It is also a process of connection to body and place. It directs my fractured attention toward the things I care about. As I labor through process, I am gifted with a moment of attentiveness. In a time where everything feels urgent, and our perspective can be warped by the endless flood of information, making art is a chance to stop, to think, and to feel.

It is a space for holding, and a space for being held.

Recently, I have been working primarily in animation and sound design, experimenting widely across media …


I'M Not A Robot, Dean Krueger May 2024

I'M Not A Robot, Dean Krueger

Graduate Artistry Projects and Performances

My dystopian short film "The Ballad of Viktor GRC-01" seeks to tap into the essence of animation as a humanist art form, a distorted mirror to reality rendered in pencil. The mark making and compositions more closely resemble German expressionist woodcuts, or early 20th century comic strips with stark contrasting monochromatic ink blotches and screen tones.

Character dynamics are implied through staging and body language as opposed to dialogue, and based off the assumption of the audience being willing to fill in their own gaps of meaning in the ambiguity, not dissimilar to a receptive audience to abstract modern …


Exploring Narrative Strengths In Animated Storytelling, Amelia Kretzer Apr 2024

Exploring Narrative Strengths In Animated Storytelling, Amelia Kretzer

Honors Theses

This thesis explores tactics for effective narrative development for animation through the analyses of key works of strong animated films synthesized with literature discussing narrative frameworks. This research resulted in a shortlist of animated storytelling best practices—six principles to reflect on in the creation of effective stories for animation. Additionally, an original 2D animated short film was created utilizing the principles on the shortlist in its development as an outpouring of this research.


Creating Character, Alexa Tenney Apr 2023

Creating Character, Alexa Tenney

Honors Projects

This project explores the relationship between merchandise development and narrative development, with a specific focus on the creative development between dolls and animation. Through exploration of these creative mediums, I began to question: How does the creative process combining animation and merchandise develop, and what is the impact on the final product? This concept is broken down even further to focus specifically on characters, and how creative characters are developed for dolls. This project provides an overview of the history of animation and merchandising beginning with Felix the Cat in the 1920s. Felix represents an instance of an animated character …


Ideation And Iteration For Creatives, Sandee M. Chamberlain Apr 2023

Ideation And Iteration For Creatives, Sandee M. Chamberlain

KSU Distinguished Course Repository

This course addresses the development of visual literacy including concepting, initial approaches of creating an encompassing aesthetic, creating timelines for production, and exploring the refining aspects of creative production. Students will devise an advanced creative problem and provide a documented account of their creative journey to present as a process journal at the end of the course.


In A Small Sea, Thomas Giebler Jan 2023

In A Small Sea, Thomas Giebler

Master's Theses or Doctor of Nursing Practice

A pool of water stands before you. It is nebulous and free flowing. As you peer in, you realize how vast and deep something initially so unassuming on the surface has become.

This is my small sea.

Within this sea that rests between my ears, I am a small ‘c’ creator. This body of water is filled with experiences, inspiration, and vision. In this place, I synthesize the world around me into my work, creating microcosms that are full of life, color, and story. The idea of microcosms is the cornerstone of my design.

Within each of my created worlds, …


Rabbit Hole, Olivia Wiebe Jan 2023

Rabbit Hole, Olivia Wiebe

Scripps Senior Theses

Rabbit Hole explores an alternate reality which erupts within moments of insomnia, and posits it as a place of self-discovery. Though this Rabbit Hole is a personal one, the work implies that these worlds can be found within any person when they are alone. Digital spaces have become tools of absolute availability and distraction, capitalized on by companies who profit when our eyeballs are stuck to our screens. However, cyberspace was once dreamed of as a place of self-discovery and experimentation. Rabbit Hole is an attempt to reclaim digital space, and turn towards ourselves within technology. These individual “Rabbit Holes” …


Confronting Contemporary Mythmaking: On Artists’ Engagements With Popular Culture, Jonathan Case Jun 2022

Confronting Contemporary Mythmaking: On Artists’ Engagements With Popular Culture, Jonathan Case

MFA in Visual Arts Theses

This paper begins by outlining an understanding of how the culture industry operates in American culture and explores ways to counter the transmission of modern mythmaking through art. As described in Roland Bathes’s Mythologies, mythmaking in the contemporary context serves to sever current systems of power and coercion from the historic processes of their creation; to naturalize the current neoliberal order and make it seem like the only way things could ever be. This sort of mythmaking is transmitted through popular culture, and many artists have responded to it through their practices. Herein I describe several different artists’ approaches, including …


Mrs. Florence Mante's Amazing Grace School, Daniel Keith Davis May 2022

Mrs. Florence Mante's Amazing Grace School, Daniel Keith Davis

LSU Master's Theses

Mrs. Florence Mante’s Amazing Grace School is the story of both Mama Florence and the children that she has dedicated her life to. Mrs. Florence Mante is the Ghanaian cofounder of the Amazing Grace Preparatory School. The West African school is committed to developing African leaders and ending the cycles of poverty in the village of Kodiekrom. My thesis focuses on using interview-driven artwork and collaborative storytelling to depict the unique challenges and triumphs of Mama Florence’s life in Ghana. Digital illustrations, a narration from Mama Florence, and music take the viewer on her deeply compelling journey, raising awareness for …


Seaglass: An Animated Rejection Of Narrative Permanence, Alejandra Louise Blackmore Jan 2022

Seaglass: An Animated Rejection Of Narrative Permanence, Alejandra Louise Blackmore

Scripps Senior Theses

This thesis explores how popular narrative structures imply that our reality should be stagnant, thereby leaving us as viewers unprepared for the notion of change. I introduce the term “narrative permanence” as a story structure that assumes the foundations of a narrative are absolute. These stories therefore consider structural change as a threat or abnormal. I analyzed examples such as The Simpsons and news coverage of the BP oil spill to demonstrate how popular media frames change as an unnatural occurrence that must be neutralized. My thesis then culminated in an animated short about a person living in a seaside …


Cloak Wood, Thomas Brett Jun 2021

Cloak Wood, Thomas Brett

Masters Theses

Over the last two years, I have been developing films and video games that hybridise techniques of live action and animation. This has primarily been done by reconstructing and modifying scenes from 3D photogrammetric scans that I make of objects, people, and places, allowing me to assemble new, imaginary spaces informed by the actual architecture and dimensions of my surroundings.

The film Cloak Wood was entirety is shot on 16mm Kodak stock. The physicality of this analogue technique confers the modified virtual space and its inhabitants with the aesthetic integrity of the actual. The virtual space, constructed from real objects …


Physically Based Rendering Techniques To Visualize Thin-Film Smoothed Particle Hydrodynamics Fluid Simulations, Aditya H. Prasad Jun 2021

Physically Based Rendering Techniques To Visualize Thin-Film Smoothed Particle Hydrodynamics Fluid Simulations, Aditya H. Prasad

Dartmouth College Undergraduate Theses

This thesis introduces a methodology and workflow I developed to visualize smoothed hydrodynamic particle based simulations for the research paper ’Thin-Film Smoothed Particle Hydrodynamics Fluid’ (2021), that I co-authored. I introduce a physically based rendering model which allows point cloud simulation data representing thin film fluids and bubbles to be rendered in a photorealistic manner. This includes simulating the optic phenomenon of thin-film interference and rendering the resulting iridescent patterns. The key to the model lies in the implementation of a physically based surface shader that accounts for the interference of infinitely many internally reflected rays in its bidirectional surface …


Japan’S 2d Trauma Culture: Defining Crisis Cinema In Post-3/11 Japan, Matthew C. Hill Apr 2020

Japan’S 2d Trauma Culture: Defining Crisis Cinema In Post-3/11 Japan, Matthew C. Hill

Theses and Dissertations

This paper labors to expound the link between the socially mediated “trauma process,” or the creation of collective trauma through social discourse, and the proposed moniker of “crisis cinema” that has often been deployed by media scholars with no clear parameters. This paper, then, endeavors to evince the trauma process’ relevance to crises and disasters, explicitly define a paradigm by which crisis cinema can be understood, and subsequently utilized by a larger patronage, and showcase the pair’s reliance on one another. This is approached through the locus of the March 11, 2011 Fukushima Daiichi nuclear disaster and a selection of …


Race Book, Robert Dejesus Jan 2020

Race Book, Robert Dejesus

Theses and Dissertations

Race Book is a satiric animated short film about how social media influenced people during the 2020 presidential election.


The Gamification Of Modern Dating: A Feminist Analysis, Hannah Travis Jan 2019

The Gamification Of Modern Dating: A Feminist Analysis, Hannah Travis

Scripps Senior Theses

My project gg is a digitally rendered 360° animation of a tech-filled bedroom, accompanied by a joystick that can be used to navigate the 3D space. A visual comparison between multimedia games and modern dating culture, the bedroom scene draws parallels between the prioritization of male perspectives in fine art and digital media and the social prioritization of “masculine” qualities like logic over emotional vulnerability in the initialization of interpersonal relationships. My project investigates human motivations for playing games, both in the literal and idiomatic sense, using stereotypically feminized colors and symbols, to reclaim the patriarchal world of gaming for …


The Gamification Of Modern Dating: A Feminist Analysis, Hannah Travis Jan 2019

The Gamification Of Modern Dating: A Feminist Analysis, Hannah Travis

Scripps Senior Theses

My project gg is a digitally rendered 360° animation of a tech-filled bedroom, accompanied by a joystick that can be used to navigate the 3D space. A visual comparison between multimedia games and modern dating culture, the bedroom scene draws parallels between the prioritization of male perspectives in fine art and digital media and the social prioritization of “masculine” qualities like logic over emotional vulnerability in the initialization of interpersonal relationships. My project investigates human motivations for playing games, both in the literal and idiomatic sense, using stereotypically feminized colors and symbols, to reclaim the patriarchal world of gaming for …